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Edengoth
07-28-2009, 10:28 PM
http://www.youtube.com/watch?v=e-oyRRUeB6A
I haven't found a thread about this yet, so I'll start one.

At some point during the interview in the link, it's confirmed that the birds will lead you in the right direction, useful if you play to play without the HUD.

My first thought was, "that's awesome".
My second thought was, "oh, that's why those birds were on that scaffolding in the demo".
My third thought was, "oh, crap, it's gonna be harder to find leap-of-faith points now, or I'll jump at a bird ledge expecting a LOF and fall to my death".

Anyway, i think it's a pretty cool idea. Any thoughts?

Kaxen6
07-28-2009, 10:45 PM
http://img.photobucket.com/albums/v469/luciferownsme/birdwhisperer-1.jpg


I think it is AWESOME idea. I liked playing HUD-less with AC1.

Edengoth
07-28-2009, 10:52 PM
http://forums.ubi.com/images/smilies/blink.gif wow you really have artwork for every occasion, don't you? *is impressed*

Kaxen6
07-28-2009, 10:55 PM
Originally posted by Edengoth:
http://forums.ubi.com/images/smilies/blink.gif wow you really have artwork for every occasion, don't you? *is impressed*

Hell yes.

L.Cie
07-28-2009, 11:52 PM
I think it's a great idea, but it adds a risk to jumping into haystacks/carts etc. xD

Airadan
07-28-2009, 11:57 PM
hehe for the first week of playing AC2 im going to be falling to my death a lot....... http://forums.ubi.com/images/smilies/88.gif

Danvish
07-29-2009, 12:44 AM
Originally posted by L.Cie:
I think it's a great idea, but it adds a risk to jumping into haystacks/carts etc. xD

It could be nice if the birds were a faction and you can pay them to take crap into targets' eyes and therefor blind them http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ameerreb
07-29-2009, 03:51 AM
yea i think its pretty kool
but it un realistic. i mean why r the birds always in the right places. any way i think it will be intersting for u to know that even in ac1 there were birds at the leap of faith i swear try it got to masyaf and r anywere and try it trust me

mazorr
07-29-2009, 03:52 AM
kaxen what software u use to make them?

Edengoth
07-29-2009, 03:54 AM
Originally posted by ameerreb:
yea i think its pretty kool
but it un realistic. i mean why r the birds always in the right places. any way i think it will be intersting for u to know that even in ac1 there were birds at the leap of faith i swear try it got to masyaf and r anywere and try it trust me
Yeah, that's the problem. Because people are used to using them at the leaps of faith and now they are going to be in other places as well. So we're all gonna jump to our deaths a lot before we get used to it.

Iskander_Estel
07-29-2009, 07:38 AM
what i hear was that a white light (similar to the one how apears whent you target some one) it's going to show you the best scape route...
that bring me down... it's going to be a lot easier that way... hope there is a desable option

Danvish
07-29-2009, 07:54 AM
Originally posted by Edengoth:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ameerreb:
yea i think its pretty kool
but it un realistic. i mean why r the birds always in the right places. any way i think it will be intersting for u to know that even in ac1 there were birds at the leap of faith i swear try it got to masyaf and r anywere and try it trust me
Yeah, that's the problem. Because people are used to using them at the leaps of faith and now they are going to be in other places as well. So we're all gonna jump to our deaths a lot before we get used to it. </div></BLOCKQUOTE>

Well... if you READ the Codex, the Climbing & Leap of Faith part, you would have SEEN that the first rule is:
WARNING, JUMPING WITHOUT MAKING SURE THERE'S A HAYSTACK IS NOT RECOMMENDED.

MeAltairLol
07-29-2009, 07:58 AM
Or maybe there's different colour bird showing a Leap of Faith...? http://forums.ubi.com/images/smilies/shady.gif

MrNussbaum
07-29-2009, 08:09 AM
Originally posted by Iskander_Estel:
what i hear was that a white light (similar to the one how apears whent you target some one) it's going to show you the best scape route...
that bring me down... it's going to be a lot easier that way... hope there is a desable option

Actually I think it's a white cloth...during the demo you'll notice the first crate Ezio jumps on has a white cloth draped over it. I agree though, there is no need for it.

thekyle0
07-29-2009, 08:17 AM
The white cloth shows good starting points for a free-running course, you could use it as an escape route, but that's not all it's good for.

I don't think the birds on ledges are going to be used to show the way to targets and missions. It seems most likely that those birds will be flying in the air rather than on the ground. It's like how every un-scaled viewpoint in AC1 had an eagle flying around it.

obliviondoll
07-29-2009, 04:09 PM
First, off-topic silliness....

Originally posted by Iskander_Estel:
hope there is a Robert de Sable option
Sorry. Couldn't help myself.

More seriously, I like the birds idea. And if it is a white light, I like the disable option. But maybe they could use different birds to show different things - pigeons for LOF, and sparrows or crows or something for the suggested route.

KZarr
07-29-2009, 04:17 PM
I knew Kax had a artwork as soon I saw the thread title http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Edengoth
07-29-2009, 04:32 PM
Originally posted by thekyle0:
I don't think the birds on ledges are going to be used to show the way to targets and missions. It seems most likely that those birds will be flying in the air rather than on the ground. It's like how every un-scaled viewpoint in AC1 had an eagle flying around it.

watch the birds in the demo. They're on ledges with no lof point.

thekyle0
07-29-2009, 07:15 PM
That's what those were for? I thought they were just to add dramatic effect. You know, jump for the chimney and stab the lone guard and birds fly away around you. It looked very flashy. It also looked cool running through a swarm of the birds to assassinate the two guards talking on the roof. Plus, why would you need to follow birds to a target that was already obvious to find. It's like, "Oh, thanks birds for showing me those guards not 10 meters away from me." But how lame is it following a group of birds on the ground? I like the way I envisioned it way more.

Xanatos2007
07-29-2009, 11:46 PM
Do you guys think they'll have a different lighting theme for each city like in AC1? You could tell where you were just by examining the light; Acre was a pale blueish-white, Damascus was a sort of intense orange, Jerusalem was a magestic gold, the Kingdom was a dull, neutral colour, Arsuf had a 'fog of war' theme to it and Masyaf was a brighter version of the Kingdom, a balance between al three cities (except for the last memory block, that was kind of a dark, grey, haunting tinge). You guys think they'll do the same for ACII?

Danvish
07-30-2009, 12:01 AM
Originally posted by Xanatos2007:
Do you guys think they'll have a different lighting theme for each city like in AC1? You could tell where you were just by examining the light; Acre was a pale blueish-white, Damascus was a sort of intense orange, Jerusalem was a magestic gold, the Kingdom was a dull, neutral colour, Arsuf had a 'fog of war' theme to it and Masyaf was a brighter version of the Kingdom, a balance between al three cities (except for the last memory block, that was kind of a dark, grey, haunting tinge). You guys think they'll do the same for ACII?

Well, it can be nice if they do the same, but they'll have much more problems now, since the day and night are changing, so they need to give much more depth to the colours.

MeAltairLol
07-30-2009, 05:05 AM
Originally posted by Xanatos2007:
Do you guys think they'll have a different lighting theme for each city like in AC1? You could tell where you were just by examining the light; Acre was a pale blueish-white, Damascus was a sort of intense orange, Jerusalem was a magestic gold, the Kingdom was a dull, neutral colour, Arsuf had a 'fog of war' theme to it and Masyaf was a brighter version of the Kingdom, a balance between al three cities (except for the last memory block, that was kind of a dark, grey, haunting tinge). You guys think they'll do the same for ACII?

Yeah, plus if you noticed Acre was very poor, even the Rich District could only just be compared witht the Poor Districts of the other two cities, yet Damascus was basically rich everywhere, and Jerusalem was a balance in the two.

AetosEagle
07-30-2009, 04:15 PM
I think the idea of birds being everywhere in a mission is tacky http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I hope they put an option for "turn off birds" http://forums.ubi.com/images/smilies/88.gif

Sarcross
07-30-2009, 04:53 PM
Hmmm, the birds should be fine, but if its like the move "The Birds" we're going to have a problem http://forums.ubi.com/images/smilies/blink.gif

thekyle0
07-31-2009, 09:32 AM
Uh, I've never seen that movie. Description please?

xSpottyZebrax
07-31-2009, 09:47 AM
thekyle0: I haven't seen the film either but this is what wikipedia said http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
"The Birds (1963) is a suspense film directed by Alfred Hitchcock It depicts a small town in the San Francisco Bay area which is, suddenly and for unexplained reasons, the subject of a series of massive bird attacks over the course of a few days."

thekyle0
07-31-2009, 09:53 AM
Oh, well I hope Ezio has a lot of bird seed.

Stormpen
07-31-2009, 09:58 AM
guard: Shoot the Assassin!

guard2: How do I recognize him?

guard: He's covered in bird poo.


http://forums.ubi.com/images/smilies/shady.gif

MrNussbaum
07-31-2009, 10:04 AM
Originally posted by MeAltairLol:

Yeah, plus if you noticed Acre was very poor, even the Rich District could only just be compared witht the Poor Districts of the other two cities, yet Damascus was basically rich everywhere, and Jerusalem was a balance in the two.

Part of the reason Acre look so poor is because it had just been under siege, that's why there were so many destroyed buildings.

Danvish
07-31-2009, 02:49 PM
Originally posted by Stormpen:
guard: Shoot the Assassin!

guard2: How do I recognize him?

guard: He's covered in bird poo.


http://forums.ubi.com/images/smilies/shady.gif

Well, I guess that means we'll eat chicken tonight...

Stormpen
08-01-2009, 08:18 AM
quote:
Originally posted by Stormpen:
guard: Shoot the Assassin!

guard2: How do I recognize him?

guard: He's covered in bird poo.





Well, I guess that means we'll eat chicken tonight...

lol. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

L.Cie
08-01-2009, 10:26 PM
Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by L.Cie:
I think it's a great idea, but it adds a risk to jumping into haystacks/carts etc. xD

It could be nice if the birds were a faction and you can pay them to take crap into targets' eyes and therefor blind them http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/88.gif That'd be great xD

SBRedFlag
08-21-2009, 01:20 PM
IT didn't seem like the birds were that common in the demo. Speaking of the demo, there's a really cool updated version of it with way better lighting, the fight is slightly different (guard = kebab) and it just looks better in general.
http://www.gamersyde.com/strea...meplay-12494_en.html (http://www.gamersyde.com/stream_assassin_s_creed_2_gamescom_e3_demo_gamepla y-12494_en.html)
Sorry, random but thought you guys might like it http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Zackebacke
08-21-2009, 02:47 PM
Well, if you consider that bird IS the word, then I think this is pretty cool.

Edengoth
08-21-2009, 08:01 PM
Originally posted by Zackebacke:
Well, if you consider that bird IS the word, then I think this is pretty cool.

Babababird!

Danvish
08-22-2009, 02:50 AM
You should have allowed this thread to r.i.p

Account_Deleted
08-22-2009, 05:07 AM
eagle= LoF
birds= way to kill.. or so at least

Danvish
08-22-2009, 09:08 AM
Well, I think you'll need the birds to guide you only to hidden stuff, since you can't really miss a leap of faith spot... you just need to look down http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

thekyle0
08-22-2009, 09:48 AM
I like to use the LOF to get into a hiding spot while running form the guards. If I have to stop every time then they might catch up enough to re-establish the line of site.

Danvish
08-22-2009, 10:18 AM
Originally posted by thekyle0:
I like to use the LOF to get into a hiding spot while running form the guards. If I have to stop every time then they might catch up enough to re-establish the line of site.

But you do have time to look for birds?

thekyle0
08-22-2009, 11:22 AM
Ha. the birds are visible from the rooftop but the hay cart isn't. Also, I'm already scanning the area in front of me for a way that I can continue to run so if I notice the birds and I know the line of sight is broken then I just dart straight to them.

Danvish
08-22-2009, 11:58 AM
Originally posted by thekyle0:
Ha. the birds are visible from the rooftop but the hay cart isn't. Also, I'm already scanning the area in front of me for a way that I can continue to run so if I notice the birds and I know the line of sight is broken then I just dart straight to them.

I never look around for birds when I'm running, I'm just planning my course of running.

thekyle0
08-22-2009, 12:05 PM
Sometimes when I'm on the rooftops I'll rn to the nearest view-point since there is usually a way to jump into the hay cart beneath it from one of the adjacent buildings.

FROGGEman2
08-23-2009, 05:00 AM
I like the idea of the birds. It doesn't matter if they don't lead to a leap of faith, because they will not lie to you. They are designed to lead you in the right direction...

Account_Deleted
08-23-2009, 05:08 AM
Hay stacks from LoF aren't allways 100%
once i was on a 2x4 sticking out of a tower as a view point , i turned to the left side of it and jumped off and landed on the ground..and died..
so you normaly have to be one the proper side while jumpping for a LoF

Danvish
08-23-2009, 12:05 PM
Originally posted by Account_Deleted:
Hay stacks from LoF aren't allways 100%
once i was on a 2x4 sticking out of a tower as a view point , i turned to the left side of it and jumped off and landed on the ground..and died..
so you normaly have to be one the proper side while jumpping for a LoF

That's an annyoing thing. Happend to me several times...

thekyle0
08-23-2009, 12:36 PM
The first time that happened to me was on the cathedral in Acre.

FROGGEman2
08-24-2009, 01:23 AM
Originally posted by thekyle0:
The first time that happened to me was on the cathedral in Acre.

Ah, yes. I'm on top of the highest point in the game, breathing in the air, I jump... and watch as my animation ends, immersion dies, just like my character. :P

Danvish
08-25-2009, 12:31 PM
Originally posted by FROGGEman2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thekyle0:
The first time that happened to me was on the cathedral in Acre.

Ah, yes. I'm on top of the highest point in the game, breathing in the air, I jump... and watch as my animation ends, immersion dies, just like my character. :P </div></BLOCKQUOTE>

That jump is amazing. In ACII I would like to be able to climb to point of views and again to see your surrounding in that amazing scene.

SBRedFlag
08-25-2009, 12:33 PM
You're able to climb them again, just not get that panoramic view it does when you're synchronizing.

Danvish
08-25-2009, 12:37 PM
Originally posted by sbredflag:
You're able to climb them again, just not get that panoramic view it does when you're synchronizing.

Yeh I know that. As I said, what I want is the panoramic view (thanks for the word http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

thekyle0
08-25-2009, 01:17 PM
Originally posted by sbredflag:
You're able to climb them again, just not get that panoramic view it does when you're synchronizing.
Can you source this?

thekyle0
08-25-2009, 08:17 PM
http://forums.ubi.com/images/smilies/51.gif Well the joke is on you because you mis-spelled Ketchup!

Neh! http://forums.ubi.com/images/smilies/34.gif

Danvish
08-26-2009, 11:16 AM
Sigh...

Today's young people.

Edengoth
11-21-2009, 11:11 PM
I know this is an old topic, but I didn't see fit to make a new one for this. So I was looking forward to this feature, because I like playing without the HUD when I can. But I haven't seen any guiding birds (except inside the churches).
I thought they might appear when the HUD is set to "off", but this hasn't happened either. So what's the deal?

EzioAssassin51
11-21-2009, 11:30 PM
Originally posted by Edengoth:
I know this is an old topic, but I didn't see fit to make a new one for this. So I was looking forward to this feature, because I like playing without the HUD when I can. But I haven't seen any guiding birds (except inside the churches).
I thought they might appear when the HUD is set to "off", but this hasn't happened either. So what's the deal?

They aren't used to show direction! They are used to show which ledges you can do a LOF off! But they are talking about roof ledges! When you get close to them they fly away but there is a pile of white seeds where they were and that shows you where to jump!

Losk_
11-22-2009, 12:01 AM
Originally posted by EzioAssassin51:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Edengoth:
I know this is an old topic, but I didn't see fit to make a new one for this. So I was looking forward to this feature, because I like playing without the HUD when I can. But I haven't seen any guiding birds (except inside the churches).
I thought they might appear when the HUD is set to "off", but this hasn't happened either. So what's the deal?

They aren't used to show direction! They are used to show which ledges you can do a LOF off! But they are talking about roof ledges! When you get close to them they fly away but there is a pile of white seeds where they were and that shows you where to jump! </div></BLOCKQUOTE>

That's kind Edengoth's point, they aren't there as discussed during E3 interviews. Things change... Though I was also looking forward to that since I preferred playing AC1 w/out the hud too.

Edengoth
11-22-2009, 12:04 AM
At around 2:00 in the video (http://www.youtube.com/watch?v=e-oyRRUeB6A), he makes it pretty clear we're not talking about the same birds that indicate LOFs. He specifically says they lead you "from objective to objective", and those birds are absent.