View Full Version : Dedicated Server without AI Planes

05-10-2007, 03:04 PM
I find it incomprehensible that the dedicated server for this game does not allow AI planes to be included in maps while the "create server" option from within the over-the-counter game has the ability to generate online dogfight, coop, and campaign missions with AI planes with ease.

Am I missing something? (Surely I must be!)

05-10-2007, 05:14 PM
Dogfight servers NEVER allow AI controlled planes, wether they be on dedicated server or not.

AI planes are only available in single-player or co-op scenarios, which the dedicated servers don't do.

05-10-2007, 07:02 PM
That being said, it seems fairly strange to have a quality flight simulator with such attention paid to the flight simulator itself. Then such a limited online dedicated server while at the same time having a well-developed manual client-side server --- this simply does not make sense to me.

Does it not strike you as ridiculuous that people have gone through such lengths to run dedicated coops through an extra license of the game where the dedicated server is actually a running interactive version of the IL2 being artificially fed keypresses by an automated program to create new servers and run new missions or campaigns.

If the community can hack solutions together in this way I struggle to understand how such programming could be anything more than quite trivial on the part of the provider given that the server itself (and the dedicated dogfight server for that matter) is already available.

All I can say is why isn't the community outraged by such inactivity and unresponsiveness.

I have had this game since 2001 and have been waiting for reasonable dedicated server support as long as anyone else here.

Now the game engine is at end-of-life, i.e., development. Even though there have been number requests for a better dedicated server over the past 6 years there is none currently available.

Seems to indicate indifference in terms of community support and development by the developers. Given the efforts people have made on expanding dedicated servers functionality it's absolutely extraordinary that there has been no response from the developers. (rnzoli comes to mind here).

05-11-2007, 12:36 AM
First of all, the DF servers have some basic AI feautures - but only static ones, like flak guns, tanks, static ships etc. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

AFAIK, Oleg has indicated that SoW:BoB will have much more AI capabilities, so there is no point about getting too angry with them concerning IL-2 that will be phased out soon. That's the main reason why I never contacted the developers to tell about my own solution to the problem.

Nevertheless, free play and cooperative play are incompatible at the user side. Even if AI flights can be placed into a dogfight server somehow (e.g., "recurring" time schedules), this will not mean that DF servers with AI flights will always be used for co-operative play. A lot of the un-coordinated activities will remain present, because the true question is whether the Refly button exists or not. My guess is that AI flights will only enrich the target portfolio in DF arenas, but won't turn them into co-operative gameplay.

Some more problems about the conflicts between the way-point-tied-moving-AI and the free-playing-nature-of-DF-servers were discussed in ORR some months ago, but it was wiped out by UBI's catastrophic forums failure in January.

05-11-2007, 01:20 AM
Who are you.... really... http://forums.ubi.com/images/smilies/winky.gif

05-11-2007, 06:41 AM
rnzoli, your points regarding the IL2 intrinsic AI design (waypoint driven) are well taken and a salute to your efforts to patch the program for coop play.

I'm still plain disappointed in the C1 development team regarding what I can only interpret (at best) as indifference in developing reasonable online support.

Bearcat99, I have played this game offline for 6 years now waiting for better support and now I'm just plain angry. These actually are my 1st posts here.

Having additional options such as AI can only add to the game even in DF as one can always not use it given there are enough human players. However, AI would get servers through inactivity periods or at least give lone wolf players something to do while waiting for others to show-up. Also having AI for coop missions on dedicated servers, IMHO would significantly add to the game.

Allowing refly during missions is another issue which I feel could certainly have better solutions. One would think that refly should be an option to be controlled by a dedicated server setting. Also, what about the concept of refly making the pilot take up a position in an AI plane already in the mission flight, i.e., the player can die but is able to still participate in the mission as long as AI is flying (either as friendly OR enemy) without being excluded due to spawning far away from the current mission status at a far-away airfield.

I guess there's not much to say additionally as it's clearly not going to change. But I will certainly not pick up SoW:BoB until I'm confident that the online (and specifically ded. server) support is improved to the point of being reasonably competitive with other online servers. Keeps my blood pressure down I guess.

I still can't help but be baffled by the complete difference in capabilities between the ded. server and over-the-shelf game. Per my 1st post : incomprehensible. (shaking head sadly)

05-11-2007, 08:41 AM
Geeze Louise man.... Hiow could you suit here so long and remain silent....LOL.. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/88.gif

You must be a killer at poker.

05-11-2007, 10:18 AM
Bearcat99, LoL.... I'm silly like that... when I do snap --> I'm broken as you can tell from the rants above. Anyway, you have to be nuts to come on here and flame about something like this which is equivalent to http://forums.ubi.com/images/smilies/35.gif (no banging head on wall smiley graphic). I just had to vent.

Maybe Atari will make the ded. server open source or actually try to get sales mileage out of the additional planes in the IL2 serier (relative to SoW:BoB) by beefing up the ded. server support. Anyone have a open feed to their marketing and product sales development line? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Would be nice to have a freely downloadable solution to this or possibly something I could buy to solve this headache. (rnzoli?) http://forums.ubi.com/images/smilies/clap.gif

05-11-2007, 01:40 PM
my solution is not downloadable (because lots of customizations are needed on the full game to run as an automatic co-op server), it's not freeware either, but i usually install it for free http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif more info can be found by clicking on my sig and going down to section at the end "Server machine requirements"

on the other hand, give it a thought that

- due to the restrictions in its nature, it is often harder to populate a co-op server up to full capacity than a DF server (although a co-op server hums along nicely with 2-4 people too because of the AI aircraft)
- there are also various co-op servers available nowadays, catering for various needs by now
- IL-2 will be phased out in less than 6 months

so it is really worthwhile for you to undertake the trouble with setting up another one? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif