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Iron-Works
10-26-2005, 05:52 AM
Can anyone post some tips, can it compete online?

JFC_Rautaristi
10-26-2005, 08:26 AM
It sure is competitive but far from excellent. Turns a little better than F4U but also is markedly slower.

I prefer the power and feel of corsair. Hellcat just isn't fast enough. Especially against A6M I'd choose F4U over F6F. but as far as I know, it's better turn rate comes to use against 84s. Also, if you get to keep your speed up the Hellcat will eat A6Ms alive. And it's able to take a lot of punishment.

73GIAP_Milan
10-27-2005, 11:39 AM
Stay away from head-ons with the enemy too.. The 'Cat's ingame suffer from a slight vulnerable engine, contradictive to history unfortunately..

fordfan25
10-27-2005, 03:50 PM
best advice, fly something else. http://forums.ubi.com/images/smilies/51.gif the hellcat in this game is a joke. and not a funny one i might add. its dive,and DM is FUBAR just like the other DW equiped US planes. all though the 47 "seems a bit tougher"

73GIAP_Milan
10-27-2005, 04:19 PM
Originally posted by fordfan25:
best advice, fly something else. http://forums.ubi.com/images/smilies/51.gif the hellcat in this game is a joke. and not a funny one i might add. its dive,and DM is FUBAR just like the other DW equiped US planes. all though the 47 "seems a bit tougher"

http://forums.ubi.com/images/smilies/351.gif after a whole day flying the F6F i came to about the same conclusion.. The F4U Corsair is even better then the F6F.. for no apparant reason this plane has become a real joke, i lost my wing to 2 cannonrounds from an AI zero fired from long range.. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/images/smilies/51.gif

Giantiguana20
10-27-2005, 04:58 PM
Fly in pairs. A friend of mine destroys in multiplayer with a Hellcat all by himself, but as far as tactics keep it low and weavy. You can't outrun so make them dodge hills and church steeples instead of shooting at you. Fly in a big circle so that your wingman can dive on them and take them out. The object isn't to shake them its just to minimize the hits you take while they're on you. If you're all by your self get them nice and close then cut your engine lower your flaps and drop your landing gear.

ElAurens
10-27-2005, 05:15 PM
Pleasse fly the Hellcat more!

I love the Hellcat.

Because when you fly it, you are dead meat.

http://forums.ubi.com/images/smilies/784.gif

WTE_Grendal
10-27-2005, 05:43 PM
Originally posted by 73GIAP_Milan:
i lost my wing to 2 cannonrounds from an AI zero fired from long range.. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/images/smilies/51.gif

So, Just HOW MANY cannon rounds should you have been able to take?

This is the sort of observation/conclusion that makes a joke of your analysis.

3.JG51_BigBear
10-27-2005, 06:10 PM
I agree with Milan. Given the quality of Japanese fire arms, I wouldn't be surprised if a plane like the Hellcat couldn't take at least a couple 20MM shells in the wing from long range. I got hit last night at point blank range in a Corsair by three or four 20MM rounds in the wing root and port side of the feuselage and I noticed almost no difference in the plane's performance.

fordfan25
10-27-2005, 07:17 PM
Originally posted by 3.JG51_BigBear:
I agree with Milan. Given the quality of Japanese fire arms, I wouldn't be surprised if a plane like the Hellcat couldn't take at least a couple 20MM shells in the wing from long range. I got hit last night at point blank range in a Corsair by three or four 20MM rounds in the wing root and port side of the feuselage and I noticed almost no difference in the plane's performance.

I CAN HIT IT WITH 10 OR 15 .50'S AND THE THING WILL CATCH FIRE BEHIND THE COCKPIT OR AT THE WING. *caps sorry* i cant even do that aginst a zero.

WOLFMondo
10-28-2005, 12:46 AM
Then your not a very good shot!:P

neural_dream
10-28-2005, 02:10 AM
the zero is now a bit stronger, but still much easier than the average plane to down.

As for the Hellcat sure it can compete online. Just fly it for a while to see its obvious strengths and weaknesses and fly with discipline.

nakamura_kenji
10-28-2005, 02:21 AM
japanese 20mm improve during war. start war early model fit a6m2 only be use short range cause low muzzle speed due short gun barrel. late model fit A6m5 much more power cuase longer gun. see what mean compare wing 20mm a6m2 then a6m5 you see gun stick out wing a6m5. ki-61-I-hei use german design mg151-20. find wing most plane weak special area close main body plane not many plane with stand hit from 20mm or lot of 12.7mm where always try aim i ^_^. find main body f6f much more hard can take more 20mm.

find hellcat most difficult fight when group. 1v1 no much problem ki-61/100 perform better

73GIAP_Milan
10-28-2005, 02:23 AM
Originally posted by WTE_Grendal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 73GIAP_Milan:
i lost my wing to 2 cannonrounds from an AI zero fired from long range.. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/images/smilies/51.gif

So, Just HOW MANY cannon rounds should you have been able to take?

This is the sort of observation/conclusion that makes a joke of your analysis. </div></BLOCKQUOTE>

Slight exaggeration from my side, it might have been 3 20MM rounds and just a handfull of small/medium machinegunrounds, no more then 5 hits in total. And if you find that such an observation is a joke for an analysis, go fly the F6F yourself and have a few Zero's from the same year chase you down. Notice how laughable the DM is in terms of:
Fragile wings
Fragile engine
Catching fire to the fuselage/wingroot.

Then come back here again. The F6F is a joke at the moment, nothing of it's historical toughness and/or ruggedness shows through and that is a fact that counts for more then just the F6F unfortunately.

I tried this out in QMB yesterday: 4 VETERAN F6F '44 version at 2000M VS 4 AVERAGE A6M5B '44 Zero's. Normally in any other plane i win this, even in the F4U Corsair it is an easy job, but in the F6F i got my rearend handed to me and that did not happen before 4.02M.
But feel free to try it yourself and post your findings, i even want to supply tracks if you need more proof.

"Got Track?" - NO but i can make those really easy..

nakamura_kenji
10-28-2005, 02:27 AM
you no turn fight are you? if no zero should never catch you ???0_0???

73GIAP_Milan
10-28-2005, 02:32 AM
Originally posted by nakamura_kenji:
you no turn fight are you? if no zero should never catch you ???0_0???

yes i know NK http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I fly the F6F just as i fly the F4U, no turnfighting, speeds high. But every now and then you will get the occasional Zero on your 6 and then if you have bad luck you will get shot down instantly..

nakamura_kenji
10-28-2005, 02:56 AM
guess if nag oleg enough change eventul like did mg151-20

tip

not fight ki-61/100 unless he no see you much more energy so can zoom away from him, as can outturn outclimb outrun and can keep with you in dive.

fly group i happy fight f6f 1v1 but 2v1 difficult as worry about wingman 3v1 i will no pick fight

if get suprise roll with rudder makes hard shot than just fly level or turning.

NO ever put plane in purpose stall as escape manover it have never once work against me see it all time. all enemy need do throttle back drop combat flap and wait for correct spin then just start fire again. smart one will climb when spin so gain energy and dive you when correct spin. despiration manover and bad one

JG53Frankyboy
10-28-2005, 04:29 AM
well, the comming week we will have "Hellcat"-days in VOW3 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

F6F-3 against Bf109G6 , Fw190A4 , A6M3&5.

will be interesting how it will stand http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BSS_Goat
10-28-2005, 05:38 AM
So what's the difference in the 3 and the 5?

JG53Frankyboy
10-28-2005, 05:40 AM
Originally posted by BSS_Goat:
So what's the difference in the 3 and the 5?
in game ?
only the windows behind the pilot - the -3 have so a slightly better "rearview"

performance ? no differences , also no armament differences.

3.JG51_BigBear
10-28-2005, 08:22 AM
Yeah there is absolutely no difference between the two in game. Since they went with a late version of the -3, it already had all the major changes that would distinguish it from the -5 (the R-2800-10W engine, weapons pylons). The only major change that should be left over are the improved ailerons that went on the -5 but I've never noticed any difference in game.

rikkk33
10-28-2005, 11:49 AM
________________________________________________
nakamura_kenji
Posted Fri October 28 2005 01:56
guess if nag oleg enough change eventul like did mg151-20

tip

not fight ki-61/100 unless he no see you much more energy so can zoom away from him, as can outturn outclimb outrun and can keep with you in dive.

fly group i happy fight f6f 1v1 but 2v1 difficult as worry about wingman 3v1 i will no pick fight

if get suprise roll with rudder makes hard shot than just fly level or turning.

NO ever put plane in purpose stall as escape manover it have never once work against me see it all time. all enemy need do throttle back drop combat flap and wait for correct spin then just start fire again. smart one will climb when spin so gain energy and dive you when correct spin. despiration manover and bad one

______________________
/\_/\ english not good sorry
(^_^)
(")_(")__
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Nakamura_kenji!

I fly with CVG-12 squad and the F6F is our squad plane.

After reading through these posts your message has to be the most helpful to the original question posted by Iron_works. Also coming from an Axis pilot!

I salute you! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Iron-Works
10-28-2005, 11:53 AM
Very good advice Nakamura_kenji!


rikkk33 could you please post your advice/tactics.

rikkk33
10-28-2005, 12:20 PM
I am in no way an ace with the F6F, but I have flown it solidly for the last year or so! I guess I like the F6F because it is not an easy plane to dogfight with, and hence a challenge! Oleg has done an awesome job with IL2 sims. And I know it is a pain when a plane you like is not quite the same as the real thing. But that is all part of the challenge http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I use the tactics as already described by Nakamura. Keep your speed/energy as much as possible and to boom and zoom! When I have had a zero on my six and he is close enough I pull up slighty, shut the throttle, full flap, full down and roll!!! All these control throws help the air braking affect and make you a harder target. The hard bit is gauging when to slam the throttle open as the bandit flies past, and try to get some rounds into his tail. Even if it is just enough to disable one of his controls. Because if you don't he'll be coming back around!

We also use 120% mixture for taking off the carrier with heavy loadouts for extra power. We have just begun to use this is in ground level dogfighting. But I am not sure as yet whether this is really affective. But once you get near 1000ft you need to remember to knock the mixture back to 100%.

Otherwise, which someone as already mentioned is to try to keep manoeuvring. Use ground contour if there is any. Try to lose them or get them to run out of ammo.

A wingman is always a good thing to have http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif and if you go into battle out numbered by zeros don't expect to RTB!

You can out turn a Ki-84 using your flaps. But do not try to dive with anything more that combat flap or they wil jam!

Thats all I can think of that might help.

http://www.vbf-12.com
http://i12.photobucket.com/albums/a204/UnionJak/AdvertVBF12a.jpg