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View Full Version : 4.01 Is Going To Be Fixed....Right?



ZekeMan
07-07-2005, 05:17 PM
My hats off to all you lads that can actually have fun with PF anymore. Myself, I've basically given up on it as I don't have hours trying to muck about with my controls to try and fly my old favorite aircraft just to attain level flight. Except for just a few aircraft, everything seems to fly the same...like ****. Just venting here, dudes, I use to love this sim, I feel like I've lost a good freind...<sniff>.

Bearcat99
07-07-2005, 05:25 PM
What is the problem.... just adjust the settings.. turn off tourque. Stalls and spins too if it is a problem. It kills me that so many folks would rather stop flying the sim rather than tone down the settings.... unbeleiveable... http://forums.ubi.com/images/smilies/51.gif

Wilburnator
07-07-2005, 05:31 PM
Not to be too critical of your assesment, but don't you feel you might be exaggerating just a bit? I play online several nights a week and although I feel some aspects of the flight model may be a little overdone, I'm still able to fly and fight just fine. Aiming is somewhat harder, but it's not that bad...

My squadmates have had some minor criticisms here and there as well, but I would say most of them like 4.01 pretty much.

LEXX_Luthor
07-07-2005, 05:32 PM
Don't let it kill you. http://forums.ubi.com/images/smilies/25.gif Its an interesting behavior to observe in the community. These players have always enjoyed "full difficulty" settings in FB/PF, but now those old settings are "easy." They don't know how to deal with the concept of playing lower settings. The good thing is they all can learn the new full settings, and probably all of them will learn, unless Oleg-Caves-In(tm) and dumbs down the 4.01 to 3.04 or before, then nobody will learn.

VW-IceFire
07-07-2005, 05:42 PM
Originally posted by ZekeMan:
My hats off to all you lads that can actually have fun with PF anymore. Myself, I've basically given up on it as I don't have hours trying to muck about with my controls to try and fly my old favorite aircraft just to attain level flight. Except for just a few aircraft, everything seems to fly the same...like ****. Just venting here, dudes, I use to love this sim, I feel like I've lost a good freind...<sniff>.
Not going to be fixed because nothing is specifically broken.

Solutions:
1) Follow a few simple tips and you can be flying as right as rain again (does not take hours)
2) Goto your difficulty sliders and turn off torque or other things that may be overly challenging

The patch takes us closer to what real WWII pilots had to do to fly their planes. Closer, its not as difficult as it actually was but of course we're approaching the point of diminishing returns.

You probably had to spend some time learning the game in the first place. You may have to spend a bit of time to learn what some of the other features you may not have touched in previous patches that you now need as a mandatory thing.

I'm thinking I should write a guide on howto get rolling with the new patch.

Maple_Tiger
07-07-2005, 06:06 PM
Zeke man dude,

Just add some positive trim on take off, and mayby a little left elivatore trim. Don't forget to lock the old, trust-worthy tail weel.

F4U_Flyer
07-07-2005, 09:18 PM
Just add some positive trim on take off, and mayby a little left elivatore trim. Don't forget to lock the old, trust-worthy tail weel.
probably the best fix in the new patch is an actual locking tailwheel! The other stuff is pretty cool too!

Nimits
07-07-2005, 09:22 PM
Originally posted by ZekeMan:
My hats off to all you lads that can actually have fun with PF anymore. Myself, I've basically given up on it as I don't have hours trying to muck about with my controls to try and fly my old favorite aircraft just to attain level flight. Except for just a few aircraft, everything seems to fly the same...like ****. Just venting here, dudes, I use to love this sim, I feel like I've lost a good freind...<sniff>.

Aircraft, especially inherently unstable single engine fighters, will not maintain straight and level flight without CONSTANT trimming. This is as it should be.

VELCRO_FLY
07-07-2005, 09:24 PM
Am I missing something? I am not trying to slam Zekeman here as I'm sure his frustrations are real. However, I have been reading many posts like this since the patch came out and I am experiencing none of it! I went from 3.04m to 4.01m (didn't jump on 4.0) and I'm loving the game now. Trust me, it's not because I'm a good pilot as many of you who routinely shoot me down can attest. I "feel" the new torque, but it just does not seem like a big deal to me.

As far as trimming the planes now, that's never been a problem for me. I keep hearing people talking about how hard it is to keep a plane in the air now but I'm just not experiencing the same thing. Please don't take this as a flame; I'm just wondering if somehow I'm missing something. Is it really that hard to fly now?

ckur
07-07-2005, 10:36 PM
Check this out, some comments from a guy who has actually flown a real plane: http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb....topic;f=127;t=003631 (http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=127;t=003631)

textman
07-07-2005, 11:04 PM
.
> JV44 Boelcke say: Since the inception of the original IL-2 flight sim, Oleg and
the 1:C team have continually striven to advance the series with the addition
of Forgotten Battles, the Aces expansion pack, Pacific Fighters and now the
revolutionary 4.01 patch. This flight model is a bold step forward in realism,
and much that the average sim pilot thought he knew is now out the window. ...
.
tx say: "a bold step forward in realism" ... riiiiight. What kills me is that if Oleg and
the 1:C team had put even half of their efforts into AI behavior as they put into the
flight models, then - and only then!!! - would IL*2 be a truly great WWII flight sim.
Yes, I'm STILL waiting for someone to get it right. Half the time the AI warbirds
behavior is outrageous to the point of sheer idiocy! Oh well, someday, someday ...

Old_Canuck
07-08-2005, 12:10 AM
Originally posted by ckur:
Check this out, some comments from a guy who has actually flown a real plane: http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb....topic;f=127;t=003631 (http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=127;t=003631)

He says: "Make sure u check in yer pre-flight for a 'loose nut on the stick.'" http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/images/smilies/25.gif

ZekeMan
07-08-2005, 01:17 AM
Hmmm, pretty standard set of replies; from the "hey everything is fine" to "hey, just adjust your **** settings". Okay, fair enough. Locking the tail wheel is not a problem, I did that in the previous versions. http://forums.ubi.com/images/smilies/mockface.gif I didn't think trimming the aircraft would be such a job either, but I am sorry to say that for my particular circumstance, it is. I trim and trim and there is no apparent affect. Reading flight manuals and such for real fighter aircraft, the actual adjustments to affect flight dynamics are not that great. The suggestions for turning off the torque and such, doesn't the server determine that? 99% of my sim flying has always been online. And no, I am not exagerrating a bit. I don't know, perhaps it has everything to do with my rig, lag and all that. I recently upgraded my mobo and such, so I wouldn't think so. (This is a good article, btw, http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb....topic;f=127;t=003631) But hey, if the experts say there is nothing wrong with the sim I am not going to argue. I am a historian not a real pilot. All I know is that I can't enjoy the sim anymore for whatever reason, and considering the squadron I belong to flies Full/Real, it makes it a major bummer that I can't contribute anything to the lads anymore. Anyhow, thanks for the response, guys. <S>

Z

SeaFireLIV
07-08-2005, 01:50 AM
Very interesting... and something unique with 4.01: People who simply can`t handle the realism - they don`t want to admit it, oh no, coming out with how they think it ought to be. But none of them can truly back up their woes with evidence.

I`m beginning to undertsand now why some games programmers actually dumbed down the simulation in their sims - they actually realised that a lot of people want to fly a fantasy and call it simulated....

msalama
07-08-2005, 02:11 AM
Yep SeaFire. But let's still hope Oleg doesn't go down that road...

As for me? No problems with the new FM. Yeah, it's somewhat harder but not impossible by a long shot. But then again, maybe I'm just a kick-a**e ĂĽberpilot compared to these whiners?

Now who would've thought... http://forums.ubi.com/images/smilies/mockface.gif

msalama
07-08-2005, 02:15 AM
I trim and trim and there is no apparent affect.

I'm sorry, but there HAS to be something wrong with your setup - or the way you do things - because _every_ aircraft I've tried so far has been trimmable for all realistic situations and/or configurations...

VVS-Manuc
07-08-2005, 02:18 AM
Originally posted by SeaFireLIV:
Very interesting... and something unique with 4.01: People who simply can`t handle the realism - they don`t want to admit it, oh no, coming out with how they think it ought to be. But none of them can truly back up their woes with evidence.

I`m beginning to undertsand now why some games programmers actually dumbed down the simulation in their sims - they actually realised that a lot of people want to fly a fantasy and call it simulated....

http://forums.ubi.com/images/smilies/25.gif

Vacillator
07-08-2005, 02:35 AM
I'm with Velcro, I'm really not seeing that much of a problem. Went from 3.04m to 4.01m (no 4.00 here either), no change to control settings. I did however stick some CH Pro Rudder pedals on my system, but I think learning to use them made things more difficult for a while, not easier.
Yes there are differences but nothing that can't be handled. The biggest one I noticed is that I was running out of ammo most times before I did any real damage to anything, but I think I'm gradually getting that sorted. Practice, practice and practice.

Brain32
07-08-2005, 03:40 AM
I really don't understand, I take off and land as before, I don't use trim I just use rudder corrections(twist stick). I stall as often as before(rarely). Only problem for me is speedy AI but I found a cure for that too yesterday http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I'm beginning to wonder about all this, I didn't try to fly all planes yet, which gives most trouble and in which situations?
I have flown so far: all FWs,Bfs,allPs,Spits & hurries,La7,yak9,wild & hellcats,zero, ki-61.

I fist had 400m and then only downloaded changed files pack from 401m, could that be the problem, I still feel the torque effect etc. but it's far from unflyable it took a week to get used to...

msalama
07-08-2005, 04:00 AM
I fist had 400m and then only downloaded changed files pack from 401m, could that be the problem, I still feel the torque effect etc. but it's far from unflyable it took a week to get used to...

There shouldn't be a problem, because there's nothing wrong in replacing only those files which've changed AFAIK! And as for the patch being unflyable... well you answered your own question there already: it takes a while to get used to & that's all http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jmazzo
07-08-2005, 04:35 AM
Originally posted by VELCRO_FLY:
...I "feel" the new torque, but it just does not seem like a big deal to me...

Same as here! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It's not that bad to deal with, believe me. After one week of flying I can not even notice significant differences between the former FMs. and the most recent.

What do I mean with it?
After some (good http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) shocking at the beginning I immediately got used to it, Bf 109 can be brought up very easily and Zero as well.

I found nothing that worth to be fixed back to an "EASIER FLIGHT MODEL" in the new patch.

Please Oleg, go on with more interesting Flight Models http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Weather_Man
07-08-2005, 05:49 AM
My first flight with the new patch was a little weird. Took a bit of stick time to adjust (7.5 minutes), but now it's all completely natural feeling. It's not hard, not unplayable, not bad. It's actually pretty fun.

Don't see the problem with trim. It works in keeping the a/c relatively stable. It almost seems like some of you are expecting to fly hands-off for 30 minutes without having to touch anything. Are you? Should you?

AerialTarget
07-08-2005, 05:51 AM
There's one less bad pilot in this virtual world!

stansdds
07-08-2005, 06:21 AM
I have a bit over an hour of stick time in a Piper SuperCub, not a high horsepower, highly maneuverable fighter, but still a good amount of power considering the light weight of the aircraft. It's not that it's hard to fly, but it demands constant attention. Even with that little plane properly trimmed, I was constantly making small corrections with ailerons and elevators. I was not allowed to make the take off run, for obvious reasons, but the pilot did give that plane a fair amount of right rudder. I think the current flight model for PF is not perfect, nor will it ever be, but it is the best I have yet to encounter in a combat flight sim.

Grue_
07-08-2005, 07:03 AM
I think rudder pedals make the transition to 4.01 much easier. I use a simple twist stick in the office dogfight and it's much harder to keep the plane straight than the full hotas setup with trim rotaries that I have at home.

The biggest problem I have with 4.01 is trying to tear my eyes off that ruddy ball http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

antifreeze
07-08-2005, 07:18 AM
I can empathise with Zekeman.
I didn't find the new take-offs/landings and general 'flying around' difficult. But the aircraft have new limitations now, and if you push the evelope too hard (reads 'as hard as you used to push'), things just aren't going to work out. I've only just begun to back-off a little in the last few days (yes, slow learner), and so I'm only just starting to feel my way around the edge of the new flight envelopes now (as opposed to flying outside them).

But I truly hated suddenly getting easily whacked by aircraft which I could have fought pre-patch. Some of that is because others practice a lot more and have got back up to previous skill-level more quickly. However, some aircraft have had a boost in their abilites; I have started to look much more closely at the planesets offered and spend more time looking for balanced missions/maps. Personally I think a lot of pre-patch maps need adjusting to make them fair/enjoyable.

I really hope some of the aircraft get individual tweaks in the future, but overall I'm starting to enjoy the game again after a month of frustration. My advice is to keep at it for another few weeks.

Tvrdi
07-08-2005, 07:34 AM
Originally posted by ZekeMan:
My hats off to all you lads that can actually have fun with PF anymore. Myself, I've basically given up on it as I don't have hours trying to muck about with my controls to try and fly my old favorite aircraft just to attain level flight. Except for just a few aircraft, everything seems to fly the same...like ****. Just venting here, dudes, I use to love this sim, I feel like I've lost a good freind...<sniff>.

well its hard to make some sharp and good turns without the rudder pedals and freakin triming like hell (so you must assign the triming buttons if you have a free buttons on your joy)....

Kocur_
07-08-2005, 07:55 AM
MHO is 1C went one way, from a sim towards a game, for a long while since Il2 Sturmovik. With 4.xx they made a turn back! Finally http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I hope ZekeMan will get used to new FM and only few will choose to break up with Il2 series seing it less a game and more a sim. From 3.04 to 4.01 is a step forward! I hope so much Oleg will go further that way!

geetarman
07-08-2005, 08:09 AM
Originally posted by Grue_:

The biggest problem I have with 4.01 is trying to tear my eyes off that ruddy ball http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Lol! Rgr that! As a Mustang pilot, I hear ya brother! I'm trying to figure out a way to get a full view out of the windscreen and keep the lower ball in view at the same time!! I use the K-14 equipped Mustang without the gunsight ball.

Alan8016
07-08-2005, 10:20 AM
Hello being a new player i find the effects to be what i would expect in single engine prop planes torque and stuff but one little question here.

for most of the planes the trim works but for the early war zeros I can't seem to trim

maybe someone more knowledgeable can confirm whether this is intentional(because they really didn't have any rudder trim) or just a porked install on my part.

Aircraft in question : Zeke

ZekeMan
07-08-2005, 11:16 AM
Originally posted by AerialTarget:
There's one less bad pilot in this virtual world!

That was constructive....thank you.

To those of you who've made serious replies...
Okay, so I am wondering now what factor is making it easy for some cyber pilots to be able to adjust easily, and other Murphy-cursed saps like myself, not. It is not just the FM and I am leaning towards the actual rigs. For you chaps that have had no problems, what type of gaming rigs are you running?

SeaFireLIV
07-08-2005, 11:27 AM
Since I`m no aeronautical engineer, they`ll be no technical waffle from me, I`m going to say how it works in very basic terms that I go by.

`Open your mind` to sound matrix like. Or, `use the Force`.

Don`t fight the stick so much, don`t yank. Feel your way with the bird. Get used to compensating alittle with rudder. Have some near buttons so you can trim rudders fast (and definitely elevater) as needed. I still haven`t used any rudder pedals, just twist stick and I quite easily am able to adjust.

Time period for me was about 4 days, but I`m a long time user and soon learned that with FB/PF a willingness to adapt is crucial. Just don`t try too hard...

crazyivan1970
07-08-2005, 11:27 AM
@Zeke - no, there will be no changes. Instead of giving up, suck it up http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

@Manuc.. dude, i never seen you so happy - what happened? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

@ArealTarget - Don`t make me upset http://forums.ubi.com/images/smilies/784.gif

x6BL_Brando
07-08-2005, 11:51 AM
Okay, so I am wondering now what factor is making it easy for some cyber pilots to be able to adjust easily, and other Murphy-cursed saps like myself, not. It is not just the FM and I am leaning towards the actual rigs. For you chaps that have had no problems, what type of gaming rigs are you running?

I get the feeling it's practice that makes us perfect. I fly a few hours every night and I can understand your frustration http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I guess I've been flying this sim for the full stretch too...and no remission!....but now I find myself back down the learning curve a fair way http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I too fly the Mustang and I really find it difficult to centre the ball and draw a bead at the same time http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif It's frustrating, but I'm enjoying the re-learning as well as the new AI behaviour. IMO this is the best version yet.

Rig-wise, I have an ageing 9700Pro and a slightly revved Barton@2.2Ghz with a gig of good memory. It's well cared-for and cooled, but I've backed off to Excellent settings to ensure smooth running. I don't mind the difference much.

I use an adapted CH Fighterstick and a set of Pro-pedals, as well as a well-positioned k/b & mouse. I use the numpad for trim settings. The freaky bit is http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif I only have one arm! Trust me, it's pretty hard to keep it all together, lol! But, if I can do it.......? http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

airdale1960
07-08-2005, 12:10 PM
I bought IL-2 Sturmovik (not FB) just to have the whole enchalada from the series. it must have been the BOMB when it first came out. I loaded it and upgraded it to 1.1, the I-16 sound like a Harley, cool, the gunfire, the engine sounds are cool. I realy have to watch the I-16 in a climb or it will fall into a spin.
My Point is, if you don't like playing 4.01 load the old IL-2, it is a hoot!

Wilburnator
07-08-2005, 12:16 PM
For you chaps that have had no problems, what type of gaming rigs are you running?
I'm running a 3.0 Ghz P4 with 2 gigs of PC3200 and a Radeon X800 Pro. To control my aircraft, I use a CH Fighterstick and Pro Pedals with a Saitek X52 throttle.I gave up using a twisty stick one month after the original IL2 came out, with no regrets.

I think the controls have more to do with it than the rig I'm using. Rudder pedals might do you a world of good, as well as setting trim to any spare control axis you might have. If you could get ahold of an old X36 usb or X45, they have excellent throttles with rotary axis controls.

TacticalYak3
07-08-2005, 12:31 PM
I would suggest a better approach to rudder trimming is to use the mouse wheel. I was spending far too much time in certain planes tapping buttons on the joystick. Ideally, a better joystick system with rotaries is what I need.

Regards mate,
TactS!

reverendkrv1972
07-08-2005, 12:46 PM
I use a P4 @2.6gig,a 9600XT (no overclocking),1 gig of ddr ram.controls i use my wifes Saitek EVO force.

I much prefer 4.01 over 3.04 & hope BoB attains even more realistic flight models.

Rev

VW-IceFire
07-08-2005, 01:33 PM
Originally posted by ZekeMan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AerialTarget:
There's one less bad pilot in this virtual world!

That was constructive....thank you.

To those of you who've made serious replies...
Okay, so I am wondering now what factor is making it easy for some cyber pilots to be able to adjust easily, and other Murphy-cursed saps like myself, not. It is not just the FM and I am leaning towards the actual rigs. For you chaps that have had no problems, what type of gaming rigs are you running? </div></BLOCKQUOTE>
My gaming rig?

Two years old now.

AMD AthlonXP 2700+
1GB of PC2700 RAM
Radeon 9700Pro 128mb
MS Sidewinder Precision Pro 2 (cost me about $70 at the time - its now 4-5 years old and discountined)

I run 1024x768 with 2xAnti Aliasing in Perfect mode (Water=0) and my average FPS is 38-40.

I know there are plenty of guys with lesser systems than mine that run it quite well and I know alot of people with much better systems that run it poorly so its a matter of how well you run your system when it comes to performance.

tascaso
07-08-2005, 01:52 PM
Good commentary...glad you are feeling better about 4.01 zekeman! I freaked the first week, I was training with a new squad and actually turned a 109 onto its back in a botched takeoff. Yes you have to be on your toes more so than before. Being a real life pilot I feel that the FM is giving us a better experience in lift, drag, inertia, lift vector and the use of trim, which one does a lot.

Now my understanding is that in RL the Fw190 was so well balanced in the contol surface pressure that not much trimming was needed through the entire flight regime? I have not had the time to jump into the AC as I am only flying the 109 at this time. The Piper Cherokee I fly needs a ton of trimming when deploying flaps onto final and if you do a go-around you have to trim like an idiot to overcome the elevator pressure.

Enjoy Zekeman

Sincerely

Tony

jamesaq1989
07-08-2005, 02:15 PM
Well as such I don't mind the new FM too much.But I just wish , as I know a few others do , that instead of constantly rehauling the FM with minimal effects he would work on some decent AI. For me , post patch the AI seems to have got worse and on several occassions I have watched aircraft just fly into the ground. Surely this is pretty poor for a flight sim that calls itself realistic. Don't get me wrong , I think IL2 is a great series but there are still problems with the AI that need ironed out. And Zekeman , online wise I do feel your pain as sometimes I have a brilliant session and other nights I can barely get off the ground which can really put you off the game as it does become a pain.But try to stick with it , the Fighting Irish needs you!

Just my views gents

S!

Skipper

Monty_Thrud
07-08-2005, 04:56 PM
YEP!...the AI has definately had most of its Intelligence removed..probably taken by the new FM... http://forums.ubi.com/images/smilies/blink.gif

TacticalYak3
07-08-2005, 05:04 PM
What hasn't been said I think is the unbalance in gameplay. While we may like the added challenge, are we not concerned that one can jump into a German plane without all this challenge and enjoy a stable gun platform?

If this is so historically correct, I'm amazed Allied pilots did as well as they did against German pilots since they were constantly tweaking during dogfights while the Axis pilots enjoyed a stable gun platform without any need to trim. http://forums.ubi.com/images/smilies/blink.gif

Bottom line is does the FM not generally handicap the Allied pilots? Realism and enjoying new challenges aside, shouldn't the planesets with their individual strengths/weakenesses maintain some balance with regards to fair gameplay?

Anyway, enjoying the patch still (mostly offline), but hearing more folks in my little IL-2 circle lamenting about fairness in online servers.

TactS!

VELCRO_FLY
07-08-2005, 05:23 PM
Zekeman, I think the difference is the sticks being used by different people. I'm really not a good pilot, however I use an X45 and have assigned trim setings to my rotaries on the throttle. I have rudder assigned to a switch just under my throttle that is easily used while throttling up on my roll out. With this set up it is really easy for me to get in a good flying state quick. That doesn't mean it doesn't take work, it does, it's just not as hard as you have described it.

I don't know what kind of stick set up you have, but that might be something to look at. I know before I had the X45 I was trying to trim the plane by tapping the key board and that STUNK BIG TIME!!! It was a nightmare.

GazeH0und
07-08-2005, 06:50 PM
Just started flying in this game. Its not that hard. Well, the lack of any instruction and training is hard work, but I found out how to use the mission builder that way. Bottom line - made me a mission, took off from land, bombed a bridge, flew under another one twice and landed.
Stink at dogfighting though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Bearcat99
07-08-2005, 10:17 PM
Everyone here knows I am an avid fan of the sim.. but I do feel that some planes are a bit underpowered....

jamesaq1989
07-09-2005, 05:05 AM
I personally would prefer the next patch to contain the planes that we were promised rather than a tweaked and changed flight model. I think it would be much better to have a patch with say 5-10 new planes in that everyone wants like the mossie and the lancaster.I know that they probably won't do this as they prefer to make us pay more money for yet another addon http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/images/smilies/51.gif

Brain32
07-09-2005, 05:16 AM
If this is so historically correct, I'm amazed Allied pilots did as well as they did against German pilots since they were constantly tweaking during dogfights while the Axis pilots enjoyed a stable gun platform without any need to trim.

You must be joking http://forums.ubi.com/images/smilies/35.gif . Allied planes atleast HAVE rudder trim, flying Axis(jap or ger) you constantly fight with your stick. Did you try to fly the 109? The darn thing makes my hand hurt(twist stick) and when you try to shoot it sways worse than 4cannon spit, only allied plane that suffers from the same effect is actually Spitfire.
Ok so FW is an exception but isn't that the way it was???


but hearing more folks in my little IL-2 circle lamenting about fairness in online servers.

I'm not suprised, I mean what kind of sim is this, you can actually be downed with 151/20, you cant shoot a 109 from 800m, you need more than 1/4 of second burst of .50 to down a plane, all in all you actually have to work to down a plane and the worst thing of all is, you have to cooperate with others sheeesh...

Kocur_
07-09-2005, 06:59 AM
Originally posted by TacticalYak3:
What hasn't been said I think is the unbalance in gameplay. While we may like the added challenge, are we not concerned that one can jump into a German plane without all this challenge and enjoy a stable gun platform?

If this is so historically correct, I'm amazed Allied pilots did as well as they did against German pilots since they were constantly tweaking during dogfights while the Axis pilots enjoyed a stable gun platform without any need to trim. http://forums.ubi.com/images/smilies/blink.gif

Bottom line is does the FM not generally handicap the Allied pilots? Realism and enjoying new challenges aside, shouldn't the planesets with their individual strengths/weakenesses maintain some balance with regards to fair gameplay?

Anyway, enjoying the patch still (mostly offline), but hearing more folks in my little IL-2 circle lamenting about fairness in online servers.

TactS!

Fair gameplay? Balance? One must decide if wants to have a "game" or a "sim". If a game - one will want them planes to be about equal in their performance, with differences only is shapes. If a sim - well, some planes were fast and hard to fly, others were slower but easier to manouver. Thats how it was! That "was" is important since this is supposed to be a simulation!
There is a simple way to achieve "balance" even in online playing. Just go to a server with same planesets on both sides. Than you can enjoy flying anything, right?

TacticalYak3
07-09-2005, 11:57 AM
Well folks if you still think this is or can eventually be a simulation then you are sadly deceived. While in the field of video gaming genres we refer to the IL-2 as a simulation, and deserves such in light of all the hard work gone into this great game, it remains just that - a game.

To think of all the energy wasted over the last several years so focused on pursuing the impossible - a realistic FM - at the expense of adding a whole host of supporting gaming elements to the series ought to be an equal concern to the community.

Balance in game play of course is important. It is completely frustrating that folks cannot have a healthy discussion without assuming what is meant is that all planes are identical. Come on folks are you that limited in your ability to comprehend?

Why is it that one must be a blind supporter of this great series at these boards, but allowed to be a critical supporter at other gaming sites concerning IL-2? http://forums.ubi.com/images/smilies/blink.gif

My concern with the new FM has to do with fairness, not stripping down the planes to all being the same. Although with the limited hours to date with the new FM, I have indeed flown German planes - BF-109G2 and certain FW models - with very stable platforms and awesome guns.

I have also enjoyed the challenges of my favorite Allied planes, offline this has been a blast, but when the next online war campaign gets underway, is there no concern that all the former Allied virtual pilots are going to be fighting with previous German pilots for those auto-trimmed planes? In order to enjoy this game we need it to remain positive experiences for both sides, or who will be the enemy?

If you take this to mean I am promoting all planes act exactly the same and abandon the efforts of developing a reasonable historically inspired FM than flame on mates, I can't possible change your mind. Then let this segment of the community press on to the pursuit of the impossible - a historically correct FM for all planes.

In the end, were Allied pilots flying planes that were being affected by torque and their German counterparts had such an easy time of it? The issue isn't the direction and new challenges introduced, it's the concern that this couldn't possibly been the case with regards to the German plane set.

In the end, as I have mentioned before, a lot of the perceived realism is derived from one's gaming rig and its expensive input devices, which certainly would make trimming less of a chore. And yet did German pilots in BF and FW enjoy such a smooth ride at various altitudes and conditions like they do in this game?

Folks, believe and pursue whatever you wish. In the end I know despite all the success Maddox has had and will continue to enjoy with their great series, this will ALWAYS be a game for entertainment purposes, and it appears folks will ALWAYS complain about FM when there are so many other immersion/gaming elements we ought to be discussing.

As stated previously, I am enjoying the challenges of the new FM, but shouldn’t that German virtual pilot on my six be enjoying some challenges too?

TactS!

Kocur_
07-09-2005, 01:24 PM
And where in the world from did you get idea of German planes being autotrimmed? Historically Fw190 needed very little trimming but in pitch as only in that axis it could be trimmed from cocpit. Still ALL planes are affected by torque. Rudder/aileron trimming is the way to counter it in flight without direct input from controls. The way to KNOW if torque affects a plane is watching THEhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gifball. In german planes until you reach cruising speed or above it you must constantly apply rudder to keep plane long axis at the same direction as vector of speed. Constant input! In P-51 for example you can adjust rudder trim to fly straight. How can anyone prefer what German planes have?

ZekeMan
07-09-2005, 01:25 PM
Hmmm, I am using a Athlon 64 3400 with 1G PC3200 memory. I have a Logitech Wingman cordless, and a CH Pro Pedals and Pro Throttle.
My weak area may be the Radeon 9200 vid card, even though it has 256meg memory. Do any of you have problems with delayed control input? I will apply rudder with no affect until all of a sudden, WHAM, the plane gets whipped sideways darn near. Any ideas how this could be corrected?

Kocur_
07-09-2005, 01:46 PM
Did you chnge anything in Input section of games settings? What you say sounds like input bars been moved or large amount of "filtering" was set. If none of those i'd blame pedals.

Wilburnator
07-09-2005, 04:56 PM
I have a Logitech Wingman cordless

I had 3 of these. I bought the first one, and got the next two under warranty. This may be half your problem... seems like a good stick at first but they quickly get spikey and very erratic. Go into game controllers in control panel and click properties and slowly move move the stick around, watching the cursor on the screen. After about 3 weeks to a month, mine would move smoothy only intermittantly, with frequent jumps and jerks. I finally got sick of returning them and got a better stick.

This may not be your trouble, but take a look. When I lost that Logitech stick my game improved alot.

ZekeMan
07-10-2005, 01:19 AM
Originally posted by Kocur_:
Did you chnge anything in Input section of games settings? What you say sounds like input bars been moved or large amount of "filtering" was set. If none of those i'd blame pedals.

Well, as a matter of fact I fooled with the sensitivity, dead band, and filtering. Which of these would create the sudden jerk that I describe? Sure as hell hope its not the pedals themselves. I love flying with them.

Z

Kocur_
07-10-2005, 01:35 AM
The most responsible would be "filtering" as it slowes reaction of "surface" to input from stick. You deflect stick to maximum, nothing happenes and as you hold it deflected, "surface" follows stick deflection after a while.
But since you "fooled" with everything, it can be anything there http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I think the very best way would be to hit "default" button and start carefully again or even better - leave it all default.

Brain32
07-10-2005, 07:19 AM
As stated previously, I am enjoying the challenges of the new FM, but shouldn’t that German virtual pilot on my six be enjoying some challenges too?


You see this is what bug's me mostly, why do people first assume something is whrong with the game and not asking themself:"Am I doing something wrong?". I'm full of bull*hit being said on these forums since 4.01m; If you want to play a game just turn off realism settings and enjoy.
This 2 pictures show what happens in lately infamous bf-109k-4 when spawned in air and when flying strait without any use of rudder(I remind you that Axis planes don't have rudder trim).

http://img301.imageshack.us/my.php?image=grab00000lb.jpg

http://img301.imageshack.us/my.php?image=grab00015ga.jpg


We also know that FW was well trimmed on the ground, but just if it doesent need(almost!!!) trimming or rudder corrections at 400kph that doesent mean the same thing is at all speeds http://forums.ubi.com/images/smilies/35.gif

Also if anybody's interested I have a track where I tested 6 .50 cal on Lagg3 where it went down after one burst so...

ZekeMan
07-10-2005, 11:01 AM
Decided to open up my CH Pedals....found two broken wires, one going to the left pedal, one to the right. Hmmm, gee whiz, might this be a good chunk of my problem? Sheesh,

Pentallion
07-10-2005, 12:02 PM
Wow! Who would have expected this thread? For one thing, trim is for long distance flying which we don't do. In combat, now that we have torque, it's better not to have any trim and get the most out of your planes manueverability. The new FM rocks! And the addition of torque has taken this game to new levels of required skill to play. Now, at last, we can take advantage of our planes torque to get more out of our planes.

I'm delighted with the new FM. Cheers to Oleg!

ZekeMan
07-10-2005, 12:28 PM
What a difference a couple of wires make! Spliced and soldered these and hopped online. Flew a Mustang without any overcorrecting or bouncing all over the darn sky, and I even have toe brakes again...well, only on one side, still trying to figure that one out. The stall queen Mustang still killed me, but it was easy keeping it straight and level again. My apologies to Oleg for even starting this thread with the above heading. Time to learn how to fly again. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Z

Atomic_Marten
07-10-2005, 01:35 PM
The only thing about whole 4.01 thingy that bug me a bit, is insta-full-elevator-trim. For popular "bat-turns".
I'm not saying it should be this or delayed way. Neither one is realistic.

I don't have any suggestions on matter but I'm sure that there are some smart folks outhere who can satisfactory figure the issue out.http://img.photobucket.com/albums/v442/Atomic_Marten/Smileys/geezer.gif

Bearcat99
07-10-2005, 08:37 PM
Originally posted by ZekeMan:
Hmmm, I am using a Athlon 64 3400 with 1G PC3200 memory. I have a Logitech Wingman cordless, and a CH Pro Pedals and Pro Throttle.
My weak area may be the Radeon 9200 vid card, even though it has 256meg memory. Do any of you have problems with delayed control input? I will apply rudder with no affect until all of a sudden, WHAM, the plane gets whipped sideways darn near. Any ideas how this could be corrected?


Hmmmmmm delayed input... cordless stick.... Ya think?
Zeke if you already have the CH throttle and pedals I highly recomend you do two of three things.....

1)Either get a CH stick and dump the Logitech.....

2)Try to find a MSFFB2... a GREAT stick.. and dump the Logitech

and the definite...

3)Get another video card. That 9200 is nothing but a glorified 9000..... it is really a low end card and considering your CPU and your RAM.... You need a MINIMUM.... NV6600 or 9800XT if noit a 6800 or a X800 Pro... Just my humble opinion of course.. but you have a smokin rig. I am serious about the stick though... Logitech makes crappy joysticks... nice mice... and keyboards.... and headsets too... but cr@ppy joysticks... no bones about that... either get CH or a MSFFB. I have a MSFFB that I used it daily for 2 years and it still works fine... and I used it every day until I gave it to my son. The one I am using now, my former spare.. I have used daily since FB came out... and it still is going strong.

textman
07-11-2005, 01:43 AM
+
On Getting Your Priorities Straight
.
>> Kraut wrote: Ever since AW, the fun for me has been in the FM dept.,
>> combat being a distant 2nd.
.
tx say: Here's a guy who pefectly manifests the philosophy that has guided Oleg
& 1C all these years: the Flight Model comes first, last, and always, and everything
else is secondary at best. Such a philosophy is, to my mind, a natural result of the
head-up-yer-*** syndrome.
.
> On 8July05 SeaFireLIV say: ... I`m beginning to undertsand now why some
> games programmers actually dumbed down the simulation in their sims -
> they actually realised that a lot of people want to fly a fantasy and call it
> simulated....
.
Well duh, that's what a sim (any sim) is when you come right down to it. So what?
This is not a bad thing. For example, I always keep the stalls and spins setting off,
not because I have anything against stalls, but because I hate spinning out.
Does it matter that this is not "realistic" from a flight-model standpoint?
Not one **** bit!
.
What Kraut, Oleg, and a million other fools forget is that this is NOT a combat-
FLIGHT-sim but rather a COMBAT-flight-sim. I'm not a virtual pilot, I'm a virtual
FIGHTER-pilot. Combat is the name of the game, friends! It's my bread and butter.
If my beloved Zero was flight-modeled to the 10,000% realism level it wouldn't
mean a bloody thing if I didn't have a dozen hellcats and corsairs to flame out
every day. Hey Oleg, now that you've finally got the flight-models nailed down
maybe you can - at long last - get with the program!
.
- the almost infuriated one - textman :>
x

knightflyte
07-11-2005, 04:24 AM
Did someone forget to take their chill pill this morning?

You can and SHOULD play IL2 any way you want. Full Real or Arcade. It doesn't matter as long as you're having fun. That's what it IS all about.

As far as COMBAT flight sim verses combat FLIGHT sim, I think you're out of line. I realize it's your opinion, but seriously if you think Oleg's going the wrong way and if you think millions of us fools are wrong I invite you to play my old vintage Super Nintendo classic "PILOT WINGS."

Kocur_
07-11-2005, 09:05 AM
textman Posted Mon July 11 2005 00:43

"What Kraut, Oleg, and a million other fools forget is that this is NOT a combat-
FLIGHT-sim but rather a COMBAT-flight-sim."

Did you notice that you just told creator that he is wrong thinking what his creation is and you know better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

You hate spinning out...Hmm...Arent stalls and spins part of reality which is being, better or worse, recreated in Il2? This recreation makes it a SIMULATION. Seems to me you dont want anything like sim, that you would much prefer arcade game with planes looking like WW2 fighters.

Btw IMHO FM had been low on priority list for a looong while! Graphics, adding new planes were on top. Im so glad FM has clearly become a priority in 4.01!

Qbeesh800
07-11-2005, 09:22 AM
Ok youre right.
But they could fix spit props and add at least mosie.

SlickStick
07-11-2005, 11:30 AM
http://forums.ubi.com/images/smilies/351.gif There are issues that need correcting. Just look at the Bugs thread in ORR. As of yet, we have seen no official response to any of them that I have read. Maybe someone has further information.

Aside from the FM changes, which I have no issue with, there are most definitely graphics bugs present that have been introduced with V4.01 and some that have been there since b4.

Most notedly, missing Spit Vc propellor from pit view and several LOD issues of planes and plane parts disappearing at distances, only to re-appear meters later. Like the Spit VIII's right wing, whole planes disappearing at 700m only to re-appear at 600m...etc.

These issues are across several driver versions and ATI as well as NVIDIA cards. IMO, these issues should be patched.

Oh, and throw the Spitfire XIV and Tempest in there while you're fixing the true bugs. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

My quick take on V4.01m (as if my opinion really matters, but it is mine based on 4+ years of this series.)

1. I love the new FM!!!

2. The FW Anton series DM is quite strange from the A4 right up through the A9.

3. The P-38L Late is quite the T and Ber these days, which by all historical counts, seems to be the opposite of the enrgy tactics that it used against Zeros in the Pacific. Not saying it's right or wrong, as I haven't flown it enough against the Spits and LAs to see where it really fits in the turning heirarchy.

4. I like having to think a little about take-offs and landings these days, not just light the fires and nail the throttle. I still dump a prop once or twice a session while trying to take-off in a hurry, but they are getting less and less frequent. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

5. I feel that some of the torque modeling is there "just to be there" sometimes and slightly exaggerated at times. Powering off an engine produces some strange effects.

6. B and Z is much more effective in LW planes now that the MG151/20s have been fixed, but I still "feel" something was taken from the Hispanos effectiveness in the process of correcting the MG151/20s.

All in all, a leap forward in making it feel like I'm actually flying a plane and not just steering it through a set of "tracks in the air". http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

VELCRO_FLY
07-11-2005, 05:08 PM
Zekeman - glad to see you got it figured out. Happy flying http://forums.ubi.com/images/smilies/25.gif

ZekeMan
07-11-2005, 11:43 PM
Originally posted by VELCRO_FLY:
Zekeman - glad to see you got it figured out. Happy flying http://forums.ubi.com/images/smilies/25.gif

Thanks man! Good to be in the air again. Now all I need to do is learn how to shoot and fly again. LOL! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Z

TacticalYak3
07-12-2005, 06:15 AM
What's this "again" thing mean? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif See you hopefully in front of me soon mate.

ZekeMan
07-12-2005, 08:07 AM
Originally posted by TacticalYak3:
What's this "again" thing mean? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif See you hopefully in front of me soon mate.

LOL, you'll never get a round into me...I'll be the one spinning out! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Z

BSS_Vidar
07-12-2005, 09:22 AM
Ya know, I've felt like quiting this 'game' on a few occasions myself since 4.01 came out, and I AM a pilot with a lot of hours folks, (2.1 hrs worth in an actual P-51D.) http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

yeah, yeah, yeah, I've tweeked my CH and game settings till the cows come home to null it out, but it's not the controllers/inputs. It's what happen after you've made a rudder input is where the problem lies.

Some have spouted off the word "Realism". Sure, the new torque effect and P-factor are cool, but so what. Flt Sim 2002/4 have all ways had it, and have modeled it better than this. The mooshyness, or lack of static stability about the virticle axis after any rudder input on several aircraft has been making me pull my hair out by the roots. But I'm getting use to watching my nose slosh all over the place now. Especialy when trying to aim for a shot while manuevering. P-47/F-4U are the worst.

Realism? A lot of Monitor Jockeys on this forum seem to think it is suppose to be hard to fly a plane. Nothing could be further from the truth. A plane, especialy fighting machines like these, are suppose to feel like it has become a part of you, or an extention of you hands and feet right down to the feeling in your fingertips and toes, and that comforting feeling of stability in your backside. Not something that you have to engage in a constant battle of wills with.

No, I won't quit. I have too may friends in my squadron I enjoy spending time with to do that. But the disappointment and frustration of knowing what it is suppose to be like gets the best of me sometimes. I still come home after a 2.5 hr hop and crank up the 'puter right after walking through the door though. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif My wife just doesn't get it. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

This has become a more difficult PC "game" to play, I'll agree. But a Flight Sim? No way. Lock-On... now there is the closest thing to a Flight Sim on a PC you'll find to date.

pauldun171
07-12-2005, 10:14 AM
It took me a few hours to adjust the new flight model but I haven't had any problem since then.

I use a MSFFB2 stick at default setting.

Occasionally I'll get sloppy.

AFJ_Locust
07-12-2005, 10:48 PM
Originally posted by Bearcat99:
What is the problem.... just adjust the settings.. turn off tourque. Stalls and spins too if it is a problem. It kills me that so many folks would rather stop flying the sim rather than tone down the settings.... unbeleiveable... http://forums.ubi.com/images/smilies/51.gif


We cant tone down the german FM m8 or the damage model or fix the fuel in the p51.

IMO the game is now Botched period unselecting some switches wont help this blather of nonsence either

AFJ_Locust
07-12-2005, 10:58 PM
Originally posted by SeaFireLIV:
Very interesting... and something unique with 4.01: People who simply can`t handle the realism - they don`t want to admit it, oh no, coming out with how they think it ought to be. But none of them can truly back up their woes with evidence.

I`m beginning to undertsand now why some games programmers actually dumbed down the simulation in their sims - they actually realised that a lot of people want to fly a fantasy and call it simulated....


where the hell is your evidence that german ac should dominate the skys asshat your in a fing fantasy world

Its not about the torque its the FM's are all nakered up Im fing still amazed that all you allied pilots are defending this ****

Read a book for once then you will know some thing & wont be living in fantasy saying this sim is more real than ever its not true !!!

The new German FM ruins any other improvments that were made, 5 years of flying I knew it was too good to be true !!! ...... OFF !!!

AFJ_Locust
07-12-2005, 11:02 PM
Originally posted by jmazzo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VELCRO_FLY:
...I "feel" the new torque, but it just does not seem like a big deal to me...

Same as here! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It's not that bad to deal with, believe me. After one week of flying I can not even notice significant differences between the former FMs. and the most recent.

What do I mean with it?
After some (good http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) shocking at the beginning I immediately got used to it, Bf 109 can be brought up very easily and Zero as well.

I found nothing that worth to be fixed back to an "EASIER FLIGHT MODEL" in the new patch.

Please Oleg, go on with more interesting Flight Models http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>


Ya cuz your flying german ac PATCH ACE NOOB

Ya Oleg keep up the great work, Kick us Germans down a few hundred more horspower & some of that special turning capability, while your at it give us some sickass gunz & give thoes pesky americans some pebbles too toss at us........

FO

fordfan25
07-12-2005, 11:02 PM
heck iv found the game much easyer sense the patch. im not saying im that good just that its easyer "not easy" for me than befor for some reson

AFJ_Locust
07-12-2005, 11:08 PM
Originally posted by Weather_Man:
My first flight with the new patch was a little weird. Took a bit of stick time to adjust (7.5 minutes), but now it's all completely natural feeling. It's not hard, not unplayable, not bad. It's actually pretty fun.

Don't see the problem with trim. It works in keeping the a/c relatively stable. It almost seems like some of you are expecting to fly hands-off for 30 minutes without having to touch anything. Are you? Should you?


Ya the new bat trim is great, It helps the Subsonic German ac turn on a dime, Its great getting shot down by German fighters packing Loadouts for killing bombers, Also the new prop pitch is great too gives them 10 to 25 kmh boost when in manual. Not too mention the Insane acceleration gained from using manual Prop...

As if this was some secret !!!

The Hardcore German flyers know what im talking about & they will defend this new patch untill the bitter end!!!! And Im gona keep coming here & B!tch!ng about this bullsh!t untill its fixed

Its not real, Its not even close too real. Yes some physics are closer to reality but the FMS are way way out there !!!

If you want some proof read a book!!!

faustnik
07-12-2005, 11:17 PM
Locust,

Take it down a notch, things will change again next patch, they always do. The Fw190DM bug has already been identified, that's one important change right there.

AerialTarget
07-12-2005, 11:24 PM
I'm hoping that Oleg doesn't oscillate with the P-38 Lightning and drag it back down to previous levels, especially since it is currently still not up to specifications in several areas. There has been a lot of calculated tears from several Luftliars in an effort to get the P-38 even farther from the real thing than it is now. As stated, if the P-38 Lightning L was modelled exactly like the real thing, there would be teeth-gnashing the likes of which has never before been seen, for it would be well-nigh unbeatable when flown by a competent pilot. Indeed, if it was correctly modelled, I just might have to start flying against other Lightning pilots to get a challenge.

ZekeMan
07-13-2005, 12:04 PM
Holy cow, this thread is still going? Looks like it is becoming even more spirited. I figured this would peter out a long time ago after I originally posted it. Let's keep things civil lads. Adults can discuss anything without name calling and such.

Z

Chuck_Older
07-13-2005, 12:10 PM
Well I haven't looked in on it in a while, but I'm still amzed it takes anyone "hours" to fly straight and level in 4.01

Either it's not actually that hard, or I'm the best natural pilot who ever lived http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Bernoulli
07-13-2005, 01:42 PM
Originally posted by ZekeMan:
My hats off to all you lads that can actually have fun with PF anymore. Myself, I've basically given up on it as I don't have hours trying to muck about with my controls to try and fly my old favorite aircraft just to attain level flight. Except for just a few aircraft, everything seems to fly the same...like ****. Just venting here, dudes, I use to love this sim, I feel like I've lost a good freind...<sniff>.

I didn't change anything, and I didn't really even have much of an adjustment to make other than some ground handling problems introduced in 4.01. Ignoring the ground handling, my level of enjoyment has gone way up in 4.01.
Maybe you have some controller problems.

-Bernie

Bearcat99
07-13-2005, 03:58 PM
Originally posted by AFJ_Locust:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
What is the problem.... just adjust the settings.. turn off tourque. Stalls and spins too if it is a problem. It kills me that so many folks would rather stop flying the sim rather than tone down the settings.... unbeleiveable... http://forums.ubi.com/images/smilies/51.gif


We cant tone down the german FM m8 or the damage model or fix the fuel in the p51.

IMO the game is now Botched period unselecting some switches wont help this blather of nonsence either </div></BLOCKQUOTE>


OK.... Cya..... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

EnteringAccounT
07-13-2005, 06:10 PM
I see people talking about a patch. Is there going to be another one?