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View Full Version : How does CyMouse compare with TrackIR?



IAFS_Painter
02-14-2004, 04:05 PM
Has anybody tried the 'CyMouse'?

http://www.vrealities.com/cymouse.html

It's $30 less, than TrackIR, but is it as good?

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IAFS_Painter
02-14-2004, 04:05 PM
Has anybody tried the 'CyMouse'?

http://www.vrealities.com/cymouse.html

It's $30 less, than TrackIR, but is it as good?

http://www.robert-stuart.me.uk/il2/signature/paint_sig_003.jpg
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PriK
02-14-2004, 04:28 PM
Sounds nice but no apps are taking advantage of all the axes. The main thing is that you won't have an "absolute" or "enhanced" mode if you go with cymouse and believe me you would regret that!

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adlabs6
02-14-2004, 05:03 PM
Wow, that is very neat. While FB isn't advanced enough to take advantage of all the features, FS2004 is.

You can assign commands to "lean" your point of view around the cockpit in FS2004, so if you could assign say "lean forward/lean back" to the Z-axis of that hardware, you could just lean your body forward to see around the cockpit bars.

Things like this are a big part of why I've not been willing to spend any money on TIR. It won't be another couple years and 3D positional head tracking will be avaliable in a hardware peripheral, and just as FB and LOMAC have integrated TIR support, 3D postional support will be the norm. I'll consider a purchase at that point.

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IAFS_Painter
02-14-2004, 05:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PriK:
Sounds nice but no apps are taking advantage of all the axes. The main thing is that you won't have an "absolute" or "enhanced" mode if you go with cymouse and believe me you would regret that!

<HR></BLOCKQUOTE>


Given that I don't have either of these - what are "absolute" and "enhanced" modes in this context?

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Slammin_
02-14-2004, 10:42 PM
Absolute Mode is sort of like your mouse - where you move it TO, is where it will move FROM the next time you move it.

Enhanced Mode, for lack of a better way to explain it, is TIR remembers where 'center' is. You can get up, walk away, come back, and it still remembers where center is.

TrackIR really does add a lot to both FB and LOMAC. Not to mention FS2004 and now Falcon4.

"Things like this are a big part of why I've not been willing to spend any money on TIR. It won't be another couple years and 3D positional head tracking will be avaliable in a hardware peripheral, and just as FB and LOMAC have integrated TIR support, 3D postional support will be the norm. I'll consider a purchase at that point."

Fair enough, but I'd be really surprised if you regretted getting a TIR tomorrow. It really does add to the whole experience in a very good way.

adlabs6
02-14-2004, 11:06 PM
I agree Slammin, I would enjoy it I'm sure, and I don't mean to take anything from TIR with my words.

But aside from joysticks, 3D positional tracking is the next big thing. Given the disappointing resolution of miniature LCD units in head mounted VR display systems, I don't think that those products are really going to reach fruition as quickly as a head tracking only VR unit, which uses traditional monitors as a display.

The CyMouse product seems quite complete, if the 6 axes are indeed "sliders". We appear to be excitingly close to the best in home VR gaming possible at the moment, with hardware similar to CyMouse, and manufacturer integrated game support.

If everyone was working together with stuff already on the shelf, we could have true VR tracking with your choice of 2D display(s) in BoB and FS2006 with ease. A dream most likely, but a fine one indeed. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

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Aaron_GT
02-15-2004, 05:21 AM
I would be interested to see some reviews. I am
using cam2pan at the moment, but still haven't
fully debugged it. Eventually I may try something
better and the CyMouse is certainly cheaper than
Track IR, and potentially more flexible - if it
works well.

On the same site there seem to be a nice set
of head set visual displays for sale (not quite
sure if you can wear one of these with the
CyMouse without a neck brace - that's a lot
of stuff clamped around your head with entangled
mountings!). I don't think stereovision with
each eye getting an 800x600 image is necessarily
that bad. It's better than standard TV, after
all. What is lacking is the required rendering
behind it to give TV quality images from a
game.

The problems is with a headest display, you
can't see the keyboard to select your gear
or something! So I think with a headset display
you'd also need a data glove of some sort so
you could select controls visible in the cockpit. Typing messages would be out, so you'd
also need to clamp a mic boom to all this
stuff, and set a joystick push-to-talk button
(never have managed this on TeamSpeak). More
weight!