View Full Version : 2 Topics - 1- ZEUS-CAT;2-CAT Stall an Spins

01-14-2008, 02:55 AM
1- this is a 2 topic kind a post. first of all, i want to tanks to ZEUS-CAT, for is missions "Straith for the Farm", - JUST GREAT FOR ME AS A NOOB http://forums.ubi.com/images/smilies/25.gif - and this FDS (weekend) alow me to progress a lot as far as Take off and landing concerns. tanks agian

2- in regardind to stall and spin, wath can i do to control the craft, when he satlls? most of the time i crash http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif, and i'm not able to do anything???

tanks all


01-14-2008, 06:04 AM
Hi Asas,

For *most* aircraft stall recovery procedure is as follows:

1) Throttle to 0
2) Drop flaps to landing position
3) Apply rudder & bank (aileron) opposite the spin

These instructions won't work for one or two aircraft in the sim -- aircraft with a centre of gravity to the rear of the plane.


01-14-2008, 08:04 AM
I'd like to add two things:

1) a stall is not always a spin. When in a spin, see below. When in a simple stall (as in, one wing drops) then smash opposite rudder i.e. if left wing drops full rudder right. This will cause the stalling wing to swing over in a bit of a turn, providing extra lift. Usually enough to regain full lift. And of course, stop what you are doing. So if you're turning hard left and your left wing stalls (as it is traveling slower so has less lift) rudder right as you steady the plane. Then take stock of the guy still presumably turning for your six, but at least you won't go into a spin, which burns massive E.

2) when in a spin, flaps are the last measure for me, though it's been a while since I spun out (I stall all the time). The faster you react, the less you need. Rudder first. If you go into a real spin, then throttle down. Apply no control at all except the rudder, as it can make the spin worse. The name of the game is to get your plane pointing straight down, where it can gather speed and lift. At some point in the spin, you should rudder over to a downwards direction. This is when it becomes OK to use a little control to keep it pointing down. Lift will be regained quite fast. So a wing may drop and you may not catch it, but if you rudder fast, chop throttle and get the plane pointing down your spins will not last long, and be much easier to recover from.

If you're in a stall in a P39... dunno. Bail.

01-14-2008, 09:03 AM
most helpful, guys ! http://forums.ubi.com/images/smilies/25.gif

i'll try to apply your tips.

cy a

01-14-2008, 09:24 AM
For spins in P-39, use same procedure as above, except bank *in* to the spin and leave rudder neutral. After a few seconds, the spin will become unstable and the a/c will pick up speed. When a/c is back above stall speed, level off and pull out.

Recovering from a spin in P-39 in game costs more alt than other a/c but it is still safe provided you were above 1500m on entering the spin.

In real life, the Soviets reported to Bell aviation that the P-39 would enter a non-recoverable spin if the cannon ammo was exhausted -- this would move the center of gravity too far to the rear of the plane for recovery to be possible. Center of gravity changes are not modeled in-game, so all P-39 spins can be recovered if you have the altitude.


01-14-2008, 10:33 AM
tanks once again, DDuff.

I'm flying in a regular bases the BF 109-G6 and and a seafire (?). i'm trying to learn the manuvers and stuf as well as i can. I most say, the members in this forum r very helpful, cause for people (like me) who never entered the universe of flyth sims, this can be very frustrating if we don't get any help. But, i'm enjoying a lot. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

well, tks for the tips, and cy a in the forum, cause i'm too bad yet to go online http://forums.ubi.com/images/smilies/53.gif