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ABSlayer
09-16-2006, 08:55 AM
How can a sim that is be so relistic in most areas and at the same time have crashes where your plane is piled up on ground and your prop is turning merry away six feet under the deck. Damage mold of this game needs serious work.

Just belly land airplane and see.
And in missions it seems your plane is so slow all the planes are shot down before you get to battle area , take a short cut and you are told get back in line WHAT THE HELL IS THIS? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

-HH-Quazi
09-16-2006, 09:13 AM
Originally posted by ABSlayer:
How can a sim that is be so relistic in most areas and at the same time have crashes where your plane is piled up on ground and your prop is turning merry away six feet under the deck. Damage mold of this game needs serious work.

Just belly land airplane and see.
And in missions it seems your plane is so slow all the planes are shot down before you get to battle area , take a short cut and you are told get back in line WHAT THE HELL IS THIS? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

As for the first part of your post. This has nothing to do with the Damage Model of the aircraft. This is called a graphic glitch and if you had flown this sim for any length of time you would have come up with something crazier than the prop spinning into the ground.

The second part of your post is answered simply by saying that is just the way it is until:

1) You learn how to keep up with the AI (which is a daunting task in itself)
2) Once you learn how to keep up with them, you need to learn to stay in formation making sure you are following the waypoints.

One way around this is if you are starting a campaign, choose the highest rank until you learn the particulars of keeping up with the AI in your flight and then staying in formation.

mrsiCkstar
09-16-2006, 09:16 AM
Personally I've never seen that prop spinning into the ground... Everytime I've crashlanded the prop gets messed up and it doesn't spin. Probably some very specific circumstanses need to align for that prop to keep spinning into the ground like that. Like a very specific angle of attack or something.

ABSlayer
09-16-2006, 09:19 AM
This has nothing to do with the Damage Model of the aircraft.
Are you kiding?? Damage mold it is or call it what you want , it just dosn't look good in a sim of this quality.

Thanks for the info on last part of my post.

ABSlayer
09-16-2006, 09:21 AM
Originally posted by mrsiCkstar:
Personally I've never seen that prop spinning into the ground... Everytime I've crashlanded the prop gets messed up and it doesn't spin. Probably some very specific circumstanses need to align for that prop to keep spinning into the ground like that. Like a very specific angle of attack or something.

Only been playing game for a week and this happens alot , because I pile it in way to many times yet. LOL

mrsiCkstar
09-16-2006, 09:29 AM
well, maybe it's your videocard? Heh when I tried to play the Lock On demo all the trees and roads were levitating at 10 000ft and I didn't have a cockpit. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

ABSlayer
09-16-2006, 09:38 AM
mrsichstar
Go try a belly landing and see what happens.
Let me know bud , before I check videocard for problems.
I have e-GeForceā® 7950 GX2, (1 GB) (1024 MB) PCI Express Graphic Card
With 92.91 drivers this card is new.

VW-IceFire
09-16-2006, 09:53 AM
Originally posted by ABSlayer:
How can a sim that is be so relistic in most areas and at the same time have crashes where your plane is piled up on ground and your prop is turning merry away six feet under the deck. Damage mold of this game needs serious work.

Just belly land airplane and see.
And in missions it seems your plane is so slow all the planes are shot down before you get to battle area , take a short cut and you are told get back in line WHAT THE HELL IS THIS? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Never seen a prop spinning into the ground after a belly landing. Actually...I did once...but the COOP I was in was all lagged out and the host had dropped...so it was a glitch that I could accept because of the really bad net connection. Never seen that ever happen offline or even online for the most part.

The plane is slow because you haven't learned about all of the controls. Supercharger settings, trim, cruise settings for throttle and engine RPM. It takes a while to learn that stuff.

Try some of the custom made campaigns at Mission4Today or Flying Legends (links in my signature). They are much higher quality than the DGEN default campaign and decidedly more fun. Still needs you to get the hang of the plane you're flying.

Thats what the hell this is http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

VVaFFenPanZZeR
09-16-2006, 10:07 AM
Any time I crashland, my prop gets bent towards the cockpit, and stops moving. Never seen it chopping at the ground all unrealistically like. maybe u have all ur settings to low, so ur pc renders everything halfed assed.

Chuck_Older
09-16-2006, 10:09 AM
You mean damage "model" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Quazi is quite right. You need to stop thinking that the way anything is damaged is because of it's graphical representation. Visual damage and the damage model are not the sme thing. This is a compromise in every sim I can think of

here is a belly landed aircraft:

http://img.photobucket.com/albums/v441/Chuck_Older/tigerdown.jpg

Note the bent prop

Now, it seems to me you're talking about what ahppens when the prop tip first hits the ground on a wheels-up landing- the prop can appear to hit the ground, but you see no damage.

On one hand, this is not a damage model effect, as noted, this is a graphical effect- and not a glitch. The damage model does not model the position and condition of each propeller blade

here is another odd effect that is not the fault of damage modelling:

http://img.photobucket.com/albums/v441/Chuck_Older/oops.jpg


This is not caused by the graphical state used, concerning the props on a ground strike (The sim only knows when the body of the aircraft touches down that the prop is bent), but rather a glitch with how a certain type of runway works

ABSlayer
09-16-2006, 10:13 AM
Are you guys talking online or off in game,

ABSlayer
09-16-2006, 10:15 AM
Originally posted by VVaFFenPanZZeR:
Any time I crashland, my prop gets bent towards the cockpit, and stops moving. Never seen it chopping at the ground all unrealistically like. maybe u have all ur settings to low, so ur pc renders everything halfed assed.

Trust me ever thing is crank as high as it goes.
And I am playing off line.

ABSlayer
09-16-2006, 10:19 AM
[QUOTE]Originally posted by Chuck_Older:
You mean damage "model" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Quazi is quite right. You need to stop thinking that the way anything is damaged is because of it's graphical representation. Visual damage and the damage model are not the sme thing. This is a compromise in every sim I can think of

here is a belly landed aircraft:

http://img.photobucket.com/albums/v441/Chuck_Older/tigerdown.jpg

Note the bent prop

Now, it seems to me you're talking about what ahppens when the prop tip first hits the ground on a wheels-up landing- the prop can appear to hit the ground, but you see no damage.

On one hand, this is not a damage model effect, as noted, this is a graphical effect- and not a glitch. The damage model does not model the position and condition of each propeller blade

here is another odd effect that is not the fault of damage modelling:

Your 2nd snap is what it should look like I have never had this look in my game, that looks like what i would like to see on belly landing.

VW-IceFire
09-16-2006, 11:03 AM
Maybe you better post a picture of what you see on belly landing because what Chuck has posted there is what always happens. Graphically it looks different depending on the plane (some props are chopped off, some are bent like the P-40 there...)

EiZ0N
09-16-2006, 11:54 AM
Has anyone considered that he has the damage option turned off in the realism settings?

I, like everyone in this thread, have never had this bug.

Maybe you've got invulnerability mode on.

jolulure
09-16-2006, 12:08 PM
its because u have low difficulty.

Chuck_Older
09-16-2006, 12:12 PM
ABSlayer-

The Bf109 in my second pic is not a realistic representation of a belly landed aircraft. I don't know if you feel that the planes should be shown as being in tall grass or what, but an aircraft sinking into the landscape is not what I'd call realistic. The plane looks as if it's sinking into a gren sea, or else being worn away by the ground

That aircraft is actually sitting on test runway #4, which I mistakenly placed on some terrain that was too high

ABSlayer
09-16-2006, 12:18 PM
http://img.photobucket.com/albums/v16/abslayer/Screen%20Shots%20one/BLanding.jpg

This will happen ever time as you can see prop is turning just fine

Rattler68
09-16-2006, 12:23 PM
Originally posted by ABSlayer:
How can a sim that is be so relistic in most areas and at the same time have crashes where your plane is piled up on ground and your prop is turning merry away six feet under the deck. Damage mold of this game needs serious work.

Just belly land airplane and see.(
I've never experienced a problem belly landing (except the DO-335, but that's a different problem http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif). Also, as far as the damage model when belly landing or crashing into the ground, what does it matter? You've crashed or been shot down, and your plane is destroyed.

ABSlayer
09-16-2006, 12:38 PM
Originally posted by jolulure:
its because u have low difficulty.

BINGO THANKS MAN http://forums.ubi.com/images/smilies/11.gif
I had turned off Relistic Landings when I first started , turned it back on and now I have what I wanted bend props and relistic damage on belly landings
I knew I was doing something wrong This sim is just to relistic for that to take place.

Thank you all for your help what a nice group of people on this site, http://forums.ubi.com/images/smilies/clap.gif

OhCanada
09-16-2006, 01:16 PM
But I still get a chuckle out of seeing my pilot pop the canopy and run away from his machine when its underwater! http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif You know when its in a river.

sudoku1941
09-16-2006, 01:50 PM
Seriously,

What the hell difference does it really make what happens to your pranged prop???

The plane's a write off. Your flight and your mission are over.

Hit refly and move on.

VW-IceFire
09-16-2006, 01:59 PM
Originally posted by sudoku1941:
Seriously,

What the hell difference does it really make what happens to your pranged prop???

The plane's a write off. Your flight and your mission are over.

Hit refly and move on.
Such a cheery response...between this and the Burma one.

Glad you were about to sort it out ABSlayer. I knew it must have been something like that...

mrsiCkstar
09-16-2006, 04:03 PM
Originally posted by ABSlayer:
http://img.photobucket.com/albums/v16/abslayer/Screen%20Shots%20one/BLanding.jpg

This will happen ever time as you can see prop is turning just fine

Nooooo! don't hurt the Corsair! http://forums.ubi.com/images/smilies/sadeyes.gif

ABSlayer
09-17-2006, 04:30 PM
Originally posted by sudoku1941:
Seriously,

What the hell difference does it really make what happens to your pranged prop???

The plane's a write off. Your flight and your mission are over.

In other word a cross of sticks that will shot is all you need or require of a fight sim. http://forums.ubi.com/images/smilies/34.gif
Hit refly and move on.