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tuddley3
11-08-2006, 12:39 AM
There was that Yahoo search I did like last week with those cool pics like the Barnam(spelling ? ) explosion. This was at the top of the Radio Room at Subsim as a click on banner.

They might be big enough to use as Desktop Backgrounds.

Veramar Naval Products (http://www.veramarnavalproducts.com/Merchant2/merchant.mvc)<div class="ev_tpc_signature">

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tuddley3
11-08-2006, 12:39 AM
There was that Yahoo search I did like last week with those cool pics like the Barnam(spelling ? ) explosion. This was at the top of the Radio Room at Subsim as a click on banner.

They might be big enough to use as Desktop Backgrounds.

Veramar Naval Products (http://www.veramarnavalproducts.com/Merchant2/merchant.mvc)<div class="ev_tpc_signature">

http://i101.photobucket.com/albums/m65/tuddley3/SH3%20Sigs/UBI20Forum20Sig.jpg
http://i101.photobucket.com/albums/m65/tuddley3/SH3%20Sigs/tuddelytgrnew24.jpg http://i101.photobucket.com/albums/m65/tuddley3/usaCa.gif http://i101.photobucket.com/albums/m65/tuddley3/califC.gif
Revolyutsii nadeshda, sgustok vyeri vseh lyudey
V okytabre, v okyabre
Reportuyem mi nashi pabedi
V okytabre, v okyabre, noviy mir dali nam nashi dedi
Community Manual (http://www.communitymanuals.com/shiii/index.php?title=Main_Page)
VikingGrandad's JSGME Instructions (http://forums.ubi.com/eve/forums/a/tpc/f/9091085392/m/3461029123)
Emoticons (http://www.foolstown.com/en/sm_all.htm)
Tuddley's FileFront Page (http://hosted.filefront.com/Tuddley3) - Includes Randomization Pack with Intro Screens & Pinup Girls ! ! !

"No bastard, ever won a war, by dying for his country. He won it by making, the other dumb poor bastard, die for his country" - Patton

Tigershark624
11-08-2006, 10:17 AM
I've finally caught up with that Task Force I've been tracking, and lo and behold, there's an Illustrious class carrier right smack in the middle. Since it was still fairly light, I waited at periscope depth. The sea wasn't too rough, but my crew had a great deal of difficulty holding the boat at periscope depth. At one point we seemed to be stuck at about fifteen meters, which meant I could just see the carrier every few seconds, until another wave washed over the scope. Does crew fatigue affect the ability to hold the boat at depth, or was it simply the roughness of the sea? If I reload I can intercept the task force later at night and try to sneak in on the surface, or get the carrier's course and speed then use Wazoo's targeting guide to take the shot submerged. Is there anyway to keep the scope stable and keep the view from bouncing around all over the place? If this is standard with 100% realism, I now have incalculably more respect for all those real Kaleuns. Thanks.

Tigershark

Tigershark624
11-08-2006, 10:17 AM
I've finally caught up with that Task Force I've been tracking, and lo and behold, there's an Illustrious class carrier right smack in the middle. Since it was still fairly light, I waited at periscope depth. The sea wasn't too rough, but my crew had a great deal of difficulty holding the boat at periscope depth. At one point we seemed to be stuck at about fifteen meters, which meant I could just see the carrier every few seconds, until another wave washed over the scope. Does crew fatigue affect the ability to hold the boat at depth, or was it simply the roughness of the sea? If I reload I can intercept the task force later at night and try to sneak in on the surface, or get the carrier's course and speed then use Wazoo's targeting guide to take the shot submerged. Is there anyway to keep the scope stable and keep the view from bouncing around all over the place? If this is standard with 100% realism, I now have incalculably more respect for all those real Kaleuns. Thanks.

Tigershark

Bootsmann0815
11-08-2006, 11:03 AM
Depth-keeping is not affected by crew efficiency, I think. I get this problem (actually yes, it's historically accurate, as are the others mentioned below) even with control room crew at full green bar. The main reasons are bad weather (i.e. heavy seas, whether or not visibility is good), and random equipoment failure caused by the randomized equipment failure files in SH3Commander. The longer the patrol, the more likely it is that you get one of those, and there is nothing you can do about until the end of the patrol. The other random equipment failures include: loss of top speed (simulating engine damage/wear), reduced max diving depth (simulating hull wear and tear; metal fatigue - though the latter was not known as such at the time), and loss - sometimes quite dramatic - of fuel, simulating oil leak. All of them are worse than the depth-keeping problem, the only "easier" one to live with is periscope opacity, simulating water having crept into the periscope head and onto the lens.<div class="ev_tpc_signature">

Use the vertical!

Merlin367
11-08-2006, 06:37 PM
Very Cool, Thanks Tuddley! http://forums.ubi.com/images/smilies/25.gif

TheRealPotoroo
11-08-2006, 07:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bootsmann0815:
...the only "easier" one to live with is periscope opacity, simulating water having crept into the periscope head and onto the lens. </div></BLOCKQUOTE>
Ah-hah! So that's what causes that.<div class="ev_tpc_signature">

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