View Full Version : The Flavor of Captains: What Are Your Orders, Sir?(RIP)

06-02-2011, 10:41 PM
Position, South China Sea

Time: High Noon

Sea: clear, swells about 5 feet or less.

Depth under keel, 100 ft

Nearest port 3000 miles. Fuel, 33%. Undamaged.

Punch....one fish forward, one fish aft, both Mk14s. NO topside ammo.

You have a TF from hell six miles north bearing down on you at 20 knots. Nine DDs, three CAs, two BBs, two fleet CVAs.

What are your orders, Sir? http://forums.ubi.com/images/smilies/shady.gif

06-02-2011, 10:56 PM
Option #1:
Load up the sub-nuclear DG mod and have at 'em http://forums.ubi.com/images/smilies/icon_twisted.gif

Wait....you said no topside ammo? Shucks....well forget that... http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Option #2:
Sink as deep as she will go and rig for silent running http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif.

Woops....only 100ft to the bottom? Ach, well, forget that... http://forums.ubi.com/images/smilies/51.gif

Option #3:
Get out of the path of the TF. In such calm seas you might be able to squeeze 21kts out of your sub, in which case you could hopefully put some distance between you and the TF. Just be watchful of the fuel situation.

Option #4:
Find the nearest deep spot (preferably big and 300+ ft deep) and high-tail it over there, just hope it doesn't involve going towards the TF http://forums.ubi.com/images/smilies/blink.gif.

Option #5:
Re-read your description of the situation, read it again, then turn around and kiss your behind goodbye!!! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

Me likey options 3 and/or 4 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

06-02-2011, 11:29 PM
move off to one side and park it on the bottom.

Sonar doesn't work at 20kts.

06-03-2011, 07:23 AM
Make a contact report and pray they don't tell you to attack. http://forums.ubi.com/images/smilies/88.gif

06-03-2011, 07:37 AM
Turm tail and run until out of range of the task force. In the meantime, report the contact. Then, go home.

06-03-2011, 07:56 AM
Depends on what mods if any. If TMO, I would pull away, even if you got an attack off in shallow water the escorts would have a good time with you.

If I had two torps in one compartment then I would track until night and see if I could get a shot under better conditions at the CV, some of those sink with 2.

06-03-2011, 11:08 AM

06-03-2011, 11:15 AM
Paint myself and crew blue. Float face down in the surf, and when they got close enough throw hand grenades. http://forums.ubi.com/images/smilies/25.gif

06-03-2011, 03:37 PM
Captain; Everybody put on those Coconut bras and grass skirts

XO; "SIR!?"

Captain;" Ahum, did I say that out loud?"

XO; "Yes sir! Begging pardon sir... Are you trying to kill them with laughter?"
Captain; "No, I just figured if we're going to die, we might as well have one last luau."

06-03-2011, 07:30 PM
I'm making several assumptions here. The first is that visibility is such that the TF is spotted before the sub. That should be a given. The second is that the scenario is early war. The only way an enemy TF appears by surprise at 12,000+ yards if is there is no radar. By way of compensation, the escorts likely have mediocre ASW ability. On the downside, early war means dud torpedoes. With this information in hand, we proceed.

I'd go to flank and stay ahead until nightfall. It's a near certainty that the TF is going to zig, which effectively drops the speed along its base course to something less than 20 knots - probably 15-16. Of course, if I had the engine specialist and I could obtain an extra 1.5 knots for 6 hours, that solves all problems.

I'm quite confident that in the scenario above that I can get off a night surface attack and have a reasonable chance of escape. (I would, of course, radio a contact report before attacking.) The target would be a CV - the sub would be oriented to fire both stern and rear shots in a quasi-salvo. I've done that sort of thing many times.

The length of the shot would depend upon the TF formation. If a widely dispersed, AA formation, then the shot might be 5,000 to 6,000 yards. However, at night I usually see enemy TF's switching to a more compact formation. That could allow for a closer, 3,000 to 4,000 yard shot. The setup would be the same in either case. The sub would be running parallel to the track. It would allow the TF to begin to pass and then fire the salvo - bow first, then stern. The nice thing about that setup is that the sub is already positioned to turn away and begin its withdraw.

The torpedo should be fired at the slow speed setting, impact trigger, depth 15'. There are three benefits. First: slow running time. This should give you enough time to escape on the surface. Two: reduced dud rate. At slow speed, the dud rate drops markedly. Three: reduced dud rate. With magnetic trigger turned off, prematures disappear.

Piece of cake. The biggest problems are duds and the likelihood that two torpedo hits may not be enough to sink the CV.

As for fuel, an 8 or 9 hour flank speed run isn't going to create any problems getting back to port at cruising speed.

06-03-2011, 07:33 PM
1) Make a firing solution. Fire forward.

2)Turn around, fire aft.

3)Attempt to sneak away hugging the bottom

4)In a likely event that you get sunk, turn off the monitor and tell yourself, "It's a (BLEEP)ing game http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

06-04-2011, 11:38 AM
Tie a flag around your forehead and ram the biggest ship at flank speed. http://forums.ubi.com/images/smilies/88.gif

06-04-2011, 01:25 PM
Great suggestions, y'all!

Donna, you get the biggest Texas smile, just trying to figure out how to spell Banzai in Texican http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I decided on my tactics. A bit of A a bit of C a bit of B........will post screenies later this evening as I roll the dice.

Oh, and paul, you are correct, early war, and a FUBAR mistake on my part as to why they got so darn close in the first place. I was sleeping on the bottom without my ears on. Don't tell the admiral.

06-04-2011, 03:37 PM
That would be.


06-04-2011, 04:00 PM
Originally posted by pnwdom:
That would be.


Isn't the Texican spelling something like...
Bonzzeyeyawl? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

06-04-2011, 04:08 PM
Heck, with 2-3 engine specialist activated at the same time you can hit 23-24kts...not realistic, but tis the game.

06-04-2011, 07:58 PM
Brains not being one of my academy classes.....

I choose a mark....

Just off the bottom, high enough to maneuver, low enough not to get rammed by a DD, I take the shot....aft tube 8....5000 yards...slow, contact


My old eyes got me a raspberry....missed her just off the bow


Of course here comes the cavalry...hoping we are shallow enough their depth charges will go off before they can avoid damage....of course we're scroomed either way.


The comeuppence for a cowboy captain...


And what COMSUBPAC never got to see, but surely suspected.....


Well maybe we are shallow enough that some of us can swim out.

06-04-2011, 09:10 PM
Appears to me lane that you guys wouldn't even need to use the old Momsen Lungs. http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

06-04-2011, 09:42 PM
I'm rather impressed, not with the whole "getting sunk" thing, but rather with the amount of damage you took.
Honestly, in such shallow water I would have expected to see a lot more red. Heck, I've taken more damage at 450 than you took at 100 http://forums.ubi.com/images/smilies/blink.gif .
Of course, like yourself, I didn't return to tell about it, but hey, not too bad for being so shallow.

I think standing out on the bow yellin' with a bandanna around your head steaming ahead flank at 'em would have made for a better story, but oh well http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif .