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BaronUnderpants
09-24-2010, 03:13 AM
Oleg Maddox Oleg Maddox is online now
Senior Member

Join Date: Oct 2007
Posts: 650
Default I would like to say very important things
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...
Last edited by Oleg Maddox; Today at 09:02 AM.
Reply With Quote

________________________________________________

Thought it deserved to be posted here even though most of u frequent the banana forum anyways.


Maby we should start a poll.

My guess for a releasedate is: 2010-12-01

Feathered_IV
09-24-2010, 03:23 AM
Translated: SoW is to be pushed through as a cut-down version for now, with key features added later in payware and patches. No worries. I was expecting that anyway.

BaronUnderpants
09-24-2010, 03:24 AM
Originally posted by Feathered_IV:
Translated: SoW is to be pushed through as a cut-down version for now, with key features added later in payware and patches.


Wich has been known and on the table since eons. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Personally i think he referring to adding fatures like driveble tanks etc, etc. Developing SoW and its sibblings to something entierly new.

Xiolablu3
09-24-2010, 03:25 AM
Cool!

Xiolablu3
09-24-2010, 03:27 AM
Originally posted by Feathered_IV:
Translated: SoW is to be pushed through as a cut-down version for now, with key features added later in payware and patches.

Everyone has known t6he first part of the sim will cover only the Battle of Britain, with the series moving through the war later on. Where have you been?

Arent you the person who has been permanantly pesimistic since day one? ('*whine* *its vapourware it will never be released* *its taking too long it wont be released until 2012*, and now *its not going to be the full product*) geez....I am guessing you must be a teenager (arewethereyetarewethereyetmoanarewethereyetarewet hereyet) but try and grow up a little.

Sorry for the rant but you really are sounding like a broken record now...

Feathered_IV
09-24-2010, 03:32 AM
I didn't mean that I expected SoW to feature the entirety of WW2 aerial combat from the get go. Thats silly. I was refering to FM graphics and physics features that won't make it into release.

M_Gunz
09-24-2010, 03:33 AM
Possibly... two weeks.

Romanator21
09-24-2010, 04:17 AM
I doubt FM and physics will be the parts that won't make it in the release. He probably just means certain "accessory" features like a map builder function.

It's almost here guys!! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/partyhat.gif

Feathered_IV
09-24-2010, 04:32 AM
I meant elements of FM and physics etc. Those frills and extras that we all want so badly.

I don't think I've been pessimistic since day one. I think it was in about mid 2007 that I began to get more of an idea of how development projects tend progress, and the extra time they tend to take up. It's been my habit for a long time to copy and paste any information from Oleg and other devs into wordpad files and read them carefully to piece together any clues regarding progress of SoW (less difficult these days compared to previous years). From those I try to glean what information I can and try to make an informed estimate on the progress of the title and it's likely completion.

An earlier poster mentioned the vapour ware period. I remember that time too, and it was very interesting to later read Oleg's SimHQ interview later when he talked about the labour troubles they had. Especially with two staff members that almost brought development to a complete halt. Stuff like that is fascinating for those that are keenly intersted in the series and the history & development of the sim. Imagine if Oleg did a tell-all autobiography one day... Cor!

Sometimes the "think of a time and double it" rule of thumb is more accurate when estimating the timespan of large, complex projects. I'm nowhere near as young as I used to be (must be a bit if I'm still playing games though) and like most I do get frustrated sometimes. Lately evidence seemed to suggest a 2011 release with an early 2012 as an absolute worst-case scenario. Todays comments by Oleg make me hope that an early 2011 release of a cut down version of SoW, with some technical features locked out will be the reality.

I'd be more than happy with that as a start for SoW. A bit like how Rise of Flight delivered the basics and then built upon it - though perhaps not as bare bones as RoF did http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Romanator21
09-24-2010, 04:36 AM
Like what? How can you program only half a FM?

In any case, let's just see what we get. It will be for sure far better than Il-2.

Feathered_IV
09-24-2010, 05:17 AM
Perhaps FM wasn't the best example. But I was thinking features like planned immersion elements around airfields, some visual elements or specialised aspects of physics that will be allowed for, but developed and implemented later "also many things that probably will be working later in time step by step" as Oleg said.

Il-2 was the same. Some features were slotted in later into pre-planned areas as time and technology allowed. Olegs comments above suggest similar approach. Quite possibly even more so, when one considers the added complexity of the new title, "Not all things that I personally designed in the past will go in the release of BoB"

But yeah, you are right. It will be for sure far better than Il-2 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BaronUnderpants
09-24-2010, 05:39 AM
Releasing a half finished product (not in Olegs vocabulary) and develope/evolving the sim as time and pc power increases is 2 completly differant things.


I HIGHLY doubt Oleg would even begin to concider releasing a product as bare as for ex. RoF. Not even half as bare as RoF.


Not in a million years.


And even if u are halfright, the things u talk about (whatever they may be) is proppably things people wouldnt even notice untill it was pointed out. Things that make people say: "ahhhh, but off course, how could i have missed that, silly me" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Feathered_IV
09-24-2010, 05:43 AM
I think so too. While I'm not entirely opposed to the concept, and mindful of the circumstances that can make it a necessity, I'm very thankful that Oleg would not do that.

BaronUnderpants
09-24-2010, 05:44 AM
Edited my previouse post to late

JG52Uther
09-24-2010, 06:35 AM
Christmas... http://forums.ubi.com/images/smilies/winky.gif

This is seriously great news.

M_Gunz
09-24-2010, 06:55 AM
Originally posted by Feathered_IV:
I meant elements of FM and physics etc. Those frills and extras that we all want so badly.

What 'frills and extras' do you know well enough to name that we don't already have and you expect will be left out?

Looking for some kind of prediction, and making a JOKE here; do ya think that gravity will be modeled at last?

Feathered_IV
09-24-2010, 07:21 AM
Prolly no relief tubes, and won't be able to draw the curtains in the Ju-88 cockpit. http://forums.ubi.com/images/smilies/59.gif

Manu-6S
09-24-2010, 08:27 AM
I agree with Feathered.

Probably there will be things locked: for example the weather conditions, or the clouds physic, the AI bus movement ect...

I can remember rFactor: a good modable simulator but still incomplete in some aspects.

Instead RoF was really incomplete (about AI and multiplayer).d

M_Gunz
09-24-2010, 12:00 PM
And I was hoping it wouldn't be tears for Christmas but rather smiling faces and candy. But oooohhhh noooo!

If I can't have a pony then I want a shotgun!

baronWastelan
09-24-2010, 12:47 PM
Bugs are present.

Birds and bugs? SoW really will have immersive details! http://forums.ubi.com/images/smilies/clap.gif

TheFamilyMan
09-24-2010, 12:48 PM
...

I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

...
This "it is now..." statement has me baffled: is Oleg Maddox saying to meet a publish date that there will be known problems (along with disabled features) in the initial release?

AndyJWest
09-24-2010, 01:06 PM
Originally posted by TheFamilyMan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...

I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

...
This "it is now..." statement has me baffled: is Oleg Maddox saying to meet a publish date that there will be known problems (versus disabled features) with the initial release? </div></BLOCKQUOTE>

I think he's saying just the opposite: he has had a principle of not releasing products with known serious bugs in the past, and he's sticking to it.

Of course, this is Olegish, and not always entirely clear. I sometimes wonder whether he does it deliberately, in imitation of the Delphic Oracle.

Beirut
09-24-2010, 01:21 PM
Originally posted by AndyJWest:

Of course, this is Olegish, and not always entirely clear. I sometimes wonder whether he does it deliberately, in imitation of the Delphic Oracle.

I smell lamb and turtle soup. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I'm not up on all the skinny as for the specs required for SoW. last I read whas Oleg saying a rig that could play IL2 on highest settings could play SoW on the lowest settings. Anything beyond that?

Romanator21
09-24-2010, 02:06 PM
That info hasn't been released, so don't buy that new rig just yet.

DuckyFluff
09-24-2010, 02:17 PM
If it really is finally going to appear, I really think Christmas 2010 is way too optomistic.
Easter 2011 would be a better bet in IMHO.

saipan1972
09-24-2010, 02:34 PM
ok dumb question. who is the publisher? ubi? other.

all i know is that ubi has no problems selling half finished games. check out silent hunter 5.

Beirut
09-24-2010, 03:13 PM
Originally posted by Romanator21:
That info hasn't been released, so don't buy that new rig just yet.

Don't worry, my friend, I haven't the money for a new rig. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

The only thing I might upgrade is up my CPU from an E6700 to a Q9650. It's the fastest CPU my MB will take.

If I do the CPU up, my rig would be: Q9650/4GB RAM/8800GTS 640MB video.

Not cutting edge, but not shabby either. If it doesn't cut it for SoW, I'm SOL.

VW-IceFire
09-24-2010, 04:36 PM
Originally posted by TheFamilyMan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...

I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

...
This "it is now..." statement has me baffled: is Oleg Maddox saying to meet a publish date that there will be known problems (along with disabled features) in the initial release? </div></BLOCKQUOTE>
I'm understanding what Oleg is saying very clearly. When IL-2 released there were features and capabilities built into the original IL-2 that weren't fully unlocked until later on. A few graphical ones would include the pixel shaded water and the improved looks to the low altitude fogging during early mornings as just a couple of examples. Not to mention the continual improvement of the FM accuracy and the upgrades to the damage modeling. IL-2 did not ship with all of these features but they were added later. BTW: As I recall, Oleg once said that they even experimented with having grass in IL-2 but the frame rate hit was too big and they never enabled that feature (probably never fully developed).

Storm of War will be the same thing according to what the man is saying. He is also saying that they released IL-2 with very few bugs and they intend to release Storm of War with the same level of attention. IL-2 and onwards were very stable releases on the whole. Yes we had some issues here and there but on the whole it was rock solid.

Most publishers go to launch knowing about many bugs so it's not unusual to ship with known issues. It's always harder on PC because of the hardware variations. Things like DirectX make that easier so that the hardware is abstracted away to another layer but it's still difficult.

Hopefully that helps clear it up. I hope http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

R_Target
09-24-2010, 05:00 PM
Originally posted by Feathered_IV:
Translated: SoW is to be pushed through as a cut-down version for now, with key features added later in payware and patches.

It'll be on the "third CD" with the Avenger. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

major_setback
09-24-2010, 05:34 PM
I imagine we might not get:
Pilot's limbs in the cockpit; player controlled AAA; prediction equipment for AAA; train-cuttings and embankments; working dual control aircraft.

I certainly hope we get:
The new weather model with turbulence etc.; waves breaking on the shore; realistic looking explosions; hundreds of bombers in large raids.

I doubt we will get:
Hedgerows; third party tools (for a long time); civilians populating scenes; buses and cars in towns etc; complex clouds; complex woods/forests.

ElAurens
09-24-2010, 06:01 PM
An animated pilot's arms and legs in the cockpit was ruled out by Oleg quite some time ago.

Thankfully.

I'm flying the virtual aircraft, not some pixel puppet. They would look as silly in SOW as they do in racing sims.

Bearcat99
09-24-2010, 06:22 PM
Consider..

Take all the best mods.. features and visual improvements etc... the potential for these things was already in the sim.. just as 46.. and everything that came after it.. the decent mods included.. was locked away in the IL2 code, which by the way runs great on a quad core rig of today.. but the best gaming rig of 2004 might still be taxed by what we are getting out of 46 today.

That's my interpretation of what he is saying.. that 5-10 years later.. we will still be able to get things out of SoW tha6t current technology cannot accomplish effectively..

M_Gunz
09-24-2010, 06:30 PM
Bugs are present.

..

I personally wouldn't release the product that have [B]serious bugs[/N] that was known. It is our principle in the past.. it is now...

Seems to say:

bugs yes

serious bugs no

Perhaps SOW is not ready for Princesses?

El_clampy
09-24-2010, 10:34 PM
maybe i'm optimistic but christmas release sounds like a possibility , christ i'll be looking forward to christmas again like a young lad :-)

Chivas
09-25-2010, 12:03 AM
I think there is still a possibility that the game will be released by Christmas. BUT you never know how many bugs will appear, and how hard they will be to fix.

That said, I helped test the original IL-2 beta, and I was amazed at how few bugs were present.

We should be a very happy group of campers over the next 10-15 years, with all the planned additions to the SOW series. The drought may soon be over. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Feathered_IV
09-25-2010, 05:51 AM
Some of the things that would likely be absent from initial release are a comprehensive dynamic campaign, inter-mission unit management, multi-crew management and behaviour (AI navigators won't navigate, bomb aimers won't bomb, observers will not observe etc.) The AI speech samples and programming are another area where cuts or simplifications are likely to occur.

Those things are very important to me, I hope MG will give them the attention they deserve.

AndyJWest
09-25-2010, 07:59 AM
Originally posted by Feathered_IV:
Some of the things that would likely be absent from initial release are a comprehensive dynamic campaign, inter-mission unit management, multi-crew management and behaviour (AI navigators won't navigate, bomb aimers won't bomb, observers will not observe etc.) The AI speech samples and programming are another area where cuts or simplifications are likely to occur.

Those things are very important to me, I hope MG will give them the attention they deserve.

Just how do you know what will 'likely be absent', Feathered_IV? Have you got information that the rest of us haven't, or is this just guesswork?

Given Oleg's perfectionism, and reading what he wrote (or at least attempting to), it seems to be more of a case of him not including all the features he'd like to, including ones he hasn't even told us about yet:

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed
Simply wait...

M_Gunz
09-25-2010, 08:32 AM
Whatever day that SOW is released, in whatever month, that day will be Christmas to many happy combat flight sim fans.

Time to 'shop' a picture of Oleg to add the big white beard and red hat with white trim. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Feathered_IV
09-25-2010, 09:38 AM
Originally posted by AndyJWest:

Just how do you know what will 'likely be absent', Feathered_IV? Have you got information that the rest of us haven't...?

No, I just pay more attention than some.

Oleg prefers hand made campaigns over dynamic ones. ORR 2006-08
MG have reported inter-mission unit management and related "role playing elements" have a low priority. BL 2009
Oleg has made repeated reference to the difficulty and complexity of making convincing and coprehensive speech for AI units. BL2008-10

Hence I surmised that dynamic campaigns will initially be absent or simplified like Il-2's Dgen. Unit management "role play" likely be left for later, over more pressing features. The huge complexity of speech recording and programming will see some of it's features added later on a as-and-when basis.


Given Oleg's perfectionism, and reading what he wrote (or at least attempting to), it seems to be more of a case of him not including all the features he'd like to, including ones he hasn't even told us about yet:

Of course! That is exactly what I'm saying too.

Sillius_Sodus
09-25-2010, 11:59 AM
Originally posted by M_Gunz:
Whatever day that SOW is released, in whatever month, that day will be Christmas to many happy combat flight sim fans.


It certainly will be for computer stores... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

danjama
09-25-2010, 04:42 PM
Originally posted by BaronUnderpants:
Oleg Maddox Oleg Maddox is online now
Senior Member

Join Date: Oct 2007
Posts: 650
Default I would like to say very important things
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...
Last edited by Oleg Maddox; Today at 09:02 AM.
Reply With Quote

________________________________________________

Thought it deserved to be posted here even though most of u frequent the banana forum anyways.


Maby we should start a poll.

My guess for a releasedate is: 2010-12-01

Dude is so cool!

Crazy_Goanna
09-25-2010, 05:58 PM
Great news I personally hope it arrives soon- even with a few 'bugs'

Oleg & Co have a waiting collective group of loyal and longterm 'testers' in this forum that can alert him to the serious bugs, sure there will be whingers but hey that's not new news'.

Most of us have supported the franchise for many, many years and are nor going elsewhere so I say lets have it in our sweaty palms tightly clenched on our joysticks.
Whenever it comes there will be many happy 'big kids' here to come out and play!!

M_Gunz
09-25-2010, 07:49 PM
Originally posted by Feathered_IV:
Hence I surmised that dynamic campaigns will initially be absent or simplified like Il-2's Dgen.

These are things that thanks to the 'hooks' that Maddox Games leaves for 3rd party (at least in IL2) the community is capable of filling -and has- filled in short time. Who knows but perhaps there will be more options, I for one would like to see DF and missions where less than new/pristine AC may start for the sake of historic accuracy.

waffen-79
09-28-2010, 11:17 PM
so, is there going to be rolling pencils on cockpits or not?

Monty_Thrud
09-29-2010, 10:57 AM
Wow! this thread has just appeared from nowhere...spooky.

I said Christmas this year first...i win.

The reason its taken so long is someone wanted fricken shadows on the fricken instrument gauges...fecker.

Is the Short Sunderland flyable?????...IS IT! IS IT! http://forums.ubi.com/images/smilies/shady.gif