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View Full Version : Letting off steam or electrifying?



Usercool666
11-20-2005, 04:17 AM
As you all know: some situations in SHIII are better taken care of by certain types of torpedoes.
If my 4 forward tubes are loaded with say 4 G7a and I want to switch one of them with a G7e - is this possible?
Everey time I try to switch torpedoes, it just unloads the torp I selected and loads the same type again...

Goose_Green
11-20-2005, 04:22 AM
Try switing to manual torpedo loading. While in the game, press "I" to bring the torpedo loadout screen, in the top left corner should be a tick box - untick the box to allow you to manage the torpedo loading manually - once you have made the necessary changes you can revert to automatic.

Don't do what I did and forget to switch back to auto - lets just say I got quite annoyed when I realised that I had no loaded torps and a bevvy of ripe tankers in front of mehttp://forums.ubi.com/images/smilies/cry.gif

Hope this helps!

JU88
11-20-2005, 09:16 AM
I used to swear by steam torpeedos for their speed, by electrics are a MUST! if you plan to attack destroyers.

Amnio
11-20-2005, 11:50 AM
I like how the electrics are more stealthy. This allow shots to be taken at the internal high-value ships of convoys without the outer ones alerting everyone as the torpedo passes underneath them. While in both cases you'll probably still hit, atleast you'll get better accuracy.

Another nice feature of beeing wakeless is that escorts don't know where to start looking for you when half the convoy blows up.

Electrics are also nice for sending the escorts a little surprise...

Their only drawback is range and unreliability. Reliability gets better for each year while the range is made less of a problem with the introduction of the T3 in late -42.

Kaleun1961
11-20-2005, 01:38 PM
When I ship out on patrol in a type 7, I have tubes 2, 3 and 5 loaded with electrics, with two more electrics in forward reserve. If I am attempting to take on a destroyer, I have the option of firing an electric from either end, which allows me more tactical flexibility. If facing a convoy and I am in a position to fire across the columns, I usually fire my electrics first, then line up on nearer ships with my steam torpedoes. As mentioned, this allows you to have several torpedoes in the water while you remain undetected.

JU88
11-20-2005, 01:50 PM
Late war, You gottas love them -fire and forget -falkes, I keep at least one stern and one bow ready at all times, pretty useless against merchents, but they make sinking/crippling destroyers + corvettes soo easy you almost feel sorry for them.

The nice thing a bout falks unlike all the other eels, is that they work best when a ship is moving away from you and since they always strike ships astern (props and rudder), they are great for immobilising (rather than sinking) any larger ships that might be heading for the horizon.

Kaleun1961
11-20-2005, 02:01 PM
I've a feeling the game is giving us a false impression here, in that it only depicts half of the issue. The Germans initially enjoyed great success with their homing torpedoes. Once the Allies developed countermeasures such as the "Foxer" the technology gap was again closed. Nevertheless, I am looking forward to getting my hands on a few of those nasty toys.

paulhager
11-20-2005, 08:52 PM
Originally posted by JU88:
Late war, You gottas love them -fire and forget -falkes, I keep at least one stern and one bow ready at all times, pretty useless against merchents, but they make sinking/crippling destroyers + corvettes soo easy you almost feel sorry for them.

The nice thing a bout falks unlike all the other eels, is that they work best when a ship is moving away from you and since they always strike ships astern (props and rudder), they are great for immobilising (rather than sinking) any larger ships that might be heading for the horizon.

The Falcons only work on vessels traveling 12 or more knots, if memory serves. I was given a few in 1942 and they were only marginally useful. The Wrens (T5's) work very well - sometimes too well. They may sometimes head off on their own rather than the target you aimed at. If you make too much noise, they will circle around and start homing on you.

RedTerex
11-20-2005, 09:13 PM
Although steam torpedos were the most reliable, new technology often dictated a subs load outs with the Unterseebootwaffen insisting that new torpedos were tested...
often to the dismay of the Captain when things like new magnetic pistols failed and new electricly powered torps had to be 'heated' up a bit first to ensure the batteries worked ok.

Generally I always prefer steam torps but like to have a tube with an electric wakeless one in for use against closing DD's.

For the gamer...Its all good fun which ever way you look at it.

The_Silent_O
11-21-2005, 06:51 AM
I'm early (still only '41) and using manual targetting.

I can't get enough of the air torpedoes...nothing beats that speed when you are close and have to go manual overide on your sloppy solution.

I take the standard load and don't trade or buy anything. I'll put all my airs up front and electrics in reserve.

With lone destroyers I have a rule: If I'm close enough and can get a good solution, I'll fire one, just one at the destroyer and crash dive. after that I won't try again, I'll just evade, they aren't worth two torpedoes. And it doesn't matter what torpedo I fire at them.