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View Full Version : Nvidia 3D vision - IL2 not onthe list :(



Skoshi Tiger
02-05-2009, 11:20 PM
Just reading about the new stereoscopic 3D glasses and unfortunately IL2 is not on the list of suported games.

http://www.nvidia.com/object/G...Vision_3D_Games.html (http://www.nvidia.com/object/GeForce_3D_Vision_3D_Games.html)

I wonder if SOW:BoB will be compatable?
They're a $199US at the moment, so I wonder how much they will come down in the next year or so?

120Mhz LCD screen or 100Mhz+ CRT required! Ouch! will have to wait I think!

K_Freddie
02-05-2009, 11:43 PM
They're shutter glasses, and these are known to not work that well.
You want 3D HUD goggles.. then we'll be talking
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

WTE_Galway
02-05-2009, 11:55 PM
Il2 never worked well with nvidia 3D drivers though apparently it looked pretty stunning if you could get it to work.


I had the impression its all academic these days as shutter glasses are not generally compatible with LCD's.

Urufu_Shinjiro
02-06-2009, 06:09 AM
Originally posted by WTE_Galway:
I had the impression its all academic these days as shutter glasses are not generally compatible with LCD's.


Originally posted by K_Freddie:
They're shutter glasses, and these are known to not work that well.
Y
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Actually, this is something new. Yes they are shutter glasses but they are designed to work with the new 120hz LCD monitors. The 120hz refresh rate on the monitor allows it to show the left eye image at 60hz and the same for the right eye, alternating frame by frame. It was unveiled last month at CES.

http://arstechnica.com/gaming/...with-left-4-dead.ars (http://arstechnica.com/gaming/news/2009/01/ces-2009-nvidia-shows-off-3d-glasses-with-left-4-dead.ars)

http://ces.cnet.com/8301-19167_1-10134983-100.html

TheFamilyMan
02-06-2009, 09:46 AM
I've demo'ed shutter glasses 3D at SGI's reality center (back when they were a viable company). The effect was very convincing, though the demos were for CAD, chemical and battle field management applications. I've always wondered how flight sim display engines work given the distances of the viewer to the objects rendered go from sub-meter to 100KM or more, and I imagine that making this realm truely 3D viewable would present interesting problems. One thing that I would really like about 3D viewing would be that those dang canopy struts would no longer be black holes for disappearing bandits. If there was a mod to make them translucent in IL-2 I'd use it without reservation providing, of course, that everyone else was too.

Skoshi Tiger
02-06-2009, 06:43 PM
After having a little bit of a read on the web site, I assume the incompatablity is because the glasses requires DirectX 10.

Unfortunately with a number of growing mouths to feed, I tend to be on quite a tight budget for Computer stuff. It'll be quite a while until I will be able to consider moving to a monitor that could handle a system like this. Luckly by then the technology will be mainstream and a lot cheaper.

The price for the glasses isn't too bad by themselves but when you throw in the monitor upgrade it turns into fairly big dollars.

Chris0382
02-07-2009, 06:13 AM
IL-2 is an old game. Hopefully BOB will get more attention.

Stiletto-
02-08-2009, 01:57 AM
I haven't checked these out since 1987.

http://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Master_system_3d_glasses.jpg/800px-Master_system_3d_glasses.jpg

Skoshi Tiger
02-08-2009, 04:55 AM
Ye Gads! I've been into and working with computers for quite a while (My first PC was an Apple][+ ) but I can't identify that 3-D Adaptor interface!!!!!!

These shutter glasses may be one of those great ideas that is just waiting for technology to catch up with it! Hopefully it will be soon!

Stiletto-
02-08-2009, 01:39 PM
It slots into the front of a Sega Master system. 3-D missile command was pretty scary in my youth! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif