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View Full Version : Periscope Accuaracy and game pricing policy



sskip
07-10-2004, 09:16 AM
The the item that I really want to be modelled as accurately as possible is the periscope. I feel that this is even more important than the dynamic campaign.If you cant obtain accurate data from the periscope view then you can't calculate all the other data required to aim your torpedoes, I mean lets face it iam sure that most of us dont want to look at the target lock it and shoot..where's the fun in that. I for one love doing the calculations which gives me great satisfaction when my torpedoes score a hit.However i wish that the mouse control could have been better I sometimes took ages to allign the scope on the waterline of the ship due to the mouse jumping all over the place then i would have to peer inches away from the monitor counting the ticks, surely this is not necessary and I hope that Slent Hunter 3 has addressd this with much finer mouse control.

The other day i found a site which showed how the periscope worked on American Subs during WW2 and what features it had the following are a list of the main features

1. A minimum magnification of 1.5 and a maximum magnification of 6
2. A rayfilter assembly which allowed the captain to view his target through red, green and yellow filters to aid vision
clarity under different lighting.

3. A stadimeter which is a rangefinding device this device projected an image of the ship onto a split prism within the periscope view so that the captain was looking at two ships through the scope, the actual ship image on the bottom the prism image above. The captain would then adjust the prism so that the waterline of the prism image rested on the masthead of the actual target image. The actual height of the ship's mast from the water would be entered on to a dial and the range to the target would be obtained.

Now I dont pretend to know how the german u-boat periscopes worked but with german technology I can't believe that they did not have at least a similar system or better. So my point with game graphics being what they are I see no excuse for not modelling the full workings of the actual german periscope.

Also i hope that when they are writing the manuals that a high detail tutorial including all the relevent maths for manual torpedo firing this is included.

Game cost

I think that when the publishers release this game they should release two versions of it

The 1st version should be sold for the usual RRP 30- 35 and include the game and minimal documentation. with all the manuals on the game disc

The 2nd version should be sold for about 45 - 50 and include all the manuals printed to a high quality in ringbinder form. And some plastic gadget for calculating firing solutions.

I believe that this would keep everyone happy a cheap version for those not to fussed and for those that take this type of sim seriously a proper version. I would happily pay 50 maybe even a bit more if i was assured of the quality of the finished product. Lets face it this type of game does not appeal to most and I for one want to see a Silent Hunter 4 someday so if we want this series to continue we must support the game.

Let me know what you guys think about my pricing policy ideas and the periscope accuracy question and if anybody out there knows how the real german periscope worked if different from the American I would love to know.

[This message was edited by sskip on Sat July 10 2004 at 10:18 AM.]

[This message was edited by sskip on Sat July 10 2004 at 10:19 AM.]

sskip
07-10-2004, 09:16 AM
The the item that I really want to be modelled as accurately as possible is the periscope. I feel that this is even more important than the dynamic campaign.If you cant obtain accurate data from the periscope view then you can't calculate all the other data required to aim your torpedoes, I mean lets face it iam sure that most of us dont want to look at the target lock it and shoot..where's the fun in that. I for one love doing the calculations which gives me great satisfaction when my torpedoes score a hit.However i wish that the mouse control could have been better I sometimes took ages to allign the scope on the waterline of the ship due to the mouse jumping all over the place then i would have to peer inches away from the monitor counting the ticks, surely this is not necessary and I hope that Slent Hunter 3 has addressd this with much finer mouse control.

The other day i found a site which showed how the periscope worked on American Subs during WW2 and what features it had the following are a list of the main features

1. A minimum magnification of 1.5 and a maximum magnification of 6
2. A rayfilter assembly which allowed the captain to view his target through red, green and yellow filters to aid vision
clarity under different lighting.

3. A stadimeter which is a rangefinding device this device projected an image of the ship onto a split prism within the periscope view so that the captain was looking at two ships through the scope, the actual ship image on the bottom the prism image above. The captain would then adjust the prism so that the waterline of the prism image rested on the masthead of the actual target image. The actual height of the ship's mast from the water would be entered on to a dial and the range to the target would be obtained.

Now I dont pretend to know how the german u-boat periscopes worked but with german technology I can't believe that they did not have at least a similar system or better. So my point with game graphics being what they are I see no excuse for not modelling the full workings of the actual german periscope.

Also i hope that when they are writing the manuals that a high detail tutorial including all the relevent maths for manual torpedo firing this is included.

Game cost

I think that when the publishers release this game they should release two versions of it

The 1st version should be sold for the usual RRP 30- 35 and include the game and minimal documentation. with all the manuals on the game disc

The 2nd version should be sold for about 45 - 50 and include all the manuals printed to a high quality in ringbinder form. And some plastic gadget for calculating firing solutions.

I believe that this would keep everyone happy a cheap version for those not to fussed and for those that take this type of sim seriously a proper version. I would happily pay 50 maybe even a bit more if i was assured of the quality of the finished product. Lets face it this type of game does not appeal to most and I for one want to see a Silent Hunter 4 someday so if we want this series to continue we must support the game.

Let me know what you guys think about my pricing policy ideas and the periscope accuracy question and if anybody out there knows how the real german periscope worked if different from the American I would love to know.

[This message was edited by sskip on Sat July 10 2004 at 10:18 AM.]

[This message was edited by sskip on Sat July 10 2004 at 10:19 AM.]

TASKFORCE1x1
07-10-2004, 09:26 AM
sskip Hi! \\'elcome to SHIII.

I agree with you on both. The price is right with me if its expensive. (the dev team deserves it for all the hard work) and the more accurate periscopes with added features would be a huge plus. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

sav112
07-10-2004, 11:07 AM
It was on the net for 17.99 pre-order. so that's rather good.

If the price goes over 30 for a game I dont buy them, got better things to spend my money on like the house and car. games come a bit down any list.

but then agian it been what 5 months since I last bought a game, I think.

Drebbel
07-10-2004, 01:56 PM
I already pre-ordered and paid many months ago. So they can make it so expensive as they like http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Redwine
07-10-2004, 02:11 PM
Agree with you Sskip in a accurete periscope and all features for real measurement for hardcore use is needed........ http://ubbxforums.ubi.com/images/smiley/35.gif

Agree with you TaskForce, disregarding the sim price the Team deserves it for the hard job......... http://ubbxforums.ubi.com/images/smiley/11.gif

Disagree with you sav122, may be you are looking for a game, but many of us are looking for a sim........
I am ready to pay that price and five times more if they give me that i want, a good WW2 subsim..............
Plus I am ready to buy my box and a second box to preserve it "unopened" as historical remember for my grandson ( when we have one ) http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Drebbel............ you must to pay the diference http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

______________________________
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http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Drebbel
07-10-2004, 02:43 PM
I would love to pay the difference. I hope the price will triple ! That would mean we probably get the best subsim of the last two decades :-)

sskip
07-10-2004, 03:36 PM
A brief reply to Sav112

As we all know just because a game has RRP it does not mean that we have to pay that price ie when I buy games,especially new ones I buy them online because if the game has RRP of 35 I can usually get them for between 18 and 24 so the price i mentioned above for the bare bones version will appeal to those who want to play Silent Hunter 3 and are not bothered about printed manuals and firing solution aids. I mentioned that the delux version if you like should retail for 50 if i had no choice I would pay that but I would expect to buy it online for around 40. So in my pricing policy all should be catered for.

I remember last year I bought Lock On for about 25 but it didnt come with a printed manual, fortunately however one of the members of the Lock On community arranged a deal with a printing firm amd had the manual printed up with extra tutorials not on the official manual and all in a leather ringbound volumn he charged cost for the product which was around 20, of course I had my name down on his list asap. To my shame I cannot remember his name however that is real dedication to his love of flight sims and to his credit many other enthusiasts such as myself benefited. So all in all I payed 45 for lock on and I would do it again with no hesitation.

I really do hope that the publishers release 2 versions