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View Full Version : ~S~ Oleg about waypoints in FMB



Popey109
01-08-2005, 12:27 AM
would it be possible to add a way point taxi? A command we could use in full mission builder to have AI planes taxi by setting way points...normal fly...take off...taxi...target...this would make airfields come to life, and allow more flights. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tully__
01-08-2005, 04:52 AM
At the present time, ALL AI aircraft ground behaviour is scripted. It would take a lot of work to make AI aircraft behave like ground convoys with the addition of collision avoidance (unlike convoys wich only avoid collisions after they've happened).

CKY_86
01-08-2005, 06:11 AM
genraly i dont see this to be too dificult to implement, when aircraft land they taxi & park up, all that needs to be done is reverse that

Popey109
01-08-2005, 10:41 AM
It's a feature I€d like to see for FMB only, right now I€m trying too land a couple nomads at a port but they don€t cooperate, by reducing speed and altitude I can get em close but that€s still no ware a sea plane should be http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TC_Stele
01-08-2005, 03:55 PM
Slightly OT, but I'd like to see the waypoints with ETAs on them as well as distance and altitude. Jane's WW2 Fighters had this readily available before each mission, and you could click on each waypoint for that general information.

LEXX_Luthor
01-08-2005, 04:45 PM
Waypoints show ETA, but you may have it turned off in FMB view filter--its under View/Display Filter/Show Time.

Tully__
01-08-2005, 08:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Waypoints show ETA.. <HR></BLOCKQUOTE>
When designing the mission in Full Mission Builder yes, but not in the mission briefing...

rbstr44
01-08-2005, 09:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CKY_86:
genraly i dont see this to be too dificult to implement, when aircraft land they taxi & park up, all that needs to be done is reverse that <HR></BLOCKQUOTE>

Hmm, let's see: you reverse their behavior, and it's that simple. Wrong.

Current behavior: the AI plane groups land one at a time--the rest go around as the one touches down then taxis. As apparently you ignored Tully__'s post, let me try to emphasize what he said: there is no on-the-ground collision avoidance. Due to the scripted ground behavior (i.e., no checking for other planes in the way), the AIs land one at a time with plenty of spacing before the next one lands to prevent them from running to each other on the ground. Likewise, wrecks disappear to make clear paths of the runway and taxiways (in addition to saving a few frames).

So, if it were even possble: you spawn a bunch of parked AI planes, and then command them to line up together and take off--it would be mayhem.