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deskpilot
11-12-2008, 05:15 PM
I understand the Yak 3 is a good turning fighter rather than a dive and climber like the bf 109. When flying against the 109 offline, it often ends in a stalemate as the 109 zooms down then outclimbs me and I'm left watching it flying way above me. I can't climb to meet it so I wait to see what it will do which is often not alot for a good while which is kind of...boring. I'm flying within the good height range of the Yak. Anyone fly offline who can give me tips for beating AI planes like the 109. I undertand in real life at low altitude the yAk 3 was a match for the 109.

deskpilot
11-12-2008, 05:15 PM
I understand the Yak 3 is a good turning fighter rather than a dive and climber like the bf 109. When flying against the 109 offline, it often ends in a stalemate as the 109 zooms down then outclimbs me and I'm left watching it flying way above me. I can't climb to meet it so I wait to see what it will do which is often not alot for a good while which is kind of...boring. I'm flying within the good height range of the Yak. Anyone fly offline who can give me tips for beating AI planes like the 109. I undertand in real life at low altitude the yAk 3 was a match for the 109.

Billy_DeLyon
11-12-2008, 05:29 PM
If you can't catch an AI plane, turn away from it. They will usually then turn and re-engage you, unless they are in a mindless cruise to their next waypoint/RTB.

If they chase you, then you can practice your scissors, which can be pretty fun sometimes with AI.

beNdeR__
11-12-2008, 07:41 PM
I recently finished a lonnnng Dgen campaign using yaks and lavochkins, great, fun planes to fly. What I noticed in the Dgen is that nearly all of the engagements start head-on, with the AI at higher altitude then you. I became pretty confident at aggressively going at the enemies to shorten the time they have to dive, and in the 109 they tend to come up pretty slow. If they don't try to dive at you, you can pull a nice easy turn onto their six if you have enough speed, then wear them down in a turn fight, watch your back though. The AI also tends to come in at fairly shallow dives and start shooting from far out, so you have a good opportunity to turn away from their attack and again get on their six once you get the timing down.

VW-IceFire
11-12-2008, 07:49 PM
The 109 is the supreme fighter when it comes to climbs and climbing away. The Yak-3 is incredible down low but climbing against the 109 is usually not its strongest suit. Get the 109s into a tight engagement and cut any corners they make to gain a brief chance at a shot.

The AI is pretty good so you do tend to end up with drawn out fights. Online the story of course varies and the Yak-3 can be a very potent and unassuming fighter.

PanzerAce2.0
11-14-2008, 11:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Billy_DeLyon:
If you can't catch an AI plane, turn away from it. They will usually then turn and re-engage you, unless they are in a mindless cruise to their next waypoint/RTB.

If they chase you, then you can practice your scissors, which can be pretty fun sometimes with AI. </div></BLOCKQUOTE>

One of the best scissor battles I ever fought was in a Yak-3P vs. a La-7. We actually kept going back and forth, each pilot getting the occasional snap shot and either missing or not taking it, until the battle finally ended.....with me running out of fuel, and then him running out about 30 seconds later before he could land. Ah, fun times.

crucislancer
11-14-2008, 03:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by beNdeR__:
I recently finished a lonnnng Dgen campaign using yaks and lavochkins, great, fun planes to fly. What I noticed in the Dgen is that nearly all of the engagements start head-on, with the AI at higher altitude then you. I became pretty confident at aggressively going at the enemies to shorten the time they have to dive, and in the 109 they tend to come up pretty slow. If they don't try to dive at you, you can pull a nice easy turn onto their six if you have enough speed, then wear them down in a turn fight, watch your back though. The AI also tends to come in at fairly shallow dives and start shooting from far out, so you have a good opportunity to turn away from their attack and again get on their six once you get the timing down. </div></BLOCKQUOTE>

I just started a DGen campaign in the Yak-3, one of the Kurland ones from the Ostfront add-on. Certainly one of my favorites of the Yak variety, I'm looking forward to this one.

Sillius_Sodus
11-14-2008, 03:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by beNdeR__:
I recently finished a lonnnng Dgen campaign using yaks and lavochkins, great, fun planes to fly. What I noticed in the Dgen is that nearly all of the engagements start head-on, with the AI at higher altitude then you. I became pretty confident at aggressively going at the enemies to shorten the time they have to dive, and in the 109 they tend to come up pretty slow. If they don't try to dive at you, you can pull a nice easy turn onto their six if you have enough speed, then wear them down in a turn fight, watch your back though. The AI also tends to come in at fairly shallow dives and start shooting from far out, so you have a good opportunity to turn away from their attack and again get on their six once you get the timing down. </div></BLOCKQUOTE>

Another option is to not fly at the DGen generated altitude. If you climb up to 5000m you'll probably always end up above the bandits at the merge.