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Maulovitz
01-28-2006, 11:14 AM
Hi - I'm quite new to IL-2 and PF and have quite a few questiones. I'm sure that I can probably find all the answers somewhere on this forum, but there are oh so many threads!
However - here are my (noob)questions..

How do you reduce the distance you'll have to fly in the campaigns - so that you won't be using Time Accelerator x 8 all the time... I think I've read about a way to solve that - but can't find the post again.

What's all this trimming about. Is it trimming the throttle settings - or more like rudder, aileron, etc.? Have tried "trimming"(?!) with the Ctrl button and arrows - but it didn't really have any effect?

Then there is this Boom n' Zoom technique. Could anyone please elaborate on that? Don't really know what it's all about, but I can understand that it is quite efficient...

And another one: Bombers! I'm pretty ok at downing fighters - I just try to get on their six - but I tend to use the same tactics when I'm hunting down bombers - and those tail/rear-gunners always get me. I have tried coming in from different angles, but I can't really get any clean shots in .. I'm not that familiar with deflection shooting and so. Do you have some good advice?

Finally - if anyone have some links to training missions, tracks etc. I would be very thankful.

PS: Does anyone know how much this "Air Combat Box" will cost? It's due to hit Denmark the 17th of February - can't wait since I haven't got FB or AEP... I'm thinking of givin' it to my grandpa - he's playing PF too!!!

Anyway - thanks in advance ..

"hilsen" Maulovitz...

Maulovitz
01-28-2006, 11:14 AM
Hi - I'm quite new to IL-2 and PF and have quite a few questiones. I'm sure that I can probably find all the answers somewhere on this forum, but there are oh so many threads!
However - here are my (noob)questions..

How do you reduce the distance you'll have to fly in the campaigns - so that you won't be using Time Accelerator x 8 all the time... I think I've read about a way to solve that - but can't find the post again.

What's all this trimming about. Is it trimming the throttle settings - or more like rudder, aileron, etc.? Have tried "trimming"(?!) with the Ctrl button and arrows - but it didn't really have any effect?

Then there is this Boom n' Zoom technique. Could anyone please elaborate on that? Don't really know what it's all about, but I can understand that it is quite efficient...

And another one: Bombers! I'm pretty ok at downing fighters - I just try to get on their six - but I tend to use the same tactics when I'm hunting down bombers - and those tail/rear-gunners always get me. I have tried coming in from different angles, but I can't really get any clean shots in .. I'm not that familiar with deflection shooting and so. Do you have some good advice?

Finally - if anyone have some links to training missions, tracks etc. I would be very thankful.

PS: Does anyone know how much this "Air Combat Box" will cost? It's due to hit Denmark the 17th of February - can't wait since I haven't got FB or AEP... I'm thinking of givin' it to my grandpa - he's playing PF too!!!

Anyway - thanks in advance ..

"hilsen" Maulovitz...

Treetop64
01-28-2006, 12:06 PM
Boom and Zoom:
Very simply, it's a descriptive term used for a tactic that enables less manuverable, but faster, aircraft to come to terms with an adversary that is more manueverable but not quite as fast. For example, it would be suicide to get into a turning fight with an A6M series if you're flying a P-47. However, If you can get the intial altitude advantage, you can dictate the terms of the fight with your superior dive speed and higher overall speed by diving onto them and "booming" them, then "zooming" past them. Then, you use all that speed and energy you gained in the dive to climb back up again to altitude, position yourself (very important this step - it requires patience), and repeat the process again.

Don't be tempted to turn with the enemy too much during the process, make only one turn, and stick with the plan. Once you get it down - depending what you're up against - no matter how fancy they are in the turn, they can never touch you.

Some guys complain that it's not possible in the sim, but with historically accurate matchups (and some non-historical ones, too), and some practice, it is possible. And a lot of fun too, I might add!

Low_Flyer_MkII
01-28-2006, 12:07 PM
Welcome! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Probably the most useful site here - lots to take in, just keep scrolling down the list on the left of the page until you get what you're after.

http://www.airwarfare.com/Sims/FB/il2_fb.htm

Hope it helps.

Skycat_2
01-28-2006, 01:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Maulovitz:
How do you reduce the distance you'll have to fly in the campaigns - so that you won't be using Time Accelerator x 8 all the time... I think I've read about a way to solve that - but can't find the post again. </div></BLOCKQUOTE>
This was included in Starshoy's BOE update file; the first line answers your question:

Here are all possible DGen settings in conf.ini

MissionDistance= (0-300)

In FB - prefered mission distance in km
In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.

SlowFire=(0.5-100, default 5)

In PF only - ship rate of fire is reduced.

RandomFlights=(0-5) FB only - a maximal number of random flights.

MaxFLAK=(0-100)

FB only - maximal number of AAA en route, does not affect target area.

MaxBomberSkill=(0-3)
PF and FB - max skill level of bombers.

CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
FB only - allows to reduce a number of missions in campaign.

CampaignDifficulty=(Hard,Normal,Easy)
FB and PF
same as simultaneously setting CampaignAI and CampaignMissions

CampaignAI=(Hard,Normal,Easy)
FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.

CampaignMissions=(Hard,Normal,Easy)
FB and PF (no files for PF yet)
Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.

OperationVictory=
OperationDefeat=

PF only
sets numbers of points after which an operation is considered success or failure, calling alternative debrief.

WarVictory=
WarDefeat=

PF only

sets numbers of points after which a war is considered won or lost calling alternative end of war missions.

NoActiveFrontline

BoE only
Removes additional units active around frontline.

NoBadWeather

FB and PF
Prevents bad weather (thunderstorm, rain, snow)

NoAirfieldHighlight

FB and PF
Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).

UseParachutes

PF only
Allows Japanese to use chutes since start of the war.

AirIntensity=(High,Medium,Low)

Modifies group size. In PF also modifies a number of random flights.

GroundIntensity=(High,Medium,Low)

Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.

UseParkedPlanes

In ETO defines your initial airfield by searching first for airfields with static planes of the type you selected.

HistoricalRanks

Used in ETO to allow more realistic rank system, similar to one in Pacific. You will lead earlier and there won't be
a lot of senior officers in your squadron.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">What's all this trimming about. Is it trimming the throttle settings - or more like rudder, aileron, etc.? Have tried "trimming"(?!) with the Ctrl button and arrows - but it didn't really have any effect?
</div></BLOCKQUOTE>
"Trimming" is basically optimizing your plane's control surfaces (Ailerons, elevator, rudder) for the current speed and altitude. Your goal is to make the plane fly as straight and level as possible without your moving the stick around to make the corrections. Once your plane is trimmed it flies more economically because there isn't as much drag. Some planes don't allow trimming, or at least not of all the various axes. The P-51D is a plane that does feature trimming; you can even see the trim knobs move in the cockpit if you look down to the left side of the seat.

This SimHQ article on trim (http://www.simhq.com/_air/air_003a.html) may be of great help to you for understanding the basic idea of trimming.

I changed my trim keys to the keyboard's number pad so I have a visual representation of my plane looking 'top down' -- imagine that 8 is the nose of the plane, 4 is the left wing, 6 is the right wing and 2 is the tail. I set my keys up like this:
1 = Rudder Trim Left.
2 = Elevator Trim Negative.
3 = Rudder Trim Right.
4 = Aileron Trim Left.
5 = Elevator Trim Neutral.
6 = Aileron Trim Right.
7 =
8 = Elevator Trim Positive.
9 =
NumPad Insert (or 0) = Aileron Trim Neutral.
NumPad Delete (or .) = Rudder Trim Neutral.

beefy1966
01-28-2006, 03:11 PM
hej maulovitz , hvordan har du idag min ven , jeg har fra scotland , jeg hav godt vener fra ikast ogsa kaas , undsklyde , min dansk is rusty http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif i need to brush up on my danish http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
i,m new to this as well and i must say its one of the best flying sims ive ever played.
i got il2 a few months back and picked up the other games here and there , now i just need a better puter to run the merged install http://forums.ubi.com/images/smilies/784.gif

Zeus-cat
01-28-2006, 03:48 PM
If you noobs are playing offline, don't forget to download and play some of the user-made campaigns.

My Straight Down campaign will work in PF stand-alone. My Rufe campaign might work too.

Wild.Bill.Kelso
01-28-2006, 04:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Maulovitz:
How do you reduce the distance you'll have to fly in the campaigns - so that you won't be using Time Accelerator x 8 all the time... I think I've read about a way to solve that - but can't find the post again. </div></BLOCKQUOTE>You can 'Warp Time' and jump to the next waypoint. But you have to assign a key to the command first in the Controls. I have mine set to Ctrl-P. It doesn't immediatly jump to the next waypoint. It makes the screen go black, and a superfast clock appears in the bottom right corner of the screen.

F4U_Flyer
01-28-2006, 11:49 PM
well , no one commented on attacking bombers so ill throw in my 2 cents. 1st , never attack from behind , frontal attacks are best. Next ( and im still practicing this one ) download "when tigers could fly" and watch the intro movie , whoever was flying seemed to have a pretty good handle on side attacks. Either way get in fast , shoot , then get away as they will cut you up in close. Hope this helps a little!

Dr...Watson
01-29-2006, 04:04 AM
You can try an attack from headon but it isnt that easy and will take you a long time to carry out multiple attacks.

Attacking from behind is dangerous, the rear gunner has an easier target and your engine is prone to damage.

Best method is to climb about 2000ft above the bombers, to there side, and then boom and zoom them, that is, dive down and build up alot of speed, remember you are coming from the side, a little behind and high. As the bomber passes through the sight, let the lead fly, hold the dive for a few seconds then use your energy to climb about 2000ft above them again on the other side, out of range of their fire. You even lag behind the bombers either. Escort fighters can struggle to catch you unless they start out at a similar height to you.

Boom and zoom has the advantage of surprise and keeps you pretty safe from other fighters as they dont have the energy to climb and catch you. When you are travelling so fast though, an enemy fighter can make a quick correction to keep out your way and you will struggle to find a firing solution due to your speed.

Chuck_Older
01-29-2006, 07:54 AM
maulovitz:

attack bombers from the side

http://img.photobucket.com/albums/v441/Chuck_Older/bomber.jpg

The yellow line is the bomber's path. Bear in mind that you're closing on him, and you will be firing from short range in this example...when the enemy is at the red X approximately, you let him have it

KrashanTopolova
01-30-2006, 12:33 AM
it's always possible to attack a bomber from behind...if you can fly evasively. You are a hot target that's for sure but this is not a huge problem when you have greater speed than the bomber and are closing in on it rapidly.

Remember also that the A1 will probably do a turn evasion which means that the bullet stream from the rear will appear to curve away from you or turn into you. So of this you can take advantage.

I enjoy this approach for its danger, difficulty and aerobatic flying (in the beginning you could just weave as a first tactic - the A1 gunner will soon hone in you though, which is good flight modelling).

Because the bombers are usually well-armoured it may mean that you aim for the engines on the first rear pass (whether from underneath or above)and on a second pass and on a third...etc. Another area to aim for is the wing root or wing section between engines. But the easiest target is the rudder; take this and an elevator off or the whole tailplane fuselage off and your target is in a spin to the deck. Same with sufficient wing tip.

Curiously, if you're downing fighters well and not bombers then you've worked backwards to most everybody else's training...(?)