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View Full Version : Scorched Earth: SWEET SEQUENTIAL SUCCESS!



XyZspineZyX
09-04-2003, 04:10 AM
S! All!

I've been coding, testing, and tweaking every day since Friday (well - except last night which was golf league night). About 1/2 hour ago, I finished a series of four sequential missions. The first was made with the full mission builder, and the rest were made with the 'RAF74 IL2/FB Dynamic Campaign System' (DCS). Air unit waypoints were entered through a web form, with the ability to build more than one 'mission' for a given unit at a time and prioritize those missions such that they are flown in the order you want them flown. The Waypoint Entry Screen is still somewhat green, but it works...

Taipan, 4Shades, and I need to talk about releasing a 'beta 6' of the DCS - this time with the mission generator enabled. We still need to do some work on the database - entering vehicle information for each vehicle type in the game, etc. before we release a new version of the program, but the code is there... This release would be sufficient for running mini-wars. Ground object waypoints don't really work yet (you can enter them and they will be used but there is nothing forcing ground objects to follow roads), but ground vehicle waypoints are carried forward from mission to mission until they are reached, and the program keeps track of where vehicles are from mission to mission. If you put enough ground waypoints into the first mission you can keep vehicles moving throughout a mini-war. Or you can enter new waypoints into the database and just make sure you follow the roads...

Taipan, 4Shades, and I are going to run some private tests (if you happen to catch us and join in that is fine but we are not going to announce them), but we hope to be able to announce another public test very soon (hopefully this weekend).

For us this is a dream realized - we have the ability to run missions in a perpetual world with each mission being based upon the results of the last.

We still have a LOT of work to do before we are ready for something on the scale of a full blown Scorched Earth War, but the basic framework is in place. Running mini-wars will give us a solid test-bed for further development. I would like to stress though that anyone who participates in a mini-war should consider themselves a part of the development process (a 'beta tester') and should expect occasional problems. Players in mini-wars would also be expected to report any problems they see...

Stay tuned. We'll have more to announce very soon...


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-04-2003, 04:10 AM
S! All!

I've been coding, testing, and tweaking every day since Friday (well - except last night which was golf league night). About 1/2 hour ago, I finished a series of four sequential missions. The first was made with the full mission builder, and the rest were made with the 'RAF74 IL2/FB Dynamic Campaign System' (DCS). Air unit waypoints were entered through a web form, with the ability to build more than one 'mission' for a given unit at a time and prioritize those missions such that they are flown in the order you want them flown. The Waypoint Entry Screen is still somewhat green, but it works...

Taipan, 4Shades, and I need to talk about releasing a 'beta 6' of the DCS - this time with the mission generator enabled. We still need to do some work on the database - entering vehicle information for each vehicle type in the game, etc. before we release a new version of the program, but the code is there... This release would be sufficient for running mini-wars. Ground object waypoints don't really work yet (you can enter them and they will be used but there is nothing forcing ground objects to follow roads), but ground vehicle waypoints are carried forward from mission to mission until they are reached, and the program keeps track of where vehicles are from mission to mission. If you put enough ground waypoints into the first mission you can keep vehicles moving throughout a mini-war. Or you can enter new waypoints into the database and just make sure you follow the roads...

Taipan, 4Shades, and I are going to run some private tests (if you happen to catch us and join in that is fine but we are not going to announce them), but we hope to be able to announce another public test very soon (hopefully this weekend).

For us this is a dream realized - we have the ability to run missions in a perpetual world with each mission being based upon the results of the last.

We still have a LOT of work to do before we are ready for something on the scale of a full blown Scorched Earth War, but the basic framework is in place. Running mini-wars will give us a solid test-bed for further development. I would like to stress though that anyone who participates in a mini-war should consider themselves a part of the development process (a 'beta tester') and should expect occasional problems. Players in mini-wars would also be expected to report any problems they see...

Stay tuned. We'll have more to announce very soon...


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-04-2003, 05:12 AM
This sounds brilliant! Will it run just like a regular co-op? How does it work?

"the empty can rattles the most"

XyZspineZyX
09-04-2003, 07:47 AM
Congradulations, I heard good things about something in the works called "Scorched Earth" a couple of months ago and was was wondering how things stood. Much appreciated, thankyou.

XyZspineZyX
09-04-2003, 09:11 AM
i take my hat off to you sir !!!!

XyZspineZyX
09-04-2003, 11:32 AM
S! Franta!

It will run on coop missions, but the missions will be sequential.

RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-04-2003, 03:42 PM
BUMPITY_BUMP!!

I've been quietly following your progress for some time now Wall-dog. The time and energy you've put into this (and the others too!) is simply astounding. A big S~ to you and the crew, good sir.

This may be the one thing that could bring me back to playing FB. Hopefully it's patch and you're final release date will coencide. LOL

Still running from FB faster than a French surrender....

RCAF_Trout

XyZspineZyX
09-04-2003, 04:39 PM
Great work!!! I am anxiously waiting for the final cut of this great add-on to IL2!! Keep us posted!

http://fluxout.homestead.com/files/Thx-32x.jpg


"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)