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bobbyboy1955
03-16-2007, 09:06 AM
Tried a search on this but no luck. I've tried to takeoff from a carrier deck hopelessly for about 50 times and every time the F6F leaves the end of the carrier deck and goes into a corkscrew to port side and splashes in the drink. I'm wrecking every F6F in uncle sam's navy. I can takeoff sucessfully from a carrier in a Zero or Seafire. What could I being doing wrong aside from not transferring to the infantry?

JG53Frankyboy
03-16-2007, 09:58 AM
moving or static (i know , thats weird, but the only solution on dogfight maps http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif ) carriers ?

TheDix3
03-16-2007, 10:04 AM
what do you do (step by step) before try to leave "the boat"?
F6 is in clean configuration?

zoinks_
03-16-2007, 03:21 PM
http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/4391026735

bobbyboy1955
03-16-2007, 03:31 PM
Well, my ill-fated proceedure is as follows: I ascertain the wings are unfolded and I select "mixture rich" and "prop pitch auto". With brakes on I start ignition at 20% power and select elevator trim positive. When the beast fires up I raise power to 30% and release the chocks and then raise power to 50%. Releasing the brakes, I apply a little right rudder to centre the plane on the carrier deck. Moving down the deck, I increase power to 110% centreing the plane until I reach the end of the deck and gently pull back the stick, not trying to climb too sharply. Somewhat ahead of the carrier, my plane rolls to port and into the drink. Pretty embarassing!

berg417448
03-16-2007, 03:45 PM
You don't use flaps? Or did you just forget to list it?

zoinks_
03-16-2007, 04:04 PM
i release chocks at full power. i don't lower flaps until i get to the end of the deck and get my gear up as soon as i leave the deck. try pulling back on the stick only to keep level with the water after you drop off the deck...don't climb.

after i leave the deck and inches from the water, i raise flaps and keep level flight to gain speed. its the only way to get off the carrier on a DF server with a still ship.

use 25% fuel and no bomb load for less weight until you find what works for you. its my opinion the f6f is horrible in this sim and i won't fly it ever again.

FrenziedAU
03-16-2007, 04:22 PM
Try locking your tailwheel, opening your radiator full, mixture to 120%, and setting power to 110% while the chocks are still engaged. Then, when your engine has reached full RPM apply some right rudder and release chocks. As you move down the deck, keeping your nose straight, apply take off flaps. When you reach the end of the carrier, just keep your nose level with the horizon (or a tiny bit above), and keep your wings level, until you are starting to rise a bit. You should gradually climb away from the water. When you have reached a safe altitude (100m or so), set mixture back to 100%, throttle back to 100% or less. wait until you are a bit higher to raise your flaps.

Edit: as Zoinks said, raise your gear the instant you leave the deck.

I hope this helps, using this method I can get a corsair off a Lexington size carrier with 8xrockets and a 1000lb bomb.

-HH-Quazi
03-16-2007, 04:51 PM
He mentioned his problem & Zoinks caught it. Have your power set to 110% or widen open & then release your chocks. And just as Zoinks mentioned, if you are on an escort carrier, or have a shoter take off length, lower your flaps about 3\4 of the way down the carrier. As soon as you are off the end of the carrier, raise your landing gear and bring your flaps up one notch. Works for me every time.

XyZspineZyX
03-16-2007, 05:03 PM
Originally posted by bobbyboy1955:
Well, my ill-fated proceedure is as follows: I ascertain the wings are unfolded and I select "mixture rich" and "prop pitch auto". With brakes on I start ignition at 20% power and select elevator trim positive. When the beast fires up I raise power to 30% and release the chocks and then raise power to 50%. Releasing the brakes, I apply a little right rudder to centre the plane on the carrier deck. Moving down the deck, I increase power to 110% centreing the plane until I reach the end of the deck and gently pull back the stick, not trying to climb too sharply. Somewhat ahead of the carrier, my plane rolls to port and into the drink. Pretty embarassing!

Your procedure sounds actually fairly resonable.

But instead, crank the power to 110% with the chocks on (no need for brakes at all), close the canopy, close cooling gills ("radiator flaps"), and then when you are at full power, release the chocks. About 2/3rds down the runway, drop some flaps, and the INSTANT you're airborn, pull up the gear

Everyone else probably mentioned this, but I only read your post

M2morris
03-16-2007, 07:49 PM
I don't think it's you Bobbyboy so don't get frustrated, it must be the settings. Try adjusting your joystick input in the game, reduce the pitch, that may be making you crash. I never fly the F6F, but I always fly corsairs, but after seeing your post I put myself in an F6F on a carrier, no bombs or anything, 100% fuel. I didn't do anything but hit start- engine. after it started I went to full power for a few seconds and released the chocks, gave it down-elevator to get the tail up, as it got rolling along I hit flaps and the second I got airborne I put the gear up and up she went.

VW-IceFire
03-16-2007, 08:40 PM
Is this from an escort carrier or a full sized carrier? The game's default single missions are somewhat screwed up.

JG53Frankyboy
03-17-2007, 03:00 AM
from a moving carrier (not escort carrier) with 100% fuel:

-110% power & 100% pitch & 100% mixture
-cooler closed
-tailwheel fixed
-flaps at start position
-after the engine is running at max RPM release the chocks

and off you go.....................

from a static carrier you have to do that with lower fuel settings.

bobbyboy1955
03-17-2007, 10:47 AM
Thanks for the help everyone. I think my biggest fault was not keeping as centred as possible while rolling down the carrier deck.

OMK_Hand
03-17-2007, 03:02 PM
Hi bobbyboy1955.

Try this , if you like.

Lock tail wheel.
release Chocks.
Apply chocks.
Open cowl flaps.
Start engine.
Open canopy.
Full flaps.
120% mixture.
Rudder trim half of total available, nose right.

100% rpm (will show 2700 when you get going)
When you're ready, open the throttle to 50" (91% approx)
Pull back on the stick.
Release the chocks. You shouldn't need any rudder input at this point.
Pull back on the stick until you're passing the far end of the ship's superstructure (the 'building' on you're right), then centre the stick.
The tail should come up, be ready to correct any swing at this point with a little rudder.
As soon as you're off the deck, raise the gear.
Quickly correct the rudder trim.
Hold level for a moment, Mixture to 100%, Close the canopy, raise the flaps a bit at a time, and let the speed build to at least 122 knots.
Reduce the rpm to 2550 (95% approx) and the throttle to 44" (77% approx), and trim the elevator to achieve a climb, showing a speed of 122 knots. Keep the cowl flaps open in the climb.
This'll do for jazz, and for 100% fuel off a stationary, full size carrier.

Lurch16th
03-19-2007, 10:43 AM
When you leave the deck, do not use the stick to keep the wings level. Use the rudder until you get your airspeed up.

Fabiusmax
03-20-2007, 02:27 PM
Start engines.
Apply full (ie 110%)throttle.
Deploy take-off flaps(maybe delayed till half way down deck.)
Release chocks.
Use rudder to maintain a good line.
Pitch level or slightly high on take off.
Retract landing gear asap after takeoff
Hold level until airspeed's >180kph
Works for me (when I remember to practice what I preached lol)

Fabiusmax
03-20-2007, 02:29 PM
Oh yes I nearly forgot. Retract flaps at 180+ kph