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View Full Version : What is the best mod(s) for SH3?



fjell75
01-01-2006, 12:45 PM
I am totally new to this game and was wondering if there are any good mods for this game - without bugs of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thanx http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

trident42
01-01-2006, 01:23 PM
Improved u boat 1.02 is all you will ever need.

Try here (http://www.u-boot.realsimulation.com/) and go to the downloads section.

fjell75
01-02-2006, 08:20 AM
Thanx - I will try it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

PCG-SimGuy
01-04-2006, 12:42 PM
Here's a couple more that might interest you.

http://pc.gamespy.com/pc/silent-hunter-iii/647572p1.html

WilhelmSchulz.
01-04-2006, 01:18 PM
RUB and the merchant Varity pack.

fjell75
01-04-2006, 03:25 PM
But isn't RUB included in Improved Uboat? It says in the "Readme" document...?
What is the difference between then btw?
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Playing IUB now with clear water mod http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif great! Is there a problem to install merchant varity pack too?

WilhelmSchulz.
01-04-2006, 04:16 PM
RUb it more of a realism mod. While IUB is more eye candy.

JohnL_
01-04-2006, 07:57 PM
Is the IUB mods interchangable? I mean can you turn on or turn off certain mods? Like for example if I start in 1939 I don't want my crew looking like extras in a Resident Evil movie, maybe 42-44 when the stress level is really high.
Not meaning no insult to the zombie mod maker, I just would like the option of turning on and off mods as time progresses.

Mon Pavion
01-05-2006, 01:22 AM
Originally posted by JohnL_:
Is the IUB mods interchangable? I mean can you turn on or turn off certain mods? Like for example if I start in 1939 I don't want my crew looking like extras in a Resident Evil movie, maybe 42-44 when the stress level is really high.
Not meaning no insult to the zombie mod maker, I just would like the option of turning on and off mods as time progresses.

If you use Jones mod enabler, then yes, you have chocies as to which mods you want to install(i think.)

The Avon Lady
01-05-2006, 02:45 AM
Originally posted by fjell75:
I am totally new to this game and was wondering if there are any good mods for this game - without bugs of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thanx http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
A list of my installed mods, along with download links, can be found at the bottom of my SH3 FAQ page (http://www.theavonlady.org/thesh3faq/).

fjell75
01-05-2006, 08:02 AM
Thanx for all the answers.
IuB readme file says that RuB is included?!? well...well

One more thing: in IuB, why are some cities marked with two names? Is a map mod included on IuB? Once an enemy destroyer ran ashore. It happened to another ship at the same spot. (near Malta). Can this be because the terrain has been chanced there, and the ships still follows the "old" terrain?

bunkerratt
01-05-2006, 10:03 AM
2 names?..if the names are colored blue it's a supply ship sitting in a port... http://forums.ubi.com/images/smilies/25.gif

fjell75
01-05-2006, 12:09 PM
Ah.. cool http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Thanx!

Coolhand2005
01-05-2006, 12:37 PM
My own little contribution...

http://files.filefront.com/InGame_Torp_Textureszip/;4552236;;/fileinfo.html

http://files.filefront.com/Reworked_Torp_Textureszip/;4551119;;/fileinfo.html

CH