View Full Version : MIDI and game controllers

01-08-2005, 06:30 AM
Hi everyone.
I feel the need of more axis. I'd like to set my flaps, propeller pitch and all the triming using extra axes... the only peripheral I can think of is something like th CH Throttle Quadrant... except its quite expensive and - well - it will be useful only while flying.
(...I'm also thinking about cannibalizing an old gameport stick... or building one anew. Someone knows where can I find an electonic schema?)
Then I saw an USB/MIDI keyboard, with plenty of sliders and keys...
Is there any way to make Direct Input "see" midi messages?
I can write C++ applications reading MIDI messages from such a device, but I have no idea about how to make them appear as Direct Input messages. I'm afraid I should write an application that behaves like a Direct Input compliant device driver, and that sounds a bit complex... Anyone can suggest anything?
Thanks and ciao.

01-08-2005, 06:43 AM
Get Aaitek X-45 here (http://store.yahoo.com/saitekusa/x45digjoyand1.html) if you can. You can also use your current stick as well.

01-08-2005, 06:50 AM
Have you shopped around for the CH Throttle Quadrant? Provantage (http://www.provantage.com/buy-110CHPU-ch-shopping.htm) have it for $132 and Flight Sim Central (http://www.flightsimcentral.com/chthqu.html) have it for 164.

01-08-2005, 07:05 AM
The point is that I'll be able to use the MIDI keyboard for my job too.
And good MIDI keyboards also sports displays to show you the values each trim is set to.

01-08-2005, 08:50 AM
try also posting here- there are some clever people who hang out there