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Air-wolf23
05-01-2004, 09:01 AM
i use mostly yak-fw-la-spit in online
when do i use the combat flaps??? im kinda new to this flightsim, give me som good advices
then i would be very http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Air-wolf23
05-01-2004, 09:01 AM
i use mostly yak-fw-la-spit in online
when do i use the combat flaps??? im kinda new to this flightsim, give me som good advices
then i would be very http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

lindyman
05-01-2004, 09:07 AM
When you need that little extra lift to sharpen a turn and you're not travelling rediculously fast.
_
/Bjorn.

DeerHunterUK
05-01-2004, 09:12 AM
A good rule of thumb is to use your combat flaps below 300kph on the speedbar (when you expect a turnfight), however you can use them on most aircraft at 350kph but I wouldn't recommend it because if you accidently increase your airspeed you run the risk of damaging your flaps. Another tip is when you expect your speed to drop below 250kph drop your flaps 1 notch down to the takeoff setting.
Hope this helps.

No1_Moggy
-----
In memory of 'The Few'
http://www.lima1.co.uk/Sharkey/spitfire.jpg
The Tangmere Pilots - http://www.tangmerepilots-raf.co.uk/
Know your enemy and know yourself; in a hundred battles, you will never be defeated.

AusDerReihe
05-01-2004, 09:27 AM
flaps can also help you slow down if you are coming in too fast on someone's six to prevent overtaking them.

-[AusDerReihe's Law: The total ammount of your whining will allways be less than the whinig you will get in return for whining in the first place]-

diomedes33
05-01-2004, 10:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by AusDerReihe:
flaps can also help you slow down if you are coming in too fast on someone's six to prevent overtaking them.

<HR></BLOCKQUOTE>

Why would you want to do that? You're dissipating energy for no gain in ... anything.
You may have a extra second to shoot, but if you botch it up. You just blew your advantage. Not to mention there may be an enemy on your 6, now you have no energy to perform evasive maneuvers.

Much more effective tactic is to climb above them, roll over then dive again. Shoot then repeat till your target is done for.

If nothing else this sim has taught me to be an energy miser, never give anything away for free.

I use combat flaps mostly like deerhunter said. Another little trick I learned flying the 190, If you are neer the top of a loop or high yo-yo and misjudged your airspeed. You can use combat-flaps to push you over the top and avoid a stall/spin.

http://www.public.asu.edu/~guthriec/ubi_sig.jpg

FatBoyHK
05-01-2004, 10:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by AusDerReihe:
flaps can also help you slow down if you are coming in too fast on someone's six to prevent overtaking them.
<HR></BLOCKQUOTE>

it is totally wrong.

If you are fast, you shouldn't drop your flaps because you will jam them for certain (at least, in this game)

and even the flaps stay with you, the extra lift they give you would certainly ruin your aim.

and the most important issue is Energy, which I think diomedes33 has said it all.

Locust_
05-01-2004, 11:16 AM
Im not sure what sim/game you guys are flying but I use combat flaps when im in combat & thats at any speed 600 400 200 Combat flaps rarely if ever jam its when you go for the takeoff flaps that you jam them......

takeoff & landing flaps have there place in a df as well but only @ very low speeds.

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg

Fehler
05-01-2004, 12:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Locust_:
Im not sure what sim/game you guys are flying but I use combat flaps when im in combat & thats at any speed 600 400 200 Combat flaps rarely if ever jam its when you go for the takeoff flaps that you jam them......

takeoff & landing flaps have there place in a df as well but only @ very low speeds.

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg <HR></BLOCKQUOTE>


Shhhh, dont tell them that, I can stay inside of them now with flpas at 500KPH in my 190...

http://webpages.charter.net/cuda70/FehlerSig.gif
http://webpages.charter.net/cuda70/9JG54.html

Franzen
05-01-2004, 12:26 PM
I fly 109's and 190's. If I and my enemy make a pass and both go for a verticle loop I don't pull so tight. I wanna save energy and gain some alt over him. When I near the top of my loop, still going vertical, and my airspeed is down to 100kph, I go with full landing flaps to flip back a little quicker. I can quickly turn upright and gain a little speed with out losing alt. My enemy has usually lost too much due to pulling back to hard to try to gain the advantage. But I end up with the alt and therefor the advantage. It's just a controlled stall and works great with the 190's.

Fritz Franzen

Franzen
05-01-2004, 12:31 PM
I also use combat flaps to evade the BnZers. I fly straight and let them dive on me. When they are about 1km above me I use the combat flaps and turn tight 90 degrees either left or right and pull up a bit. I only lose a little speed but gain some alt. They always sail on by me and after 4 or 5 times we are at equal alt. Most BnZer's that I've encountered can't TnB.

Fritz Franzen

diomedes33
05-01-2004, 12:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Locust_:
Im not sure what sim/game you guys are flying but I use combat flaps when im in combat & thats at any speed 600 400 200 Combat flaps rarely if ever jam its when you go for the takeoff flaps that you jam them......

takeoff & landing flaps have there place in a df as well but only @ very low speeds.
<HR></BLOCKQUOTE>

Flying P38? This is true. Controls lock up over 600 kph. You need to keep the speed down. Combat flaps help you with this as well as help out your turning performance. This way of thinking probably will not get you in a lot of trouble in a yak or la7 either.

Last time I flew spitfire, I think it only had landing flaps ... so unless you have the flaps on a rotary its not going to help much.

I fly 190 more than anyplane listed by original poster. When I'm serious about flying and not putzing around trying to see if I can get myself out of bad situations (which I seem to be doing a lot lately involuntarily ). A number of people have been catching me low and slow in 190s, 109s and 51s on warclouds. It usually happens because I'm thinking I can get 'em, just a little bit more flaps, just a little bit more turn ... Hey I could have sworn this plane came with a starboard wing?

I didn't see that enemy fighter on my 6, even if I did I would have attempted to intiate a vertical or horizontal scissors, I would have stalled out and died anyway.

There's a proverb that's been going around for awhile. I think I first saw it in a Zen-- post, "Speed=Life in 190" I have found this to be very true, but could be revised to Energy=Life.

Back to what I was saying, when I'm flying seriously in a 190. I'm cruising around 4km or higher and will drop down to take pot shots at an enemy plane, then zoom back up to 3k. Climb back up to 4km line up another shot then dive again. When I'm diving the 190 is approaching 700 - 750 kph. Sometimes 800 but then it starts to shake. If I was using combat flaps, they would certainly jam and bleed energy; giving away energy. This would eliminate one of the 190s greatest advantages and leave you with a slow plane with a phenominal role rate.

Just my take on combat flaps. Using them when you have to, but don't over use them.

http://www.public.asu.edu/~guthriec/ubi_sig.jpg

[This message was edited by diomedes33 on Sat May 01 2004 at 12:09 PM.]

Chuck_Older
05-01-2004, 02:53 PM
Combat flaps in a Spit? http://ubbxforums.ubi.com/images/smiley/blink.gif


"Combat flaps" is a misnomer in most of these aircraft. I wish instead that we had percentage increments- 5%, 10% 15%


If you use combat flaps "whenever you're in combat", don't you find that your speed suffers, Locust? You don't really just automatically drop to combat flaps and leave them there until the engagement is over, do you?

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

willyvic
05-01-2004, 03:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chuck_Older:
.... Locust? You don't really just automatically drop to combat flaps and leave them there until the engagement is over, do you?

<HR></BLOCKQUOTE>

Why not? Most folks on line fly fire-walled. With a bit of flaps, you can fly circles round them all day....they just don't get it... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://www.geocities.com/mompeepers/willyvic/mig3u.jpg

Chuck_Older
05-01-2004, 03:09 PM
Why not? Drag, maybe? I don't understand...maneuverability is only one part of air combat. What happens if another pilot in a more manueverable plane gets on your six? Where did your energy go? Flaps were causing drag. Now you aren't as fast as you could be. How can you get that energy back to disengage before he flames you?

Are you seriously telling me that most online pilots just tool around with full power, maybe full open rad flaps, and just turn fight? Is this just in a free-for-all dogfight server? I have flown online exactly once, but I wouldn't keep flaps down all the time, I would want to be more than a circling target http://ubbxforums.ubi.com/images/smiley/blink.gif What happens to these full power jocks when...oh nevermind, I know what happens...geronimo! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

willyvic
05-01-2004, 03:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chuck_Older:
Why not? Drag, maybe? I don't understand...maneuverability is only one part of air combat. What happens if another pilot in a more manueverable plane gets on your six? Where did your energy go? Flaps were causing drag. Now you aren't as fast as you could be. How can you get that energy back to disengage before he flames you?

Are you seriously telling me that most online pilots just tool around with full power, maybe full open rad flaps, and just turn fight? Is this just in a free-for-all dogfight server? I have flown online exactly once, but I wouldn't keep flaps down all the time, I would want to be more than a circling target http://ubbxforums.ubi.com/images/smiley/blink.gif What happens to these full power jocks when...oh nevermind, I know what happens...geronimo! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

<HR></BLOCKQUOTE>

Mayhaps I was a bit hasty when typing "most". "Many" would probably been more appropriate. And I hold my own against most comers. If they insist on getting in a turn fight, I usually own them. And yes, free for all servers is where ya find em. It's when I come up against opponents that understand basic CFM that I eat dirt a lot. Your points are well taken and I agree that SA is paramount when flying. NOT putting yourself in a bad pos is the name of the game most/many times. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

http://www.geocities.com/mompeepers/willyvic/mig3u.jpg

Chuck_Older
05-01-2004, 03:30 PM
Well, I can see how it would also be wise to adapt your tactics to fight the most common style of fight encountered- if it's the turn fight, then you better know how to beat the turn fighter

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash