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View Full Version : Torpedo King? Come and have a go! (Competition Idea)



Realjambo
08-30-2008, 01:43 PM
I had a thought that I'd welcome feedback on.

Who would be interested in a competition (With a special RJ Prize, and possible 'Gibraltar Herald coverage)where you play following pre-defined difficulty settings, patrol grid squares and 7 days of 'game patrol' time. Not online, but on your own in your own time and then you report back your tonnage?

The scripting of available targets and spawning points coded into the game should put us all on a level playing field (or a level Atlantic Ocean http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

I appreciate the arguments against playing purely to rack up tonnage as being unrealistic but this would just be for fun. I think it could generate some useful tips from players too - i.e. 'Yes! I found that C2 in square AM12 but her DD escort kept driving me down, how did you sink her?'

Post your interest here and if we get enough support we'll move it on a stage. We'll have to consider which Mods people are using of course and try to harmonise that. Just an idea - What say you?

Kielhauler1961
08-30-2008, 02:23 PM
Kaleun Zupp and U-666 reporting for duty, sir!

Mittelwaechter
08-31-2008, 06:31 AM
Sounds like a nice idea!

Single Missions? - or an ordered route and see what the game offers?

Realjambo
08-31-2008, 02:52 PM
I was thinking a specified patrol grid square - How you plot your course to it is up to you, but you must complete the statutory 24hrs 'on station'.

You would have to set up a new profile dedicated to play the 'Torpedo King's Challenge' so we are all starting at the same point.

Three signed up, I'd suggest we need six as a minimum to make it interesting http://forums.ubi.com/images/smilies/25.gif

Kielhauler1961
08-31-2008, 03:28 PM
Zupp is so enthused by this idea he wants to sign-up again... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Well, you know what he's like... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

tuddley3
08-31-2008, 03:50 PM
Ah see what you've gone and done KH, started a whole big commotion about short stories. Ooops, uh.. er... I guess it's partly my fault for praising you. Well, I'm gonna let Hueywolf know about this, so be prepared for some competition.

Well, I will definitely vote for you for member of the year if we actually have such an award. Ehh-umm(clears throat), RJ ? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Realjambo
08-31-2008, 04:51 PM
Well, I will definitely vote for you for member of the year if we actually have such an award. Ehh-umm(clears throat), RJ ?

Funnily enough, it's something that has been considered before. Ubi took away the ability to 'award' members 'titles' that appear above their Avatar (except Moderators, of course) and the only exception to the rule is that banned members enjoy having their non-status displayed for all to see.

On a lighter and more positive note, there is always the SH Christmas Story (Version 2007) (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/7531059716?r=5441084816#5441084816) which R.J. Ambo writes. The characters who feature in it are carefully selected, somewhat based on their behaviour in the forums. Apparently it's R.J. Ambo's way of recognising the peoples input, from both SHIII and SHIV over the year. He tells me it's the ultimate accolade to be included in the festive message http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

As summer draws to an end, he's starting to look for likely candidates for 2008 http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

klcarroll
09-01-2008, 09:21 AM
Zupp is so enthused by this idea he wants to sign-up again...


Socko wants to remind Zupp that when he looses his boat in the course of this competition, RJ will probably not allow him to claim the U-666's tonnage as part of his claimed total!


http://i134.photobucket.com/albums/q84/klcarroll/SockoinKubel.jpg

klcarroll

tuddley3
09-01-2008, 09:25 AM
Raide is going to love this !!!!! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Kielhauler1961
09-01-2008, 10:54 AM
Quote:
'Socko wants to remind Zupp that when he looses his boat in the course of this competition, RJ will probably not allow him to claim the U-666's tonnage as part of his claimed total!'

http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

Curses! Zupp was counting on that 750 tons!

Unable to curb his enthusiasm for the new quest, Zupp and Rottweiler steal a march on the Ubi flotilla kaleuns, using U-666's lifeboat... http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
http://i283.photobucket.com/albums/kk295/kielhauler/Chariotatsea1.jpg

Realjambo
09-01-2008, 12:16 PM
There is a danger a one off competition tonnage could be run - A massive head to head, more than a 'rumble in the jungle' or even a 'thriller in Manila'

... Socko Vs. Zupp 7-day Torpedo King Contest

And I'm NOT putting to sea that day! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Goose_Green
09-01-2008, 12:30 PM
To be honest, knowing what Socko's track record is like I should think the title "Torpedo King" would be very misplaced, surely a title for "Flak Gun King" would be far more suitable! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Kielhauler1961
09-01-2008, 02:33 PM
...A massive head to head, more than a 'rumble in the jungle' or even a 'thriller in Manila'

How about "Affray in Biscay?" http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Leandros1945
09-03-2008, 04:13 AM
At what difficulty level would that be, please..... http://forums.ubi.com/images/smilies/winky.gif

Realjambo
09-07-2008, 02:48 PM
How about "Affray in Biscay?"

Excellent KH! http://forums.ubi.com/images/smilies/88.gif


At what difficulty level would that be, please.....

Good question, Leandros! I can't check for sure as my SH3 is suddenly throwing up a "Can't initialise 3D Engine" error (It was fine the last time I set sail http://forums.ubi.com/images/smilies/51.gif) Which I need to resolve but I think it is 61% realism.

Essentially, auto targeting would be allowed so as many people as possible can have a go, external cam etc all included. The restrainers would be limited batteries, fuel and oxygen = Not really easy but not hard core realistic either. We could always have a full realism comp next time if it proves popular.


Oh, as for Mods, how about GWX 2? Is that the most common amongst us? If not, perhaps any Mod is fine? - What do people think?

Mittelwaechter
09-07-2008, 05:15 PM
GWX 2 would be fine for me.

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kielhauler1961
09-08-2008, 04:40 AM
Well, Zupp and Rottweiler didn't get very far. The Vorpooooostenwatsit at the harbour entrance very kindly fished them out.
http://i283.photobucket.com/albums/kk295/kielhauler/human_torpedo_chariot_2502301.jpg

GWX 2.1 & Sh3 Commander is what I run, but what would be the basic mission objectives? I think a lower 'realism' level would broaden the playing field. After all, it's all gonna boil down to finding the targets first.

Realjambo
09-08-2008, 08:36 AM
Sh3 Commander is what I run

Yes, that will be an essential requirement http://forums.ubi.com/images/smilies/25.gif

Kielhauler1961
09-08-2008, 02:09 PM
Escaping from the 'secure psychiatric institution' he and Rottweiler were being held in, Zupp makes another great dash for the quest...
http://i283.photobucket.com/albums/kk295/kielhauler/acapulco-cliff-diver1.jpg

Leandros1945
09-09-2008, 06:20 AM
Originally posted by Realjambo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Sh3 Commander is what I run

Yes, that will be an essential requirement http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>
GWX 2.0/SH3 Commander....

Realjambo
09-09-2008, 06:30 AM
That should be fine Leandros http://forums.ubi.com/images/smilies/25.gif

WilhelmSchulz.
09-09-2008, 10:51 AM
Wonderfull Idea but its a bit complex. The whole scripted mission(so we all get the same ships) idea is the hard part. Also what are the rules. 7 days from from Port to port or 7 days on station?

Realjambo
09-09-2008, 11:27 AM
I agree it could get quite complex, which is why I think it's good to discuss it openly and hammer out the finer details http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Originally I thought of 7 days port to port but that would restrict the patrol grid square, so perhaps we'll change that http://forums.ubi.com/images/smilies/25.gif

Kielhauler1961
09-09-2008, 01:15 PM
I'm having a hard time controlling Zupp. His boundless enthusiasm for this quest is disturbing the harmony of my household, and I would prefer him to go to sea as soon as possible... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

How about these for some ideas:

1. All players leave same Biscay port on same day(screeny with dials to verify date & time).

2. All players drive same type of U-boat. (Type VIIB/C?)

3. All players have 30 days (game time) to sink as much tonnage as possible (verification of each and every sinking not required but a final screeny of the patrol log showing kills is required).

4. Limited fuel (and no refuel at sea), battery, air, ON. Auto targetting allowed. Other 'realism' options on or off as each player sees fit.

Leave on the first and back by the 31st or it doesn't count. How about Summer 1941? We could all meet for a beer in 'The Alte See Hund' in Lorient before sailing! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

WilhelmSchulz.
09-09-2008, 04:38 PM
Originally posted by Kielhauler1961:
I'm having a hard time controlling Zupp. His boundless enthusiasm for this quest is disturbing the harmony of my household, and I would prefer him to go to sea as soon as possible... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

How about these for some ideas:

1. All players leave same Biscay port on same day(screeny with dials to verify date & time).

2. All players drive same type of U-boat. (Type VIIB/C?)

3. All players have 30 days (game time) to sink as much tonnage as possible (verification of each and every sinking not required but a final screeny of the patrol log showing kills is required).

4. Limited fuel (and no refuel at sea), battery, air, ON. Auto targetting allowed. Other 'realism' options on or off as each player sees fit.

Leave on the first and back by the 31st or it doesn't count. How about Summer 1941? We could all meet for a beer in 'The Alte See Hund' in Lorient before sailing! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I agrie with all but 4. It will the diffrer the playiong feild enough to make it lopsided. We should all have the same settings on/off.

Foehammer-1
09-09-2008, 04:49 PM
I agree with Wilhelm on this one. Great idea, KH, just it seems a bit unfair if the weather for you and me is 15m/s wind and heavy fog, you have auto targeting, and I don't. You can lock your sights on a ship for a second or so, and fire, knowing you will most likely hit. While I will have to guesstimate range and speed solely by observing smoke and how fast it moves.... With a great chance to miss....

We could make it so that the players turn on all realism except maybe external view for screenies?

Kielhauler1961
09-09-2008, 06:04 PM
@ Wilhelm & Foe,

This is a fun comp and needs to as widely available to our community as possible, so auto-targeting is a 'must have' in my mind. One's core principles aren't being compromised just because one has to 'dumb down', just this once. http://forums.ubi.com/images/smilies/partyhat.gif http://forums.ubi.com/images/smilies/partyhat.gif

I have never used manual targeting because I don't think it is 'realistic'. The captain's job was conning the boat into the right position and selecting which targets to fire at. The Exec down below at the plotting table had the hard math job of working out the solutions, just as the captain had done when HE was the Exec. Not my problem any longer. I'll concentrate on getting the boat into the best possible position for attack, and answer to Doenitz for it afterwards...

Just to give you an idea how bad my shooting is even with auto-targeting on, earlier today I managed to miss a 'Dido' class CL at 1300m in medium seas (9m/s) even when she was unaware of my presence, steaming blissfully along in the middle of a convoy. Six torpedoes fired at five different ships over the space of about four-five minutes. The two aimed at the Dido both missed ahead by some distance. Of the rest, four landed hits on three different ships (but only three explosions, one was a dud) and only one ship eventually sank. Sounds pretty realistic to me.

To force players to use manual targeting will have a negative impact on the take-up. It would spoil my enjoyment and I would be unwilling to participate if those were 'the rules'.

In the end it is all going to be about who finds the fattest targets and the good fortune to have the right weather conditions at the time.You might have a glassy sea and can use the deck gun, I might be stuck in a howling gale.

Let me modify my suggestions:

Compulsory requirements:

1. GWX 2.0 or 2.1.
2. SH3 Commander.
3. Limited fuel, batteries and air.
4. No stealth meter.
5. Auto-targeting/weapons officer assistance essential.
6. No mods or tweaks that alter weapons or crew loadout or make the boat any more invulnerable to damage than in basic game.
7. GWX 16k or 8km atmosphere to taste.

Scenario idea:

All captains leave Lorient in a brand new type VIIC on August 1st, 1941. No grid square to patrol, just go where you please BUT we must all be back in port no later than midnight on the 31st August, 1941.

Whover can satisfy all the requirements, AND has the greatest tonnage, is the winner.

Screenies required to show departure time from base and arrivial time back at same, plus log screenies to prove tonnage claims.

Phew! Someone else please take over, my head hurts!

KH. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Foehammer-1
09-09-2008, 07:55 PM
Ok, that's better. Yea, makes sense. Too bad i cant participate, cause starting tomorrow my head will start steaming from chem and bio http://forums.ubi.com/images/smilies/53.gif

But you guys have fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Realjambo
09-10-2008, 09:25 AM
Compulsory requirements:

1. GWX 2.0 or 2.1.
2. SH3 Commander.
3. Limited fuel, batteries and air.
4. No stealth meter.
5. Auto-targeting/weapons officer assistance essential.
6. No mods or tweaks that alter weapons or crew loadout or make the boat any more invulnerable to damage than in basic game.
7. GWX 16k or 8km atmosphere to taste.

Scenario idea:

All captains leave Lorient in a brand new type VIIC on August 1st, 1941. No grid square to patrol, just go where you please BUT we must all be back in port no later than midnight on the 31st August, 1941.

Whover can satisfy all the requirements, AND has the greatest tonnage, is the winner.

Screenies required to show departure time from base and arrivial time back at same, plus log screenies to prove tonnage claims.

Phew! Someone else please take over, my head hurts!

I like this format KH http://forums.ubi.com/images/smilies/25.gif (I knew if I floated an idea someone else would hammer out the game plan! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

It is essential we are all, as WS puts it, on a 'level playing field' other wise there is no fun - and fun is what it's for. Not forgetting the coveted 'Torpedo King prize and the recognition, adoration, ladies, sponsorship deals, VIP entrance use at night clubs, etc etc http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

... Now I just gotta get SH3 to work again! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

EDIT: AHA! my 8800 GTS with a Syncmaster 226BW 22 inch screen suddenly decided NOT to run SH3 It was set to 1680x1050@59 Hz. Resetting this to 1680x1050@60 Hz did the trick http://forums.ubi.com/images/smilies/25.gif

Kielhauler1961
09-10-2008, 12:30 PM
Ok. here is my suggestion. All the realism options should look like this:
http://i283.photobucket.com/albums/kk295/kielhauler/SH3Img10-9-2008_191035_875.jpg

This is the day we all leave port. Lorient, 2nd Flotilla, type VIIB. Back in port no later than 2359 hours, 31st August.
http://i283.photobucket.com/albums/kk295/kielhauler/SH3Img10-9-2008_191121_828.jpg

Feel free to change torps to suit your preferences but no other equipment can be modified/upgraded (known SH3 bug for first patrols). We must all have identical boats, except for torps.
http://i283.photobucket.com/albums/kk295/kielhauler/SH3Img10-9-2008_191157_843.jpg

Foehammer-1
09-10-2008, 12:40 PM
Fair enough. Oh, and how about this twist...

Suppose we start this thing in October, so in 20 days. In October we all sail to a specified grid, such as AM. That means we can hunt either in the AM-51-53, or westof Ireland. Next time it's say CG, where most people will sail to Gibraltar, etc.

Another thing I thought of. We also need the same crew. As if, I can't have a newbie sonar guy, while you have the maxed-out experience, Knights cross one. Like, start the career with Commander, and switch on the "stock SH3 crew" option, or whatever its called, too lazy to check.

Kielhauler1961
09-10-2008, 12:54 PM
Good point Foe.

I suggest we all start with a completely fresh crew, new boat under a brand-new career and go with 'crew already in SH3' option under SH Commander. No existing careers would be allowed, they must all be 'fresh starts.' To make this obvious that all Kaleun's be surnamed '.... Jambo' or varients thereof, after the originator of this crazy idea. 'Max Jambo', 'Ferdinand von Jambo', 'Erich Jamboburger' etc... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Most players, if not all, will have a base 1500 renown to spend on crew. That is not going to 'upset the applecart'.

As for grids, I think each player should be free to choose their own. The 31 day 'voyage' rule is going to be bad enough. Can you imagine how tough it would be to have to break-off from attacking a bunch of juicy merchants to guarantee getting back to base in time? http://forums.ubi.com/images/smilies/bigtears.gif

As for when we start this campaign, that all depends on peopl's time commitments. That said, we don't have to play simultaneously. Maybe starting a week from now, and posting plenty of screenies to 'prove' one's eligibility and record, this could run and run.

Maybe 31 days isn't enough time to get anywhere decent, how about six weeks? Most VII's averaged about 42 days per patrol if the data from u-boat.net is reliable..

KH.