View Full Version : Assassination Missions Level Design

09-15-2011, 09:26 AM
Again, I don't know if anyone has already brought this up, but during 'official assassinations', I wish the level design was a lot better in AC games. I'm thinking along the lines of the 'Hitman' games. Like the way there are specific ways to kill your target so as to not be detected by anyone, which is supposedly a bit of a central tenet of being an assassin. But in AC games you always seem to get into some scrap after you kill your target...