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View Full Version : Immersion killers for online coops



NN_Tym
05-23-2004, 03:02 AM
Can we get rid of :

1. The S key in coops. It is simply silly to have the list of players still in flight along with their plane type and tactical markings while flying.

2. Messages about the fate of other human pilots while in flight.

Thanks for reading

NN_Tym
05-23-2004, 03:02 AM
Can we get rid of :

1. The S key in coops. It is simply silly to have the list of players still in flight along with their plane type and tactical markings while flying.

2. Messages about the fate of other human pilots while in flight.

Thanks for reading

MAstaKFC
05-23-2004, 04:59 AM
I'll tell you what bugs me? AI planes dissapearing after landing at home base. I realise that this will reduce processing power, but at least give us the option of turning it off/on.
I heard the old Il2 didn't have that. They should reintroduce it.

Tetrapharmakoi
05-23-2004, 05:22 AM
I am sorry but messages and S key rules , i want to keep those options , immersion killers are the settings : icons , padlock , minimap path , externals etc...
BTW a dogfight is an immersion killer in itself .... but that's another subject
you play dogfight for the fun of blowing up human planes , and it is useful to know if you are not loosing your time searching a guy over Crimea map , while there is only 4 players .
messages gives us an echo of what other fellows are doin , nothing bad , it less cold with that .
If u want immersion, play a coop campaign in Full Real settings (VEF for example ) and you 'll get what you want.

JG5_UnKle
05-23-2004, 05:47 AM
I think NN_Tym is not looking for an argument, but was more asking a question.

I agree to having some sort of host option or conf.ini setting for it NN_Tym.
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
If I may add on a related point, I would like to see split briefings where you don't know which enemies you would face in a COOP. This would be more immersive as you would not be sure what you were facing. You would have to choose a side and stick to it, unable to read the other teams brief or see their aircraft http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

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crazyivan1970
05-23-2004, 07:03 AM
Not arguing, just stating my position on this matter.

1) As a host i need this info, besides before COOP starts everyone knows who`s flying what.

2) Not everyone uses comms and there is no time to type ..so overhead messaging replaces that part.

But, as an option - why not.

V!
Regards,

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609IAP_Recon
05-23-2004, 08:12 AM
I think you can control messages.

Salute!

IV/JG51_Recon

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VW-IceFire
05-23-2004, 08:47 AM
I like the messages...VFC Coops have become something that I attend as often as possible and we've got a solid group of people who are always there. Boelcke, Billfish, Korolov, Crazyivan, MapleTiger, etc. These people are great to talk to, fly with and against...and its really satisfying to know how they are doing during the battle as well as how you are doing. Last night when I blew away a Bf 110 and it turned out to be Boelcke who was flying it...that was kind of exciting because he usually lasts longer than others http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I find COOPs in this setting are mostly social and fun oriented. Perhaps not all are and perhaps some of these features could be useful. But I certainly don't want to see them gone either.

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NN_Tym
05-23-2004, 12:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tetrapharmakoi:
I am sorry but messages and S key rules , i want to keep those options<HR></BLOCKQUOTE>What do they add to realism ?
Talking about messages indicating that players are shot, did land or disconnected :
Did the pilots know when their enemy was killed ? Did they know the identity of their enemy ?

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>immersion killers are the settings : icons , padlock , minimap path , externals etc...
BTW a dogfight is an immersion killer in itself .... but that's another subject
you play dogfight for the fun of blowing up human planes , and it is useful to know if you are not loosing your time searching a guy over Crimea map , while there is only 4 players .
messages gives us an echo of what other fellows are doin , nothing bad , it less cold with that .<HR></BLOCKQUOTE>Iwas talking about COOP missions...
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If u want immersion, play a coop campaign in Full Real settings (VEF for example ) and you 'll get what you want.<HR></BLOCKQUOTE>NO I don't have total immersion. When a human player lands safely, I know it at once. Why should I ?
I can also know who is still in flight with the "S" key. I don't see how one can call it realistic.

Immersion is a subjective matter, and for ME those features are really annoying.

NN_Tym
05-23-2004, 12:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
I like the messages...VFC Coops have become something that I attend as often as possible and we've got a solid group of people who are always there. Boelcke, Billfish, Korolov, Crazyivan, MapleTiger, etc. These people are great to talk to, fly with and against...and its really satisfying to know how they are doing during the battle as well as how you are doing. Last night when I blew away a Bf 110 and it turned out to be Boelcke who was flying it...that was kind of exciting because he usually lasts longer than others http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I find COOPs in this setting are mostly social and fun oriented. Perhaps not all are and perhaps some of these features could be useful. But I certainly don't want to see them gone either.
<HR></BLOCKQUOTE>If I want fun, then immersion remains in the background and any setting may do...

NN_Tym
05-23-2004, 12:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG50_Recon:
I think you can control messages.
<HR></BLOCKQUOTE>I think you can only control what messages are kept in the log file, not the messages displayed in game...

NN_Tym
05-23-2004, 12:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Not arguing, just stating my position on this matter.

1) As a host i need this info, besides before COOP starts everyone knows who`s flying what.<HR></BLOCKQUOTE>What is this information worth ? The list of player in flight should be enough. Why do you need the planes flown ?
It would be nice if the host alone had the list of players, and no other information, not even the side of the players.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>2) Not everyone uses comms and there is no time to type ..so overhead messaging replaces that part.<HR></BLOCKQUOTE>I am talking about "system" messages such as "NN_Tym was shot down by CrazyIvan70", "NN_Tym crashed", etc.
I don't want to forbid any other messages...

NN_Tym
05-23-2004, 12:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG5_UnKle:
I think NN_Tym is not looking for an argument, but was more asking a question.<HR></BLOCKQUOTE>Consider it a request from someone interested mainly in immersive COOP missions...
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I agree to having some sort of host option or conf.ini setting for it NN_Tym.
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>Yeah ! I am not alone ! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If I may add on a related point, I would like to see split briefings where you don't know which enemies you would face in a COOP. This would be more immersive as you would not be sure what you were facing. You would have to choose a side and stick to it, unable to read the other teams brief or see their aircraft http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif<HR></BLOCKQUOTE>I am with you on this one. I don't want to know what is on the other side of the fence, except what the briefing tells me.

But I fear this can only be done with the next sim... http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

609IAP_Recon
05-23-2004, 01:39 PM
no, I think as host you can control the messages.

I will have to go find the setting, but I'm pretty sure this is true.

Edit: I remember looking for this before, because I felt it was wrong for the enemy to know you lost controls, etc... Why would you want everyone to know your rudder controls are damaged??? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Salute!

IV/JG51_Recon

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RS_Shiesty
05-23-2004, 11:22 PM
In FB at least, this could be done via the conf.ini file. Under the [chat] section set autoLogDetail to 0 and it will disable the messages. The higher this number is, the more chat is auto-generated. I believe this still works in AEP, but have yet to test it out.

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3.JG51_Stecher
05-23-2004, 11:39 PM
It's supposedly impossible for some reason in FB, but for BoB and beyond, please get rid of the forced conga line runway starts.

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Tooz_69GIAP
05-24-2004, 12:40 AM
You can create a mission briefing where the red side can't read the blue side's brief, and vice versa. You do it by using tags in the full description of the mission in the FMB. I don't remember exactly what the text is, but I am sure someone can tell you.

You can also control the amount of chatter, or messages that occurs during a game, as someone above described.

You can also edit what the messages actually say by changing the messages in the folder labelled !18n

You can change "Tooz is shot down by someone" to "Tooz needs teepee for his bumhole" or whatever.

Tooz

whit ye looking at, ya big jessie?!?!

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Aviar
05-24-2004, 12:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RS_Shiesty:
In FB at least, this could be done via the conf.ini file. Under the [chat] section set autoLogDetail to 0 and it will disable the messages. The higher this number is, the more chat is auto-generated. I believe this still works in AEP, but have yet to test it out.<HR></BLOCKQUOTE>
Good post...you beat me to it...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

As host, you have some control over the messages that your clients will see. By setting autoLogDetail to '0' (zero), messages concerning other planes\pilots will be almost totally eliminated. In your 'conf' file, it will look like this:


[chat]
region=(dx=0.8105469,dy=0.17317708,x=0.0,y=0.0)
autoLogDetail=0 &lt;---This Setting
adr0=ALL

I tried it once in my DF room, but it seemed to me to be incredibly boring. Possibly, it might be more usefull in coops, squad matches or online wars. I've been using '1' for a long time now, which cuts out most of the silly arcade messages you get from the '2' setting.

Aviar

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Aviar
05-24-2004, 12:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:
You can also edit what the messages actually say by changing the messages in the folder labelled !18n <HR></BLOCKQUOTE>

This is true. Just remember that only YOU will see these edited messages. (Even if you are the host.)

Aviar

--------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy 2
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard
--------------------------

NN_Tym
05-24-2004, 02:51 AM
Okay, I checked, the line was not present in my CONF.INI. I thought it was...

I trusted Il2 Manager to write it and it did not. Even when I checked the "no inflight message", it did not write the line.

I thought that it was impossible to get rid of the messages.

I wrote it and then no more in flight messages.

Yeah !

Thanks

RS_Shiesty
05-24-2004, 07:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:
You can create a mission briefing where the red side can't read the blue side's brief, and vice versa. You do it by using tags in the full description of the mission in the FMB. I don't remember exactly what the text is, but I am sure someone can tell you.
<HR></BLOCKQUOTE>

This can be done in the FMB through the 'army' tags. Under the mission description, you can have different text appear for different teams selected. For instance, you can set a tag for 'none' and people will see that description when they first enter the server. By adding a 'red' tag, you can edit brifings to only be viewable when the player is on the red team.
A quick example of a mission description from the FMB:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
&lt;ARMY NONE&gt;
Welcome to the server
&lt;ARMY RED&gt;
Destroy all blues
&lt;ARMY BLUE&gt;
Destroy all reds
<HR></BLOCKQUOTE>

This will show the text 'Welcome to the server' when the player first sees the briefing. If they select red, the welcome message will be replaced by 'Destroy all blues.' Hope that is helpful.

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