PDA

View Full Version : How many players?



georgeo76
01-27-2005, 06:43 AM
I would like to host some coop missions. I've got 'baby' cable w/ 1.5Mb/128Kb. How many players could I reasonably host? I would expect to play on these missions as well.

My system:
XP 2200+ 1.8GHz
1GB Pc2100

What kind of missions should I build in regards to # of AI AC and objects to avoid clogging my bandwidth or overtaxing my CPU?

BBloke
01-27-2005, 06:52 AM
Hi,

The main factor to look at first would be your upload.

I have 2mbps/256kpbs cable and can host 10 players in a flak free game (my preference) due to bandwidth limitations.

I'd say, you having half the bandwidth 5 would be the max.. 6 at a push.

I can't imagine how you would begin to stress your machine to see how many AI + players it would handle in a coop.. but pure dogfight I'd stick to the numbers above IMHO.

LuckyBoy1
01-27-2005, 07:04 AM
Actually, your main limiting factor is your PC. Yes, the 128 KB per second rate limits you, but your rig affects it as well. you may find lowering the eye candy one tick or two may help in this matter. Also, this is one of the few cases where I say it MIGHT BE... remember the might be part... better to set page file to a large, like 3000 initial and final setting. This way, Cousin Billy's code will not fumble around resizing your page file again and again as players join and leave.

I'd say you can host about 8 players without a ping problem. Up to 12 players with only slight ping problems and after that, all bets are off. Remember, if someone at the other end has either a slow connection or even worse, a slow PC, this will grag things down and affect how many people you can host. The game tries to proceed in real time and if someone's PC is choking on the game, it will be slow in answering back to the server. Late packets beyond a point are treated like lost packets in this game, so as you can see, it is not as simple as connection and PC at your end.

Life is like a box of IP addresses, you never know what you get! http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

LuckyBoy1
01-27-2005, 07:09 AM
And how come you haven't invited me to this game you are hosting?

Don't you love me anymore Georgio?

Like the new picture in the bottom of my signature?

georgeo76
01-27-2005, 07:40 AM
Well Lucky, I haven't built or hosted any missions, but your always welcome of course http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

and your picture is fine, but there are better hosting sites than photobucket you know. Image Shack (http://www.imageshack.us/) is my favorite. While there are limits on image size (1024Kb) and other legal stuff (no Porno, adds, or copy write infringement), there is no limit to the # of pics or the bandwidth they consume. Plus they don't mind hotlinking.

Hunter82
01-27-2005, 09:43 AM
4-5 kb p/s per person up is required. Most connections don't offer stable upload speed under sustained load so you may need to play around with the total players. I have 1mb up and only do 32 players on the dedicated. Ivan has the same and does 24 I believe for co-ops.

BBloke
01-31-2005, 02:37 AM
I was just going to put I have 256mbps and can do 10 players with a small amount of warps in some cases. If I go above 10 players pings increase and there appears to be a delay between hitting target and taking a wing off.

I've seen upload connection speeds average about 3kb/s when server is set to 56k.