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View Full Version : Is there any way to make your Ground Targets more visible?



Wild.Bill.Kelso
02-18-2006, 06:00 PM
I wish I could see my Ground Targets as well as I can see my Air Targets. For Air Targets, you at least have them against the backdrop of the sky. And you can also turn Labels On to see them better. I can see big targets like Bridges, Ships, and Airfields pretty good. But I usually can't see smaller stuff that well. Vehicle Columns stand out because they are in a row.

Is there any way to turn Labels On for Ground objects? http://forums.ubi.com/images/smilies/10.gif

x6BL_Brando
02-18-2006, 07:11 PM
"Is there any way to turn Labels On for Ground objects?"

Not that i know of. Enabling padlock will help pick up enemy ground targets - but no labels. Light AAA added to a static target will focus attention! http://forums.ubi.com/images/smilies/touche.gif

BuzzardHead
02-18-2006, 08:12 PM
Hit the F7 key.

Bartsimpson-
02-18-2006, 08:55 PM
Originally posted by Wild.Bill.Kelso:
I wish I could see my Ground Targets as well as I can see my Air Targets. For Air Targets, you at least have them against the backdrop of the sky. And you can also turn Labels On to see them better. I can see big targets like Bridges, Ships, and Airfields pretty good. But I usually can't see smaller stuff that well. Vehicle Columns stand out because they are in a row.

Is there any way to turn Labels On for Ground objects? http://forums.ubi.com/images/smilies/10.gif


Do what i do , map increase/decrease fov to left ctrl on keyboard , toggleing to wide view on approach to target helps me select a particular target in good time without the need to paddlock enemy ground , works well for me with a good success rate .

Bartman .

Tully__
02-18-2006, 10:32 PM
F6 (padlock enemy ground). Beware that it will also padlock friendly targets if the "No Icons" difficulty setting is turned on.

Also F7 (external view to enemy ground) but only available if "No External Views" difficulty setting is turned off.

Tooz_69GIAP
02-19-2006, 03:35 AM
Decrease your resolution and play on 16 bit colour. They'll show up easier.

major_setback
02-19-2006, 03:49 AM
Originally posted by Tully__:
F6 (padlock enemy ground). Beware that it will also padlock friendly targets if the "No Icons" difficulty setting is turned on.

.

Shouldn't that be F5?

Wild.Bill.Kelso
02-19-2006, 06:32 AM
Yea, for me it's F6 (Padlock Enemy Ground) and F8 (Padlock Enemy Ground External). I don't remember changing these key assignment. I thought they were the defaults....

I do use the Map and Zoom out, then Zoom in to line up when I get closer. It sounds like I'm already doing all I can. Many times just have to do a fly-by to find the targets. I was hoping you could turn labels on for ground targets like you can in LockOn.

Sure... I'll turn my resolution down to 640x480 16bit color.... NOT! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

major_setback
02-19-2006, 08:01 AM
Originally posted by Wild.Bill.Kelso:
Yea, for me it's F6 (Padlock Enemy Ground) and F8 (Padlock Enemy Ground External). I don't remember changing these key assignment. I thought they were the defaults....

I do use the Map and Zoom out, then Zoom in to line up when I get closer. It sounds like I'm already doing all I can. Many times just have to do a fly-by to find the targets. I was hoping you could turn labels on for ground targets like you can in LockOn.

Sure... I'll turn my resolution down to 640x480 16bit color.... NOT! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Strange. I checked before posting that last ...post. I have F5 as 'padlock enemy ground', and with F8 I get an external view from a stationary camera (fixed) at the rear of the plane, directly behind the tail.
I havn't changed these settings scince the first FB release!
Did you start with PF and then move to FB?
I wonder why there's a difference.

I just checked again, here are my settings, I have only changed padlock enemy (mouse right).

'Next Enemy Chase' and 'Next Friendly Chase' have never worked, does anyone else have these two settings...and do they work???


Edit: come to think of it I don't think 'External padlock closest enemy ground' or External padlock closest enemy air' have ever worked either.

I'm happy for any views on this.

http://i4.photobucket.com/albums/y129/major-setback/Viewsettings01.jpg

Wild.Bill.Kelso
02-19-2006, 08:40 AM
Originally posted by major_setback:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wild.Bill.Kelso:
Yea, for me it's F6 (Padlock Enemy Ground) and F8 (Padlock Enemy Ground External). I don't remember changing these key assignment. I thought they were the defaults....

I do use the Map and Zoom out, then Zoom in to line up when I get closer. It sounds like I'm already doing all I can. Many times just have to do a fly-by to find the targets. I was hoping you could turn labels on for ground targets like you can in LockOn.

Sure... I'll turn my resolution down to 640x480 16bit color.... NOT! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Strange. I checked before posting that last ...post. I have F5 as 'padlock enemy ground', and with F8 I get an external view from a stationary camera (fixed) at the rear of the plane, directly behind the tail.
I havn't changed these settings scince the first FB release!
Did you start with PF and then move to FB?
I wonder why there's a difference.

I just checked again, here are my settings, I have only changed padlock enemy (mouse right).

'Next Enemy Chase' and 'Next Friendly Chase' have never worked, does anyone else have these two settings...and do they work???


Edit: come to think of it I don't think 'External padlock closest enemy ground' or External padlock closest enemy air' have ever worked either.

I'm happy for any views on this. </div></BLOCKQUOTE>

I had IL2. Then I uninstalled it when I got the IL2FB Gold Pack, which included AEP. Then later, I got PF. With this sim you have to assign a lot of your own keys, so I may have messed with these assignments, but I can't remember.

External Padlock Closest Enemy Air and Ground both work for me.
Also, Next Enemy Chase and Next Friendly Chase both work for me.

Here's my view settings:
http://img96.imageshack.us/img96/5682/il2viewkeys2wx.jpg

major_setback
02-19-2006, 09:22 AM
My 'Friendly chase' and 'Enemy chase' views are Shift F8 and ctrl F8. I was wrong, they do work!

I am (99.5%)certain that I havn't changed these.

Wild.Bill.Kelso
02-19-2006, 09:34 AM
I think I must have changed some of mine....

WWSensei
02-19-2006, 09:51 AM
Lighting can make a huge difference in spotting them as well. If the sun is high noon I find them the hardest to spot. If the sun is in the late afternoon or early morning and you approach from the sun side ground targets stick out much more.

Tully__
02-20-2006, 04:04 AM
Originally posted by major_setback:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
F6 (padlock enemy ground). Beware that it will also padlock friendly targets if the "No Icons" difficulty setting is turned on.

.

Shouldn't that be F5? </div></BLOCKQUOTE>

Doh! Right you are... posting from work (ie: from memory) without the game as a reference http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Browning50cal
02-20-2006, 06:21 AM
When I'm placing ground targets in a mission (A German 88 for example), It's not just the gun. I normally have a set of sandbags or two, the truck that towed the gun there, and a mortar squad to make the gun look like it's manned. Sometimes I add a camo net, usually not. That's how I make it a tad easier for the player.

When searching for, or engaging ground targets (solo tanks for example), I use the terrain around the object for landmarks. (100yards west of the group of trees on the north side of the river).

Two, I fly low to verify the target (I don't use padlock or any of that poo.), I hate shooting friendly vehicles.

Three, keep your eye on the ball. I fly real low to the right or left of a target, and pick it up visually off my wingtip. Then I do a steep climbing turn all the while looking at the target. I stand on a wing when I'm far enough away (still looking at the target area), and initiate my gunnery(or rocket or bomb) run. Even if the object diappears due to distance, the point at which you are looking does not change. You will be looking at this point as you approach on your run, and the object will reappear in your gunsight.

http://img104.imageshack.us/img104/8431/crc48nk.jpg

B50

vincemagda
02-20-2006, 06:41 AM
When I changed from DirectX to OpenGL back in the days of the Original IL2, the ground targets became more visible, I haven't tried going back to Direct X since then to compare my newer display card and FB or PF.

I also found that using 16bit on the resolution helps, as TOOZ has already said.

But...remember the ground targets are not supposed to be visible, at least that was the idea when I did my Military Service. We rather stayed dead still when the Migs came over than make dust or try any AA or Stingers (chicken eh!)

Wild.Bill.Kelso
02-21-2006, 07:02 PM
Ok, this is the reason I posted this question. Here is a pick of me missing my bombing run at Bastogne.
I let those guys down, and I flew RIGHT OVER the target and didnt' see it (Look at the map).
But my super sharp AI Wingys don't miss a thing and leave me nothing to bomb!!!

My Uncle Bob was at Bastogne!!!! He died about 2 years ago at the wise old age of 82. I asked him about it once,
but he didn't say much, and I didn't push it. I know what those guys went through... I saw Band of Brothers.
He did say he really liked that movie though...

http://img240.imageshack.us/img240/4710/cantseetargets5np.jpg

leitmotiv
02-22-2006, 11:39 PM
Well, ground targets should be tough to spot. Oleg cleverly added exhaust smoke to give away tanks---100% accurate. Your best tip-off to allow AA. Ground targets will give themselves away. In 1945 German motorized columns were considered near suicide runs because of the tremendous amount of flak they could generate.