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View Full Version : To: O.Maddox, 1C...Proposal for changes to sim...



LEBillfish
12-10-2004, 12:48 PM
Salute Mr. Maddox & 1C team;

What a wonderful product you have developed, I and so many others are beyond impressed quite simply stunned with the entire product line. Personally not being a programmer yet having seen what can be involved, cannot even imagine the degree of effort required to produce the IL2/PF series. Kudos to you and your team.

However, in that I have been unable to learn of the hows and whys of certain aspects of it, I'd therefore like to propose some possible changes that might improve the utilization of certain aspects of the sim. All these proposals not intended to change the product as though it is wrong, yet meant to try and better utilize "currently" available aspects to in some cases improve upon playability, in others to grant full use of them.

The aspects I speak of pertain to "aircraft skins and music files". Neither a request to add, yet simply change "how" they are utilized.

Please also know I ask out of "ignorance" knowing nothing of programming or the reasons certain aspects of the sim are how they are, so certainly do not expect a positive response though am hopeful.

AIRCRAFT SKINS ONLINE:
Currently it is my understanding that Skins found in the various individual PaintScheme\Skins\Subfolders may be used by the player on his own aircraft, and may also be utilized on other aircraft if so set by the server and matching as to file name.

It is also my understanding that if the "skin download" option is turned on both client side and server side then skins utilized by others will be seen after loaded into "NetCache". Others skins given a coded filename each time they are downloaded (say flying various coops with the same people/planes) and so it is possible to have as many files generated as there were downloads/encounters of that other players skin per game.

Proposal:
I'd like to suggest the following change, it hopefully meant to improve upon gameplay as currently for many the skin download feature can cause considerable lag throughout the mission. I myself having a respectably fast PC and connection, and find the feature as is currently unusable.

That being.....
1. Original Skin file names are retained (not changed). So instead of a new netcache name of say.."4031017856662766712.bmp" being generated, the original folder and file name of the originating skin say "Ki-61-I-Hei\BillfishKi-61.bmb" would be what was applied to it and saved as in netcache.
2. When a player enters a coop/df with skin download on, client side the program makes a check first within PaintSchemes\netcache, then in the appropriate folder. If no matching file name is found, then the skin is downloaded and saved as above in netcache. However if it is then "correct or not", the client side skin is utilized, and the file not downloaded.

My hope with this is 2 fold. First, lag might be reduced as the skin is applied client side not requiring the download if existing in netcache or skin files. Secondly, netcache acquired files could then be properly placed for future use theoretically gradually reducing further downloads as the file is existing in the players individual skin files.

MUSIC FILE UTILIZATION:

Currently, music files may be utilized by those client side for numerous things. A few using them for entertaining "inspirational" music tracks while flying, yet a growing significant number using them for background sounds/radio traffic which dramatically adds to the immersion within the sim.

Whatever files are loaded into the sub folders of "Takeoff, Inflight, Crash" played without further regard. However, many as stated above also utilize these for background radio traffic, therein the problem being only that which is in the folder playing and unchangeable once IL2 has been loaded. So if one say fly's Japanese this mission utilizing those files, upon flying British the next without re-loading IL2 and swapping out the files, then they must listen to the Japanese tracks.

There is currently a management program out which if you make sub/folders allows you to swap out files much easier. However this once again requires that IL2 be unloaded and then reloaded after. Additionally you can make additional sub routine commands in the "rcu" file, and if adding individual "*.cmd" files change once in the game though that is a taxing system at best considering the volume of commands.

Proposal....
That new sub-folders be added into the various Crash, InFlight, Intro, Menu, Takeoff Music sub-folders that reflect the various nationalities one can select when flying (DE, RU, IJN, IJA, GB, USAAF, USN, etc.)......Within these subfolders the player would place either music or radio traffic files of their choosing.

If a player had say just 1 song they liked to listen to, fine, they simply add it to all sub folders. If radio traffic, in the appropriate one at the players discretion.

What would change however is the music folder groups of Crash, InFlight, Intro, Menu, Takeoff yet more so their sub-folders and files contained would be selected by the "Nationality" chosen "once in the sim"....

So, if say German was selected as the nationality for markings (which inspires regiments and such)...Then the InFlight\DE\*.wav files would be used, same for the other music groups the Nationality of German or DE determining which sub-folder to look in.

In this way the immersion one can obtain by utilizing music files is instantly there, all by a basic change in where the program looks adding one more sub-folder set in each group, that determined by nationality.

The one change I would suggest however, that takes this even further, would be to alter German to "German WF" & add "German EF" to consider "Theatre"(for eastern and western fronts) as that then allows for mixing of enemy traffic files within the subfolder which with the new PF designations is allowed for in most cases (USAAF/USAAC obviously Europe, USM clearly Pacific though not perfect, workable).


Forgive me if I make it sound simpler then it may be, it simply being my ignorance of it all causing such a simplistic opinion. Yet what I am sure of is if possible, both of these features would simply add to an already outstanding product.

Thanks for your consideration and time,

Billfish/K2/Kelly K.

LEBillfish
12-10-2004, 12:48 PM
Salute Mr. Maddox & 1C team;

What a wonderful product you have developed, I and so many others are beyond impressed quite simply stunned with the entire product line. Personally not being a programmer yet having seen what can be involved, cannot even imagine the degree of effort required to produce the IL2/PF series. Kudos to you and your team.

However, in that I have been unable to learn of the hows and whys of certain aspects of it, I'd therefore like to propose some possible changes that might improve the utilization of certain aspects of the sim. All these proposals not intended to change the product as though it is wrong, yet meant to try and better utilize "currently" available aspects to in some cases improve upon playability, in others to grant full use of them.

The aspects I speak of pertain to "aircraft skins and music files". Neither a request to add, yet simply change "how" they are utilized.

Please also know I ask out of "ignorance" knowing nothing of programming or the reasons certain aspects of the sim are how they are, so certainly do not expect a positive response though am hopeful.

AIRCRAFT SKINS ONLINE:
Currently it is my understanding that Skins found in the various individual PaintScheme\Skins\Subfolders may be used by the player on his own aircraft, and may also be utilized on other aircraft if so set by the server and matching as to file name.

It is also my understanding that if the "skin download" option is turned on both client side and server side then skins utilized by others will be seen after loaded into "NetCache". Others skins given a coded filename each time they are downloaded (say flying various coops with the same people/planes) and so it is possible to have as many files generated as there were downloads/encounters of that other players skin per game.

Proposal:
I'd like to suggest the following change, it hopefully meant to improve upon gameplay as currently for many the skin download feature can cause considerable lag throughout the mission. I myself having a respectably fast PC and connection, and find the feature as is currently unusable.

That being.....
1. Original Skin file names are retained (not changed). So instead of a new netcache name of say.."4031017856662766712.bmp" being generated, the original folder and file name of the originating skin say "Ki-61-I-Hei\BillfishKi-61.bmb" would be what was applied to it and saved as in netcache.
2. When a player enters a coop/df with skin download on, client side the program makes a check first within PaintSchemes\netcache, then in the appropriate folder. If no matching file name is found, then the skin is downloaded and saved as above in netcache. However if it is then "correct or not", the client side skin is utilized, and the file not downloaded.

My hope with this is 2 fold. First, lag might be reduced as the skin is applied client side not requiring the download if existing in netcache or skin files. Secondly, netcache acquired files could then be properly placed for future use theoretically gradually reducing further downloads as the file is existing in the players individual skin files.

MUSIC FILE UTILIZATION:

Currently, music files may be utilized by those client side for numerous things. A few using them for entertaining "inspirational" music tracks while flying, yet a growing significant number using them for background sounds/radio traffic which dramatically adds to the immersion within the sim.

Whatever files are loaded into the sub folders of "Takeoff, Inflight, Crash" played without further regard. However, many as stated above also utilize these for background radio traffic, therein the problem being only that which is in the folder playing and unchangeable once IL2 has been loaded. So if one say fly's Japanese this mission utilizing those files, upon flying British the next without re-loading IL2 and swapping out the files, then they must listen to the Japanese tracks.

There is currently a management program out which if you make sub/folders allows you to swap out files much easier. However this once again requires that IL2 be unloaded and then reloaded after. Additionally you can make additional sub routine commands in the "rcu" file, and if adding individual "*.cmd" files change once in the game though that is a taxing system at best considering the volume of commands.

Proposal....
That new sub-folders be added into the various Crash, InFlight, Intro, Menu, Takeoff Music sub-folders that reflect the various nationalities one can select when flying (DE, RU, IJN, IJA, GB, USAAF, USN, etc.)......Within these subfolders the player would place either music or radio traffic files of their choosing.

If a player had say just 1 song they liked to listen to, fine, they simply add it to all sub folders. If radio traffic, in the appropriate one at the players discretion.

What would change however is the music folder groups of Crash, InFlight, Intro, Menu, Takeoff yet more so their sub-folders and files contained would be selected by the "Nationality" chosen "once in the sim"....

So, if say German was selected as the nationality for markings (which inspires regiments and such)...Then the InFlight\DE\*.wav files would be used, same for the other music groups the Nationality of German or DE determining which sub-folder to look in.

In this way the immersion one can obtain by utilizing music files is instantly there, all by a basic change in where the program looks adding one more sub-folder set in each group, that determined by nationality.

The one change I would suggest however, that takes this even further, would be to alter German to "German WF" & add "German EF" to consider "Theatre"(for eastern and western fronts) as that then allows for mixing of enemy traffic files within the subfolder which with the new PF designations is allowed for in most cases (USAAF/USAAC obviously Europe, USM clearly Pacific though not perfect, workable).


Forgive me if I make it sound simpler then it may be, it simply being my ignorance of it all causing such a simplistic opinion. Yet what I am sure of is if possible, both of these features would simply add to an already outstanding product.

Thanks for your consideration and time,

Billfish/K2/Kelly K.

TheGozr
12-11-2004, 03:18 AM
Correct damed i always though that it was already that way witch would of been good ..

Oleg ? dhaaa!

Atomic_Marten
12-11-2004, 09:44 AM
Good idea about skins, both aircraft *and pilot*http://forums.ubi.com/images/smilies/59.gif..

LEBillfish
12-13-2004, 06:03 AM
To help get us by...As a "temporary bandaid" I have tried to put together the following which for me works, for you...well, the potential for doom is great.

Anywho, I'll post the readme here, and at the bottom a link. Hope this helps some of you in the mean time while we wait for better things.

Supplemental Chatter File Control Pack.......

--==++**WARNING!!!..IMPORTANT!!!**++==--
The creator of this file set is a pc software/script/hardware ****** who cannot boil water, is virtually illiterate, and most assuredly a programming moron of epic proportions.

DO NOT unzip this file unless you are one of the fools that go where angels fear to tread.

The creator of this Pack will accept no liability for software corruption, pc failure, subsequent damages to home, family, life, limb, sexual function, financial losses, or any other damages as a result of the files contained.

If problems do occur, please feel free to sue the cr*p out of me as I have nothing, and my attorneys are exceedingly better then yours.
--==++**WARNING!!!..IMPORTANT!!!**++==--

Purpose:
That said, this pack of files and folders/directories is intended to help generate a "band aid" fix to using chatter packs online.

This is not a replacement for Dan Humphrey's-TechnoMedia IL2FBwav.exe chatter pack control program, yet meant to supplement it due to the inability to change out chatter files once in the sim "online".

These various files and folders were inspired by some work WW-Sensei had done along similar lines and the lessons I learned from it. My most sincere thanks to him and the rest of the WingWalkers for letting me bounce ideas off them. (However, any praise for this work goes to them, all problems and liability goes to me).

If installed correctly, this collection of files and folders will allow you to change what ".wav file sets" you normally hear on the fly once in the sim. This is meant to help if say you join a coop having Japanese chatter packs loaded, and find yourself to be flying British.


What is contained in this Zip file:
1. ReadMeFirst.txt (file of which you are reading now)
2. 14 .cmd files (which will be placed in your IL2FB-AEP-PF directory)
3. 13 Folders/Directories each containing a DeleteThisFile.txt file (which will be placed in your IL2FB-AEP-PF\Samples\Music directory)

Item 2 .cmd files ONLY contain lines similar as follows:
music PATH Music\RadioChatIJA
music PLAY

Item 3 Folders contain a DeleteThisFile.txt file only so WinZip can have something to latch onto (being I know no other way being a PC ignoramus). It is worthless and should be deleted after extraction.


Installation:
1. IMPORTANT!!! Back-up by copying your IL2FB-AEP-PF\rcu file and IL2FB-AEP-PF\Samples\Music folder and all sub folders and files therein to a secure location before proceeding.

2. IMPORTANT!!! If a message occurs asking if you want to overwrite any files of the same name, refuse, and extract to a temporary folder instead. (It does not overwrite any for me, but I know what is contained and what is being added to my files)

3. Unzip the contents of the Zipfile into your IL2FB-AEP-PF folder insuring that "use folder names" is checked in extraction options.

4. Add the following lines to your IL2FB-AEP-PF\rcu file using notepad....
@a radiochatru file RadioChatCCCP.cmd
@a radiochaton file RadioChatDEFAULT.cmd
@a radiochatija file RadioChatIJA.cmd
@a radiochatijn file RadioChatIJN.cmd
@a radiochatdewf file RadioChatLWWF.cmd
@a radiochatdeef file RadioChatLWEF.cmd
@a radiochatgbpac file RadioChatRAFPAC.cmd
@a radiochatgbwf file RadioChatRAFWF.cmd
@a radiochatgbn file RadioChatRNASPAC.cmd
@a radiochatuswf file RadioChatUSAAC.cmd
@a radiochatusm file RadioChatUSM.cmd
@a radiochatusn file RadioChatUSN.cmd
@a radiomusicpac file RadioMusicPAC.cmd
@a radiomusicwf file RadioMusicWF.cmd
@a radiochatoff music PATH Music

5. "Copy" any chatter or music files (.wav) you wish into each applicable sub-folder generated in IL2FB-AEP-PF\Samples\Music directory.

6. Folder names mean the following:
RadioChatCCCP = Russian Chatter
RadioChatIJA = Japanese Ground Based
RadioChatIJN = Japanese Carrier Based
RadioChatLWWF = German Western Front/Europe/Africa
RadioChatLWEF = German Eastern Front/Russia
RadioChatRAFPAC = British Pacific Land Based
RadioChatRAFWF = British Western Front/Europe/Africa
RadioChatRNASPAC = British Pacific Carrier Based
RadioChatUSAAC = U.S. Western Front/Europe/Africa
RadioChatUSM = U.S. Pacific Ground Based
RadioChatUSN = U.S. Pacific Carrier Based
RadioMusicPAC = Music or civilian radio one might hear in the Pacific
RadioMusicWF = Music or civilian radio one might hear in Europe
(as a tip, I will add a couple of enemy radio traffic files in with friendly as though some cross radio traffic was encountered. EX. In "RadioChatLWEF" I will have all German files, and place 2 Russian files in random locations naming them so it flows...This is why theatres of operation are considered for potential enemies)


In Sim Commands (how to use):

Once within the Sim the files you have normally loaded in TakeOff/InFlight/Crash will normally play (this includes those installed by IL2FBwav.exe).

If you find you are changing sides, or it is a different theatre then expected, then in chat type one of the following commands:
>radiochatru
>radiochaton
>radiochatija
>radiochatijn
>radiochatdewf
>radiochatdeef
>radiochatgbpac
>radiochatgbwf
>radiochatgbn
>radiochatuswf
>radiochatusm
>radiochatusn
>radiomusicpac
>radiomusicwf
>radiochatoff


>radiochatru plays RadioChatCCCP files
>radiochaton plays Takeoff/Inflight/Crash files as normal
>radiochatija plays RadioChatIJA files
>radiochatijn plays RadioChatIJN files
>radiochatdewf plays RadioChatLWWF files
>radiochatdeef plays RadioChatLWEF files
>radiochatgbpac plays RadioChatRAFPAC files
>radiochatgbwf plays RadioChatRAFWF files
>radiochatgbn plays RadioChatRNASPAC files
>radiochatuswf plays RadioChatUSAAC files
>radiochatusm plays RadioChatUSM files
>radiochatusn plays RadioChatUSN files
>radiomusicpac plays RadioMusicPAC files
>radiomusicwf plays RadioMusicWF files
>radiochatoff turns all music off

(the reason for commands not exactly matching folder names is to utilize nationality naming we are all used to. The reason for such long commands is to insure they are clear and not easily forgotten nor interfere with existing commands)

***Caution***
You will find if you use any command above except radiochat-off/on/musicpac-wf you will hear nothing. This is due to the fact files normally play in place of "InFlight" files. Once you take off they will begin.


Feel free to comment in this thread or by emailing me at k2kellyirie@yahoo.com. Also feel free to distribute, use, post and alter this zipfile as you wish.

Billfish



(Note the following link being geocities may require you to cut and paste the address, and has limited bandwidth)

http://www.geocities.com/k2kellyirie/IL2/ChatterBandaid.ZIP

LEBillfish
12-23-2004, 10:07 AM
bump as I'd like some responses to this from even players and the daily "dot polls/votes" seem to drive it down.

BaldieJr
12-23-2004, 12:28 PM
Answer me this:

If I were to create an external "radio", would anyone be interested in it?

Instead of playing wav's I was thinking of ogg files because of size.

The radio application would be able to play any filetype as long as the proper codec is installed.

For simplicity, I was thinking of using obscure hot-keys to change "frequencies" (music files).

Comments?

VOL_Mountain
12-23-2004, 12:55 PM
Ma'am

Valid proposals.

Been using your bandaid for a few days and it works fine...Thanks!

LEBillfish
12-23-2004, 01:00 PM
Well a radio for music is not so much the point as "Background radio traffic/Chatter packs & Era Broadcasts" played based on both Nationality and theatre.........As once in the sim they "effectively" cannot be changed.

So essentially, wanting simply various folders that automatically switch out much like speech files.

However an external radio I would assume would be used by some as not all use chatter packs.