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View Full Version : Adepting to a role of a IJN fighter pilot...



carguy_
11-16-2004, 01:46 PM
Ok,plz believe me I was writing the thread for 20mins and I cut the power off.Again from the start. http://forums.ubi.com/images/smilies/35.gif

The will of creating a thread is strong with this one.

Listen up IJN pilots. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Recently I have been flying some PTO coops.I was shocked at what I saw.It looks nobody knows what flying an IJN plane requires.

A good and effective tactics at most.

Answer me this.Who are current online IJN pilots?LW?VVS?I`m sure it`s a mix,Brits and Yanks aren`t very likely to switch sides once the PTO has begun.

So I assume all of us know how to fly VVS or LW and what tactics should be applied while flying IJN.

It looks as if I`m flying with n00bs!

You know strenghts and weaknesses of VVS and LW planes.Figure out Japanese tactics!

Let me point out what I think is dead wrong.

1.Everybody takesoff and races to waypoints.

2.Majority flying @3000-7000m.

3.No bomber escort!

4.Playing B&Z with USAAF/RAF fighters.

5.Opening fire @200m.

6.Flying at excessive speeds.


1.Do not ever fly with less than 3 IJN fighters.If you are in the first takeoff line wait up for others and form a wing of 3-8 fighters.You go where the group goes,particulary the leader.

Do not ever pursuit an enemy plane if you see the group is flying away.You`re easy meat for Yanks that always flyin pairs regardless what turn radius you`re able to pull off.

2.Do not fly higher than @3000m.You will not be able to climb higher than enemy,so do not play on their turf.In order to evade B&Z effectively you must be low(~1500m) so the enemy will not be able to perform B&Z effectively.If you don`t know,every B&Z attack costs some energy and altitude is what enemy needs to run away and regain it.If you get in trouble @higher than 3000@ you will not be able to get away due to

-better enemy speed
-bad IJN elevator authority @speeds higher that 340kph
-very low structure break limit ~650kph

During adive @470kph you will not be able to pull a tighter turn then enemy.There will always be more USAAF/RAF planes at high altitudes.


3.As much as close escort is risky,it is IMO the best cover tactic.You will not be able to swoop down from 4000m quickly enough to help already attacked bombers@2000m.Close escort is low alt and if Yanks want to sweep fighters first they will have to waste some energy and fight on IJN terms.Close escort gives safety and you can adapt altitude enough to jumpthe enemy andshoot it down.

4.Do not ever fight on alt higher than 3000m!If you`re B&Zooming enemy,guess what there are about 2 more 1000m higher than you and coming for you.What,nobody is helping you?They`re all low and safe!


5.As much as IJN fighters have relatively lotsa ammo the armament is very weak.Thus you have to get close to give your guns the best chance to hit hard at the first time.You have time,you can get on his six close because of upper hand in maneuvering.Don`t make sniper shots from 200m,MGFF is even worse than MG151/20.Cripple him,get out of there,help others.


6.Already mentioned earlier but needs to have a separate paragraph.IJN planes are very bad at maneuvering at speeds higher than ~340kph.Your plane isn`t meant to maintain high speeds,it will lose E fast if you stay fast.You won`t getaway from the faster enemy nor will you catch up with the being aware of you on his six.At higherspeeds the enemy can T&B with you because of low E bleed in v3.00 you need time to go down from 400kph and I`m sure even a mediocre pilot will get a solution to pepper you with fifties.Remember your planehas no armor.


Basic tips from me on flying online in coop missions.IMO basic stuff to know before you decide to take IJN fighter for a mission.

Feel free to discuss if you think I`m wrong somwhere.


AfterallI can be the one who is flying the wrong way all the time,right? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

And yes,this is all possible without comms although a bit harder.

carguy_
11-16-2004, 01:46 PM
Ok,plz believe me I was writing the thread for 20mins and I cut the power off.Again from the start. http://forums.ubi.com/images/smilies/35.gif

The will of creating a thread is strong with this one.

Listen up IJN pilots. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Recently I have been flying some PTO coops.I was shocked at what I saw.It looks nobody knows what flying an IJN plane requires.

A good and effective tactics at most.

Answer me this.Who are current online IJN pilots?LW?VVS?I`m sure it`s a mix,Brits and Yanks aren`t very likely to switch sides once the PTO has begun.

So I assume all of us know how to fly VVS or LW and what tactics should be applied while flying IJN.

It looks as if I`m flying with n00bs!

You know strenghts and weaknesses of VVS and LW planes.Figure out Japanese tactics!

Let me point out what I think is dead wrong.

1.Everybody takesoff and races to waypoints.

2.Majority flying @3000-7000m.

3.No bomber escort!

4.Playing B&Z with USAAF/RAF fighters.

5.Opening fire @200m.

6.Flying at excessive speeds.


1.Do not ever fly with less than 3 IJN fighters.If you are in the first takeoff line wait up for others and form a wing of 3-8 fighters.You go where the group goes,particulary the leader.

Do not ever pursuit an enemy plane if you see the group is flying away.You`re easy meat for Yanks that always flyin pairs regardless what turn radius you`re able to pull off.

2.Do not fly higher than @3000m.You will not be able to climb higher than enemy,so do not play on their turf.In order to evade B&Z effectively you must be low(~1500m) so the enemy will not be able to perform B&Z effectively.If you don`t know,every B&Z attack costs some energy and altitude is what enemy needs to run away and regain it.If you get in trouble @higher than 3000@ you will not be able to get away due to

-better enemy speed
-bad IJN elevator authority @speeds higher that 340kph
-very low structure break limit ~650kph

During adive @470kph you will not be able to pull a tighter turn then enemy.There will always be more USAAF/RAF planes at high altitudes.


3.As much as close escort is risky,it is IMO the best cover tactic.You will not be able to swoop down from 4000m quickly enough to help already attacked bombers@2000m.Close escort is low alt and if Yanks want to sweep fighters first they will have to waste some energy and fight on IJN terms.Close escort gives safety and you can adapt altitude enough to jumpthe enemy andshoot it down.

4.Do not ever fight on alt higher than 3000m!If you`re B&Zooming enemy,guess what there are about 2 more 1000m higher than you and coming for you.What,nobody is helping you?They`re all low and safe!


5.As much as IJN fighters have relatively lotsa ammo the armament is very weak.Thus you have to get close to give your guns the best chance to hit hard at the first time.You have time,you can get on his six close because of upper hand in maneuvering.Don`t make sniper shots from 200m,MGFF is even worse than MG151/20.Cripple him,get out of there,help others.


6.Already mentioned earlier but needs to have a separate paragraph.IJN planes are very bad at maneuvering at speeds higher than ~340kph.Your plane isn`t meant to maintain high speeds,it will lose E fast if you stay fast.You won`t getaway from the faster enemy nor will you catch up with the being aware of you on his six.At higherspeeds the enemy can T&B with you because of low E bleed in v3.00 you need time to go down from 400kph and I`m sure even a mediocre pilot will get a solution to pepper you with fifties.Remember your planehas no armor.


Basic tips from me on flying online in coop missions.IMO basic stuff to know before you decide to take IJN fighter for a mission.

Feel free to discuss if you think I`m wrong somwhere.


AfterallI can be the one who is flying the wrong way all the time,right? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

And yes,this is all possible without comms although a bit harder.

Stiglr
11-16-2004, 01:58 PM
Don't fly higher than 3km??? What are YOU smoking?

The Zero has a climb advantage over everything early war, and is still competitive late war. If somebody climbs up into you without a zoom behind them, or a nice energy advantage, you can just have your way with them while they're slow and nose up. The Zero is a fine mid-to-high alt fighter....er, unless it's up against Hellcats. Even then, it can still compete, although the F6F has the upper hand.
========================================
Since when is 200 meters "long range"? Between 150 and 220 is the sweetspot for even those low muzzle velocity cannon. It's the 250 - 300 range where you shouldn't be firing (but where other planes, like .50 cal armed planes, still can be effective).
=========================================
As for close escort, there really isn't much you can do to stop even a Wildcat with any speed from getting in on your bombers. To follow them at that speed, you lose your maneuverability, and they can take out a Betty with a high speed spraying pass.

Er, all this assumes the planes are modelled right, and since I don't have PF, I wouldn't know how well or poorly any individual plane is modelled.

Tater-SW-
11-16-2004, 02:18 PM
Stiglr, stuff seems to behave reasonably in PF, and the stinger on the betty, well, it's a stinger, lol. I try and make historical "high-side" passes where possible to defeat otto (the 3-d S curve works nicely for this). Regardless, Stiglr is right about the Zero, they were used by the good pilots as BnZ planes, making serial passes on targets.

In any sim, you can tell the good zeke drivers because they are not wed to the low-alt TnB. A really good stick on a zeke on the deck can foil most passes, but it's only a matter of time, if he slips once, he's dead.

tater

Saburo_0
11-16-2004, 02:21 PM
What planes are the Red team flying in these co-ops ?
Makes a diffence esp regarding Altitude. many early war US planes perform poorly at altitude. Also would be interesting to compare some top speeds at different altitudes.

Very good idea for a thread I think!
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

georgeo76
11-16-2004, 02:32 PM
I gotta agree w/ (gulp) Stiglr on this one. I'd much rather be high and inept than low and helpless.

Tater has a point too. The Zero is a lousy BnZ AC, but that's how I usually use it. I mean you don't come screaming down @ a bandit 3 or 4k below you, but 1 - 1.5k is alright. I usually strike my target like this, struggle to get her nose up and do something like a vertical barrel roll (almost imposable to follow by the way). Once I get close to stall, I Immalman back down on my target for another go. This way, the engagement tends to degenerate into a TnB fight, which is alright w/ me. As soon as I'm clear, I climb back up again.

Bikewer
11-16-2004, 03:15 PM
I've only flown a bit with PF, and it seems to me that the Japanese aircraft are pretty much on the money performance-wise. (perhaps a bit TOO fragile) It's my impression that some of the allied craft are rather UBER, however. P-40s able to turn/manuever with the Zero at low speed? This is what Mr. Chennault told his pilots to avoid at all costs.
And the Hellcat and Corsair seem almost too sweet...Didn't the Corsair have a bit of a "rep" as a high-performance but rather difficult aircraft?