View Full Version : Better Engine and Gun Sounds?

01-03-2005, 04:19 PM
The engine and gun sounds are not realistic enough.Is there any other sounds available to dwld and where can you get them? Thanks.

01-03-2005, 04:25 PM
You've heard a gun being fired while in a closed cockpit while the plane is running? If so tell us about it.

01-06-2005, 03:07 PM
No ,I haven't but have heard the planes flyby and the engines just don't sound strong enough.
Just thought different sounds are available.If not guess I'll have to live with the weak sounds. Sound card give better sounds? Am using a SB Live!

01-06-2005, 03:13 PM
You are stuck with the sound parman. no way of changing it I'm affraid.

Ease up Obi

01-06-2005, 03:16 PM
No, the sounds are not modifiable.

01-06-2005, 03:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Dukayn:
No, the sounds are not modifiable. <HR></BLOCKQUOTE>


01-06-2005, 03:22 PM
If you go to this Link (http://www.shockwaveproductions.net/)...in the column to the right there's movies from a couple of games this company has made,the engines,guns and even crashing sounds are near perfect, so what could make it so hard about finding realistic sounds if they can, and why 1C can't?

Hopefully we may get them in BoB http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

01-06-2005, 04:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Obi_Kwiet:
You've heard a gun being fired while in a closed cockpit while the plane is running? If so tell us about it. <HR></BLOCKQUOTE>

Since you think the sounds are OK maybe you should tell us about it. The sound has never been a strong point for this game going all the way back to IL2.


01-06-2005, 04:58 PM
1C:Maddox marches to their own drum http://forums.ubi.com/images/smilies/53.gif

1C:Maddox has their own priorities for the sim http://forums.ubi.com/images/smilies/53.gif

Sure would be nice if 1C:Maddox paid more attention to me, this could be a perfect sim. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

1C:Maddox is still a quantum leap above anyone else in the Pre-Jet combat flight sims http://forums.ubi.com/images/smilies/25.gif

There are issues we all workaround, and still enjoy the heck outta this sim http://forums.ubi.com/images/smilies/88.gif

It doesn't matter how well the sound is done the sound will not suit some users. Sound has more personal preferences than other issues. I've read about sound issues on every forums on every type of sim developed. In fact, some sims have a myriad of sound files and there is always someone re-working the sound to sound better. http://forums.ubi.com/images/smilies/351.gif

Gotta love it...cause this is what we've got.

01-06-2005, 05:09 PM
I can forgive anything to this game... except my frustration when, after landing, I track my AI mates in external view while they approach for landing and it's a nearby mountain... and they get lower, and lower, and lower over that forest, and their shadow comes nearer, and nearer, and....

Number six! AAAAAAARRGGGH!!!

Number four! AAAAAAAARRGGGH!!!

Number three! AAAAAAAAARRGGGH!!!


01-06-2005, 07:39 PM
After hearing that one spitfire with the griffon engine, i couldn't help but notice IL2's lack of more specific engine noises for the aircraft. But you know what? This game is awesome anyways, and i don't really care. But i sure hope next time around they take the time to do this, it would add another level of immersion and character to each individual plane.

01-06-2005, 08:05 PM
the sound may not be changed by third party...but 1c can tweak it be sure....

01-06-2005, 10:09 PM
I think they have,, I got in a Corsair for the first time in about 3 weeks and I swear it sounds different. Maybe its because im on a different computer.

01-06-2005, 10:44 PM
more realistic sounds are possible for them to do but dont expect an overhaul, i think they are keeping that for BoB. i could be wrong but i think they are using different audio format for BoB for higher sound quality.

01-07-2005, 01:49 AM
I have to say that after going from onboard sound with cheap headphones to Audigy 2 ZS soundcard with Senheisser headphones the sound is pretty good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

01-07-2005, 03:12 AM
Agree with Uther having recently moved from onboard sound to Audigy 2 ZS.

Having said that, the Merlins still sound like hair dryers. Having heard quite a few from the outside (admittedly), I'd be surprised if they sounded like that inside the cockpit.

Nevertheless,I love the game in its every iteration, and never before has any computer game maintained my attention and playing time for 3 years.

01-07-2005, 03:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarkCanuck420:
more realistic sounds are possible for them to do but dont expect an overhaul, i think they are keeping that for BoB. i could be wrong but i think they are using different audio format for BoB for higher sound quality.
=============================================== <HR></BLOCKQUOTE>

I think Oleg previously stated the sounds are that way because they don't play from samples or somthing like that and there pretty heavy on system overheads. If you put your sound quality to the very highest, get it playing through a big surround sound system with big speakers, not 5 little speakers and a subwoofer that comes with your soundblasters etc (how can you possibly expect to get those ickle speakers to replicate the noise of a 2000hp engine!?!?) and turn it up a little it sounds pretty good.

The best one is the Yak's, I've seen and heard a Yak 9 flying and the sound is remarkably similar.

01-07-2005, 04:34 AM
There are all sorts of psychoacoustic effects involved.

The sound of a plane going by at an air show is going to be nothing like what it would sound like sitting inside it. I've not been in a Spitfire or the like when the engine has been running but I know that being in a Piper is nothing like hearing it from the outside.

With around 1000-2500 hp just in front of you I suspect the major thing you would notice is that it is loud. And you'd be wearing a flying helmet to try and block out as much of the volume so you can hear commands over the radio. So if anything the engine sounds inside have too much definition, probably, and should be more muffled, perhaps. And then you should basically just crank everything to 11 until you can FEEL the sound which will give you much more impression of bass and thus power.

What might be worth looking at is one of the seats used by bassists in recording studios. Some of the sound is fed into the seat so that the performer gets the 'feel' (quite literally!) of playing in front of an amp when in fact they are recording via headphones. I have a project to build one (for music recording) on the back burner.

What I do like about the IL2 engine sounds is that you can hear subtle changes in engine behaviour from it and can hear when there is damage developing. Whether that could be done easily using samples I don't know, but you'd need to have quite a set of samples to cover all eventualities.

01-08-2005, 07:29 AM
I've also asked about these sound issues before and can't recall getting a satisfactory answer. I just can't believe that the best graphically produced sim on the market was the absolutely WORST sound package! My big frustration isn't just the poor realism but also: To me...every plane sounds almost exactly the same. If the developer boys don't want to allow the sound codes to be modifiable , perhaps they could modify a sound update themselves. For example, even warbirds over at IEN who Oleg has beat hands down graphically, managed to get their act together with sounds and they are even changable over there. Example, look here: http://www3.sympatico.ca/krazydog/VoxxSounds/
Now..if there was a way to marry Oleg's graphics and warbirds sounds...Man, what a sim THAT would be!!!

Lev http://forums.ubi.com/images/smilies/53.gif

01-08-2005, 11:39 AM
Oh come on, the sounds aren't that bad.
They are deffinitly not the best, but they aren't the worst either

01-08-2005, 04:48 PM
Allowing the sounds to be changeable would be a mistake as it would allow a user to essentially eliminate the sound of their own plane giving them an advantage in terms of being able to hear other planes getting close unless other modifications were made to the way sounds are dealt with (e.g. no external sounds when in cockpit, which also means no sound of external explosions).