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reddevil49
02-11-2005, 11:18 AM
Hi to all. I Could use some advice about playing on line. Since I'm geen to this aspect of the game and bieng the new kid on the block it can be a little intimidating. I've read a lot of posts about online play and it sounds like thats the way to go, as offline just does'nt do it any more. I know there must be some unwritten rules or courties that one should follow to make the experince as much fun as possible for noobs and vets alike. So I have a few questions to ask of the online players.

After spawning on the field should ask for take off clearance before you take off?

Do you use the runway or the taxi way for take off and landing?

Should you always try to follow someone from your own team so you can learn something?

If you see friendly bombers should you escort them always?

If you run into trouble how would you call for help so they know where you are?

These are just a few of the questions I have and to list them all would pointless. I feel that to just jump in and go is a disater looking for a place to happenand and want to avoid that at all costs if possible. So I thought if I found out a few of the simple rules to follow it will make my first time an enjoyable experiance for myself and other players. Any help would be welcome.

reddevil49
02-11-2005, 11:18 AM
Hi to all. I Could use some advice about playing on line. Since I'm geen to this aspect of the game and bieng the new kid on the block it can be a little intimidating. I've read a lot of posts about online play and it sounds like thats the way to go, as offline just does'nt do it any more. I know there must be some unwritten rules or courties that one should follow to make the experince as much fun as possible for noobs and vets alike. So I have a few questions to ask of the online players.

After spawning on the field should ask for take off clearance before you take off?

Do you use the runway or the taxi way for take off and landing?

Should you always try to follow someone from your own team so you can learn something?

If you see friendly bombers should you escort them always?

If you run into trouble how would you call for help so they know where you are?

These are just a few of the questions I have and to list them all would pointless. I feel that to just jump in and go is a disater looking for a place to happenand and want to avoid that at all costs if possible. So I thought if I found out a few of the simple rules to follow it will make my first time an enjoyable experiance for myself and other players. Any help would be welcome.

Troll2k
02-11-2005, 01:27 PM
Taking off is like crossing the street.Just look both ways for incoming or outgoing traffic and go.I guess your choice of taxiway or main strip depends on you own level of immersion.I usually take the first available path in an attempt ot get back in the fight.If I am in a bomber I may try to take the main runway to give me the most room.

If you want to learn squads are a good way.They usually have training days.You can also just sit on the tarmac and watch via external view at the fight going on overhead.

It is not always necessary to escort friendly bombers in a dog fight room.Most bombers usually go in groups of one anyway.Unles a few members of one side get together and go as a group.Bombers to appreciate escorts though.In a coop it may be you mission just to escort the bombers to their target.I see very little of flyers dropping what they are doing to escort.I do however see people drop what they are doing to attack bombers.

There a couple of ways to ask for help.The ingame chat allows you to ask.Also a lot of people(especially squads and some servers) have a voice comm server setup for your use.You can ask over the radio for help.

I think the easiest(but maybe not the best ego building) is just to jump in a server and go.

These are my opinions.You can ask 10 flyers and get 5 different answers.

Most of the flyers are at Hyperlobby.Despite the argueing ,bickering,rants about dm's and fm's plenty of poeple there will help you.

sunflower1
02-11-2005, 02:07 PM
As a fellow helpless pilot, I think you should come on in and here's why:

Last night on Zekes v Wildcats a fellow was having a terrible time. I mean a terribletime getting going. I first became aware of it when I spawned behind him on the deck. I got fired up and waited a moment to make sure the deck was clear, as I started to roll I saw a wingtip so I took a swim. From the water I saw an F6F folding and unfolding its wings on the deck. A very inventive Team Killer? I wondered. I asked if he was having trouble but I think he missed the text.

I took off from land and pretty soon he's in the textbox asking for help with everything. Gear won't come up, can't make it off the deck, etc. Somebody took the time to ask him to get on teamspeak to help him out and nobody said anything unkind. The server was darn-near full, too.

Its a game, if somebody makes you feel really bad about playing it its not likely that you have a problem that can't be fixed pretty quickly while the same can't be said for the other party.

My two cents worth in practical advice? I have a sticky on my monitor. "Always follow the leader."

I cut in on the host once, not seeing him, and cut his wing off without damaging my own airplane. Oops.

reddevil49
02-11-2005, 04:59 PM
Thanks for the repys guys. I guess the only way is jump in the deep end and see if I float or not. So will see you people online. Once again thanks.

Taylortony
02-11-2005, 06:22 PM
If you call for help press M it will bring the map up, if your plane shows ( the white one) tell them the grid reference from it....... they will tend to come as it tells them where the bad guys are http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

taking off........ hmmm i just open up and roll in whatever direction i am pointing, as they did in the war time, when i was in the RAF we used to have one of the last ever master pilots (warrant Officer rank) on the squadron and he was on Hampdens it think they were for a while... he told us one night on the way home shot up with the nose gunner wounded and over the uk they spotted an airfield runway lit up so due to damage landed........ taxying in the lights went out and a hanomog halftrack appeared out of the dark machine guns blazing, he just opened the thing up pointing in what ever direction he was and preyed they would not meet a building or worse in the dark.he got off and departed a french airfield at a great rate of knots heading to the right side of the puddle http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I do tend to escort bombers especially if asked or lurk about waiting for the fighters they atract http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif they are real fighter magnets for people after an easy kill, but they can be wolves in sheeps clothing, my Beau accounted for 6 on one such online fight http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif even if the rear gunner is still on sleeping duty

Tully__
02-12-2005, 06:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by reddevil49:
..I know there must be some unwritten rules or courties that one should follow to make the experince as much fun as possible for noobs and vets alike.... <HR></BLOCKQUOTE>There are, but they vary a bit from server to server. In common to most:
- don't shoot people on your own side
- read the briefings and chat. Any rules specific to the server should be mentioned in those places.
- When you spot a bad guy, make sure there's not already someone in position to attack before having a go yourself. Two of the most annoying things online are having your kills stolen or earning negative points from accidentally shooting someone who flies in front of your guns trying to steal your kill. Despite many of these incidents being accidental it's still unecessary and annoying.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>After spawning on the field should ask for take off clearance before you take off? <HR></BLOCKQUOTE>In DF servers you can't, there's no AI chat available. In coop servers you can and particularly on carriers it can be a good idea, but I've not seen many do so.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Do you use the runway or the taxi way for take off and landing? <HR></BLOCKQUOTE>In most DF servers, taxi way for takeoff, runway for landing, but be careful of oncoming traffic. Some airfields have spawn points at both ends of the taxi way.
In Coop servers you'll be lined up on the runway like in single player missions. Do not jump the queue, it nearly always leads to crashes, particularly if the plane behind you is AI.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Should you always try to follow someone from your own team so you can learn something? <HR></BLOCKQUOTE> You should wherever possible fly with someone from your own side for mutual protection. Should the other pilot(s) be better than you, it's often a good oppurtunity to learn something at the same time.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If you see friendly bombers should you escort them always? <HR></BLOCKQUOTE> It's often a good idea, but read the briefing. In some cases you may have a different role to play. If they already have an adequate escort, it may be a good plan to sweep ahead of them to clear fighters from their path before they arrive.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If you run into trouble how would you call for help so they know where you are? <HR></BLOCKQUOTE> Along the top and right side of the map are references every 10km. Use these to give general location. If you need to be more specific, many people use the "Numpad" system to describe location within a 10km grid square. Give your location within the square as though it were divided into 9 smaller squares like the numpad on your keypad.