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fmerlin
05-08-2005, 08:18 AM
Hello,

is there a way to set the max. value for the distance of targets (i.e. a bridge which has to be destroyed)?

Sometimes the distance is > 70km (long flight time)...

Set MissionDistance=40
in the conf.ini does not help.


daniel

fmerlin
05-08-2005, 08:18 AM
Hello,

is there a way to set the max. value for the distance of targets (i.e. a bridge which has to be destroyed)?

Sometimes the distance is > 70km (long flight time)...

Set MissionDistance=40
in the conf.ini does not help.


daniel

Atomic_Marten
05-08-2005, 08:45 AM
If you are reffering to the conf.ini [dgen] section, changes are to be made *before* you started your career.
It won't work after that. However, some features might work.

Look:

From Readme v1.1b

2. New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2. New random groups - friendly bombers and returning allied planes.
NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default
NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default
CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.
CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.

The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:

[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy

9. For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs

Be sure to check IL2 Stab, it has possibility to do some DGen tweaks. I always use this program while in career mode (you can also backup your career thru this program).

http://www.users.on.net/mjtm/IL-2/index.html#download