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vanelvis
02-28-2004, 09:45 AM
Anyone else have neck pain after first day with track IR? Just got Mine yesterday. I am Starting to get used to it but I have a sore neck from keeping my head level and still when targeting and tracking.

vanelvis
02-28-2004, 09:45 AM
Anyone else have neck pain after first day with track IR? Just got Mine yesterday. I am Starting to get used to it but I have a sore neck from keeping my head level and still when targeting and tracking.

rummyrum
02-28-2004, 09:48 AM
PLay with the axis curves. If you make it more sensitive you dont have to turn your head much at all. If you are having to move your head all around you got it setup wrong or you need to tweak.

9./JG54 Rummy

horseback
02-28-2004, 09:52 AM
I had the same problem until I tried putting the tripod thingy on top of the monitor, and the dots on my headset instead of the other way around!

Seriously, tho, it just sounds like you're either just a little self-conscious of every move, or you didn't give yourself enough of a deadzone before the sensor reacts to your movement.

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

ASH at S-MART
02-28-2004, 10:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by vanelvis:
Anyone else have neck pain after first day with track IR? Just got Mine yesterday. I am Starting to get used to it but I have a sore neck from keeping my head level and still when targeting and tracking.<HR></BLOCKQUOTE>One Word DEADZONE.. Or is that two? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif I think what your describing is your having trouble keeping STILL while trying to shoot.. Thus tencing up your neck? If so, play with the DEAD zone settings and enalbe it!! That will make it setting down when looking forward!!

ASH at S-MART
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TgD Thunderbolt56
02-28-2004, 10:21 AM
Not even a little bit. Expand your dead zones in your profile and try not to be so conscious of your movements. It gets easier...and better, the more you use it. I promise.



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ElfunkoI
02-28-2004, 10:32 AM
Maybe you have weak neck muscles. Either way, deadzone or weak neck, you will work it out.

"A6?http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Will be A6!"

BM357_Raven
02-28-2004, 11:06 AM
I bet your are being too deliberate and forceful in your movements...

I think you might just need to get used to it and then you'll relax.

GL!

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Arms1
02-28-2004, 02:30 PM
had a bit the first week, relaxing and not worrying about looking straight ahead helps, also mapped center to one of the thumb buttons on my joystick so i can slouch if i feel like it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

BfHeFwMe
02-28-2004, 02:51 PM
No, but I grew a uni-brow from all the radiation.

vanelvis
02-28-2004, 03:02 PM
Thanks guys I ll try the dead zone thing.

Dnmy
02-28-2004, 03:44 PM
Don't use deadzones.

That's absolutely the one of the worst things you can do. Especially if you're a trackIR noobie.

LeChuck59
02-28-2004, 04:01 PM
Care to explain why, Dnmy?

Dnmy
02-28-2004, 04:23 PM
Using trackIR simply takes a bit of a different approach WRT looking around and aiming/shooting.

If you can't keep your head still initially, don't force yourself to keep it still, move it around. Deliberately. Then come back for another attempt at keeping it still. That's what the trackIR is there for. To make looking around easy and natural. Ofcourse we were all used to looking forward most of the time. Don't do it with trackIR. Look around you most the time.

Furthermore, FB is no first person shooter game either. You know, that's a game where you can aim the guncross with the mouse. In FB you don't aim the gunsight with the trackIR or mouse, except as a reargunner. So in FB, in most cases, the gunsight is controlled with the stickhand. Not with the trackIR.

If you put deadzones in your profile, you make it harder on yourself to move the view around at certain positions. You gotta put in more effort to get some deflection. This in turn doesn't lead to more control, it leads to less control. Plus, the more you gotta deflect your head, the more chance you'll have that the unit won't track properly anymore when the camera loses the dot.

Also if you have varying speeds in your profile (such as with deadzones), you make it more difficult on yourself to predict how much headdeflection you will need to get a certain amount of virtual headmovement. This also leads to less control.

The deadzone is usually only applied to the center positions. But directions outside of that deadzone require as much control as viewing directions inside that deadzone.

You get a lot more out of the unit without any neckpain whatsoever if you set it up properly, properly aligned, properly distanced so that the unit will track well. You also wanna have proper speeds so a minimum amount of headmovement is required. Those are the most important things to set the unit up properly.
The rest is practice.