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StG77_Stuka
12-13-2006, 09:23 PM
The present indirect method of obtaining add-ons is frustrating and sure to cost 1:C sales on this side of the pond. I hope SoW won't be the same frustrating process http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif<div class="ev_tpc_signature">

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crazyivan1970
12-13-2006, 10:34 PM
This will be teh question for UBI mate.<div class="ev_tpc_signature">

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Bearcat99
12-14-2006, 06:34 AM
I couldnt see UBI being that stupid. There is a gauranteed percentage of sales here in the U.S.<div class="ev_tpc_signature">

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DuxCorvan
12-14-2006, 09:12 AM
Originally posted by Bearcat99:
I couldnt see UBI being that stupid.

Just look again... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Platypus_1.JaVA
12-14-2006, 09:21 AM
Probably only when you throw out all of the stinking copyright lawyers out of the country http://forums.ubi.com/images/smilies/784.gif<div class="ev_tpc_signature">

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Platypus_1.JaVA
12-14-2006, 09:22 AM
Uhmmm, no offense meant if you are a lawyer who deals with copyrights yourself.... http://forums.ubi.com/images/smilies/touche.gif<div class="ev_tpc_signature">

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Philipscdrw
12-14-2006, 11:02 PM
Originally posted by Bearcat99:
I couldnt see UBI being that stupid. There is a gauranteed percentage of sales here in the U.S.
Which percentage is that?<div class="ev_tpc_signature">

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Tater-SW-
12-15-2006, 08:48 AM
I think the blame lies less with copyright lawyers than copy EDITORS (or lack of copy editors).

If you can't touch type , , or ?, you shouldn't be making product packaging.

tater

|CoB|_Spectre
12-19-2006, 04:37 PM
Originally posted by Philipscdrw:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
I couldnt see UBI being that stupid. There is a gauranteed percentage of sales here in the U.S.
Which percentage is that? </div></BLOCKQUOTE>

A guaranteed 100% of zero if it's not made available.<div class="ev_tpc_signature">

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TgD Thunderbolt56
12-19-2006, 04:52 PM
When you find out, also ask them how many licks it takes to get to the center of a Tootsie Pop.

...and don't ask that stupid owl, he'll just bite it and say three. http://forums.ubi.com/images/smilies/53.gif<div class="ev_tpc_signature">

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Nimits
12-19-2006, 05:51 PM
According to http://www.ubi.com/US/Games/Search.aspx?plTag=pc

it is coming to the US in January, 2007 (just in time for the Groundhog Day shopping season, I might add . . .)

|CoB|_Spectre
12-20-2006, 07:54 AM
Originally posted by Nimits:
According to http://www.ubi.com/US/Games/Search.aspx?plTag=pc

it is coming to the US in January, 2007 (just in time for the Groundhog Day shopping season, I might add . . .)

And we've all had to deal with the crowds shopping for Groundhog Day! http://forums.ubi.com/images/smilies/88.gif

So, what you're saying basically is two weeks? http://forums.ubi.com/images/smilies/winky.gif<div class="ev_tpc_signature">

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triad773
12-20-2006, 09:38 AM
So UBI will release 46' in the US next year?

Well a sale is a sale in that GoGamer will have satiated all the hard core fans by then, so what ever percentage is will be cream on the top from either referred new users, or new inquisitive ones.

I don't see the logic in having split the distro dates so; but then maybe that's why I majored in art at Uni instead of business http://forums.ubi.com/images/smilies/35.gif

Mine's on the way already from GoGamer (THANKS again JASON http://forums.ubi.com/images/smilies/11.gif)

Cheers

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Bandit.426Cdn
12-20-2006, 08:14 PM
As Triad indicated, the hard-core simmers will be buying the game through either go-gamer, or NWS, who in turn have ordered it from suppliers in Europe. This will skew sales figures even further that 'europe is selling more than north america', with the casual buyer pretty well the only ones buying it in January, in one of the weaker retail months of the year.

North America will only become more discounted as a market, with distribution schemes as this..<div class="ev_tpc_signature">

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|CoB|_Spectre
12-20-2006, 08:55 PM
And in the end, isn't Maddox Games the biggest loser in this scenario? The very group that most of those who frequent these forums feels deserves support for their continued existence. The so-called "hard core" group who went to extraordinary lengths to import '46 are no more dedicated affecianados to the series than those who've been with it since the beginning, but did not feel it was worth jumping through hoops to obtain it when the company that stood to profit ignored their money. Coupled with the installation/loading issue reports related to Securom, can anything more be done to dissuade those who feel they can live without '46?<div class="ev_tpc_signature">

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Bearcat99
12-21-2006, 06:50 PM
Originally posted by Nimits:
According to http://www.ubi.com/US/Games/Search.aspx?plTag=pc

it is coming to the US in January, 2007 (just in time for the Groundhog Day shopping season, I might add . . .)

The way they release this stuff is totally idiotic IMO. Unless there is something behind the scenes.. tariff law or something like that.. it makes no sense. If they want to make sales and NOt encourage as much piracy they need to make the product available worldwide within 7 days... or less. This staggered release by weeks.. and months? Pure B.S. and shortsightedness.... and in the end Oleg and the rest of 1C are the ones who loose.. It sucks and it is wrong.... this product is too good to be marketed so poorly. It practically sells itself. I cant tell you how many copies I sold of this sim when I worked at a local retailer.... just by looping ther tracks and running some user made videos on a few PCs. UBI needs to wise up, unless of course like I said this is somethiug that is completely beyond thier control and a matter of international law.<div class="ev_tpc_signature">

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Waldo.Pepper
12-21-2006, 07:38 PM
So this is the Vent thread then?

Cause I don't think they will listen to our collective opinion, or EVER offer so much as a mere explanation of their marketing strategy/thinking on this policy.<div class="ev_tpc_signature">

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-HH-Quazi
12-21-2006, 07:39 PM
Surely they have their reasons to release it staggered in different countries. These guys are only the #1 game publishers in the world and they didn't get that way by not knowing what they are doing. Which makes me want to know exactly why it is that they release it in different areas of the world at different times. Just curious.<div class="ev_tpc_signature">

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|CoB|_Spectre
12-21-2006, 08:14 PM
Bearcat, I must say I'm surprised at your candor. Knowing you are among the most dedicated supporters of the entire IL-2 series, it must be very frustrating to be denied access to the sim you love so much. We all deal with it in our own way and I have insulated myself by not giving a rat's appendage about the package in its present form. I applaud your willingness to speak plainly on these boards. Were it not for your position as moderator, I feel reasonably sure one of your fellow mods would have banned you by now. Good for you, sir, good for you! At least you're not afraid to acknowledge the king has no clothes.<div class="ev_tpc_signature">

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VW-IceFire
12-21-2006, 09:33 PM
I don't think anything Bearcat is saying is ban worthy. Its directly to the point, it doesn't beat around the bush, and its all very sensible. There's no personal attacks there...just reality. I agree with him completely...I show people the game and they go "wow!" a few have even got into it. That's saying quite a bit as most of my friends tend to play more visceral instant gratification style games (I do sometimes too) but anyone who has any inkling of a flight sim interest and this game just jumps out and smacks people.

Its a beautiful looking game, the planes look and fly great (particularly for people who aren't as nuanced as some of the folks here), the learning curve can be steep but the realism settings are perfect for getting people into things. The worst part about flight simming these days is that you pretty much need a joystick (Oleg might want to think about making mouse support at least an option if not a preferred one) which turns a few people away. That and there is a perceived difficulty that scares some people away.

Some of it is difficult...but the realism settings make it so easy to start off really slowly. They really need to market the realism settings on the box...that should be half the box or something like that. This game can be as easy or hard as you want to make it.<div class="ev_tpc_signature">

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K_Freddie
12-21-2006, 11:51 PM
Sounds like 1C and UBI have different ideas...

Hmmm! is UBI going to publish SoW or is 1C going to do this themselves???

Nimits
12-22-2006, 12:56 AM
It practically sells itself. I cant tell you how many copies I sold of this sim when I worked at a local retailer.... just by looping ther tracks and running some user made videos on a few PCs.

I think the game is just a low priority for their North American division. If Ubi works the way alot of companies do, the North American section is having alot of say over what it sells and when. Logistics and finances being what they are, there is probably a finite number of games they can realistically market in a given month, and some egghead decided that release the next version of Kung Fu Star Wars Special Ops for PSP was a better money deal than 1946.

Of course, alot of us would argue that given half a chance, 1946 would sell itself.

One of the most telling things is the almost complete lack of advertising for PF series in American media, and none on television. Microsoft has been pushing MSFSX like crazy, and even Aces High dug up the money to run a few spots on the History Channel during "Dogfight." Ubi probably cannot compete with MSFS in marketting, but if Aces High can run television spots, UBI sure as heck can too! We are not talking Superbowl spots here. Shows like "Dogfight" would be relatively cheap (as TV advertising goes) and directed towards an audience made almost entirely of potential buyers. But, UBI, in its infinite wisdom decided not to bother as far as I can tell. Yes, sales in the US are low, but if you want better sales, you have to put forth the effort . . .

|CoB|_Spectre
12-22-2006, 04:50 AM
I don't think Ubi even needs shell out promo money for the sim like Microsoft has for their's, just make it available. I don't recall seeing any tv commercials for IL-2, maybe some print ads in magazines, yet it got critical acclaim and seems to have sold reasonably well in North America and other markets which can't get it presently. It is to their credit, but unfortunate that companies like gogamer.com have had to go to such lengths to make the sim available to a hungry fandom in N. America, but they recognize what it takes to build a dedicated clientelle, something the big boys seem to have missed.

K_Freddie, it appears the current arrangement will be continued for SoW:BoB wherein Ubi has distribution everywhere 1C:Maddox does not.<div class="ev_tpc_signature">

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slipBall
12-27-2006, 04:03 AM
I was surprised to see that bob could be pre-ordered
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actionhank1786
12-27-2006, 08:24 AM
Let's all sign an e-petition to Ubi that simply reads

Dear Ubi,
WTF!?
Sincerely,
(insert many many signatures)<div class="ev_tpc_signature">

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DuxCorvan
12-27-2006, 08:35 AM
Just admit you New World sweaty farmers of greasy fingers are not prepared to taste the sweet flavor and the delicacies of the exotic and barbaric dishes from the Urals. (Waves a handkerchief in a studied gesture of feigned contemptness)

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Matz0r
12-27-2006, 09:33 AM
They could alway switch over to EA, such a switch would of course them to *widen* the potential customer base by *simplifying* some aspects of the sim http://forums.ubi.com/images/smilies/784.gif

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ElAurens
12-27-2006, 09:34 AM
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GR142-Pipper
12-30-2006, 12:47 AM
Originally posted by Bearcat99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nimits:
According to http://www.ubi.com/US/Games/Search.aspx?plTag=pc

it is coming to the US in January, 2007 (just in time for the Groundhog Day shopping season, I might add . . .)

The way they release this stuff is totally idiotic IMO. Unless there is something behind the scenes.. tariff law or something like that.. it makes no sense. If they want to make sales and NOt encourage as much piracy they need to make the product available worldwide within 7 days... or less. This staggered release by weeks.. and months? Pure B.S. and shortsightedness.... and in the end Oleg and the rest of 1C are the ones who loose.. It sucks and it is wrong.... this product is too good to be marketed so poorly. It practically sells itself. I cant tell you how many copies I sold of this sim when I worked at a local retailer.... just by looping ther tracks and running some user made videos on a few PCs. UBI needs to wise up, unless of course like I said this is somethiug that is completely beyond thier control and a matter of international law. </div></BLOCKQUOTE>Agree completely. It not only doesn't make sense, it's flat out bizarre. No rational profit-oriented company would EVER market their products in this manner. Further agree that it's truly unfortunate that a series truly this good is compromised by these types "Distribution 101" missteps. It's almost a textbook case in how not to do something. On the surface of it, if I were the developers I'd be shopping for another distributor or at the very least frank recommendations from a very experienced marketing person with real consumer software credentials.

GR142-Pipper

csThor
12-30-2006, 01:03 AM
It's probably that the folks responsible for the initial PF release are still scrubbing off the tar and picking out the feathers after their great moment of "Doh!" (named "teh Grumman issue" http://forums.ubi.com/images/smilies/halo.gif ). And the folks who have replaced them have <STRIKE>cold</STRIKE> ... frozen feet and don't want to get tared and feathered as well. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif<div class="ev_tpc_signature">

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jasonbirder
12-30-2006, 02:00 AM
No rational profit-oriented company would EVER market their products in this manner

Errr...Sony, Universal,Times-Warner,Dreamworks...
Nearly all major film producers stagger the releases of their products geographically...Typically releasing Films in the US a couple of Months before their release here in Europe...
And if there is one industry that knows a bit about succesful marketing...then it is the film industry...
So how does that differ from a European Software House releasing product in Europe a couple of Months before its release in the US?

MrQBerrt
01-04-2007, 10:40 AM
So how does that differ from a European Software House releasing product in Europe a couple of Months before its release in the US?

The internet mate, the difference is the internet.

And it's not limited to video games and music, it's also going to make big changes to the film industries release behavior too, as much as they want to resist it. In the next few years, I imagine a lot of films will stop doing staggered releases for this simple reason -- the day the movie comes out in theatres, anyone with an internet conection has access to that film. Most would rather pay money and go see it in a theatre, but if it wont come out for 2 years and they're really itching to see it, a lot of people will just download it. I'm not going to debate whether this is ethical, but it does happen and will continue to happen. Distributers can either make money off of this situation (read iTunes) or they can bury their heels and loose money. It's their descion to be stuborn about it, but in the long run, it's not a winning strategy.

This goes for "Sony, Universal, Times-Warner, Dreamworks" etc. Their business models are based in a world without high-speed internet. Apparantly so is Ubisoft's.<div class="ev_tpc_signature">

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Marcel_Albert
01-04-2007, 11:56 AM
Yeah , UBI should release such a unique sim at the same time in North America and Europe .

The solution could be that they release it for USA/Canada on Internet sale and download ( u buy it with credit card online and download it on a server or with a sort of "steam" system ) , and in Europe on retail at the same time , as obviously they can't make a retail release in both continents at the same time , probably for logistics problems .

it would be good to write them on the subject and ask for an answer , they'll probably answer the subject<div class="ev_tpc_signature">

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VMF-214_HaVoK
01-06-2007, 04:58 PM
As a gamer I really do appreciate the developers and love their work but I have come to almost hate UBI as much as I do EA. They are ruining PC gaming and eventually they will ruin even those console lovers games. Its only a matter of time.<div class="ev_tpc_signature">

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Nordo88
01-09-2007, 02:04 PM
There have been some profound and excellent replies in this thread, I hope that Oleg and the gang take note of the comments, or at least set us strait about what's going down..

Does anyone have any official word about what is going to be done about the North American sale of 1946? All the retailers around here (Vancouver BC, Canada) have absolutely no idea what 1946 is let alone a release date, which isn't all that inspiring. Will 4.07 be available for pay-download? I sincerely hope so, and soon!

GR142-Pipper
01-09-2007, 10:11 PM
Originally posted by jasonbirder:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">No rational profit-oriented company would EVER market their products in this manner

Errr...Sony, Universal,Times-Warner,Dreamworks...
Nearly all major film producers stagger the releases of their products geographically...Typically releasing Films in the US a couple of Months before their release here in Europe...
And if there is one industry that knows a bit about succesful marketing...then it is the film industry...
So how does that differ from a European Software House releasing product in Europe a couple of Months before its release in the US? </div></BLOCKQUOTE>Because: 1) this isn't a film release and the two products aren't remotely the same distribution-wise, 2) because one revision of the code won't work with servers of another revision whereas this isn't an issue with film, and 3) because the manner in which updates get provided is completely strange and is another issue that a film doesn't have to cope with. Take a look at how things have gone since 4.00 and then tell me what company (still in business) has crafted the distribution of their product updates in a similar manner (to wit: some for free, some for pay with little to differentiate the two...some on CD while others flail around with Bootybox, revision requirements, failure to discuss what gets updated and why, etc.). I can't think of one. Maybe someone else can. We put up with the strange distribution methods and unprofessional business techniques because we enjoy the game (and make no mistake..it's a terrific game). Most people won't.

GR142-Pipper

Philipscdrw
01-10-2007, 01:57 AM
Originally posted by jasonbirder:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">No rational profit-oriented company would EVER market their products in this manner

Errr...Sony, Universal,Times-Warner,Dreamworks...
Nearly all major film producers stagger the releases of their products geographically...Typically releasing Films in the US a couple of Months before their release here in Europe...
And if there is one industry that knows a bit about succesful marketing...then it is the film industry...
So how does that differ from a European Software House releasing product in Europe a couple of Months before its release in the US? </div></BLOCKQUOTE>

That's because it's expensive to produce the individual films (the stuff they feed through the projectors at the cinema). They produce enough for one continent, let the film run there, then send the films to other parts of the world.

At least, I think that's what happens. But digital projectors will/have change/d that. And of course it's much, much harder to pirate a film from the cinema than it is to break a computer-game.<div class="ev_tpc_signature">

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