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View Full Version : To flap or not to flap??



XyZspineZyX
08-15-2003, 07:22 PM
I've been reeding all the posts about FM changes with the new patch. Does the use of wing flaps really affect flight performance and turn ability now? Or do flaps still serve as airbrakes only?



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Any feedback is much appreciated.



Message Edited on 08/15/0306:25PM by bpk1970

XyZspineZyX
08-15-2003, 07:22 PM
I've been reeding all the posts about FM changes with the new patch. Does the use of wing flaps really affect flight performance and turn ability now? Or do flaps still serve as airbrakes only?



http://www.mudmovers.com/Sims/CFS2/images/misc/Sunset_small.jpg



Any feedback is much appreciated.



Message Edited on 08/15/0306:25PM by bpk1970

XyZspineZyX
08-15-2003, 07:26 PM
Good question. I was hoping "combat" flaps would actually mean something.



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XyZspineZyX
08-15-2003, 07:38 PM
The combat flaps certainly make a difference to me when flying the P-40. Too many close encounters of the ground kind without 'em.



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adlabs6
08-15-2003, 07:38 PM
In my experience so far, the flaps are working better.

If I've got around 250km/h of speed, with full flaps in a 190A, its dang hard to get the plane into a decent situation. On a proper glide, and takeoff, they give me a good feeling of lift, and little in the way of instability, in the air or on the strip.



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XyZspineZyX
08-18-2003, 06:34 AM
bmp

XyZspineZyX
08-18-2003, 08:47 AM
I tested the sustained turn rate for FW-190A5, both without flaps and with combat flaps.

The sustained rate both times was about 23-24 seconds. If there is any difference, it is very small, less than a second.

On the other hand, flaps apparently don't hurt your sustained turn rate, and they reduce your turning speed, so they would be usefull in scissors, or any situation where you are slow at high AOA (top of a loop, split S pullout, etc).

Probably flaps just increase instantaneous turn rate, but don't help much in the long term due to drag.



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Message Edited on 08/18/0301:53AM by StG77_Fennec

XyZspineZyX
08-18-2003, 09:19 AM
I have tried this flapping thing and all I got was tired arms,Also becuase I had to let go of the joystick it was very hard to turn at all /i/smilies/16x16_smiley-tongue.gif

No1RAAF_Pourshot


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XyZspineZyX
08-18-2003, 09:42 AM
smart (_|_) /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-18-2003, 09:50 AM
I managed (somehow) to shoot down two 109s who were fixated on strafing another target in the campaign before I noticed I still had my take off flaps down!

It was turning sweet, but I was getting flutter effect at 300 km/h. I never use combat flaps on purpose though, cause I'd rather keep the speed rather than manouverability.

I'm not sure if that's comparable to driving 5km with the handbrake on. /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-18-2003, 09:59 AM
I have managed to kill my self with the flaps in a Dora!

Dropped flaps to landing at over 300Kmh (doh!) in an attempt to make a hurried landing.

Flap(s) got ripped of and came through the 'pit killing me instantly!

the 190's don't lose speed to quick now either do they!

XyZspineZyX
08-18-2003, 10:18 AM
Flaps were never supposed to enhance turning ability. They are a secondary control surface used in only limited situations such as take-off and landing.

If there is a situation where flap indeed helps turning, it is when you are under relatively high speeds. The flaps deployed, will kill your speed and allow you to pull a tighter radius than your opponent. For the same reason, in a 3-dimensional, high speed fights, people pull back on the throttle and fly almost idle.

Also, it does have a nice stabilizing effect. For instance, when you pull a real tight split-S at low altitudes, and you aren't sure if you can make it.. then engage full flaps, lower throttle and pull the stick as far as you could without stalling. Nine times out of ten, your props will almost scratch the ground.. but you'll make it. Were you to try that without flaps, you'd have made a nice pothole in the ground.

Zayets
08-18-2003, 10:55 AM
They only time when I turn in this game is turning for final approach prior landing. For me flaps is needed only in T/O and landing. If I try to "master" TnB tactics , for sure one will kick me arse at the end. Just not for me.


Zayets out