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View Full Version : How simulators are going to be in 10 years from now?



Patagonic
02-10-2005, 05:51 AM
I€ve been playing with flight simulators for almost 15 years and when I look back I€m really surprise about the improvement of this technology. I still remenber the first time I played the Microprose F-19, it really was an amazing game for that time. Well, the same thing happen to me with the IL2 Series. I was completely surprise about what could be done in a computer simulator.
Imagine what kind of simulators are we going to have in 10 years from now. ¿Are we going to be able to see the difference between a simulator and real life? Well, the only thing I don`t think It could be simulated in a home computer is gravity. For the rest only the imagination would be the limit.
http://forums.ubi.com/images/smilies/35.gif

Patagonic
02-10-2005, 05:51 AM
I€ve been playing with flight simulators for almost 15 years and when I look back I€m really surprise about the improvement of this technology. I still remenber the first time I played the Microprose F-19, it really was an amazing game for that time. Well, the same thing happen to me with the IL2 Series. I was completely surprise about what could be done in a computer simulator.
Imagine what kind of simulators are we going to have in 10 years from now. ¿Are we going to be able to see the difference between a simulator and real life? Well, the only thing I don`t think It could be simulated in a home computer is gravity. For the rest only the imagination would be the limit.
http://forums.ubi.com/images/smilies/35.gif

HotelBushranger
02-10-2005, 05:54 AM
Personally, I can't wait for virtual reality, now THAT would be the best, next to the real thing of course!

Wilburnator
02-10-2005, 06:31 AM
With TrackIr in a cockpit locked game, that's nearly virtual reality right there. Any friends in real life who don't play IL2 that I've shown this to generally say "OMG!"

Capt_Haddock
02-10-2005, 06:32 AM
In 10 years it'll take 20 artist to model just 1 plane, so the list of flyables is going to be thin, believe me.

http://www.haddock.f2s.com/sig/F19bannerh.jpg
http://www.haddock.f2s.com/sig/F19banner.jpg

madsarmy
02-10-2005, 06:42 AM
Yeah it is amazing.Just look at how games have changed in the last five years. Same goes for the hardware aswell.
Here's to the future http://images.google.co.uk/images?q=tbn:bpvCnye8hHwJ:www.genre.fsnet.co.uk/brewery/bitter/pint.jpg


edit:Haddock I must say that you have one of the best looking sig's on this board. Well nice!

WOLFMondo
02-10-2005, 06:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt_Haddock:
In 10 years it'll take 20 artist to model just 1 plane, so the list of flyables is going to be thin, believe me.

http://www.haddock.f2s.com/sig/F19bannerh.jpg
http://www.haddock.f2s.com/sig/F19banner.jpg <HR></BLOCKQUOTE>

How do you know? It might be easier to create them using more dynamic software. As more intelligent software is made it might make it allot easier. Imagine if you could scan in the blue prints to a plane and hey presto! A 100% accurate 3D model. Then you put all the variables in an engine and it gives you the FM. Who knows.

DONB3397
02-10-2005, 06:52 AM
If you've ever been aboard an Air Force, or even airlines simulator, you can get an idea of the scope possible. Weather and lighting conditions of all types are possible. Random equipment malfunctions. Completely accurate instrumentation is there. Control system feedback is nearly perfect.

So maybe...

Then all we'll need is moveable platforms. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Agamemnon22
02-10-2005, 09:11 AM
Well, random malfunctions and events of that sort are possible now. We'll probably see more accurate damage. But visually, in 10 years the limitation will be your 2d 30* FOV screen.

Zneg1
02-10-2005, 09:30 AM
NO NO NO...you guys got it all wrong!!! What' we'll have is DIRECT RETINAL stimulation for the visuals so that's in 3D including the cockpit and all. For sensation they will just be HAPTIC interface inside a DOME environment where they can project anything as well as create anything including smell http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

As for the 3d models? nobody will make them they will al be done via blueprint extractuion and photogrammetry combined with LIDAR reflectometry.

Opps! that's already all here today! You guys really should go see and attend SIGGRAPH in LA this August http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FatBoyHK
02-10-2005, 09:56 AM
see this website.... they are pre-rendered, but I bet we can have it in real time within 5 years

http://www.angel.ne.jp/~tochy/

Capt_Haddock
02-10-2005, 10:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WOLFMondo:
How do you know? <HR></BLOCKQUOTE>

I made one earlier http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The problem is not the modelling. It's the research. It took an awfull lot of time to get every detail right with the current tech limits (3000 polys per plane and cockpit). More details will mean more time researching and more time modelling the right screw in the right place.

There is no automatic way. Unless we are ready to cut some corners and loose modelling detail for the benefit of the overall gameplay.

PS. And 3D modelling it's the easy part. By far. Texturing it's a lot more work intensive, and then you've got all the many game set-ups: damage, LODs, shadow models, game integration, FM modelling etc.

http://www.haddock.f2s.com/sig/F19bannerh.jpg
http://www.haddock.f2s.com/sig/F19banner.jpg