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View Full Version : online success strategy- be last in line



drose01
05-05-2005, 04:40 PM
Does anyone ever notice in online games, especially with multiple players, that they often evolve into long lines of planes, each side alternating?

Sometimes they can be 5 or 6 planes long. First one guy gets on the 6 of another, then someone gets on his 6, etc, etc. As each person dives down into it, someone else sees an opportunity and dives after him, only to be dived on himself.

The key- be last in line!!!

(brilliant insight)

And usually someone trying to get a kill will be completely distracted, and then even if he notices you he will risk being shot down in order to get the kill that he is so fixated on.



My question: did air battles EVER follow this pattern in real life?

Call_me_Kanno
05-05-2005, 05:25 PM
I'm not sure but I'd say they did. I stay out of the conga lines and if after 15 seconds if the shot is not there then give it up cause for sure a conga line is forming behind.

Von_Zero
05-05-2005, 05:29 PM
don't think so... IRL, pilots cared about their lifes, and usualy broke the attack when another guy got on their six. That was the whole point onf the leader-wingman formation, if on of them got a bandit on thieir six, the other one cleared him. Online, few ppl fly in formations, and their point is just to score as many kills as they can... when most of the virtual pilots will understand that purpose is not taking down as many planes as you can, but staying alive and accomplish the goal of the mission, the "circus" behaviour will pretty much dissapera... Fly in virtual wars for a change... you will noptice that doing stuff like what you described will get you killed in no time... pilots care much more about team tactics and surviving than just butchering the guy in front of them.

carguy_
05-05-2005, 06:01 PM
It works only if you form into a 1-1-1-1-1-1 formation.It should always be different like a block fomation.That way you get a view on everybodys six and mutually.Also SA counts in those formations and has big influence on who`s six will you end up.

1-1-1-1-1 formation is BS,be sure.

BBB_Hyperion
05-06-2005, 12:25 AM
Well i read about a bunch of 109s who tried to down a il2 that must have looked similar.

Thats true for df online its a never ending line of takeoff climb engagement rtb or crash or get killed. Once at alt normaly the one with alt advantage has better cards to win the df except he/she
is not able to make profit of his situation.
Once a df is between Bases its already sure someone jumps in from higher alt after prolonged df you are mostly at ground level.

IRL you have a mission and you wont like to be engaged for prolonged times cause someone can appear unnoticed. So its fast in and fast out while wingman watches you can engage and disengage. Life for sure has a higher value for the pilot. Coordination of evasives would be better too when you are told there is someone behind its easier to evade in time. Even when teamsay offers this it works only when all are on TS and are listening which is not always the case.Another point is planes doesnt magicaly appear on refly button but need to be flown in .

So online is not more than flying airquake on df servers . Coops are much better in this regard cause all plane start at the same time. On the other hand ai cant coordinate very well and doesnt stick to its mission once engaged.

WOLFMondo
05-06-2005, 06:49 AM
Conga lines are funny, Theres always either a Spit or 109 at the front usually smoking a little then theres half a dozen planes of different sides following it all shooting each other up, over shoulders, knocking each other out the sky regardless of there side.

People in conga lines are either completely mad or are doing an uber drag and bag, usually its the former rather than the latterhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Hristos
05-06-2005, 07:21 AM
You've seen nothing until you see two parallel and independent conga lines http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The conga array !

Swivet
05-06-2005, 07:35 AM
Typical deathmatch furball scenario. Classic air train. The guy in the lead determines the direction for everyone else,,,,hehee

OldMan____
05-06-2005, 07:49 AM
best thing to do is going against the line. If the conga is turnign left.. come in front of it.. from slighty above and turning right.. shooting at everything in your way. It is impressive the damage and chaos you can make this way.

BBB_Hyperion
05-06-2005, 12:47 PM
Ok noted for il2 dictionary.

conga.
1. A dance of Latin-American origin in which the dancers form a long winding line.
2. Music for this dance.
3. A conga drum.
4. Planes that fly for several different or same reasons behind other planes that particular follow own intensions .