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mike_espo
11-12-2011, 03:33 PM
Hi all. Been away for a number of years and was wondering about all the patches to IL 2 1946.

I have not played 1946 in like 3 years but was once an avid fan of IL2/FB. I was unaware of 1946 being patched.

Some of the things I remember were:

AI not using vertical maneuvers
AI being able to see through clouds and at night
AAA being too effective
AI wingmen not obeying commands or otherwise useless.

Were any of these issues fixed in the IL2 1946 patch 4.101 or any of the patched versions??

thanks

DD_crash
11-15-2011, 04:13 AM
I think that AI is being looked at for 4.12. There is also an improved AI mod being worked on for an offline mod pack

VW-IceFire
11-15-2011, 10:22 PM
Originally posted by mike_espo:
Hi all. Been away for a number of years and was wondering about all the patches to IL 2 1946.

I have not played 1946 in like 3 years but was once an avid fan of IL2/FB. I was unaware of 1946 being patched.

Some of the things I remember were:

AI not using vertical maneuvers
AI being able to see through clouds and at night
AAA being too effective
AI wingmen not obeying commands or otherwise useless.

Were any of these issues fixed in the IL2 1946 patch 4.101 or any of the patched versions??

thanks

AI have used vertical maneuvers for a while now. Not always as effective as they could be but they do have the routines programmed in to them.

Seeing through clouds was a huge issue for sure. I'm not sure if that will make the 4.11 release but the AI is getting an overhaul and they will be able to deflection shoot as well as fly a little more naturally than before. The code for not seeing through clouds is possible... but it may not be ready just yet.

AAA effectiveness is debatable. The effectiveness of individual AAA units is higher (Oleg indicated as much) but it makes it easier to simulate levels of flak that would be typically much higher. In 1945 the average Luftwaffe base on the Western Front had somewhere between 50 and 100 pieces of anti-aircraft artillery (this is going from memory). We may only need about 25 pieces to simulate that... but it is nicer on older CPU's.

As for obeying commands...they do... but they take a long time to do things about it. We'll see with 4.11 what they are like but you should see some definite differences.

EJGrOst_Caspar
11-15-2011, 11:56 PM
4.11 is going to be THE patch for AI. You had quite a good timing for your requests. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But beware, friendly and enemy AI can still do stupid things (like humans make errors as well). Thats part of realism.

Treetop64
11-16-2011, 12:16 PM
The first sentence of your post is virtually sig-worthy, EJGrOst_Caspar. Seriously, you can never have any idea what that means to us offliners.

Thank you, thank you, thank you! http://forums.ubi.com/images/smilies/11.gif

Bearcat99
11-16-2011, 07:19 PM
Originally posted by EJGrOst_Caspar:
4.11 is going to be THE patch for AI. You had quite a good timing for your requests. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But beware, friendly and enemy AI can still do stupid things (like humans make errors as well). Thats part of realism.

I just hope that the friendly AI no longer fly wing to the guy shooting you down.. and that when you call for help they attack the guy on your 6 .. not the guy you are shooting at..