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View Full Version : Trying to destroy a t2 from the front possible?



jpr21b
06-28-2005, 09:26 AM
I sailed into a harbor and saw a t2 in the harbor! I couldnt pass it up, but there wasn't any way I could hit it broadside since it was in a small harbor with only its front facing me (bow?).

I set my torpedo's to impact since magnetic didnt work before, dropped them to like 6 m under water (so that they would hit the nubby fat thing on the bottom of the ship) and they impacted twice.

The boat didnt even hardly sink at all, so im wondering if it is even possible at all to sink a ship (t2 or anything) from a head on shot.

semperfi2005
06-28-2005, 09:54 AM
It is. Although an impact shot won't work due to the curve of the bow. I think you got lucky with your 2 impacts.
If you set the torpedo depth about 1-1.5 meters under the keel and fire of one then another several seconds later you should have them both explode around the front/middle underneath the tanker.
That might put it down.
Impact shots usually put a T2 down real quick but it might take one more magnetic.
After your first two fish, try and get a good angle to get an ell towards the rear(aft) of the tanker. Just make sure to adjust your depth up or down on the fish if the tanker is listing bow first.

Night_Crawler
06-29-2005, 05:40 PM
The bow shot is generaly deadly shots(for DD & Escorts), but merchant have better bow(your torpedo might bounce off)... but you may hit the bow where the Ancer is... thats pretty weak spots...

gabriel_cd
06-29-2005, 06:40 PM
When I have to fire a torpedo at an awkward angle I always set it for magnetic trigger under the keel. Works most of the time.

jamesk9
06-30-2005, 12:21 AM
I haven't actually tested this, but since the T2 is stationary way don't you set up a shot with maximumum gyro angle and shoot out to the side so that it hits at a better angle. Just a thought.

blue_76
06-30-2005, 12:43 AM
had a simmilar situation, the differnece being a small merchant instead of a c2. i used a single magnetic torpedo and she went down in flames. when you have a bad angle, u want to go magnetic http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Akula_971
06-30-2005, 04:36 AM
Fire two magnetics at any ship, bow on, but set the depth differently, say 1m below for first shot and 1.5 to 2m for second shot. Then fire both at the same time and watch on external camera. They will detonate at different places under the keel. The deeper set one should explode further under. Once you have found a setting that works. WRITE IT DOWN, as I didn't and can't tell you. But you can crack a T2 with two eels from the front.

horribleron
06-30-2005, 06:01 AM
Why not just surface in the harbour and shoot the place up with yer deck gun?

Horribleron http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

stinkhammer6
07-01-2005, 06:50 AM
I hit a c3 coming at me with a magnetic set at 6m and it slowed it down to 2 knots, I got out of its way and watched it plow itself under nose first do to the ship pushing water in by trying to go forward. In this situation Id set the depth for 7.5m magnetic, wait for impact and time compress and watch it flounder. If the port is shallow you are screwed unless you hit it in the center and it detonates, for any other non fatal damage you do will only sink it as deep as the port is and if its only 10m, the boat will sit there full of water and youll have wasted a fish or two on creating a new coral garden. Spin one out at max gyro angle and got for a midship shot and set the fish (for a t2) at exactly 6.5 magnetic, I snap their spines with one fish every time at that setting.

Budge4
07-01-2005, 09:23 AM
Never tried a headon shot, guess would probably skid off the hull without detonating, should imagine Magnetic torp at correct depth would work as stinkhammer6 says.

As a matter of thought has anyone else had the reversing torp.Fired one T1 torp at a ship and was following it to the target with ext cam, the range must have been too short for the torp to arm, the torp bounced off the hull, went back about 20 feet or so then went into the ships hull again, this repeated i guess about 4 or 5 times and then finally exploded against the ships hull. Guess the repeating backwards and forward motion eventually made the torp arm itself, also the angle of contact must have been spot on 90 degrees in the vert and horiz (or very close to it) otherwise guess it would have glanced off. Was weird to watch. Wonder if that could really happen?

Budge

CRSutton
07-01-2005, 09:36 AM
Don't know how well it is modeled in the game but the forward section of a merchant ship, (forepeak) is very strong. It is here where the frame comes together and it structurally stonger as the framing gets denser. You also have a lot of impact asorbing metal up there, (anchor chains), and of course, no flammable cargo. If a ship is sitting at anchor, a direct bow on shot should not sink it. Of course if the ship is moving (fast distroyer) a bow hit could cause massive flooding and structrual failure due to the weight of inrushing water. I don't know if this sort of stuff is modeled in the game.

Also, it is interesting to note that one of the safest ships is a tanker loaded with crude oil. The stuff is very hard to ignite and of course, lighter than water. It could be tough to sink a tanker carrying crude. Once crude starts to burn though it can be a problem! The most dangerous tankers are those that are empty or partially loaded (fumes) or those carrying a refined product.

Ships carrying lumber were tough to sink as well for obvious reasons.

Ships carrying grain could be very dangerous at times. The right mixture of grain dust and air can be as volatile as gas fumes. There have been some famous grain silo explosions on the Mississippi.

Budge4
07-01-2005, 10:12 AM
Most of the tankers in this game seem to blow up quite easily, when come across convoys that include T2 and T3 tankers they always seem to explode with one torp.

stinkhammer6
07-01-2005, 06:35 PM
Originally posted by Budge4:
Never tried a headon shot, guess would probably skid off the hull without detonating, should imagine Magnetic torp at correct depth would work as stinkhammer6 says.

As a matter of thought has anyone else had the reversing torp.Fired one T1 torp at a ship and was following it to the target with ext cam, the range must have been too short for the torp to arm, the torp bounced off the hull, went back about 20 feet or so then went into the ships hull again, this repeated i guess about 4 or 5 times and then finally exploded against the ships hull. Guess the repeating backwards and forward motion eventually made the torp arm itself, also the angle of contact must have been spot on 90 degrees in the vert and horiz (or very close to it) otherwise guess it would have glanced off. Was weird to watch. Wonder if that could really happen?

Budge
I had the same thing happen to me on my very last torp on a C3, but this was a stern shot on the ship, it hit its rudders and bounced back, hit the right propeller, bounced back, glanced off the propeller again, shot down some then came back up to the depth setting and it went off. It stopped the ship cold and I deck gunned the thing and returned home. In real life I dont think this would happen, especially with modern torpedos. The Russians have a torp out that goes over 200mph underwater. Im sure that thing impacting on anything regardless of its homing sensors or detonation settings.