View Full Version : Destroyers, Torpedoes & WO

01-25-2008, 08:42 AM

I have what are (hopefully) a few quick Q's: (this is regards SH3 with GWX)

I have the "dud torpedoes" option on (when there are always biscuits in the barrel, where's the fun in buscuits?): the things is on a patrol, I had 9 duds in a row: I thought it might be a few glacing hits, but no, three in a row on a Granville at 90 deg from 900,: 3 duds. Is this common?

My WO: why is he so rubbish? He has the watchman qualification, isn't tired, the green bar is around 80%, yet he missed a destroyer sailing by 10 metres away! I was busy moving some crew around at the time when I heard the props, so went on deck. THEN he says "ship spotted!" Well, cheers, Sherlock!

Finally, as a result of the above I go through 2 hours of depth charging: I was wondering, having watched Das Boot where they count the explosions: do the destroyers run out of DCs eventually, just as I run out of torpedoes?

Any thoughts welcome.

01-25-2008, 10:57 AM
Dud rates are affected by a number of factors. You have alluded to one of them, the angle at which it strikes. I manually set the running depths of my torpedoes, relative to the draft of the target. You can determine that by looking at the ship's information in the recognition manual. Ships have a hull that is straight up and down, but curves toward the keel. If your torpedo hits the rounded part of the hull, it may still deflect even though you are at a ninety degree angle to the target. So, set your torpedo to run shallower than the target's draft so that it hits higher up on the side of the target and hits straight steel, not rounded steel. For example, if the target has a draft of 5 metres, set your fish to run at 3. On a shallow vessel like a destroyer, I set it at about 2-3 metres; on shallow draft vessels you don't have so much leeway, but I try as a rule of thumb to set it 1.5 metres shallower than the draft.

Magnetic detonators require you to run under the target, so set your depth at about 1-2 metres deeper than the target's draft. I don't use magnetic detonators in rough weather for two reasons, they malfunction more often in bad weather and the up and down pitching of the target means it could run too deep under it, or hit high up on the hull. A solid hit with a magnetic detonator is still a hit, but it doesn't detonate under the hull and therefore doesn't have quite the same chance to break the keel. Magnetic pistols are great when they work, as a torpedo exploding under a hull can do way more damage than a torpedo exploding against the side of a hull. It has to do with the direction of the explosion forces; a ship's hull is usually thinnest underneath. For example, a battleship hull is thick on the sides, so as to better withstand torpedoes and shells, but thinner underneath. They have to save weight somewhere. Magnetic torpedoes can still detonate if they actually hit, as they also have a contact pistol. I normally attack with impact pistols only as they are the most reliable.

As for blind WO's, you should be aware that the game has a flaw here: it does not by default assign an officer to watch when you surface. You will see the four other hands there, but the slot for the officer is empty. If it is empty, your other watchmen will not call out contacts. Make a mental note to always confirm that you set a WO when you surface. You should have five men up there and the bar should be fully green, provided they are not fatigued.

Welcome to the forum. Hope you have a good time here and make some new friends.

01-25-2008, 11:21 AM
I would like to add one minor adjustment to K-61's very well written response.

Contact torpedoes also need some adjustment in rough weather. The same 2-3 meter up and down motion of a ship in high waves can let a contact torpedo pass right under a target if it is set at 1.5 meters above keel depth. In very rough seas I set my contact depth 1-1.5 meters shallower than in calmer water and have noticed a better "hit" rate in such conditions.

Welcome to the forums!


01-25-2008, 11:28 AM
Good point! I should have mentioned that. I do in the game take this into account, I just forget to mention that above, so I am glad you did.

01-25-2008, 03:29 PM
Yes to the DC question.
They do have a limited number of DC's on board.
But remember, they are a surface ship intended
to carry ALOT of DCs.
They are programed to carry real world amounts.
Some ships carried 200+ DCs!!!

01-29-2008, 01:46 PM
Thank you for your replies and welcomes, much appreciated!

Can't believe I was so dumb as to forget a WO where I knew 2 (or maybe even 3) DD's were prowling around drifting in and out of a fogbank on very heavy seas: I suppose I assumed the 4 other crew would automatically yell out, rather than look at the pretty DC gunfire heading our way!

Re the DC's: the DD's I encountered must have had one hell of a stock: they were going off in sticks of 8-10 every minute for 2 hours plus. Mind you, they must have been cheesed off the mess I managed to make firing almost blind into the convoy they were escorting: I love it when that "running away, let's fire a stern torpedo more in hope than expectation" actually works.

I am absolutely loving this game. The unpredicatability makes it superb. I've had a patrol going fantastically well (for me) at 60K sailing home happily across the N Sea and got sunk by an aircraft out of the blue, but at the same time, had a miserable patrol of storms and near constant depth charging suddenly turn out brilliantly on the way home by running into a pretty much unescorted convoy SE of Iceland: 14 torpedoes fired in the space of 45 mins ...

01-29-2008, 07:03 PM
I love it when that "running away, let's fire a stern torpedo more in hope than expectation" actually works.

A knack for off the cuff geometry and setting yourself up for perfect 90 degree shots is great. But sometimes you just have to "Use the Force Luke...". http://forums.ubi.com/images/smilies/25.gif


01-31-2008, 09:04 AM
Indeed. Like that one time when i plotted an intercept cource on a convoy. It then changed its heading, so i was about 5 km off. Weather worsening quickly, i had serious doubts i would be able to find them again. So i set one T1 to medium speed, 1 meter depth and impact detonator. Let it loose, trusting the Force and Lady Luck (anyone read Star Wars books? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif )to guide it. Well, of all the ships the torpedo actually hit one. And it was the SMALLEST ship of them all, a Flower corvette! Firing from the hip, 5000m away...

Reminds me of that time i won a lottery. I was 12, got 2 tickets to fill out. Filled them, but for some reason only asked my mom to pay for one.

And it just so happened that the one i didn't "buy" won 5 numbers out of 6 http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Lol, it seems i am only lucky in things that bring no monetary gain, be it lottery not paid for or ships sunk in a video game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif