View Full Version : Long time no see! And... Track IR :)

04-09-2010, 03:45 PM
Wow, it's been a while! Hello everyone ^_^

Sorry but Drumforum.org and getting sick of the A.I. on IL2 have kept me away from here for while, but Dad just got a bunch of goodies he's probably told you all about so I'm back in the Homesick Angel ^_^...

CH pedels, stick and throttle for 10 ^_^ (he is currently converting them from gameport to usb) Go dad!

Also got an awesome Saitek stick which I'm loving and Track IR...

Man Track IR is cool, pretty tricky at first, I've only got about 45 mins use under my belt but all great fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Just tricky... Anyone got any tips/funny stories about getting used to track IR. I noticed when I want the plane to pull up/down roll left/right etc, I tend to look in the direction I want to go, Just found myself hurtleing toward the ground staring at the sky thinking "Pull up damn it!" http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

As a side note: I have also bought my awefull spelling with me... Sorry.... :/

04-09-2010, 04:50 PM

I to have been away for a while.

I might get my pedals converted to. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I don't think I'll get TrackIR though.


04-09-2010, 05:08 PM
TIR is definitely tricky at first. My main problem was getting rather nauseous, and also I kept making involuntary movements with my head that would make the camera bob all over the place. It was really frustrating at first but after a while I got over the slight nauseous feeling and was able to keep my head more steady. I would give it maybe a full week or two of using it before you feel more comfortable with it.

04-09-2010, 05:13 PM
Well done Deskpilot! What a nice dad, eh? http://forums.ubi.com/images/smilies/25.gif
It takes a little while to get used to the sensation of trackir but once you're comfortable with it and found the AI all to predictable try it online against a totally unpredictable breather, then it really shines http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

I predict in a couple of days you'll fire up trackir and IL2 and then have that sinking feeling when trackir fails to respond.

After a nonplussed minute or two you'll remember you're not wearing the hat! http://forums.ubi.com/images/smilies/blink.gif

Oh yeah, get used to curious stares from visitors when you answer the front door still wearing the bloody hat too.

04-09-2010, 08:07 PM
Welcome back! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I still need to buy a TrackIR.

As for pedals, cannot fly without them anymore.

04-11-2010, 11:18 AM
hahah http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Yeah, dad is awesome ^_^

04-11-2010, 01:06 PM
TrackIR felt really weird at first, but after a few hours turned into something truly amazing.
Glad to hear you got one. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

How long were you away, and what were you doing?
Everything OK?

04-12-2010, 11:03 AM
like I said I just didn't play for abit and was therefore away from these forums because of getting sick of the A.I. having alot of work and hanging out at Drumforum.org when I was on forums. I'm fine thanks, looking forward to Duxford flying Legends! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

04-12-2010, 04:24 PM
If you want a bit different AI you might want to try giving Ultrapack 2.0 a try if you can, the AI routines are different. They don't constantly barrel roll when you have them in your sights, which I always found irritating and unrealistic. They seem a little more aggressive when they are tailing you though, and their routines in general are a bit different. HSFX (which comes with UP 2.0) can be switched on and off and the AI that it has is INSANE, I tried it once and it was impossible, I think that now that I'm used to the UP 2.0 stock AI I think I will go back some time and try the HSFX AI.

04-15-2010, 06:41 AM
TrackIR tips?

- The 'Track Clip PRO' snaps as good as it tracks. I.e. the durability is horrible; it is delicate and starts coming apart with even minor incidents like brushing it with your hand by accident. Tracking works very well however and should fit to most headphones or headsets. If I could do it over again, I would simply just build my own Snap-Clip which would be much more durable. And practical.

- In my own experience with head tracking, the beginning was very nausea inducing. I had things set up badly and it felt nervous from involuntary head movements, yet wanted to 'stick' along the axes whenever passing the middle of them (the curves in the profile do this, deadzones too). Things were to become so much better when improving the set up each day almost.

- A flat response (no curves - response always the same) makes it much more natural to track things that move in any direction.

- The involuntary head movements can make it really nervous and straining to use. Raising smoothing (37 in my case) made a HUGEEEEE improvement and eliminated the strain.

- Turn on "TrueView". It does nothing in stock IL-2, but with the (superduper recommended) 6DoF functionality offered through various mod packs it makes it again much more natural and logical. It turns on taking into account where you are 'facing' when you move your head sideways, up/down or back/forth. Without it, if you were looking back for example, moving your head towards the monitor would make your virtual head move backwards, away from the seat and towards the cockpit - but since one is looking back, the head appears to be moving in the opposite direction of where our real head moves. Looking over the right wing without trueview and then leaning left a bit would cause the view to 'back out' away from the right wing instead of leaning left.

- If using 6DoF mod, remember to shut down the auto-zoom function (numpad asterisk + numpad zero I think), or else it will start zooming by itself if you move your head forwards a bit past a certain threshold, causing unwelcome effects when leaning around the cockpit in some circumstances.

- Be sure to make use of the 'precision mode' button in the TiR profiler. It makes your view super stable but pretty unresponsive. This is a must for using narrow views (gunsight FOV etc) looking at far away objects, or else it will be super nervous.

- Wide FOV will feel the most stable and least unnatural in most cases, and you can see the ground to your left/right more easily when flying, especially when doing near ground flying or dogfighting.

- Use the roll function. A ratio of about double that of your real head roll is stable and good. It makes it possible to lean your head a bit when turning to align the eyes more with the horizon. It's a great feeling too, as one can see how the plane is banked a lot versus the horizon in a different way. Immersive and helps spatial awareness.

- Very important to set up the FOV controls properly. I use one button to control the precision mode and three different fovs all at once, but it required making my own third party program.

- If using TrueView and the 6DoF mod, it re-centers only when your head is aligned somewhat in the same original centered position, which does not always happen. The re-center key fixes this.

- The more I use it, the more I get comfortable dialing in a bit more sensitivity, so I don't have to physically move my head and eyes as much (less strain, more comfort).

- A good sensitivity to use is to look forward center, then turn your head as much as you can while still seeing the screen. Then move the head back towards the screen by maybe 25% so the eyes aren't so strained - set sensitivity so that this much turning makes you look almost 180 degrees in the profiler.

- If your display is high resolution enough and close enough, you can completely ditch the HUD and just look at them directly. I need to zoom in a bit to real life FOV (1:1 scale) to read them all properly but, as view controls are set up well for me, this is easy. Very fun and immersive.