View Full Version : Skin selection when building missions in 4.101

06-04-2011, 06:10 PM
This question concerns AI flown aircraft in a CoOp mission in straight 4.101.

I have a skin I have found in the game located in PaintSchemes/Skins/HurricaneMkIIb

I want to use it in the Full Mission builder, where under “Objects” you can select skins for each aircraft. What directory do I have to move the skin into so I can use it in Full Mission builer, as I don’t see any way to navigate to the directory that it’s in now?
This is my first time doing this, so if its complicated, which I think it is not, you may have to be specific in how its done.

06-04-2011, 09:26 PM
If you have plaedthe plane on the map - as in the waypoints, I men, you're almost there.
Open the Objects menu, select that fight. You'll see some tabs labelled Plane 1, Plane 2 etc. Select one, and you'll find the paintscheme scroll list, just like in QMB.
The only trick is if it is the player's plane, ie, you have ticked the Player box on hat plane's tab in the objects' menu, you need to apply the skin n teh Arming menu before you hit fly.

06-05-2011, 03:51 PM