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View Full Version : A suggestion for online play



XyZspineZyX
09-17-2003, 09:56 AM
For online play, I prefer to fly on the online war type or "scripted" servers. On these servers there are generally relaxed rules of engagement. Pilot and aircraft attrition and achieved objectives are the name of the game here. Many many first person shooter type games feature this game mode. Some call it "conquest" mode.

Why shouldn't flight sims have this game mode incorporated as well? The only option we currently have is the scripted server.

Anything that simulates reality appeals to me. In my opinion, ground attack, dogfighting, pilot and aircraft attrition, and completing objectives adds to the excitement of the game.

Coming under fire while trying to scramble aircraft at your home airfield gives me a rush. On the flip side, looking down at an airfield through your bombsight and seeing those little planes trying to scramble for intercept while your bombs are detonating around them is very cool also.

Let's face it, despite a few shortcomings, this game is a masterpiece of immersion as far as online play is concerned.

To give you a flavor for how cool I think this game is, the following descibes one of the best evenings I have had playing online.

On one of my hosted dogfight maps the Germany team was tasked with using Heinkel medium bombers to take out an IL-2 aircraft factory. The factory was built around an allied airfield using hundreds of editor objects and presented a big fat juicy target for the axis bomber formations. Inside the factory, the assembly lines where crammed with IL-2 aircaft waiting completion.

Any way, I joined the Germany team and we assembled an attack formations of no less than 12 He-111's. I have to say we did fairly well maintaining our formations. We had only a few escort fighters so we were mostly on our own. This was repeated over and over as bomber attrition was faily high. To make matters worse, on our approach to target, we were confronted with a hellish barrage of anti aircraft artillery shells.

Now, this may not seem like fun to some players, but this is the kind of immersion I relish. Eventually we inflicted severe damage to the aircraft factory. The goal was achieved but at a terrible price as many bombers and their brave crews fell victim to enemy fire. All in all, my room remained full to capacity and we all had a really good night of carnage and a few laughs.

In light of some of the rooms I have hosted, I have been encouraged over and over to run a scripted server. When my new PC arrives, this may become a possibility as more horsepower will be available.

If I had one wish at this point, it would be that 1C-Maddox would add one more mode of gameplay for online play; "Online War".

With this game mode we would have a compromise between cooperative and dogfight modes. Also, the ability of adding visible target markers and functioning objectives. The main draw to this type of play over coop is the ability to respawn and continue the fight until your team either wins or loses. A mission timer would stop the round in a draw situation simulating the end of operations for that day.

All in all, the scripted online war is my preferred type of online gameplay.

Repsecfully,
Popov

XyZspineZyX
09-17-2003, 09:56 AM
For online play, I prefer to fly on the online war type or "scripted" servers. On these servers there are generally relaxed rules of engagement. Pilot and aircraft attrition and achieved objectives are the name of the game here. Many many first person shooter type games feature this game mode. Some call it "conquest" mode.

Why shouldn't flight sims have this game mode incorporated as well? The only option we currently have is the scripted server.

Anything that simulates reality appeals to me. In my opinion, ground attack, dogfighting, pilot and aircraft attrition, and completing objectives adds to the excitement of the game.

Coming under fire while trying to scramble aircraft at your home airfield gives me a rush. On the flip side, looking down at an airfield through your bombsight and seeing those little planes trying to scramble for intercept while your bombs are detonating around them is very cool also.

Let's face it, despite a few shortcomings, this game is a masterpiece of immersion as far as online play is concerned.

To give you a flavor for how cool I think this game is, the following descibes one of the best evenings I have had playing online.

On one of my hosted dogfight maps the Germany team was tasked with using Heinkel medium bombers to take out an IL-2 aircraft factory. The factory was built around an allied airfield using hundreds of editor objects and presented a big fat juicy target for the axis bomber formations. Inside the factory, the assembly lines where crammed with IL-2 aircaft waiting completion.

Any way, I joined the Germany team and we assembled an attack formations of no less than 12 He-111's. I have to say we did fairly well maintaining our formations. We had only a few escort fighters so we were mostly on our own. This was repeated over and over as bomber attrition was faily high. To make matters worse, on our approach to target, we were confronted with a hellish barrage of anti aircraft artillery shells.

Now, this may not seem like fun to some players, but this is the kind of immersion I relish. Eventually we inflicted severe damage to the aircraft factory. The goal was achieved but at a terrible price as many bombers and their brave crews fell victim to enemy fire. All in all, my room remained full to capacity and we all had a really good night of carnage and a few laughs.

In light of some of the rooms I have hosted, I have been encouraged over and over to run a scripted server. When my new PC arrives, this may become a possibility as more horsepower will be available.

If I had one wish at this point, it would be that 1C-Maddox would add one more mode of gameplay for online play; "Online War".

With this game mode we would have a compromise between cooperative and dogfight modes. Also, the ability of adding visible target markers and functioning objectives. The main draw to this type of play over coop is the ability to respawn and continue the fight until your team either wins or loses. A mission timer would stop the round in a draw situation simulating the end of operations for that day.

All in all, the scripted online war is my preferred type of online gameplay.

Repsecfully,
Popov

XyZspineZyX
09-17-2003, 07:18 PM
Totally agree really love the scripted server. How do u make them cant find anything in the book about adding objectives to a online DF mission but i play them all the time?also if u know how to set up the UQMG to make theses types of missins that would be cool