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View Full Version : 75 mile(ish) race track



M2morris
10-14-2007, 06:30 PM
.....from hell, I made it using about 1100 object 61s, (those tall smoke stacks).
If any of you air-racers are interested I can give you the mission(if I can remember how to do that.. Personally I'm not too crazy about it. It's just very long and arduous.
Its not a circuit, it just goes and twists and winds and goes connecting the midway islands.
You can go at top speed the whole way, except for the Komet- too fast, turns are too tite for that, but 320-330 MPH is okay in a conventional plane. Takes bout 14Min.
http://i20.photobucket.com/albums/b206/planegeek/mid1.jpg

M2morris
10-14-2007, 06:31 PM
http://i20.photobucket.com/albums/b206/planegeek/mid2.jpg
http://i20.photobucket.com/albums/b206/planegeek/mid3.jpg

danjama
10-14-2007, 06:56 PM
wtf omg

LEXX_Luthor
10-14-2007, 07:10 PM
What could be fun are those really LONG building walls -- parts of forts or wall defenses or something I dunno. Long ago I setup some like this, and its like flying in the Death Star trench, but with curves. Walls on both sides. Landing and taking off in a straight portion was a challenge. With rotations and a mix of long walls I'd say any geometry can be created, including closed loops.

M2morris
10-14-2007, 07:19 PM
I know what you meen Lexx, I messed with that kinda death star idea too once, but these are just those tall brick smoke stacks lined up, more smoke stacks than you can shake a stick at, lined up like telephone poles and curving left to right and so on. They can be very hazardous to a wing-tip.

na85
10-14-2007, 08:59 PM
That looks pretty sweet. Reminds me of the map someone made where the object is to take off and land inside a tunnel of hangars.

Have you considered putting your map up for DL on m4t?