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View Full Version : Can we have Noob sticky?



ArielSharon1978
11-08-2004, 09:47 PM
Just wondering if its possible to have an ongoing noob thread, where aces can help out with flying tips.

*stricly flying tips*

-Whats the best combat power thrust for dogfights? I overheat a lot. (finally learned how to get out of stalls, reducing thrust right?) when overheating, turn on radiator?

-also propeller pitch, can xomeone briefly explain when I would use it? its purpose?

-When gunning a enemy, should conserve ammo till behind right? I shouldn't try to turn with him and shoot right?

THanx in advance for replies.

Philipscdrw
11-08-2004, 09:49 PM
Hey, those questions aren't just for noobs, I've been flying full real since Il-2 version 1 and I don't know half that stuff!

ArielSharon1978
11-08-2004, 09:51 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif thats a relief and some adivice in and of itself, http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif thanx

JR_Greenhorn
11-08-2004, 09:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ArielSharon1978:
-Whats the best combat power thrust for dogfights? I overheat a lot. (finally learned how to get out of stalls, reducing thrust right?) when overheating, turn on radiator? <HR></BLOCKQUOTE>I can help a bit with that one.
To get out of a stall increase speed by losing altitude.
Reducing throttle definitely helps to get out of spins. Also, try pointing the nose towards the ground and applying full rudder away from the spin, similar to how you would steer out of a skid in a car. Once the spin has stopped, gradually pull out of the dive and increase throttle.

The best way to avoid overheating in combat is to go in with a cool engine, and try not to fly around at low speeds with full throttle while in combat. Rather than opening the radiator after overheating, try flying with the radiator open when not in combat, or when max speed isn't needed. Do not fly at full throttle when not in combat--even a fast cruise to a furball should be more like 80% throttle or so. Keeping your speed up will also help.

IMHO, there is no better plane to learn how to aviod overheats in than the Me-262. This plane demands attention to throttle settings and airspeed in order to keep its engines cool. If you can learn how to manage engine heat in an Me-262, adding radiator control to those skills is easy to do in a prop plane.

VW-IceFire
11-08-2004, 10:00 PM
Good questions and tricky ones to answer.

1) You have to find some of this stuff out yourself. Different people have different styles and tactics that work best for them. What works for me may not work for you.

2) Combat power in fights? I keep one hand generally on the throttle managing my speed and power through this. I try and go into the fight with a cool engine but thats not always possible. I like to manage the cooling via radiator if I can instead of the throttle but backing off to 95% instead of 110% plus an open throttle can do quite a bit of good. Depends alot on the plane! Which plane do you have the most trouble with?

3) There's two types of prop pitch in game. Most of the fighters are CSP based propellers (constant speed). They have a governor that, via the prop pitch control, you can control the RPM's...but not the pitch of the blade. The second type is found mostly on the Bf-109 but it has some impact on how the FW190 works as well. You can also find this on the Ki-61 by extension (from the 109 - same/similar engine). You control the "bite" the prop takes out of the air. It takes a very experienced hand (not me!) to use the prop pitch on manual on a DB engine in the 109. I usually burn it out http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

4) Ammo conservation depends on plane, target, and your experience. I can usually hold my fire till I know I will hit or have a good chance. But sometimes I'll take off angle shots to try and score a brief hit...even a short burst from an odd deflection angle can be devastating.

If you're in a P-40, a Hellcat, or other similar American planes...be sure to fire away at your target. You'll need good amounts of hits anyways and if you have a reasonable shot at closer ranges then you should take it. In a Spitfire, you should hold off on the cannons till you are darned sure. But never fire at extreme range except under extreme circumstances. I never fire outside of 350 meters. Usually its more in between 250 and 50 meters. Anything more and your opponent is laughing.

Thats about it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ArielSharon1978
11-08-2004, 11:08 PM
good stuff guys thanx, plz keep em coming.

Sakai9745
11-09-2004, 07:55 AM
When To Shoot: I've always heard that US fighter pilots had to master deflection shooting. BNZ was more about taking a snapshot, regardless to position (more often than not when NOT directly on the tail of an enemy fighter) due to the relative lack of maneuverability against planes like the Zero. My advice is to tackle this skill in the P-38, which IMAO can't turn worth a wit, but has the speed and zooming ability to dictate terms. For me, it was an excellent bird to gain BNZ experience.

Prop pitch: As a general rule of thumb, pilots will use the minimum pitch setting for takeoffs and landings. This allows for the maximum revolutions per minute at a given setting, thus providing the greatest amount of thrust. The more you diverge from that setting (more pitch), the more efficient the propeller becomes for cruise flight, at a tradeoff for less power that can be used. In GA circles, the saying is Prop-On-Top; keeping the manifold setting low relative to the RPM setting. Operating an engine at High Manifold, Low RPM ultimately damages the engine. As to how pitch was used in combat flying... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

VF-29_Sandman
11-09-2004, 08:07 AM
p-38's are the 'sharpshooter's' plane, and are devastating when they score hits. convergance not much of a problem, all the guns are in the nose.

convergance is a problem with wing guns. 195-200 meters prefered, but over .2 on the icon indicator means 'out of range' for convergance..where the shells merge paths.

practice in qmb and fly in cockpit only padawan. only way to learn the force.

Bearcat99
11-09-2004, 08:36 AM
We have one.... its in the GD here (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=8901086932).