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Freiwillige
09-09-2008, 10:50 PM
We all know why we love this sim. But what is it about IL2 that you hate? What would you have done differant?

I dont like the overdone effects. When planes get shot up the way they come apart is just overdone. I would tone down the special hollywood effects. Too many peices coming off at once kills my immersion factor. Losing a wing in combat is cool but losing the aileron and the engine and the wing in 5 parts the kitchen sink plus the plumbing, too much!

a good example is at 27 seconds here

http://www.youtube.com/watch?v=OqiXvUsLYwg

WTE_Galway
09-09-2008, 10:57 PM
The continual complaints to Oleg wanting stuff changed.

Stingray333
09-09-2008, 11:00 PM
complaints about various details in a game that is 6 years old and was designed to be played on much, much less powerful computers than we play on today

copet
09-09-2008, 11:22 PM
I hate how everyone is good except me.

Marcel_Albert
09-09-2008, 11:26 PM
Dislike nothing particularly , except some of the AI behaviour when they do impossible things but hopefully this will evolve with the next sim http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

idonno
09-10-2008, 12:06 AM
Low level sneak attacks are impossible because the AA gunners live at their guns 24/7. Quite unrealistic, and a serious oversight on Oleg's part.

jayhall0315
09-10-2008, 12:40 AM
All the #$%!ing numbnuts and their sound/FM mods. It divides the Lobby into those that play fair and those that dont.

....Discussions about airframe details so exacting by fat, bald dudes who live in their mother's basements and have no life outside of IL2, .... that not even the engineers from the War who designed the craft, could care.

general_kalle
09-10-2008, 12:46 AM
i am just about to start a discussion with you jay but i wont,

what i hate? hmm i dont know
why would you start this kind of tread in a forum full of fans?
i mean, put it up in the king kong forum or blazing angels and see what kind of responses you'll get.

copet
09-10-2008, 12:47 AM
I guess I dislike some AI battles too. Sometimes I start chasing them and they just gain altitude indefinitely, going around in circles and up and up till I get bored and quit. I also hate the flight times of some of the single player missions. Even with the fastest time compress it still takes a while :P

WOLFPLAYER2007
09-10-2008, 12:58 AM
Originally posted by Freiwillige:
We all know why we love this sim. But what is it about IL2 that you hate? What would you have done differant?

I dont like the overdone effects. When planes get shot up the way they come apart is just overdone. I would tone down the special hollywood effects. Too many peices coming off at once kills my immersion factor. Losing a wing in combat is cool but losing the aileron and the engine and the wing in 5 parts the kitchen sink plus the plumbing, too much!

a good example is at 27 seconds here

http://www.youtube.com/watch?v=OqiXvUsLYwg


I agree with the overdone effects....i think that in real life, the planes didnt lose a wing with just a couple of shots, and then the engine and finally being torn in many pieces easily...unless if the aircraft was on fire...sometimes 2 or 3 shots you can torn them up easily...this is not very real.

josephs1959
09-10-2008, 01:01 AM
In the Full mission builder; The vertical slider on the left hand side. That knob or whatever should be a doughnut with a hollow inside. So that when your pointer is within a reasonable radius, it automatically catches it instead.
As it is now, I at least have to knab it right on or it slips as though I have buttered fingers. Very agravating!

TinyTim
09-10-2008, 01:35 AM
Originally posted by Marcel_Albert:
Dislike nothing particularly , except some of the AI behaviour when they do impossible things but hopefully this will evolve with the next sim http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

+1

AI "cheating" made me play this sim online almost exclusively.

But this is more striving towards perfect sim than objective criticism. This sim is awesome.

rnzoli
09-10-2008, 02:16 AM
Distant nav lights being so large.

I would never complain about too many pieces coming off at once, except when it's the plane I am in.

F19_Orheim
09-10-2008, 02:22 AM
hate that it's addictive

joeap
09-10-2008, 02:48 AM
Originally posted by F19_Orheim:
hate that it's addictive

+1 http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

P.FunkAdelic
09-10-2008, 03:36 AM
How about how much money you have, and know you will continue to spend just for this one game.

Uufflakke
09-10-2008, 03:37 AM
Originally posted by jayhall0315:

....Discussions about airframe details so exacting by <span class="ev_code_RED">fat, bald dudes </span>

I can't help that I'm fat and bald. I was born like that.

http://i256.photobucket.com/albums/hh195/Uufflakke/Varkenskop02A.jpg

F19_Orheim
09-10-2008, 03:45 AM
Originally posted by Uufflakke:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jayhall0315:

....Discussions about airframe details so exacting by <span class="ev_code_RED">fat, bald dudes </span>

I can't help that I'm fat and bald. I was born like that.

</div></BLOCKQUOTE>

+ 1... watch it jayman http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Pluto8742
09-10-2008, 04:47 AM
Originally posted by idonno:
Low level sneak attacks are impossible because the AA gunners live at their guns 24/7. Quite unrealistic, and a serious oversight on Oleg's part.

I thought that was changed in one of the patches so a delay could be set?

My pet hate is the AI navigation lights being on at night which completely spoils dusk/night missions.

Cheers,

RD.

Inadaze
09-10-2008, 04:54 AM
AI, when I first got Pacific Fighters I decided to start a Japanese campaign, so I started at Pearl Harbour, flew in with my flight, and over Pearl the wing leader signalled the attack. I followed the flight down, all the AI planes were diving flat out, I endeavoured to keep up with them until my wings fell off, meanwhile the entire AI flight finished their hi-speed dive and pulled up in high G turns without any structural problems what so ever. That just killed the off-line immersion for me.

The sniper gunners too, OK, rear gunners should be dangerous, but getting a burst in the head from a BF110 rear gunner, who is in a shot up plane with one wing, hurtling to earth and spinning like crazy at 350 yards range is taking the mickey. I wouldn't mind if it was an occasional occurrence but it happens all to often.

Feathered_IV
09-10-2008, 05:17 AM
I hate the AI speech packs and the repetetive, over simplified way they are employed. A placeholder for the real thing. I hate that they can't be modded too. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

I'm fine with everything else though. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Chris0382
09-10-2008, 05:43 AM
I hate struggling to catch up with an enemy for 15 minutes not realizing I just turned autopilot off and that I had to touch the throttle manually after turning autopilot off to get up to full throttle.

GregGal
09-10-2008, 05:44 AM
AI and AI..and manybe the AI toohttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


And I hate hate haters too. http://forums.ubi.com/images/smilies/icon_twisted.gif

gdfo
09-10-2008, 06:04 AM
The lack of Latitute and Longitude references in the game.

The Nav in this game is deplorable.

Even in 1941 it was possible to use a radio beacon to nav.

Too bad there is no way to use Radar in this game either. For all its good points the game is primitive in some repects.

LOL but then the Russians had rather primitive planes and weapons compared to the Brits and Ami's. LOL http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

stalkervision
09-10-2008, 06:18 AM
The crummy ai which is totally useless and the really stupied crap of having to circle the airfield a trillon times waiting for your squadron mates to land. Go around my f-in a-ss! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif Extreamly stupied and worthless routine after the first time you have to do it. The scripted stuff in this game is totally lame. I can see why people choose the multiplayer over this nonesense.

The only worse ai is Battlefield "secret weapons" when I have to run and chase after a tiger tank that my ai players have abscounded with and the fool ai players go and get it blown up right away! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

That and the Ai bazooka men which never ever miss a target! http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif Your a mile away. Sure they can still hit you! http://forums.ubi.com/images/smilies/51.gif

SeaFireLIV
09-10-2008, 06:36 AM
I don`t like the fact that if your squad leader is killed and you`re number 2 you don`t gain command access of your AI wingmen, but they`ll follow you rigidly anyway causing all kinds of problems when trying to land, etc.

The point about ever seeing flak/aa gunners is a good one too.

Freiwillige
09-10-2008, 06:39 AM
Originally posted by general_kalle:
i am just about to start a discussion with you jay but i wont,

what i hate? hmm i dont know
why would you start this kind of tread in a forum full of fans?
i mean, put it up in the king kong forum or blazing angels and see what kind of responses you'll get.

Wow. Didnt say I hate the sim, Its the best sim out there and I have flown alot in the last 20 years. Just saying that even a gem has its faults.

I also hated the constant flight model revisions. I went back and flew the original demo and the 109 g2 was a peice of @&$#. As a mostly 109 flyer ive watched em go from uber to junk and back with every revision. lol those were the days.

stalkervision
09-10-2008, 06:40 AM
I also enjoy the fact that your wingman will always go finish off anyone you already half finished off but will leave the enemy that are attacking you at the time completely alone to finish the job.

Bearcat99
09-10-2008, 07:14 AM
There are a few woarts in this sim out iof the box.. many of them have been taken care of with mods.. but the one thing that has always been my biggest beef has been the AI and their sometimey nature. Sometimes they are spot on.. and other times... too many times.. they just fly around and watch you get shot down.. or when you tell them to attack instead of attacking the lane that is attacking you, they go for the one you are attacking.. even if you say help me. The consolation is that this is a 6 year old sim....

LOL.. stalker I didnt see your post till after I posted mine..

jdigris001
09-10-2008, 07:24 AM
Yes I agree with bearcat, my only real complaint is the AI, for instance they do stupid things, like fly into hills one after the other, see you through clouds, and disobey your orders, they say they are obeying dispite doing the opposite. And the fact once in the landing circuit they completely lose the ability to defend or attack. Everything else is just a minor annoyance, because I still love playing the game

FlatSpinMan
09-10-2008, 07:40 AM
I find the AI wingmen generally do what they're told. The thing I don't like is the ludicrous infinite rolls the enemy AI do to evade you when at low altitude before transitioning immediately into a vertical zoom climb.

I also hate people who complain about mods in a totally unrelated thread.

pupo162
09-10-2008, 07:46 AM
i mainly hate the lack of training...

the videos are not enough and there are only training missions for carrier work....

how im i supposed to keep up in flight? all y my self? half of the stuff i learned about this game wwas learned bya lot of trial and error, the other half was with foruns like this...

besides that i find the game absolotly marvelous

BadA1m
09-10-2008, 07:50 AM
Originally posted by jayhall0315:
All the #$%!ing numbnuts and their sound/FM mods. It divides the Lobby into those that play fair and those that dont.

....Discussions about airframe details so exacting by fat, bald dudes who live in their mother's basements and have no life outside of IL2, .... that not even the engineers from the War who designed the craft, could care.

Not everyone has to be forced to play fair, and I don't live in my mothers basement.

panther3485
09-10-2008, 07:52 AM
I agree with most of the points raised about the AI but as others have already pointed out, the sim is starting to show its age now.

Another thing I find irritating (not really a 'hate') is what I believe to be excessive muzzle flash in bright daylight conditions.

As for dialogue, could use a little work there I reckon.

Nevertheless, still an outstanding sim and my favourite WW2 job. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

unreasonable
09-10-2008, 07:56 AM
AI can be quite funny at times, but there are workarounds to most things, like having 2 flights of 2 to avoid the dogged follower issue and setting bomber AI to Novice.

The one thing I hate is the lack of action at the front - burning houses and oil installations sending columns of smoke thousands of feet into the air, columns of fleeing refugees to strafe, artillery barrages etc. The air battles are fun but it all takes place in a vacuum.

Worf101
09-10-2008, 08:00 AM
My only problems with this game are of course, A.I. related.

1. Don't bomb what they're told when they're told!! How many times have I returned to base shot up, without gaining the "win" only to see A.I.'s flying around with a full bomb or missle rack!!! I drives me to effin' drink.

2. Plow themselves into the ground or into you as you attempt to land.

3. Kill steal like Dillinger.

A.I. WILL sometimes cover your *** to the point of death but other than that they're worthless.

Da Worfster

idonno
09-10-2008, 08:00 AM
Originally posted by stalkervision:
I also enjoy the fact that your wingman will always go finish off anyone you already half finished off but will leave the enemy that are attacking you at the time completely alone to finish the job.

Oh yeah! That's one of my favorites too. Makes you wish he were a real person just so you could give him a pat on the back and buy him a beer.

There ain't much in the world more useless than the AI wingmen in this sim.

BadA1m
09-10-2008, 08:03 AM
A far as what I dislike about IL2; Most have already been stated, Dumb AI, landing lights, etc. A couple of personal annoyances are the one way radiator flaps and the lack of a dropdown list for I.P. adresses in online play.

And, well the old girl is getting a bit long in the tooth. But she's still purty.

joeap
09-10-2008, 08:07 AM
Originally posted by unreasonable:

The one thing I hate is the lack of action at the front - burning houses and oil installations sending columns of smoke thousands of feet into the air, columns of fleeing refugees to strafe, artillery barrages etc. The air battles are fun but it all takes place in a vacuum.

Proper mission design can take care of that, you do know there are "smoke and fire" objects as well as now (4.09 beta) TONS of static and moving ground objects. Even Dgen and DCG can have that incorporated. It's all there.

BadA1m
09-10-2008, 08:11 AM
Originally posted by Worf101:
My only problems with this game are of course, A.I. related.

1. Don't bomb what they're told when they're told!! How many times have I returned to base shot up, without gaining the "win" only to see A.I.'s flying around with a full bomb or missle rack!!! I drives me to effin' drink.

2. Plow themselves into the ground or into you as you attempt to land.

3. Kill steal like Dillinger.

A.I. WILL sometimes cover your *** to the point of death but other than that they're worthless.

Da Worfster

I found a cure for # 2 ! As your attempting to land order them to return to base (if you have the ability to give them orders) I know it sounds counter intuitive, since your already at base, but the order will send them into the landing pattern instead of into you. ( well, usually) If your not in the right position to give the orders, try asking for permission to land, sometimes the (I know, equally stupid) ground controller will call the others off.

willyvic
09-10-2008, 08:11 AM
No "hate" here. Being an onliner from virtually day one of the sim I haven't been exposed to many of the headaches attributed to the offline experience.

Now I suppose if I ever take the time to try out the campaigns in this game I would, no doubt, be plagued by the aforementioned issues.

And just as a note -- I fly it vanilla. Not because of any personal dislike of "modified" content but because it is what suits my online preferences.

As it stands now, this sim package meets (and in some areas exceeds) my current needs. Primarily because it is the best WWII flightsim I've experienced to date.


WV

idonno
09-10-2008, 08:27 AM
Originally posted by Pluto8742:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by idonno:
Low level sneak attacks are impossible because the AA gunners live at their guns 24/7. Quite unrealistic, and a serious oversight on Oleg's part.

I thought that was changed in one of the patches so a delay could be set? </div></BLOCKQUOTE>

The delay timer starts from mission launch, not when you come into detection range of the AA, so if you arrive a little late it doesn't help, and if you arrive early they might not fire at you at all. Of course it's completely useless for dogfight servers.

noobisoft
09-10-2008, 08:29 AM
ground objects and clouds suddenly popping up / instantly appearing when you get to within a certain distance of them

Freiwillige
09-10-2008, 08:37 AM
Someone mentioned the barrel rolling A.I., Yea I hate that too. It seems that the A.I. was tuned and was actually pretty realistic at the end of F.B. patched up.

I mean they would break into your attack and boom and zoom you and do whatever they could to get on your six. But after this BOB flight model
in 1946 the A.I. got unrealistic again and predictable with the ol' Barrol roll time and time again to throw off your aim and never break turn.

I also hate how you cannot sneak up on the A.I. even in there blind spot.

TheFamilyMan
09-10-2008, 08:44 AM
All offliners agree: whether friend or foe, the AI will usually anger you! AFAIK, you could spawn 300m away in the clouds on the low 6 of an AI and they'd IMMEDIATELY start making evasive maneuvers.

But my biggest pet 'defect' is an online feature: When flying a B25 as a squad coop, the pilot is the only position allowed to set the bombsight, and the autopilot is disabled!!! Which for me and my m8s makes this noble mission absolutely worthless when it could really rock. I sure hope SOW will have a coop bombadier, the mod community claims it can't be hacked. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

joeap
09-10-2008, 10:35 AM
Originally posted by TheFamilyMan:

But my biggest pet 'defect' is an online feature: When flying a B25 as a squad coop, the pilot is the only position allowed to set the bombsight, and the autopilot is disabled!!!

Woah, even level autopilot???

Swivet
09-10-2008, 10:37 AM
I guess the AI and the fact you cant assume control when your flightleader dies and that the Pilot Career mission waypoints are painfully long...The fact you cant refuel or re-arm or hit refly in a coop mission..Other than that i wanna know where the final release of 4.09 is? And dont give me that two weeks BS! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I_KG100_Prien
09-10-2008, 10:47 AM
+Another to the A.I for all the same reasons.

It drives me nuts that the AI has the psychic ability to know where your gun sight is pointed. One thing I noticed long ago is that you can often times fly on an AI's six until the cows come home- so long as you don't put your sight on them.

Sooocool
09-10-2008, 11:32 AM
Don't hate, but suggest for the next Sim that distant sounds (e.g. plane crash) not be heard the instant they happen. There should be a speed of sound delay proportional to the distance of pilot and noise source.

PapaLazarou.LoG
09-10-2008, 12:14 PM
What I hate starts right at taking off, when running cockpit only there's no way you can decently look around to set yourself on the landing strip, let alone follow the lanes or see/check if there's anyone in front of you.
There should be an extra view (read as head position) restricted to ground operations with side window opened or something.

TheFamilyMan
09-10-2008, 12:46 PM
Originally posted by PapaLazarou.LoG:
What I hate starts right at taking off, when running cockpit only there's no way you can decently look around to set yourself on the landing strip, let alone follow the lanes or see/check if there's anyone in front of you.
There should be an extra view (read as head position) restricted to ground operations with side window opened or something. +1

This REAALLYY bugs me too. It'd be nice if an exterior view could be enabled before you start your engine while on the ground.

stalkervision
09-10-2008, 12:49 PM
Originally posted by Bearcat99:
There are a few woarts in this sim out iof the box.. many of them have been taken care of with mods.. but the one thing that has always been my biggest beef has been the AI and their sometimey nature. Sometimes they are spot on.. and other times... too many times.. they just fly around and watch you get shot down.. or when you tell them to attack instead of attacking the lane that is attacking you, they go for the one you are attacking.. even if you say help me. The consolation is that this is a 6 year old sim....

LOL.. stalker I didnt see your post till after I posted mine..

Pretty identical complaints huh Bearcat..? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Bearcat99
09-10-2008, 01:56 PM
Originally posted by jayhall0315:
All the #$%!ing numbnuts and their sound/FM mods. It divides the Lobby into those that play fair and those that dont.

....Discussions about airframe details so exacting by fat, bald dudes who live in their mother's basements and have no life outside of IL2, .... that not even the engineers from the War who designed the craft, could care.

Check your PMs I just saw this....

SeaFireLIV
09-10-2008, 01:57 PM
Isn`t it strange, that with all these AI issues that not one modder has attempted to make better AI? I`d just be happy with a mod that allowed the player to take command (at least RTB) if his lead died.

I`ve seen mods that do nearly everything, but AI is like some kind of bogey that no one`s willing to touch. Bizarre. If it`s that hard then maybe we shouldn`t be so critiacl of Oleg.

stalkervision
09-10-2008, 02:02 PM
I'd absolutely love a better ai... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

buddye1
09-10-2008, 02:12 PM
Based on my AI experience, the AI is not something that is easy to Mod.

I would hate to tackle the AI without the source code and alot of experience.

I bet Oleg is focused on the AI in SOW and it will solve most all of these problems I am reading and seeing in 1946.

Chivas
09-10-2008, 02:58 PM
AI that follow my orders, no questions asked, no matter how stupid the orders are. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif AI gunners who will warn me when the enemy is spotted. The ability to fly as lead in a bomber formatin that drops their bombs on my lead with a selectable delay depending on their position behind my aircraft.

The OPTION to Refuel and Rearm at active airfields, within time limits of my choosing. Or jump into another flyable aircraft if available.

No single missions, they can be made by the user with the FMB, or just fly the QMB.

Just a continuous historical campaign that lasts for the campaigns time period that never stops, but you can pause,fast forward, rewind, or restart. Also many Trigger options, one of which scrambles enemy aircraft should you you decide to do some site seeing over enemy airspace. The ability to play as a squadron pilot, or squadron leader of one particular squadron, or jump into any aircraft available for flight or take over one that is already flying. I don't need or want the ability to run the war as Air Commodore.

An FMB with triggers, that user can design their own canned missions or campaigns to suit there taste.

A QMB with triggers and access all maps and targets.

jayhall0315
09-10-2008, 03:22 PM
I was speaking to Bearcat privately and let me add a little to what I mean:

I am not insensitive to the fact that some guys really contribute their heart and soul to cranking out good mods or new missions that really increase the immersion or fun factor of the game (Zeus-Cat comes to mind). I, like you, salute them! God knows, I have really taken to this 'game'. With four guides and hopefully more stuff to come, I hope to be a valuable contributor to helping guys get a good experience from IL2. What gets me though, is the creeps that always have to take something good and pervert it. Do to this, and with everyone's knowledge, there have been a number of mods which are flat out cheats and the subject is so politically sensitive, that most forums wont even discuss it. Fortunately ours now allows us to do so, and so I wont stir up the pot so to speak but I will say that they are the major thorn in my side.

As some of you know, from my earlier posts, I have been attempting to write a small client program similar to Punkbuster for Hyperlobby, that would allow server admins to much more easily detect real cheating and FM mods. The unfortunate part is that the programming is proving slow going and I do not have access to the IL2 source code, and so the project is taking longer than I had hoped. There have also been a number of times while beta testing this program that I have had false positives from honest guys who are not running cheats and false negatives from guys who are. So it has been a real mess for me to clear out and I am still working on it. .. and that is why, IMHO, all the mod stuff, at least while playing online, is my biggest gripe.

Jay

Marcel_Albert
09-10-2008, 03:23 PM
About the AI , don't know if it been mentionned in this thread already , but i'd also love them to give me grid coordinates or what is their heading when they call for help , many times in offline missions full switch , i want to help them but to no avail because they keep shouting on the radio that they're under fire but give me no infos about their position

jayhall0315
09-10-2008, 03:30 PM
Hey guys, no offense, but I work in a neural network/AI lab at a major university here in North America, and there is nothing more complex to program than good AI. I too, just like all these complaints, have run into the AI issues on the campaign mode and with the QMB, and without access to the source code and major amounts of time and human resources, changing the AI to perform better is just not likely.

I agree with you, but very difficult to fix.

Jay

Chivas
09-10-2008, 04:51 PM
AI is definitely the hardest feature to get right, but we will see an improvement with BOB SOW's AI. I don't think they have the tech to make it as good as a human, even if they did, it would be to much of a computer resource hog to implement at this time. I also think it will be a long time before I enjoy Off=line play as much as organized On-line play.

WTE_Galway
09-10-2008, 05:31 PM
Originally posted by Swivet:
I guess the AI and the fact you cant assume control when your flightleader dies and that the Pilot Career mission waypoints are painfully long...The fact you cant refuel or re-arm or hit refly in a coop mission..Other than that i wanna know where the final release of 4.09 is? And dont give me that two weeks BS! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

two weeks

be sure

JSG72
09-10-2008, 05:50 PM
Only play "Offline" . AI can be frustrating. But it doesn't matter. It is, only a Sim after all.

I do hate it though when they Barrel roll, Zoom climb and generally out perform you(Me) and then dance about, in front of you when you have No Ammo left!!! AAAghhh! http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

There will still, be things you hate about AI in SOW? Be sure.

jarink
09-10-2008, 07:03 PM
Here's a short list for me, though I really like the game:

1) The AI. It's nearly all been said, though I think I dislike the unrealistic AI bomber gunners the most. They are either Robin Hood's long lost descendants or fire in a straight line into nowhere, even after you're (or the enemy on your tail is) long gone.

2) Overly simplistic ground target DM, especially for any kind of structure or ships.

3) Only a few maps in the QMB. Yes, I know that's corrected by a couple of mods, but how hard would it have been to include more maps from the beginning, really?

4) In-game national and group/squadron markings are atrocious. There is no way (even with MAT-Manager) to put anything other than the old round US markings on any plane. As a specific markings gripe, why do the P-51Ds show proper ETO three-character (two character squadron and one individual plane character) markings for the RAF but when you choose the USAAF you're stuck with 2 digit numbers that weren't standard anywhere??? WTH!?!? http://forums.ubi.com/images/smilies/51.gif

R_Target
09-10-2008, 07:19 PM
1) F6F too slow.

2) F6F loadout shorted 10 seconds firing time for four outboard guns, but weight of missing ammo modeled.

3) PF being out four years and neither of the above being addressed.

4) X-ray vision AI.

Col.BBQ
09-10-2008, 09:55 PM
Still my original gripe from four years ago:

Unable to retract the radiator flaps without going through a cycle.

staticline1
09-10-2008, 10:24 PM
Just to add to stalkers AI kill stealing. Getting shot down by my own squad AI because I'm in front of them trying to line up a shot but just so happen to be in their way. http://forums.ubi.com/images/smilies/51.gif

If one of my squad AI does steal one of my kills I just shoot them down, it doesn't help the war effort but makes me feel better http://forums.ubi.com/images/smilies/88.gif.

Stingray333
09-10-2008, 10:31 PM
Originally posted by Freiwillige:
We all know why we love this sim. But what is it about IL2 that you hate? What would you have done differant?

I dont like the overdone effects. When planes get shot up the way they come apart is just overdone. I would tone down the special hollywood effects. Too many peices coming off at once kills my immersion factor. Losing a wing in combat is cool but losing the aileron and the engine and the wing in 5 parts the kitchen sink plus the plumbing, too much!

a good example is at 27 seconds here

http://www.youtube.com/watch?v=OqiXvUsLYwg

Howdy, just looking at my conf.ini and I notice that I have HighGore=0 set

Just wondering what this does, and if it related to how much stuff can come off planes?

Stingray

idonno
09-10-2008, 10:34 PM
Originally posted by staticline1:
If one of my squad AI does steal one of my kills I just shoot them down, it doesn't help the war effort but makes me feel better http://forums.ubi.com/images/smilies/88.gif.

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif I've done that a few times in the QMB.

Freiwillige
09-10-2008, 11:18 PM
Speaking of A.I. I hate how your flight will spot bandits and tear (Sneak) off and engage the bandits without so much as saying a word to you! Then your radio comes alive with the screams of combat and you have no idea where to look flying along all by yourself.

And someone did try to mod the A.I. by using the A.I. code from F.B. but couldnt make it work

M2morris
09-10-2008, 11:24 PM
-The way ships turn like they are skidding sideways.
-AI friendlies land so damn perfectly and they disappear from your carrier deck in a minute or so.
-FW190 AIs seem nearly bullet proof and tend to BnZ more and climb like jets, when others don't.
-AI tail gunners are expert shots and I can't ever seem to get a kill on one, or atleast it doent look like it.
-Enemy AA can see-through hills and mountains so terrain- masking is impossible on an attack run.
-When choosing weapons on FMB if you extend the box out to see them it pops back to only the top weapon again.
-Static cameras can't be placed below 2 meters
( I wanted a shot of a column of tanks rolling over the camera)
-That dang VTOL German thing whats it called, anyway I donlike it.
-My plane always starts on the runway, all planes for that matter. I'd like to start on the flightline once in a while.


I don't hate anything about this sim, it's just a few things that have erked me. I'm sure after this post I will think of alot more.

vpmedia
09-10-2008, 11:27 PM
lets see, these are hard to fix but some of them were fixed by AAA mod team or others:

- the AI
- the lack of front lines, huge empty maps without action
- the minimalistic FMB
- the blurry object & building skins
- lame QMB
- the absolute lack of single missions
- ugly default game markings and pilot skins (thx Aces & elephant this is solved)
- '46 weirdjets addon (except ar-234 & ki-21, etc)
- final 4.09 patch release time

dgk196
09-11-2008, 12:27 AM
The 'fact' that it appears to have been 'abandoned' before its time!

Everything can be upgraded! Why couldn't this program continue? A retrofit as to the 'model' in terms of 'poly' counts for better graphics?

More ac types? The ability to add aspects to the '46 game! AA rockets and missiles!? Transonic and supersonic flight? The aircraft to do those things!

Dennis

Fehler
09-11-2008, 12:29 AM
Originally posted by jayhall0315:
Hey guys, no offense, but I work in a neural network/AI lab at a major university here in North America, and there is nothing more complex to program than good AI.


Hmmm, so you are the guy building SkyNet!

http://www.scificool.com/images/2008/02/sam-worthington-terminator2.jpg

Treetop64
09-11-2008, 04:33 AM
Originally posted by FlatSpinMan:
I find the AI wingmen generally do what they're told. The thing I don't like is the ludicrous infinite rolls the enemy AI do to evade you when at low altitude before transitioning immediately into a vertical zoom climb.

Couldn't agree more. I can deal with anything else the AI does, including the climbs, but the absolutely ridiculous AI rolls really need to be eliminated. Period. One would have expected that to be rectified by now...

WTE_Galway
09-11-2008, 04:37 AM
Originally posted by Stingray333:


Howdy, just looking at my conf.ini and I notice that I have HighGore=0 set

Just wondering what this does, and if it related to how much stuff can come off planes?

Stingray

In the original IL2 "High Gore" turned on some blood and guts in external view for a couple of planes. For example if you got a pilot kill on an Emil you got to see blood sprayed all over the canopy.

It only worked for one or two planes and I am not even sure if the feature is still there. It may have been disabled at some point.

Freiwillige
09-11-2008, 07:11 AM
Lack of grassy airfeilds where your squad can take off in something other than single file.

Imposable to get kills in a single pass with anything less then mk108's while bouncing your opponent

AI's simplified FM's

No ashtray in the cockpit of my Bf-109 (I want to be just like Galland!)

Lack of a real western front

and that damn 190 cockpit bar!!!! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

RegRag1977
09-11-2008, 08:23 AM
Well, what bothers me sometimes is the way forest trees are modelled: forests are so hard to see when flying very low...At least with my config.

And another thing i find strange is how a crashing aircraft can cause you such major damage.

Also, the rear gunners aiming skills on certain AC are maybe over modelled.

But to be fair, IL2 is a fantastic game http://forums.ubi.com/images/smilies/heart.gif Thank you one more time Mr Oleg Maddox http://forums.ubi.com/images/smilies/clap.gif

Darth_Reagan
09-11-2008, 08:42 AM
WW2 Tanks being able to hit a fighter plane traveling at 350 mph with their main gun seconds after spotting it. There isn't a tank to this day that could do that. (Main battle tank, not talking AAA here of course)

stalkervision
09-11-2008, 10:35 AM
Originally posted by Freiwillige:
Lack of grassy airfeilds where your squad can take off in something other than single file.

Imposable to get kills in a single pass with anything less then mk108's while bouncing your opponent

AI's simplified FM's

<span class="ev_code_RED">No ashtray in the cockpit of my Bf-109 (I want to be just like Galland!)</span>
Lack of a real western front

and that damn 190 cockpit bar!!!! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

what about a telescope in your cockpit? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

crucislancer
09-11-2008, 04:53 PM
The AI bugs me, like most everyone else.

The lack of certain maps at game release. It shouldn't take a mod to get a Slot map, it should have been included in the first place.

waffen-79
09-11-2008, 05:04 PM
stoopid AI, ever looping, never overheating

Banning planes ONLINE, and I'm not talking about jets, I'm talking about Do-335, Ta-152H and C

Uufflakke
09-11-2008, 05:44 PM
Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stingray333:


Howdy, just looking at my conf.ini and I notice that I have HighGore=0 set

Just wondering what this does, and if it related to how much stuff can come off planes?

Stingray

In the original IL2 "High Gore" turned on some blood and guts in external view for a couple of planes. For example if you got a pilot kill on an Emil you got to see blood sprayed all over the canopy.

It only worked for one or two planes and I am not even sure if the feature is still there. It may have been disabled at some point. </div></BLOCKQUOTE>

As far as I know it is disabled but at AAA you can download it and change Highcore=1 in your conf.ini.
If you do you get things like this:

http://i256.photobucket.com/albums/hh195/Uufflakke/BG05.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/BG12.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/BG03.jpg

WTE_Galway
09-11-2008, 05:49 PM
Originally posted by Freiwillige:
Lack of grassy airfeilds where your squad can take off in something other than single file.


Well there is the Slovakia map if, like myself, you fly offline and can run the 4.09 beta.

Stingray333
09-11-2008, 06:09 PM
ha ha, wow, that is quite gruesome, thanks for showing me what it was

Stingray

unreasonable
09-11-2008, 08:59 PM
Originally posted by joeap:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by unreasonable:

The one thing I hate is the lack of action at the front - burning houses and oil installations sending columns of smoke thousands of feet into the air, columns of fleeing refugees to strafe, artillery barrages etc. The air battles are fun but it all takes place in a vacuum.

Proper mission design can take care of that, you do know there are "smoke and fire" objects as well as now (4.09 beta) TONS of static and moving ground objects. Even Dgen and DCG can have that incorporated. It's all there. </div></BLOCKQUOTE>

I tend to use DCG - currently I am comfortable with modifying the starting squadrons in Paul's default campaigns to get a more historical mix, but I must say I find the prospect of changing ground objects etc a bit daunting, even after reading the excellent turorial at AAA. I am rather worried that I will somehow mess up the campaign flow on the ground.

So another gripe about IL2 - it is too difficult/time consuming to design new campaigns!

M2morris
09-11-2008, 11:17 PM
Originally posted by Fehler:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jayhall0315:
Hey guys, no offense, but I work in a neural network/AI lab at a major university here in North America, and there is nothing more complex to program than good AI.


Hmmm, so you are the guy building SkyNet!

</div></BLOCKQUOTE>

Good point, if this is the case you had better close your curtains because Sarah Conner might be on her way to your house try to snipe you, unless the T1000 anticipates this move and reaches your house before she does.

Jex_TE
09-16-2008, 02:18 PM
1) I can't stand the map or the inability to change waypoints

2) Joining MP games - how about a phone book/favourites? Only been around for 10 years +

3) Gotta agree with the AI comments but they are also pretty challenging too for a rookie like me

4) PTO the fly outs are ridiculously long. I don't want a 40 minute flight time to target and would love to be able to set the max range for these flights.

5) not enough action going on. Could do with more along the FLOT

6) It's so realistic I can hardly fly it - oh hold on a minute thats a good thing.

7) Not nearly enough Llama's

Edit - also the MP messages are too quick to read sometimes.

stalkervision
09-16-2008, 02:45 PM
The ai, the ai, the ai! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif Tried to fight a few missions today me in a P-47 agains't a 109 ace. All I can say was I was sorley disappointed. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

On the other hand I had a ten minute+ high altitude fight agains't a Spitfire in BOB that went back and forth like two prize fighters! Over and over I had to climb above the spit to regain advantge. http://forums.ubi.com/images/smilies/25.gif

Il-2 you have the MP but not the Ai. http://forums.ubi.com/images/smilies/bigtears.gif

DKoor
09-16-2008, 02:56 PM
Originally posted by Inadaze:
AI +1

Ai and offline mode are weakest links IMO.

Chivas
09-16-2008, 03:45 PM
The AI are easy to kill in all combat flight sims if they stay and fight. If they decide to boogie out, sometimes they are hard to catch depending on your aircraft. Even the terminator AI is relatively easy, they just take more hits to kill them. If you want a good fight you have to fly on-line against good human pilots. I don't see the AI becoming as good as a human pilot anytime soon.

In a BOB scenario the AI can be very challenging because there are so many aircraft in the air. Its difficult to keep tabs on them all. A slashing attack from one you didn't see usually ends your flight. I had great fun in a Hawkinge Raid scenario with no icons, and a few times during the fight I wasn't sure if it was wingman on my six or a 109 had slipped in to say hello.

stalkervision
09-16-2008, 04:13 PM
Originally posted by Chivas:
The AI are easy to kill in all combat flight sims if they stay and fight. If they decide to boogie out, sometimes they are hard to catch depending on your aircraft. Even the terminator AI is relatively easy, they just take more hits to kill them. If you want a good fight you have to fly on-line against good human pilots. I don't see the AI becoming as good as a human pilot anytime soon.

Ahhh that's actually not true for bob. Try flying a BOB/Wov 109 and then say that. Hurricane agains't a 109 If you say it is easy your throwing a whole lot of manaure our way. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chivas
In a BOB scenario the AI can be very challenging because there are so many aircraft in the air. Its difficult to keep tabs on them all. A slashing attack from one you didn't see usually ends your flight. I had great fun in a Hawkinge Raid scenario with no icons, and a few times during the fight I wasn't sure if it was wingman on my six or a 109 had slipped in to say hello.

This is true. The big missions are killers.

I am going to give the spit a try and see what happens. http://forums.ubi.com/images/smilies/winky.gif

stalkervision
09-16-2008, 04:33 PM
well I did a quick spin in a Spit. Not nearly as easy as you claim. In fact you said the Il-2 ai was compairable some where which it isn't whatsoever. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

In fact with a bit more tuning by buddye from some advice from me on flying that ai ship and it will be a real killer to the spits just as I am. http://forums.ubi.com/images/smilies/icon_twisted.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Btw I don't fly on-line because of the silly childish politics MP's always seem to have and the totally porked Il-2 aircraft. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I don't like flying Porkinsteins. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chivas
09-16-2008, 04:50 PM
Nope the Ai is still easy to get on their six. The only problem is getting the kill shot as the gun platform is not as stable and the joystick settings are hard to fine tune.

stalkervision
09-16-2008, 04:51 PM
Originally posted by Chivas:
Nope the Ai is still easy to get on their six. The only problem is getting the kill shot as the gun platform is not as stable and the joystick settings are hard to fine tune.

Did you try it? http://forums.ubi.com/images/smilies/winky.gif

DKoor
09-16-2008, 04:52 PM
This Ai thing was never "it is too easy too shot down" kinda thing anyway.
It's the fact that you fight Ai planes in non historical way.
Translation: I regularly can outturn any Ai Spitfire in Focke Wulf, non-overheating Ai so Hurricane can in theory keep up with Bf-109G/K in climb etc.

And BTW when it is already mentioned, also about this "Ai cannot be better, will be stupid until some super computers kick in" etc.

Well... anyone that ever played Unreal Tournament (original, that game is really old -PC kinda old- nowadays) knows that that game has extra Ai on higher skill levels, they can and they will kill you unless you are top player.
UT has many skill levels tho, highest being Godlike IIRC.
For average player it is a challenge to beat Xan 1vs1 fight on mid-skill levels... let alone high/highest, he will just watch himself dying and dying and again... dying. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
It would be insanity to try to kill several high skilled Ai's all fighting vs player as a team.

In IL2 average player can take on few highest-skill Ai's and beat them all, with the fact that they are all trying to shot him down.

stalkervision
09-16-2008, 04:54 PM
maybe you will post a few pictures of you getting on an ace spitfires's tail huh buddy.

Remenber no cheating! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I will set my calendar. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DKoor
09-16-2008, 04:56 PM
Yeah I have noticed that BoB WoV is kinda crazy regarding this turning thing... it sure doesn't work like in IL2http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

stalkervision
09-16-2008, 04:56 PM
Originally posted by DKoor:
This Ai thing was never "it is too easy too shot down" kinda thing anyway.
It's the fact that you fight Ai planes in non historical way.
Translation: I regularly can outturn any Ai Spitfire in Focke Wulf, non-overheating Ai so Hurricane can in theory keep up with Bf-109G/K in climb etc.

That is an excellent point. http://forums.ubi.com/images/smilies/25.gif

stalkervision
09-16-2008, 04:58 PM
Originally posted by DKoor:
Yeah I have noticed that BoB WoV is kinda crazy regarding this turning thing... it sure doesn't work like in IL2http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Try fighting in a Hurricane against a ace 109! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

I did. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Did the very same thing in Il-2 and cleaned his clock every time the ai is so stupid. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

stalkervision
09-16-2008, 06:12 PM
gee chivas where are those easy ai kill pics buddy.

here's a il-2 one for you. Me in a Hurricane which Gallad said once.." we were lucky to attack Hurricanes they were so bad" http://forums.ubi.com/images/smilies/winky.gif

http://img329.imageshack.us/img329/7708/grab0003sd3.jpg

The 109 ai (ace) pilot flies directly over me 18 seconds into the game and I pull up and blast him. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif I did this manauver more then a few times with different 109 e's btw.

stalkervision
09-16-2008, 06:13 PM
http://img171.imageshack.us/img171/9725/grab0004ug0.jpg

stalkervision
09-16-2008, 06:17 PM
http://img49.imageshack.us/img49/1765/grab0005au6.jpg

Just a vertical zoom climb after the turn reversal. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

and Hurricanes aren't known for zoom climbs! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

"M.T.B.W." http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

WTE_Galway
09-16-2008, 06:20 PM
Seeming as the thread has moved over to the new topic of "what I hate about the AI" ...

The biggest problem I have is getting the AI in my low level missions set in mountains valleys (slovakia for example)to actually avoid the mountains. Its almost a if they do not see the great hill looming until the last seconds and then go "oh crap" and try and zoom climb over it either hitting the mountain or hanging at the top like a sitting duck ready to get blown away. In the same situtation a human of course just does a chandelle or wingover.

stalkervision
09-16-2008, 06:23 PM
Originally posted by WTE_Galway:
Seeming as the thread has moved over to the new topic of "what I hate about the AI" ...

The biggest problem I have is getting the AI in my low level missions set in mountains valleys (slovakia for example)to actually avoid the mountains. Its almost a if they do not see the great hill looming until the last seconds and then go "oh crap" and try and zoom climb over it either hitting the mountain or hanging at the top like a sitting duck ready to get blown away. In the same situtation a human of course just does a chandelle or wingover.

well of course you can add things besides the ai buddy. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Personally I find it the most offensive thing.

I have noticed what you are speaking of too though. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Got a picture of this? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Chivas
09-16-2008, 06:26 PM
I've flown BOB WOV since it first came out and at one point helped the BDG group test the AI before releasing the latest patches. Although I wasn't near the help many testers were. I was also a beta tester on the orginal IL-2. I was equally feable in my testings of that sim. Don't get me wrong the AI is decent, but at this point noone in combat flight sims has developed an AI that can out fly a human. If your having trouble with the AI go fly against good human pilots for a few months then go back and try again.

A month or so ago I uninstalled BOB because I no longer have the time to test and prefer flying IL-2 when I do fly. I get my BOB fix from CanonUK's excellent map.

One v One in IL-2 and WOV are easy but BOB WOV can be very difficult in Campaign mode because of the all the aircraft in the air. Its very difficult to get a kill on the first pass and you cannot stay in the engagement because it takes to long to finish him. In that time you will have one or more AI on your six depending on your config settings. To stay alive you must stay high and boom and zoom to be effective. In IL-2 its alittle easier to get the kill on the first pass with the more stable gun platform and stick adjustablitly.

stalkervision
09-16-2008, 06:36 PM
So you removed BOB because "you didn't have the time to test it?" http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif Is this some kind of requirment to use the game I don't know of? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Damn,I had better take all my flight sims off then! http://forums.ubi.com/images/smilies/blush.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Well of course human ai will be superior. That is if you can find superior humans. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

In my experiance human players run the gamit of good to really bad but I can always count on BOB to give me a truly nice quick mission battle without the MP politics.

You disappoint my Chivas. I wanted to see how you could do agains't a ace spit pilot and you crap out on me buddy. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chivas "If your having trouble with the AI go fly against good human pilots for a few months then go back and try again."

Not even a close compairson. buddy the two. The ai flies much more realistally IMO to the real world then any goofed up m/p pilots in porked and unporked planes. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

MTBW...

Chivas
09-16-2008, 06:49 PM
Pictures really don't prove anything. You should try Warclouds they have a great bunch of mature flyers with a server that runs 24/7 with ground and air objectives for both sides. They usually fly late model Spits, P-38's, P51's, P47's, B25's, on the Red side and 109's, 110's, 190's, and JU88s on the blue.

I fly as JG27+Chivas, and usually fly the 190A9. Although I used to fly the 109G6AS as it was great fun against the Spits. Warcouds keeps a running total of your stats so you can quickly see how stand against other pilots. There again I haven't flown for the last couple of months.

stalkervision
09-16-2008, 06:58 PM
Pictures do prove stuff if your being honest with them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mp is not for me. I see lots of people think the same way. I have had enough sillyness with that aspect of sim games to last me a lifetime. Also I don't particularly like the Il-2 FM's with certain planes I favor. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Also I tend to like the BOB sky graphics more then Il-2 but that is just a personal thing.

These are just personal prefrences.

Il-2 has a lot of things I do like. The game is a big supermarket of choices. BOB is BOB. Wish it had a bit more. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif What it does it does well imo. That's why I alternate the two.

stalkervision
09-16-2008, 07:03 PM
Now I really do expect you to make me some nice bob screenshots of you downing a spit ACE in a 109. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

No more BS about taking the game off because you couldn't test it.

We both know the truth. Your a mutiplayer guy which is fine. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DKoor
09-16-2008, 07:10 PM
If stock IL2 has better campaigns I would still be playing them.
These days I also rarely fire up that game.
Real life stuff + years that have passed... have done the trick.
I rather invest the time in reading some books.

But... playing IL2 from time to time can still be funhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

stalkervision
09-16-2008, 07:16 PM
Originally posted by DKoor:
If stock IL2 has better campaigns I would still be playing them.
These days I also rarely fire up that game.
Real life stuff + years that have passed... have done the trick.
I rather invest the time in reading some books.

But... playing IL2 from time to time can still be funhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Basically that's exact same thing I do buddy. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif I never get into the full bob campaign or il-2's.

They are both just nice diversions for me. Games are ment to be enjoyed. Not ment to be work Imo.

WTE_Galway
09-16-2008, 07:50 PM
Originally posted by stalkervision:
Pictures do prove stuff if your being honest with them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mp is not for me. I see lots of people think the same way. I have had enough sillyness with that aspect of sim games to last me a lifetime. Also I don't particularly like the Il-2 FM's with certain planes I favor. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Also I tend to like the BOB sky graphics more then Il-2 but that is just a personal thing.

These are just personal prefrences.

Il-2 has a lot of things I do like. The game is a big supermarket of choices. BOB is BOB. Wish it had a bit more. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif What it does it does well imo. That's why I alternate the two.

I played online from 2001 to 2003 and whilst they were good times, especially flying with my squad in co-ops and VOW the sillyness you refer to got a bit much, I may never go back.

I actually do not play much offline anymore either ... in the last 3 months my time spent related to IL2 would be divided thus:

posting on various forums ... 5%
researching material for skins/missions 20%
skinning and mission writing 50%
testing skins/missions 20%
actually playing the game 5%

In other words I spend the same time on the forums than I do playing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


A lot of what I do "in game" most people would find just stupid. For example I recently decided it would be fun to make a mission where you had parked your plane between a clothes line and a toilet behind a house in a village in Slovakia and had to take off whilst being bombed. I spent several nights in FMB trying bush takeoffs from various mountain villages in a J8A until I found a spot where takeoff was difficult but reliably possible if you did it right.

stalkervision
09-16-2008, 08:37 PM
I can totally relate to everything you say buddy. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

IMO none of that stuff you do for yourself is stupid. It is for your own entertainment and maybe a few others and there is nothing whatsoever wrong with that. http://forums.ubi.com/images/smilies/partyhat.gif

I_KG100_Prien
09-17-2008, 12:23 AM
I have come to cope with almost all of the AI quirks in this game... But one I just can't seem to not get driven bat sh*t crazy by...

I http://forums.ubi.com/images/smilies/heart.gif having an AI friendly shoot me down when I'm working on downing an enemy plane. Really... Lots of http://forums.ubi.com/images/smilies/heart.gif http://forums.ubi.com/images/smilies/heart.gif http://forums.ubi.com/images/smilies/inlove.gif http://media.ubi.com/us/forum_images/gf-glomp.gif

Longers
09-17-2008, 06:33 AM
Yeah thats extremely ... annoying http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Some little things annoy me too, how every time you load the game and watch replay tracks you need to configure the settings e.g loop or don't loop replay, those kind of things. Unlike a lot of "GUI" stuff theres no ini file reference to these settings.