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a11345
10-24-2011, 09:18 PM
Rocksmith 2014 Official Gameplay Feedback Thread
Hey Rockers!

Please use this Thread for posting your Feedback regarding your opinions of the game, features, love, etc.

If you are having a Technical issue please make sure you report it to Ubisoft Support immediately.
Ubisoft Support Website (http://support.ubi.com/)

If you wish to post regarding any Bugs or Issues please use this Thread.
Rocksmith 2014 Official Bugs & Issues Thread (http://forums.ubi.com/showthread.php/802356)

We look forward to hearing from you!

Rocksmith Forum Team




good game/learning tool, but I was a bit let down on the string color memorization and the fall back to guitar hero / rock band color blocks. After playing for a few days I thought it would be nice if there was an option setting to emboss or transparently put the chord notes on each of the blocks. An additional option would be to remove the color blocks leaving the chords on the screen surrounded by a block outline. This would give intermediate players more feel for the game with actual chords on the screen rather than the guitar hero rock band feel. If this is method is reinforced in the game where you can set an option to remove the color codes it would lead toward better memorization and actually learning the guitar.

Another option to consider is to remove the tuning request during game play. The first tuning is nice, but every time gets to be a bit much.

Thanks for the great project, look forward to how this evolves in the future!

CozyNorte
12-07-2011, 09:24 AM
Got to agree totally and jump on this band wagon, that note names and string names should be called what they are. How about giving the player the choice of whether to use colors and rectangles or string names and note names in the next rev/patch. I'm not a kid anymore and I would like to see strings called out by numbers or names EADGBE and actual notes names on the rectangles as A through G#. This includes the voice discussion in the tutorials as well.

caldaar
12-07-2011, 09:40 AM
A number of us have asked this before and it was answered on the AMA. The site is down or I would copy the response but to give the general idea:

They tried it in the initial code, but with the need to provide information for bends, mutes, slides, harmonics, sustains... There was too much information being thrown at us, that they had to take out the note names. Having the note names in there made it too difficult to read everything else.

junter_22443
12-07-2011, 10:25 AM
This is a fun way to practice on a "real" guitar.
I have been learning to play from music sheets. Dry and slow.
It would be nice to add the note names being played.
notes have a real world use. If notes, slides, bends, etc can be put on a music sheet, it can be put in game. The user should have the option to turn it on or off that way they can regulate how much info is being taken in.
When practicing a song, it would be nice to have control over the speed. When I play a new song from a music sheet, I use a slow metronome setting and speed it up as I get better.
The "cord book" should let you see and practice all the cords with out going through a lot of unecessary steps.

Black_Widow9
10-23-2013, 03:39 AM
Hey Rockers!

Please use this Thread for posting your Feedback regarding your opinions of the game, features, love, etc.

If you are having a Technical issue please make sure you report it to Ubisoft Support immediately.
Ubisoft Support Website (http://support.ubi.com/)

If you wish to post regarding any Bugs or Issues please use this Thread.
Rocksmith 2014 Official Bugs & Issues Thread (http://forums.ubi.com/showthread.php/802356)

We look forward to hearing from you!

Rocksmith Forum Team

thoman23
10-23-2013, 03:44 AM
Overall enjoying it so far.

Main thing that struck me is that the new Riff Repeater is very confusing. I am hopeful that's just because it's so much more flexible and powerful. But we could really use some sort of guide. Is there any user manual or reference guides already out there somewhere that we can read?

OohMamma
10-23-2013, 04:55 AM
Working my way through the Xbox 360 version and figuring it out. Massive difference between the first version and this one, and the changes are mostly positive. Some overall comments and questions:

- The fact that there are no loading times is really nice. In some weird way I kind of miss the forced pause at certain moments when loading the prior games' songs, which gave me a chance to take a sip of my drink or check my phone though. I can certainly still do that, but it feels a bit... forced.

- Riff repeater access in-song is awesome. It would have made a lot more sense to put the start/end times option at the very top, but still, great feature.

- The Ubi team seems to have redone the entire way the game sounds. For example, "Jeremy" by Pearl Jam sound completely different in RS vs. RS2014. Seems like they changed the amp settings to match the song more accurately? Can anyone confirm?

- Also on sound, why is the crowd volume up by default? It's hard to hear what you're playing with the crowd sound effects. I turned sound effects level to 0 in Options and it seems to have eliminated the crowds from the songs, but it also eliminates all the menu feedback sounds, which are actually useful. Maybe they can address this in an update?

- Another point on sound: for some reason my guitar is giving off a TON of feedback, where none previously existed. In the original RS, my guitar almost never fed back, but I was playing Everlong in RS2014 and there was so much feedback I had to stop playing and see if I my guitar was messed up. I sat there with the guitar - left hand on my frets but not strumming or playing - and crazy amounts of feedback coming through. I adjust my guitar volume knob, no change. I adjust the guitar tone knob, no change. Any way I can fix this in the settings? Any idea why this is even happening?

- Overall the user interface is snappier and cleaner - nice job, except: why doesn't my song list loop back to the beginning when I'm at the end, and vice-versa? Otherwise it's a lot better than RS's UI.

More feedback to come once I've spent more than a few hours with it...

Vector_Shift
10-23-2013, 04:59 AM
Love so much about the game, but I have some constructive feedback. :D

I prefer scrolling with the D-pad vs. the joysticks, but it seems holding down a direction on the D-pad doesn't continue to scroll through options while the joystick does. Can we get auto-repeat for the D-pad as well?
At the My Path screen, can you change it to not amplify our instrument. As it is we get buzzing when changing instruments.
I would like to have more control over Master Mode. I would like to be able to set the Master Mode level of each phrase individually, at will, just like we can set difficulty of each phrase at will in Riff Repeater. As it is, we have to max a phrase or phrases (very easy, thanks!) and then play the song over and over until we convince it we can play that phrase or phrases without the notes. It would be great if we could select a series of phrases and set their levels such that once we go past 100% it sets the Master Mode level. One notch for 75% opacity, one for 50%, one for 25%, and one for 0%, or whatever you want to call the 4 levels of Master Mode.
Please allow us to unlock the Master level of Score Attack at will (perhaps have a message the first time you try to play Master level without passing Hard on that arrangement that asks if you really want to play Master level without having passed Hard, and allow us to disable that message in the options or something so we don't have to see it every time). If you insist we prove ourselves to unlock Master level, can you at least make the threshold passing Hard instead of earning gold on Hard? Earning gold on Hard can at times be harder than passing a song on Master. Please don't lock functionality of the game. Rocksmith 2014 is all about allowing you to play the game the way you want to play it. This is one of the few things that goes against that principle.
Right now, the preview in Riff Repeater (awesome!!!) plays the selected phrases at the set speed, then rewinds quickly and repeats. It would be great if we could have manual control of the preview. Basically, I want to be able to pause the preview and then advance or rewind the preview any amount at will. That way we can study the notes very carefully at our own pace instead of having to drop the speed to 25% and hope that's slow enough to memorize everything as it goes by. I think this would be even better than "Free Speed" mode, which it appears you took out, unless I just missed that option. I would like to have either "Free Speed" or manual forward/pause/reverse in previews or both.
The blue open notes blend in with the beat bars on the note highway. Also, yellow and orange open notes can be difficult to distinguish at times.
I would really really love a new Guitarcade game for ear training / playing by ear (http://forums.ubi.com/showthread.php/712570-Playing-By-Ear)! Will there be any core-content DLC? I don't know of any software out there that gives you a note or an interval or a melody and has you play it on your guitar and recognizes what notes you're playing and tells you whether you're correct. You have the potential. I think this would be a huge benefit to teaching bass and guitar.
This is a tiny niggle, but I would love to be able to add more than one instrument from a category in Session Mode, especially multiple "MISC" instruments. Just imagine how great it would be to have a kazoo with rain noises! ;)

Davooziuzi
10-23-2013, 05:00 AM
Terribly unhappy with the sound levels they sound very bad, on the guitar. It sounded just fine on the previous Rocksmith. I have my guitar volumes all turned up and I never had to do that on the previous version, I am still getting low volume there. Something has to be done to fix the mix. I don't know what you have done, but please fix it

Vector_Shift
10-23-2013, 05:08 AM
- Riff repeater access in-song is awesome. It would have made a lot more sense to put the start/end times option at the very top, but still, great feature.

On PS3 and Xbox 360, you can use the shoulder and trigger buttons to move the start and end selectors. I'm sure there are equivalent keys on PC/Mac. I think that's why they put those options at the bottom, because they're actually redundant. (Just trying to be helpful by pointing this out. :))



- Overall the user interface is snappier and cleaner - nice job, except: why doesn't my song list loop back to the beginning when I'm at the end, and vice-versa? Otherwise it's a lot better than RS's UI.

It would be great if every menu, not just the song list, would loop around from bottom to top if you scroll past the end or top to bottom if you scroll past the beginning. Forgot to mention that in my post. Thanks. :D

backinblack2012
10-23-2013, 05:12 AM
• The color of blue notes is not saturated enough and blend in with the note highway. This is especially problematic on LCD/LED screens, because if you aren’t in the sweet spot for color and brightness blue notes are a confusing gray. PC users will be affected by this more than console users, because the small size of PC monitors makes it easy to be out of the sweet spot when standing to play at a desk where the monitor is positioned for sitting.

• Dynamic difficulty is great. But it would be a lot better with a global minimum setting instead of having to crank it up for every song.

ckentavr
10-23-2013, 05:36 AM
Overall enjoying it so far.

Main thing that struck me is that the new Riff Repeater is very confusing. I am hopeful that's just because it's so much more flexible and powerful. But we could really use some sort of guide. Is there any user manual or reference guides already out there somewhere that we can read?

Same. 'Resume Song' and 'Back' basically do the same thing, why is it even an option here? Should 'Start Repeater' be the easy to hit selection? My SO was about yelling at the game before I pointed that out. The new riff repeater is awesome once you know how to use it, although it's pretty easy to ratchet up the settings - and wish it saved settings from session to session.

Other bits I noticed:


Why doesn't the guitarcade use the basic open strings of the guitar to be the basic four buttons on the control pad? That way I could move around the guitarcade as, well, and actual guitarcade. A mode where I can hand a guitar over to a friend and just slide around the menu and start games with the guitar would be awesome. I guess I'm just asking for the guitarcade to be all one game.

Remembering your own high scores? That's really awesome, BTW. Leader boards are cute, but eventually they're unattainable. Today I'm 30th. Tomorrow I won't be in the top 100. And give another week and I'll never show up. I really only care about the high scores I and my friends have done. It'd be nice to have a local machine leaderboard as an option.

The icons and numbers on the song's fretboard seem harder to read than the original version. This is going to be a big issue with older, less visually acute players like my mom. (I think she'll like the new version otherwise)

Having two cables connected still stops single-player mode. This is a pain. Why can't it just have a sound check? This is our biggest issue, having to plug and unplug the cables. Heck, we went and bought short USB extension cables so that it's easier to do, but it's a pain.

It would be nice if I could change the logged in player without exiting the game. That's even more of a pain. If multiplayer let me swap who was playing 'player 1' and exit back to single player that would make this near seamless. Nothing worse than handing over the game and having to log in and out and then out and in.

-Crissa

Vector_Shift
10-23-2013, 07:07 AM
It would be nice to be able to see all arrangements for a song at once. Perhaps when you select a song in Learn A Song, instead of having a menu option titled "Bonus Arrangements", title it "All Arrangements". Then when you choose that option, it will list every arrangement. If you choose an arrangement from a path different from your current path, then the game should automatically switch you to the appropriate path and select that arrangement. Or maybe don't switch paths and just select that arrangement the same way you currently select bonus arrangements so that when you finish the song it puts you back on the path you were before. Dunno. The point is we want to be able to go to a song and see every available arrangement instead of having to select Bonus Arrangements, switch paths, select Bonus Arrangements, switch paths, and select Bonus Arrangements again, and then remember what all the arrangements were.

Thanks for such a wonderful product!

fatherrock
10-23-2013, 07:10 AM
lets s ee, the good, the bad and the ugly. 1st of all, WHY can I not start a new line of text by hitting enter in this forum ?? Come on, this is the basics. I will give the rest of my opinion when you fix that.

ckentavr
10-23-2013, 08:02 AM
This isn't a bug per se, but more of a difficulty in using the tools: Songs don't really link back to the all the lessons used. Some symbols can pop up that you don't know, and the Technique Guide doesn't use the in-game visualizations so there's really no way to look something up by symbol. The last version of the original game did this better with the techniques each having an icone showing their in-game symbol.

-Crissa

ckentavr
10-23-2013, 08:06 AM
lets s ee, the good, the bad and the ugly. 1st of all, WHY can I not start a new line of text by hitting enter in this forum ?? Come on, this is the basics. I will give the rest of my opinion when you fix that.

Some browsers have trouble with that. The forum doesn't have that problem per se, as it works fine for others. Most likely it's that you're using an outdated version of Internet Explorer, it sucks, but I have similar problems on my oldest Macs, too 9different problems, but still). Trying a different browser is annoying, but probably worth it.

-Crissa

imfuraisoth
10-23-2013, 08:07 AM
I'm hearing extra feedback in my headphones with 2014. I'm not sure where I can go to adjust that. It's just a little bit but it's perceptible. This is on the PS3. I'm hooking up my headphones out of the analog out from the PS3. Also, I feel like the judger is more lenient in 2014 than the first. I know some parts where I was close to passing in Rocksmith but it wouldn't give me the level max but it did in 2014.

Black_Widow9
10-23-2013, 08:14 AM
Please make sure that you are reporting any Technical Issues to Support.
Ubisoft Support Website (http://support.ubi.com/)

We also have this Thread for issues. ;)
http://forums.ubi.com/showthread.php/802356-Rocksmith-2014-Official-Bugs-and-Issues-Thread

Please only post Gameplay feedback here.

Black_Widow9
10-23-2013, 08:16 AM
lets s ee, the good, the bad and the ugly. 1st of all, WHY can I not start a new line of text by hitting enter in this forum ?? Come on, this is the basics. I will give the rest of my opinion when you fix that.


Some browsers have trouble with that. The forum doesn't have that problem per se, as it works fine for others. Most likely it's that you're using an outdated version of Internet Explorer, it sucks, but I have similar problems on my oldest Macs, too 9different problems, but still). Trying a different browser is annoying, but probably worth it.

-Crissa

This is definitely true fatherrock. I'm glad Crissa posted because I had no idea what you meant. ;)

SH-elx
10-23-2013, 08:19 AM
I'm going to start by seconding VectorShift's idea on the Bonus Arrangement listing and adjusting it to Other Arrangements to allow for a temporary hop off path for one song. Either that, or remove the listing for Bonus Arrangements on songs that don't have any.

Speaking of bonus arrangements, I'm curious as to the reasoning behind not enabling these for score attack and leaderboards. I know some don't vary a lot, but some cool charts get lost in the RS1 Export due to this (Like former Ricochet Single Note)

I've seen it mentioned elsewhere, but shallow blue bends are particularly hard to read against the note highway.

I'm not sure how adjustable this would be since it's a graphical choice, but the distinction of palm muted chords and fret hand muted chords is a bit tough to read at times in busier charts.

I was hoping between the 2 modes, to have some way to track a count of 100%s without screencapping everything as I go. It seems that both master mode and maybe technique bonuses raise the mastery % above the actual accuracy on the song, even exceeding 100% at times. Then with platinum ratings in score attack, it seems there are certain things that will break combo but still grant
a perfect phrase. This seems to possibly tie in mostly with bends or timing errors, but I could be wrong. I'm not sure if these behaviors are intended or a bug.

This may have come up before, but it would be nice to get the bass picking/fingerstyle suggestion back.

Any chance of filtering songs with true tuning adjustments to the edge of their tuning group instead of mixed in when sorting by tuning?

I'll probably have more to add later on, there are some things I haven't had a chance to reinvestigate since the patch.

pesto.
10-23-2013, 08:32 AM
Using PC:

Positives:

- Love new note view

- Love the new look of the GUI

- Awesome fun with the session mode

- Having crazy amounts of fun, love this game so much, so thanks to the whole team!

Negatives:

- Sorely miss career mode, feels like education has come at the expense of fun in this version. Non stop play isn't a substitute.

- Also sorely miss visible audience/venues (instead of the hazy silhouettes and very faint bg that's there now), doesn't feel guitar god like to play at an itunes visualier (even if it's a pretty cool looking one) compared to playing to a virtual audience.

- Wish that riff repeater start and end were set up by note rather than section with a fast forward/rewind. Personally speaking I don't use it to level up a section but instead to simply learn how to nail a specific riff, it's a pain to do that if you have to also play a minute of track to either side of that riff.

- Wish that the GUI was more consistent. i.e. the ESC key should just take you back, but instead you often have to confirm, and in the confirm dialog ESC means cancel, which means you can't simply hit a key a couple of times to back out, but have to actually pay attention, this slows down the workflow because it's simply inconsistent. There's also the GuitarCade, there's often sections where you just want to quickly skip ahead, but you're locked out for instance when a game finishes there's a pause before the highscore table that you can't jump through but have to wait for ten seconds or so staring at this list, and during loading there's no jumping right in and skipping the intro. The rest of the interface is fast, but here things are much slower still.

- Wish the session mode had a way to follow your own scale/chords or to set up a chord sequence of your own.

RSDAVE
10-23-2013, 01:03 PM
Let me start first with this understantement: This version is vastly improved over RS... I'm kidding of course, this is really an unbelievable achievement from UBI, so big thanks for delivering !

I would also like to reassure all PS3 users that I did not have any issue in 10-12 hous of play so far, and I'm missing roughly 10 DLC songs altogether. Maybe I should start a separate topic to bring the good news to fellow PS3 users.

I find that the progression in the game is hard to follow at times... I noticed some "picks" on the menu telling us what's next in our missions, but it's not really standing out much.

I read some of the comments here and veterans all have some valid points. I would also like the game to suggest "pick or finger" on bass arrangements.

My only issue so far has to do with new DLC. I have two accounts on the PS3, the game and all the past DLC are available to both, but the new RS2014 stuff is only available to the account that bought it. I use one for path progression and the other one for "impromptu" playing, which is probably obsolete with the new game.

thanks UBI!

C.Linton
10-23-2013, 01:37 PM
I just wanted to mention to those who don't want the background crowd sounds - Go to Visual settings in the options menu and turn off Venue Mode, Both the visuals AND sound will turn off.

noop101
10-23-2013, 03:29 PM
Agree with the yellow vs. orange colors being too similar. IMO the orange looks fine, but the yellow is too drab and appears orangish when the notes are further away.

Also agree that it would be really nice to have all arrangements listed in one place in Learn A Song without having to change paths. So if you pick lead path then the rhythm would still be selectable somehow and vice versa.

Nonstop needs custom playlists. I think a better implementation would have been a 'Perform Concert' mode, where you create your own setlist and pick a venue (similar to the Custom Events from RS1). These could then be saved and performed over and over (unlike the RS1 events).

ObscureStar
10-23-2013, 06:13 PM
A manual would be nice. I played around with it for a bit last night and it's a lot more powerful.

The thing that tripped me up most was the 'Resume song' at the bottom vs the 'Resume riff repeater' at the top. If you're doing riff repeats, use the one at the top.

I really like the addition of being able to select multiple riffs so you can practice transition. Also really appreciate the addition of the number of times successfully playing through to increase speed or complexity instead of assuming that you've got it because you did it once.

But yes. Needs more documentation!

pedietz
10-23-2013, 07:04 PM
1) I was exploring the amp used in Boston... and when I backed out... I couldnt do anything. This was on steam. Every key and mouse click. Nothing. After about a minute, it caught up with itsself. And became interactive again.

2) After a song is completed in "learn a song mode" it would be nice to have a different colored window show to "press enter". The current screen looks exactly like the selection screen so people like me get confused.

3) seeing a score in "learn a song mode".

Hab_Fan
10-23-2013, 07:07 PM
Big kudos to the Ubi team, given the Beta feel of RS1 this is an incredible release. Where before I would spend 60% of my time navigating menus I now spend 90% of the time playing guitar. At first I was a little annoyed to have to pay $10 to import songs I already purchased, playing a few they sound better and I've noticed some improved note placements as well so I'm fine with it. Riff repeating on the fly is awesome, once you figure out how to actually apply your settings of course. Other than getting knocked out of riff repeater a couple of times to the main menu and one freeze up on my 360 I have no complaints.

Laser Gecko
10-23-2013, 07:14 PM
I think Rocksmith is the best "game" ever developed and eagerly looked forward to 2014.

First, I can't believe that we have to pay $10 to import the DLC that we already own. Really, Ubisoft? Do you think all of your new advertising is selling v. 2014 or is it your pre-October 22 users extolling the virtues of using a game system to actually do something useful for a change? My Facebook friends are almost sick of hearing me "Preach the Rocksmith Gospel", but the truth is that without your current users, you know, the ones who suffered through the horrible, horrible menu setup (they actually remind me of the Atari 2600 version of Pac-Man), your game would have died a quick death and there would be no new version.

"As a way to say 'Thank you' for your support, we're going to charge you ten bucks to use the stuff you already own. Now, we're getting more support and corporate sponsorships from Marshall and Orange, but YOU, faithful Rocksmith audience, can cough up a little more, can't you?" Just stick it to us, Ubisoft! Make us feel appreciated by charging even more.

I specifically bought an Orange bass amp after seeing them in the 2014 preview videos, by the way.

"Your DLC will be compatible....but only after you pay us one sixth the price of the new version!" Funny how I never heard that last bit.

For goodness' sake, if you gave away the DLC Conversion, you would literally be paying me about a quarter for every time I have had to explain "No, Guitar Hero is a pointless toy that's a waste of time. Rocksmith teaches you how to play actual guitars."

I bet the "marketing genius" who made that decision is also the same person who decided that Career Mode was worthy of being scrapped.

I want to absolutely love 2014, but these are two truly stupid decisions. After watching every pre-release video ever provided and feeling like I got to know some of the people behind the game, $10 for the DLC I already own really makes it feel like Ubisoft is really just a bunch of greedy corporate suits.

cjlambre
10-23-2013, 07:16 PM
I'm a novice guitar player who started learning with Rocksmith (awesome) and am continuing with Rocksmith 2014 (awesome-r). Played it for a couple of hours last night getting familiar with the changes in the interface and the gameplay.

I like session mode. More than I thought I would! I was worried that being a novice guitar player, dropping me in with a bunch of AI players that could hit cleaner notes than me would just sound like a train wreck. But seems to be a fantastic way to get used to the different scales, and even at my level I was able to have some fun with it.

I like the new songs, and the new lessons interface. The feedback is great, very encouraging.

In the original Rocksmith, the "missions" were basically achieving a certain level of competency on a set of songs to play a gig. This seemed to work well for me and gradually also built up my skills. I'm having a little trouble with the "missions" in RS2014 because it's a little harder to sort out the next step in my learning. I know the RS guitar picks next to the menu options on the main menu seem to point my way, and there are tips that appear on the right side of the screen. But one of the first ones was something about "Going Wailin'" and I had no idea if that was a song or a game. Yes, I eventually found it. I know the cues are there, but the path to skills advancement seem more subtle and more diverse, which makes it a little harder to know where do I go next.

I'm also having difficulty with the same thing I saw a couple of other posters comment on. When playing a new song, it would be nice to pause RR on a new fingering or chord. I found that I would start out fine on a song (Every Breath You Take), hitting single notes, and then all of a sudden something comes down the note highway called A (add 9) that looks like index, ring, and pinky spread from fret 5 to 7 to 9. Took a while to figure that out. Other times, a fingering that looks like a chord comes cruising down the note highway and before I get my fat fingers to it, it's gone. How can I pause to figure out what that note is? I think I could break into RR and try to slow it down, but even if I can it doesn't sound like I can pause it completely to figure out what the note is supposed to be. Or some facility to show me the different fingerings or chords for a song so I was prepared beforehand.

Feedback in the Chord Book would also be nice. Just seeing the chord is ok, but is it really sounding like it should?

One other detail, "Pour Some Sugar On Me" is listed as a song from 2012? I seem to recall a concert I went to back in 1988 where Def Leppard played it ;)

Overall, I continue to be thoroughly impressed by Rocksmith, love playing it, just hoping to continue to get better at the physical act of playing the guitar because I think that will make all the features of RS2014 even more fun for me.

Great job, folks!

IzzySchenazy73
10-23-2013, 07:23 PM
Hi!

Does the new Rocksmith work and teach bass as well?

Thank You,

Rigo


Hey Rockers!

Please use this Thread for posting your Feedback regarding your opinions of the game, features, love, etc.

If you are having a Technical issue please make sure you report it to Ubisoft Support immediately.
Ubisoft Support Website (http://support.ubi.com/)

If you wish to post regarding any Bugs or Issues please use this Thread.
Rocksmith 2014 Official Bugs & Issues Thread (http://forums.ubi.com/showthread.php/802356)

We look forward to hearing from you!

Rocksmith Forum Team

CoachTabe
10-23-2013, 07:39 PM
Early impressions on the PS3:

1) The tuning is a mess. It kept telling me I was hitting a wrong string when I wasn't and it's WILDLY inaccurate. It also bounces all over the place - play the string once, get +6, -12, +11, -8 and so on so that you don't have any idea what correction to make. This is really, really bad and needs fixed ASAP;

2) Menu speed is awesome. Sooooooo much faster to get in and actually play songs;

3) I didn't have to use my disc to get RS1 songs imported. Paid my fee, never inserted a disc, boom, they were there. All DLC and RS1 songs present without issue;

4) I know that the new arrangements are more "correct" compared to what you'd actually play if you're in a band, but I sure do miss the "single note" versions of songs from the first game. Would love to get those back!

5) The game seems to zoom out too far at times, making it difficult to tell what fret is being called for;

6) Would love an option to turn off the "speakers" and other background visuals when playing a song; perhaps there is one, I honestly haven't looked yet

7) Would love to be able to adjust the audio while playing a song.

So far, though, other than the tuning, I'm really happy!

Laser Gecko
10-23-2013, 07:56 PM
Hi!

Does the new Rocksmith work and teach bass as well?

Thank You,

Rigo

Yup!

Does it have six string guitar mode? I haven't seen it yet over all this awesome bass at my house. :-)

Laser Gecko
10-23-2013, 07:57 PM
Early impressions on the PS3:

1) The tuning is a mess. It kept telling me I was hitting a wrong string when I wasn't and it's WILDLY inaccurate. It also bounces all over the place - play the string once, get +6, -12, +11, -8 and so on so that you don't have any idea what correction to make. This is really, really bad and needs fixed ASAP;


Thank you for posting that. I thought it was just the twitchy pot on my pawn shop bass!

Yes, while the new note recognition is way more accurate, the tuning is horrible, horrible, horrible.

glibjoe
10-23-2013, 08:34 PM
Overall enjoying it so far.

Main thing that struck me is that the new Riff Repeater is very confusing. I am hopeful that's just because it's so much more flexible and powerful. But we could really use some sort of guide. Is there any user manual or reference guides already out there somewhere that we can read?

Yeah, I looked in vain for a description of all the options in RR, too. No explanation in the in-game manual.

Dunny10
10-23-2013, 08:49 PM
The A and G strings/colors look very similar

imfuraisoth
10-23-2013, 08:50 PM
I think Rocksmith is the best "game" ever developed and eagerly looked forward to 2014.

First, I can't believe that we have to pay $10 to import the DLC that we already own. Really, Ubisoft? Do you think all of your new advertising is selling v. 2014 or is it your pre-October 22 users extolling the virtues of using a game system to actually do something useful for a change? My Facebook friends are almost sick of hearing me "Preach the Rocksmith Gospel", but the truth is that without your current users, you know, the ones who suffered through the horrible, horrible menu setup (they actually remind me of the Atari 2600 version of Pac-Man), your game would have died a quick death and there would be no new version.

"As a way to say 'Thank you' for your support, we're going to charge you ten bucks to use the stuff you already own. Now, we're getting more support and corporate sponsorships from Marshall and Orange, but YOU, faithful Rocksmith audience, can cough up a little more, can't you?" Just stick it to us, Ubisoft! Make us feel appreciated by charging even more.

I specifically bought an Orange bass amp after seeing them in the 2014 preview videos, by the way.

"Your DLC will be compatible....but only after you pay us one sixth the price of the new version!" Funny how I never heard that last bit.

For goodness' sake, if you gave away the DLC Conversion, you would literally be paying me about a quarter for every time I have had to explain "No, Guitar Hero is a pointless toy that's a waste of time. Rocksmith teaches you how to play actual guitars."

I bet the "marketing genius" who made that decision is also the same person who decided that Career Mode was worthy of being scrapped.

I want to absolutely love 2014, but these are two truly stupid decisions. After watching every pre-release video ever provided and feeling like I got to know some of the people behind the game, $10 for the DLC I already own really makes it feel like Ubisoft is really just a bunch of greedy corporate suits.

You do realize that there are licensing fees to get the old songs into the new game right? They need to relicense every song. Also it's not just a direct transfer, they've modified the note tracks on many songs as well as well as added auto tone changes. There are man hours that goes into doing all of all. That costs money. It's not always just some greedy corporate suit that just want to charge you more money. There are reasons. Please do some research before going off on your rant.

sikkx
10-23-2013, 09:01 PM
game keeps freezing on my ps3 .. please hurry up and fix . i payed 80 dollars for this crap.

CoachTabe
10-23-2013, 09:12 PM
You do realize that there are licensing fees to get the old songs into the new game right? They need to relicense every song. Also it's not just a direct transfer, they've modified the note tracks on many songs as well as well as added auto tone changes. There are man hours that goes into doing all of all. That costs money. It's not always just some greedy corporate suit that just want to charge you more money. There are reasons. Please do some research before going off on your rant.

My gripe with the fee - which I understand, accept, and have paid - is that it was never once mentioned on Facebook or in any other public communications. I've heard it was mentioned in developer twitter accounts, which is great. But how about in the hundreds of times the question was asked on Facebook? All we ever got was "keep your RS1 discs!" - and that turned out to not be true*. I'm not so much mad at having to pay the fee as I am a little miffed in that I feel misled. Ubisoft had dozens and dozens of opportunities to make it clear a fee would be charged and never once mentioned it. That's just not cool.

On a totally different sidenote: Ubisoft really needed to do a better job of getting this into stores. It took me multiple stores - including a Best Buy - to find one that was selling the no-cable version. Other stores didn't have it at all. For a game that sold well over a million its first edition, that's not good marketing.

* - my RS1 songs all imported on the PS3 without use of the disc.

glibjoe
10-23-2013, 09:13 PM
First off, fantastic game/learning tool. In the coming years there's going to be a flood of new bands who credit Rocksmith for getting them started. Among other things, to get anything like Session Mode would have cost thousands in the not-too-distant past. And the arcade games are fantastic exercises for those starting out -- beats the hell out of the rote practice drills from back in the day. Also, love the basement wall that dissolves into a screaming crowd.

Any guitar shop or guitar teacher who doesn't recommend RS 2014 should be flogged.

That said,

1) Have all the guitar parts visible and clickable rather than behind the "Bonus Arrangements" button
2) Up the volume on the usb recording from 17 to something higher so it reads the high E better
3) Smooth out the tuner's response so it's more readable
4) It'd be nice if you could click on the recommended thing and have it take you there. I kept clicking on the thing with the open checkbox expecting it to take me there. Only to have to back out and go looking for it.
5) For the love of god, put a description of all the options in Riff Repeater in the in-game manual. Or put in clickable question marks with descriptions. I hear people say things like they can select multiple riffs at once, but I have no idea how that's done. (See edit below.)
6) Recommend that people set their sound cards to 16bit/48kHz - I went nuts trying to figure out why my sound was 90% noise.
7) Let users set the whole song to x% difficulty, rather than having to go into riff repeater to set each section. (See edit below.)
8) The yellow (A) and orange (G) colors are too similar. I have to look at the strings to see which is which sometimes.
9) If something is less than half a step flat or sharp just have the game process it to the right pitch (if that's possible).
10) The amp modelling thing is somewhat confusing. I kept making changes then losing them.
11) The ghost chords/notes that show up in a couple songs (like Every Breath You Take) are confusing. I also remember something that looked like two open strings with lesser than/greater than signs on the ends. I thought, "What does hell does that mean?" Still don't know.

Edit:
12) The ability to hide/remove songs you don't like would be nice.
Also, I just realized you can set the difficulty for the whole song at once -- and practice multiple sections at once -- in riff repeater.
13) The ability to sort DLC songs in the in-game shop by "Date added to RS" would be nice.
14) Also, I hope all the available DLC songs aren't going to show up in my in-game list forever. It's just going to clutter things up. If I haven't bought it in a week, I'm not going to buy it anytime soon.

imfuraisoth
10-23-2013, 09:14 PM
I agree. The PR probably could have been handled better.

hillkillyou
10-23-2013, 09:14 PM
Anyone else choose rhythm path on 360?? All the rhythm guitar tones are muffled and bassy. I had to turn all other sound down to 50 in order to hear what Iwas playing. Also score attack is just plain discouraging with 3 strike. And quite frustrating when you take into account audio lag and notes not registering causing 1 or 2 strikes by themselves . also where can I find a manual? Trying to create my own tone offers no guidance and the riff repeater options are vague to say the least. I live that there is more options but I couldn't even figure out how to use riff repeater without failing my first section. I don't want to fail in riff repeater I wanna practice the whole song ND come back to the parts I had trouble with. Please create a manual for download. I have no idea how to use this game and its plethora of options. Thank you

CoachTabe
10-23-2013, 09:16 PM
Thank you for posting that. I thought it was just the twitchy pot on my pawn shop bass!

Yes, while the new note recognition is way more accurate, the tuning is horrible, horrible, horrible.

I can't believe I was the first to mention it. Complaints about the tuning are all over the Facebook discussion.

backinblack2012
10-23-2013, 09:19 PM
game keeps freezing on my ps3 .. please hurry up and fix . i payed 80 dollars for this crap.

They never fixed the freeze bugs in the original Rocksmith. Buying the PS3 version was a mistake.

IzzySchenazy73
10-23-2013, 09:30 PM
That's a great point. Are their 7 string and 8 string options for guitar as well? In addition to 5 and 6 string basses?

SideTraKd42
10-23-2013, 09:36 PM
I think Rocksmith is the best "game" ever developed and eagerly looked forward to 2014.

First, I can't believe that we have to pay $10 to import the DLC that we already own. Really, Ubisoft? Do you think all of your new advertising is selling v. 2014 or is it your pre-October 22 users extolling the virtues of using a game system to actually do something useful for a change? My Facebook friends are almost sick of hearing me "Preach the Rocksmith Gospel", but the truth is that without your current users, you know, the ones who suffered through the horrible, horrible menu setup (they actually remind me of the Atari 2600 version of Pac-Man), your game would have died a quick death and there would be no new version.

"As a way to say 'Thank you' for your support, we're going to charge you ten bucks to use the stuff you already own. Now, we're getting more support and corporate sponsorships from Marshall and Orange, but YOU, faithful Rocksmith audience, can cough up a little more, can't you?" Just stick it to us, Ubisoft! Make us feel appreciated by charging even more.

I specifically bought an Orange bass amp after seeing them in the 2014 preview videos, by the way.

"Your DLC will be compatible....but only after you pay us one sixth the price of the new version!" Funny how I never heard that last bit.

For goodness' sake, if you gave away the DLC Conversion, you would literally be paying me about a quarter for every time I have had to explain "No, Guitar Hero is a pointless toy that's a waste of time. Rocksmith teaches you how to play actual guitars."

I bet the "marketing genius" who made that decision is also the same person who decided that Career Mode was worthy of being scrapped.

I want to absolutely love 2014, but these are two truly stupid decisions. After watching every pre-release video ever provided and feeling like I got to know some of the people behind the game, $10 for the DLC I already own really makes it feel like Ubisoft is really just a bunch of greedy corporate suits.

The actual DLC is a free transfer, which is pretty cool, considering that all of the songs are VASTLY improved.

What you're talking about is the transfer fee ($10) for the old ON-DISC content, and there is a very valid reason for that fee.

The licensing for the songs on the original Rocksmith disc are only applicable to THAT program, and no others. In order to bring those songs into Rocksmith 2014, Ubisoft had to renegotiate licensing agreements with the license holders, who (obviously, and always) want more money.

It isn't Ubisoft's fault that license holders are very typically greedy, and you can't blame them for spending millions on fees to get those songs re-licensed and charging for the transfer.

It breaks down to less than $0.25 per song.

Not the end of the world.

CodyGrand
10-23-2013, 09:49 PM
Minimal loading times, the setlist, song ordering, session mode, guitarcade, lessons, chord book, new tunings, marked arpeggios, new riff repeater and tone switching are all positives.

Here's a few of my non-bug issues, I'm sure more will come up.

1) I REALLY miss single note arrangements, if it wasn't for single note arrangements in Rocksmith 1, I would have quit Rocksmith / playing the guitar, getting a high score in songs In Bloom, 20th Century Boy, Godzilla, Roxanne, etc kept me going and got me familiar with the fret board. I'm playing some chords now, but I was still having fun playing single note arrangements all the time. I know that some songs may have single note arrangements, but they are hidden under bonus arrangements and aren't labeled well. I was expecting to see a bonus [single note] arrangement under Gone Away, but it's not existent which really sucks.

2) The note colours in my opinion are too dark, I'm having a hard time seeing / distinguishing the notes at times. I never had this issue with Rocksmith 1 (the notes were way brighter and vivid), I wonder why they decided to remove colour? Maybe it added to load times? I'd take the load times.

3) Not the biggest deal, but I do miss performing in front of a "crowd". I didn't use the journey mode often, but when I did it was fun. I understand how this could lag the game down in big venues, but having a few "people" animated by the stage fading out into the venue would still be cool. Kinda miss the crowds feedback on my playing, and getting the reward of encores if I did a half decent job.

ShadoMP5
10-23-2013, 09:56 PM
SO far I love Rocksmith 2014!! The only issue I am having is I do not know which fingers to use on the frets. Is there a way to turn on the Finger position guide all the time????

Rob

shihdo
10-24-2013, 12:24 AM
This could be me being a guitar noob but, when a capo is used on a guitar I always thought that chords and fret number moved in relation to the capo (ie if the capo is on fret 3 then Am moves to fret 4 B4 G5 D5) so would still be charted as Am, RS2014 is still showing fret numbers as if there was no capo and chords are named as if the capo wasnt there, this is really confusing,

I set myself away as having a bit of experience but 2014 seems intent on making a mockery of what I learned from 2012.

gargravar
10-24-2013, 02:50 AM
So far I absolutely love it. The only "issues" I had (that wouldn't be fixed by reading the manual) were:

I absolutely love the new hand position indicator. I can now actually tell AND play the song at the same time! :-)

1. After downloading the song transfer tool I didn't know if I had to do something. A "Your songs were successfully imported" message would have been good.
2. I can't seem to exit the program through the menus. There is a little X at the top right but hovering the mouse over it makes the menus scroll like crazy. (Windows 8.1)

I don't feel like I am playing as well as with RS1 but that is just getting used to the new layout and note changes.

As for $10 to import the old songs. Thanks you for such a fantastic deal, only two cups of coffee!. Such a small price to pay for the improvements in the song tabbing and vastly increasing our library so easily.

Steamroller52
10-24-2013, 04:07 AM
RS14 PC edition is awesome. At first I had horrible video lag only in Learn A Song mode, but after tweaking some of the visual settings now the A/V is in sync nicely. Updated charts look and sound really great. Really the only issue I have is sometimes having a hard time distinguishing yellow notes from orange notes, but maybe there's some other settings I can change to improve the color difference. I haven't even touched Session Mode yet, still trying to get settled in on the basics.

Baby steps, decided to start off with my first mastered song from RS1, Angela. PC global leader for a little while until a couple more people play it.:D

https://lh6.googleusercontent.com/-UJteDujnd8o/UmiJ5f2AyUI/AAAAAAAABng/PkxzN_7uqsw/s640/2013-10-23_00011.jpg

https://lh4.googleusercontent.com/-BVk697qWj8I/UmiOa05UQ3I/AAAAAAAABns/fqUtcJuhTkU/s640/2013-10-23_00012.jpg

madsmty
10-24-2013, 04:24 AM
I want to say that I love Rocksmith 1 and this is the first game I have ever pre-ordered.

So far, loving RS2014, the setlist is great and I see many major improvements. Congratulations to the team for a great job.

After playing yesterday with my bass and today with my guitar I do have several comments for feedback regarding gameplay. I have read many of them on this thread but want to add my voice.

- I agree on what has been said regarding string colours. Specially difficult between the yellow/orange notes sometimes. Also, the open blue string sometimes is hard to see. I did not have this problem with RS 1. I tried colour blind mode, and every string colour is better except that the yellow string looks green and that is confusing for me because I am used to RS1 colours.

- Tuning. The tuner is very difficult to use, specially compared with RS 1's. Also, I was delighted to see a capo option in Paint It Black, and the tuner takes this into account, but when I played it, every chord in the song was almost always marked as a "MISS". I Stopped the song, ran the tuner again and it said everything was ok. To see if it was me, I played the other arrangement (the one without capo) and never missed. Cannot say it is 100% a tuning problem. Maybe it is my capo or the way I am using it, but to my ears the chords sounded correct.

- Some notations are not explained. For example, Knocking on Heaven's Door has some unfilled squares and open strings with arrowheads. I am assuming that they are ghost notes, but could not find this in techniques guide. It threw me off the first time I saw them.

- Please let us save several playlists. Only one in "Non-Stop Mode" is not enough. The idea of saving concerts with a song setlist and a venue is great. Or something similar to what Lego Rock Band did with its albums. I wish I could create a "Guitar Warm-up", a "Bass Warm-up", a "Chordfest practice", a "British rockers", a "Drop D songs" or a "Bands where Dave Grohl has played" list. The possibilities are endless.

- The suggestion to play with a pick on bass has stayed in RS1. Please bring it back.

- Listing all the Arrangements and letting us select which one to play would be great. The Path could be used as a "preferred arrangement" when selecting "play this song"

- I thought I would not miss career mode, but it would be nice to see it back in some form.

- Missions are nice, but I think some of them can be improved. Sometimes just asking to "select a pedal" to win a mission seems weird. I understand they are designed to encourage the player to go and try some option he maybe has not tried, but I think it would be better to have the same mission "Select a pedal, test each setting in the lowest and highest position. Play a scale or a chord progression with the pedal to learn its sound and characteristics".

Speaking of chord progressions.....

- In session mode I would like to specify chord progressions. (Tell the band to play just I-IV-V for example) . It would also be nice to play chord progressions in addition to scales..

- I wish I could add two guitarists to Session Mode, or two other instruments of the same kind.

- The ability to record Session mode, and also to see a recording of your performance in Learn a Song (a - la RS1) would also be great.

- Finally, in the store there is a section that says "expansions" Please UBI, for the love of every rock god, please add MIDI drums support.

I do want to say that I love the game. It is really great and I hope I can enjoy it as much as I did enjoy RS1. It was for several months the only disk inside my PS3. I love session mode, I love the new guitarcade games, I love most of the setlist, I love the loading times and the new menu. and I love that I have spent too much money on my guitars and bass. Thank you Rocksmith team!

Dizzyg12
10-24-2013, 04:51 AM
Fix the tuner please.....it's way off!

LumensAquilae
10-24-2013, 05:24 AM
I love the game, it's great. I've already killed more time in Session Mode than I expected and I've got to give the developers some serious props for what they've pulled off.

That said I have a few suggestions that I think would improve the game, or other issues I've noticed.

-- Allow you to use the mouse to click and drag the sections in Riff Repeater.

-- Add separate string flip options for the minigames and session mode. String flip makes perfect sense for me when you're looking through the back of a 3d projection of the fretboard, but when the same reversed fretboard is laid flat on the screen like in session mode projected onto a surface like in some mini-games it completely breaks my mind.

-- The "Bonus Arrangement" text should be greyd out if no bonus arrangements are available for the song.

-- Quitting the game on PC is a bit of a pain. You have to Esc out to the Rocksmith logo, wait for some animation to play and then Esc out again to get the option.

-- Allow more keyboard keys to be used in the song list. For example, press A to jump to the A songs.

-- Allow the use of multiple instruments of the same type in Session Mode, or at the very least the final type of "instruments" which include exclusive and very different things such as rain and other ambiance.

-- I don't see the need for the score penalty for playing notes in Chordead. I'd like to otherwise riff around when I'm not playing chords.

-- Tone designer has a bit of interface lag. You're unable to back out of a menu until the selected pedal loads in.

-- I've also encountered the odd tuning and volume issues that everyone else is complaining about. Ignoring the calibration and manually setting the cable volume under the Windows Recording Devices allows you a lot of flexibility for this but too high and the game picks up a lot of noise.

Dagreenskins
10-24-2013, 06:18 AM
Having a blast with RS14. So many positives things have already been said and I don't want to repeat them.

I did have an issue with Black Keys Mind Eraser, Bass. It is over distorted and sounds like crap. So far that is the only issue in my first two days. I did have my Xbox freeze up twice but I was playing for hours so it might have just been my Xbox and not the game.

Vector_Shift
10-24-2013, 09:35 AM
-- Add separate string flip options for the minigames and session mode. String flip makes perfect sense for me when you're looking through the back of a 3d projection of the fretboard, but when the same reversed fretboard is laid flat on the screen like in session mode projected onto a surface like in some mini-games it completely breaks my mind.

This.

I forgot to add this to my list, but it is something I suggested in the previous feedback thread that didn't make it into Rocksmith 2014. Sad panda.

Dillerin
10-24-2013, 02:30 PM
I would like to see Star Chords guitarcade game use chords from a particular song of your choice... This would allow you to learn chords specifically for whatever song you are currently trying to practice on. I don't know enough chords for star chords to be fun instead of frustrating, and feel it'd be much better if you could fine tune the game to specifically play chords you'll need for certain songs you wish to be learning.

C.Linton
10-24-2013, 03:33 PM
I kinda like that idea.

Dunny10
10-24-2013, 03:43 PM
Trying to play 25 or 6 to 4 from the Learn Songs menu and it takes me to the purchase screen. Even though I already downloaded it. I download it again, and the song disappears and re-orders the songs and I no longer see it until I re-sort. Then the same thing.

etaumpa
10-24-2013, 03:53 PM
PC Version- I had my issues trying to get the game to play but now that I fixed it I am absolutely enjoying it. Big improvement over the original and guitarcade games are freaking AWESOME.
Thank you and good job!

SH-elx
10-24-2013, 04:34 PM
I have a few more comments, once again based on the PC version.

1) Results screen in Learn a Song goes away without any user input in 5-10 seconds, compared to score attack requiring user input to advance.

2) Heart Shaped Box and Drift Away both have a lot of intended double stops which have the notes a tiny bit misaligned, causing them to not be encased in chord brackets. There are other cases of one or 2 of these showing up in songs, but those are 2 examples that it happens in frequently.

3) Running a full song slowed down in riff repeater will increase your mastery % as if it was a normal run. This can end up really skewing peoples results if they intend to use sort by Mastery to find songs to work on. I found this out trying to run Cliffs of Dover at 75% speed for a refresher, and now I'm stuck with a supposed mastery of 96.5%

guest-wsLDM1JI
10-24-2013, 04:37 PM
I have the PS3 Version and loving it so far. I have one huge problem though. There are roughly 100 DLC songs available right from release. If i wanted to have them aswell, i would need to cough up about 400 dollars extra, since no packages are available. I really would want to have at least 20 of them, but that would throw me back more, than the game had cost me.

Bad, greedy, marketing decisions.

CoachTabe
10-24-2013, 06:04 PM
A few other things as I've played some more on the PS3:

1) The version of "Pour Some Sugar on Me" included with the game is awful. Sure wish we'd gotten the original studio version.

2) Holding down the d-pad should scroll through menus/songs. Instead it moves one item and then stops. The analog sticks work correctly.

3) The sort order in the song lists makes no sense. When I use the sort "Owned", why are there songs I don't own mixed in with the rest?

4) Can we please have an option to hide songs that are DLC that I haven't purchased?

5) Lemme repeat my call to give us back the arrangements of songs from the first game. At the very least, give us back the "Single Note" arrangements. Stick 'em in the bonus area for each song.

6) It's annoying to have a song that's not part of your "path" included in the "Learn a Song" list (like the DLC song "Good Times" if your path is "Lead"). Having to change my path to be able to play a song seems like an odd choice.

C.Linton
10-24-2013, 06:12 PM
I have the PS3 Version and loving it so far. I have one huge problem though. There are roughly 100 DLC songs available right from release. If i wanted to have them aswell, i would need to cough up about 400 dollars extra, since no packages are available. I really would want to have at least 20 of them, but that would throw me back more, than the game had cost me.

Bad, greedy, marketing decisions.

You do understand that those 100 songs were originally for the first game don't you? All of those were out way before RS 2014 came out. Hardly greedy at all.

Ample_Jar
10-24-2013, 06:16 PM
The sorting options are greatly improved but with the volume of songs now available (and more to come) I think a filtering option similar to RB3 would be an even greater improvement.

shihdo
10-24-2013, 06:20 PM
I have a few more comments, once again based on the PC version.

1) Results screen in Learn a Song goes away without any user input in 5-10 seconds, compared to score attack requiring user input to advance.

2) Heart Shaped Box and Drift Away both have a lot of intended double stops which have the notes a tiny bit misaligned, causing them to not be encased in chord brackets. There are other cases of one or 2 of these showing up in songs, but those are 2 examples that it happens in frequently.

3) Running a full song slowed down in riff repeater will increase your mastery % as if it was a normal run. This can end up really skewing peoples results if they intend to use sort by Mastery to find songs to work on. I found this out trying to run Cliffs of Dover at 75% speed for a refresher, and now I'm stuck with a supposed mastery of 96.5%

point 2 is that what those bloody things are, been trying to hit the damn things as a single note....without success btw. lol

j1rving
10-24-2013, 06:30 PM
PC Version of the Game has been great so far.
Here is my feedback:
1. A Manual....
2. A guided teaching curriculum. I know the missions sort of accomplish this, but some kind of plan, do this lesson, learn this song to 35% difficulty, play this game, do this lesson,go back and learn the song to 50%, start this new song etc. A virtual teacher basically. And feedback on where you are in the curriculum, how much of the curriculum you have completed.
3. Clearer implications of what Lead versus Rhythm path actually does, and it should be reflected in the guided teaching path(see above).
4. Career Mode
5. Exit the game from anywhere
6. Note names along with fret positions and finger suggestions
7. Change lead, rhythm arrangement on the fly, without changing paths.

SH-elx
10-24-2013, 07:16 PM
point 2 is that what those bloody things are, been trying to hit the damn things as a single note....without success btw. lol

Yeah, those are still chords. Luckily, they are hittable as chords, they're just really visually disorienting.

HansSlave
10-24-2013, 07:58 PM
I love this game. Played a bit today, and It is awsome. All my songs were imported from R1. I tried to play Thrill is gone and it was a big suprise! The different note arrangement! And You put a whole song with ending (which was not in R1). Great!
Songs load fast on PS3, game looks much nicer.

Oh, and I like how a amps change automaticaly during song. I wished that this feature was in R1.

So... Let's Rock!:D

idz1
10-24-2013, 08:17 PM
Let me state that Rocksmith has been the most expensive game I ever played. :D Once I started playing, I acquired 2 guitars, amp, pedals - It is hard to control the GAS.:rolleyes: I dig the Blues, Rocking Blues, and Rock'n'Roll music which were fairly represented in RS1.

I never played the guitar before, but always wanted to make noise. I had bought 1st edition on XBox w/guitar bundle 2 years ago and never looked back. The Rocksmith helped me to get over the steep learning curve by providing instant feedback about my playing. After about 1 year, I stopped using it and started playing outside of the game because of the problems with note detections and lack of options in Riff repeater to practice and master songs.

I also tried alternative products (i.e. Rock Prodigy, Music Coach, Jammit, Songsterr) but never found any engaging to keep me using them. The only other extremely useful method I found is Twangy Guitar (http://mytwangyguitar.com) videos, which complement Rocksmith for me by helping to develop fretting/picking hand rhythm and coordination - which was missing from original Rocksmith. Now, I picked up the 2014 edition and it completely blew me away!

Here is what I really dig about Rocksmith 2014:


Note detection - The chords, double stops, bends, etc. are being recognized very accurately. I played a few songs from 1st edition on Master level in Score Attack (Smoke On The Water, Satisfaction, Carol of The Bells) without any recognition problems. There is no ambiguity, the game knows when I screwed up and I know it myself. :eek:

Riff Repeater - Just what the guitar doctor ordered! It makes it easy to listen, learn, connect and practice song parts at 100% level - I do not want to waste my time with dynamic difficulty.

Lessons - Incredible content, presentation and practice tools! I spent 12 hours in Advanced Bends already. I already feel the improvement with double stop bends, unison bends. The feedback helped me to figure out the right amount and timing. I thought I had calluses, but apparently not - my finger tips are burning right now.:nonchalance:

Session Mode - Looks promising for noodling around and jamming. I will need to spend more time there later

Score Attack - Very nice! The scoring makes good sense. However, I feel the sound effects are a bit distracting.

No Latency - There is absolutely no latency when using analog stereo out from Xbox! I used to play 1st game through the Amp with ABY switch because of the small latency produced via analog stereo output. I cannot detect any lag in 2014 on XBOX!
No Waits - The waiting for loading and saving is gone! Thanks for listening!



Problems I found so far:



Tuner - It is out of whack! It shows that one of the strings is too sharp. I have to lower the pitch to pass the test and tune back to pitch with my pedal tuner in line with Tone cable. Please, fix it ASAP!

Noise/Feedback - My single coil Tele has lots of noise feedback. The humbuckers on my Strat cancel the noise better. It would be nice to have Noise Gate option in Mixer to control the noise. I tried to put a Noise Gate pedal in line to deal with the noise, but it is not the correct way to apply the filter before distortion in the signal chain.


Here is what I am missing from 1st edition:



Songs - I am missing Jules/SSB by Seth Chapla, and Eric Clapton songs. It was good stuff I was waiting for to master in 2014 edition. I will buy them as DLC - just add it into the Shop.


Here is what I feel could be done to make improvements in the next patch:


Riff Repeater Note Highway Controls - I need to control Play/Pause, Forward/FForward and Rewind/FRewind of the note highway by note/bar to review fingering and mistakes. It would be great to mark start and stop notes and hit Play to repeat the riff/lick using RR settings.
Riff Repeater Mixer Controls - I want to be able to adjust guitar/song volumes on the fly while in RR to be able to listen, practice and play guitar through the amp.



Overall, I just feel I scratched the surface of this game. There is so much information and content to keep me busy playing in the next life... Thank you for following through and making it GREAT!

graberman
10-24-2013, 09:23 PM
please bring back Career mode! (aka journey)

i didn't realize how much i loved career (journey) mode from rocksmith until i found it gone from RS 2014. having RS choose songs for me and practice them until i qualified is how i spent most of my time in the first RS. please bring this feature back for RS 2014! several other posters have made similar comments:

-Sorely miss career mode, feels like education has come at the expense of fun in this version. Non stop play isn't a substitute.

-Nonstop needs custom playlists. I think a better implementation would have been a 'Perform Concert' mode, where you create your own setlist and pick a venue (similar to the Custom Events from RS1).
These could then be saved and performed over and over (unlike the RS1 events).

-In the original Rocksmith, the "missions" were basically achieving a certain level of competency on a set of songs to play a gig.
This seemed to work well for me and gradually also built up my skills. I'm having a little trouble with the "missions" in RS2014 because it's a little harder to sort out the next step in my learning.

-I thought I would not miss career mode, but it would be nice to see it back in some form.

-A guided teaching curriculum. I know the missions sort of accomplish this, but some kind of plan, do this lesson, learn this song to 35% difficulty, play this game, do this lesson,go back and learn the song to 50%, start this new song etc. A virtual teacher basically. And feedback on where you are in the curriculum, how much of the curriculum you have completed.
-Clearer implications of what Lead versus Rhythm path actually does, and it should be reflected in the guided teaching path(see above).
-Bring back Career Mode

CoachTabe
10-24-2013, 09:38 PM
Songs - I am missing Good Enough by Tom Petty, Jules/SSB by Seth Chapla, and Eric Clapton songs. It was good stuff I was waiting for to master in 2014 edition. I will buy them as DLC - just add it into the Shop.


You won't get the Clapton or Chapla songs. Clapton refused to relicense and Chapla is now working on Bandfuse - not gonna get his songs. The Tom Petty one is weird - that song showed up no problem for me on my PS3.

idz1
10-24-2013, 09:53 PM
You won't get the Clapton or Chapla songs. Clapton refused to relicense and Chapla is now working on Bandfuse - not gonna get his songs. The Tom Petty one is weird - that song showed up no problem for me on my PS3.

Why is it not possible to sell Seth Chapla songs as DLC? Carol of the Bells is a DLC arranged and played by Seth.

And I found Good Enough by Tom Petty - thanks!

Igor

Myosos
10-24-2013, 11:22 PM
I just played one hour basically on Knights Of Cydonia and I have to admit that I love your game! I had the first Rocksmith but it's such an improvement that I couldn't stand launching at the first one now.

I just kind of miss Jules already...

CoachTabe
10-25-2013, 12:26 AM
Why is it not possible to sell Seth Chapla songs as DLC? Carol of the Bells is a DLC arranged and played by Seth.

And I found Good Enough by Tom Petty - thanks!

Igor

Because Seth (I guess) doesn't want his original creations being used to support a competing product.

mizerock
10-25-2013, 01:21 AM
For Bass: which songs should I play with a pick? Hopefully this feature can be returned in the next patch. If not, the next best thing would be to have someone post a list here, so I can make the right choice even if it involves having to look it up manually.

SiliconSicilian
10-25-2013, 01:52 AM
Mavericks is not compatible with Rocksmith. You can play with limited functionality for a while. Then, you will totally be done when you have to re-tune.

Motosyko21
10-25-2013, 04:00 AM
Awesome game, fixes nearly all of the little issues I had with the first one, especially in the tone detection area.

One constructive criticism/request: In Session Mode, can there be a option to automatically start out your AI bandmates at the full tempo/intensity? There's certain points where I like to hold notes or try some volume dynamics, and the AI band takes this as a cue to slow down and soften up. I'd like to be able to keep them going full blast while I experiment around with some stuff.

Other than that, fantastic game. Keep it up!

C.Linton
10-25-2013, 04:44 AM
For Bass: which songs should I play with a pick? Hopefully this feature can be returned in the next patch. If not, the next best thing would be to have someone post a list here, so I can make the right choice even if it involves having to look it up manually.

It doesn't really matter, just use what ever method feels right to you for the song.

newrocker
10-25-2013, 05:24 AM
I've only made it to the tuning section. I'm able to somewhat easily tune the first notes, E and A, but when I get to D the system has trouble recognizing it. I tried playing with the volume, all dials on the guitar turned to max, got new quality strings on an Epiphone special II guitar, and tried all possible combinations of setup options. Anyone else having a tuning issue? I'm gonna try to see if it's the guitar, but I doubt it's just an intonation issue. Any suggestions would be appreciated.

backinblack2012
10-25-2013, 06:12 AM
I've only made it to the tuning section. I'm able to somewhat easily tune the first notes, E and A, but when I get to D the system has trouble recognizing it. I tried playing with the volume, all dials on the guitar turned to max, got new quality strings on an Epiphone special II guitar, and tried all possible combinations of setup options. Anyone else having a tuning issue? I'm gonna try to see if it's the guitar, but I doubt it's just an intonation issue. Any suggestions would be appreciated.

Calibrate. Works with my bass.

javerlaw
10-25-2013, 07:36 AM
3 Things I suggest that could be changed/updated in an upcoming patch...

1) There is a grey box to the right of the main menu items that shows your current missions and new Rocksmith news. Move the news down to a scrolling banner at the bottom of the screen so that we always can see easily what current missions are available.

2) When using either lead guitar or rhythm guitar paths ALWAYS show both styles of arrangements (and alternate ones) without the need to be in one of those two styles of play. Always show ALL these arrangements with any given song listing/panel and don't bury these arrangements on a seperate menu item to have to click....put these arrangements right out front on the song info panel so it is quick to choose and visually informative.

3) Bring back the picked/fingered suggestions for all bass arrangements. I haven't been playing the bass yet but other have mentioned it is gone and I found a little extra info like this picked/fingered note handy in the original Rocksmith.

Sandman441
10-25-2013, 08:51 AM
No 20 minute version of In A Gadda Da Vida? ripoff,


anyway love the songs this year they seem alot better, I hope I can get my problem solved though. I need to mess around with the game a bit more too, but so far I think the game has solved most of the problems the first one had for me atleast.

Black_Widow9
10-25-2013, 08:52 AM
SO far I love Rocksmith 2014!! The only issue I am having is I do not know which fingers to use on the frets. Is there a way to turn on the Finger position guide all the time????

Rob
I'm a beginner as well and in my opinion the best things to figure out what to do with your fingers are the Lessons and Guitarcade games. The songs are fun to mix it in with but you may want to do those first. The Guitarcade games make you move your hands around like you're supposed to in order to learn the motion and the Lessons explain how. ;)


I've only made it to the tuning section. I'm able to somewhat easily tune the first notes, E and A, but when I get to D the system has trouble recognizing it. I tried playing with the volume, all dials on the guitar turned to max, got new quality strings on an Epiphone special II guitar, and tried all possible combinations of setup options. Anyone else having a tuning issue? I'm gonna try to see if it's the guitar, but I doubt it's just an intonation issue. Any suggestions would be appreciated.
Hi! Not sure what system you're playing on but have you tried these Support Articles?
https://support.ubi.com/en-US/FAQ.aspx?platformid=9&brandid=934&productid=4285&faqid=kA030000000eSoyCAE
https://support.ubi.com/en-US/FAQ.aspx?platformid=9&brandid=934&productid=4285&faqid=kA030000000eSpoCAE


Everyone please make sure that if you are experiencing any bugs or issues that you report them to Support. Ubisoft Support Website (http://support.ubi.com/)

We also a Forum and Topic for any issues as well. You can find those here:
http://forums.ubi.com/forumdisplay.php/407-Rocksmith-Garage-Game-amp-Gear-Community-Tech-Help-amp-Discussion
http://forums.ubi.com/showthread.php/802356-Rocksmith-2014-Official-Bugs-and-Issues-Thread


Thanks so much for your feedback everyone! :D

sether01
10-25-2013, 09:45 AM
You guys really knocked it out of the park on this. With that being said there are a few issues I've noticed. The color difference between the yellow and orange strings are too similar. I have my monitor calibrated with a spyder 2, and the yellow string is dull to the point that it is really close to the orange string. It's especially hard to tell the difference in fast passages. The orange string looks more like a burnt brown, and the yellow is subdued to the point where it also looks brownish. Very similar color. I even tried switching my monitor to the built in high contrast setting, and those two were still really similar in color. In the same vein, in scale racer, the purple and blue color also are hard to tell apart. I much preferred the color contrast of the first game.

Speaking of focus, I'm also finding it a bit more difficult to make out the chord strums after the initial chord frame. They seem too transparent/not contrasting enough. Mostly the strums right behind the chord frame, those are the hardest to see. In the first game, the outline was more whitish, and in this game it seems more blueish, which is harder to see with the black background.

Anyway, again, you guys have done a great job, and it's amazing how well you have conveyed as much information on the note highway as you have.. I just think if you made the colors a bit more vibrant and contrast a bit more against each other and the background, it would be even better.

Rutg3rO
10-25-2013, 10:30 AM
oke, here I go :)

First of all, I want to say that I loved RS-vanilla and I think I will be loving RS2014 even more.

Some highlights

Menu's: So smooth, accessible and
Bends: I love the way bends are display with the little 'arrows' that show how much bend you need.
Sounds: The overal sounds is better. Cooler.
Note recognition: I have the feeling I get far less misses because RS fails to notice my correct note.
Guitarcade: Sparsely used them in RS-vanilla. Now they are fun and addictive :)
Lessons"wow! Even for someone who's playing for 20 years, the lessons are fun.
Slides: I love the better recognition and better way they are displayed.
Riff repeater: It has been changed from a helpfull game with 30 lives to an almost perfect tool to practice, practice, practice and practice. And hell yeah for the arrows with missed notes in the previous run.


Some things I need to mention

The game hurts my eyes
Yes it does. I play the game on a PS3 and a 24" monitor. When there's only a few frets shown on the note highway, I'm fine, but unlike RS-vanilla, when the highway zooms out, I really need to put on my glasses (only use them for driving and watching movies). After playing for an hour, I get irritated eyes. Something I have never encountered in RS-vanilla.
Riff Repeater kind of confusing
What are all those options for???? Please update the manual or put a help button on the RR menu.
Smaller section selection needed
I was really really really excited about the new RR and the ability to freely select the section(s) you want to play. But now I'm kinda disappointed. The minimum size of the selection is not what I was hoping for. For instance, with Alive by Pearl Jam, I still have problems with that riff that ends the verse. The A chords, slide on A string, bend on D string etc, I can dream. But I need to practice that final piece on the D and G string. This is a separate section in the section bar on top of the screen, but I can't select it without getting the rest of the verse with it. Please have all those small blocks single select-able. Please please please please!! [insert puppy eyes]
What did I do wrong?
Oke, I finally found out that this is indeed already in game. The little arrow. However. They are so incredibly small. See the "it hurts my eyes" comment. I really really really love this. Just need it to be a little bigger ;)


Anyway, thanks for this great game. Hopefully my problem with not being able to import my RS-vanilla songs will be fixed soon. And maybe even some of my points can also be addressed. Keep up the great work :)

strick95
10-25-2013, 01:26 PM
Anyone else having any difficulty determining when a string is yellow or orange when you have a group that includes them both. I mainly have had trouble on the open yellow strings next to an orange fretted note. I noticed it when playing Whipping Post.

So far this is all I've noticed after 20 hours or play.......that and the highway does get hard to read when zoomed out.

I can live with both these things. I am also due for new glasses.

This is a massive improvement over the first release that was also great.

RoyRT
10-25-2013, 01:30 PM
Although I'm not usually one to comment on any game, I had to on this one.

Besides, one lockup on my XBox (**it happens) and getting lost one time in the menus (still don't know how I got two menus to pop up at the same time), I've only had two main problems with this game.

1. Game input seemed real low but found it was a low battery in my active bass. Replaced battery and fixed.
2. Can't seem to put it down until my fingers are raw (I got blisters on me fingers). Still working on this problem.

Honestly, I've played guitar for over 30 years and with the original Rocksmith, I picked up the bass (actually bought 2). With this version, you've surely outdone yourselves. My wife worries about upsetting our neighbors because I like rocking into the night. Good job and keep it up. Can't wait to see who you've signed up for DLC.

Thanks!

Selurevad
10-25-2013, 01:31 PM
Ditto on string colors. Since its really a subjective thing and not a bug its worth noting that a number of people have reported some issues on string colors.

Wyldfyst
10-25-2013, 02:27 PM
I would like to add my request to bring back the original RockSmith color schema on the note highway, add it as an option in the color-blind mode color switching screen or something. It is very difficult to tell the difference in orange and yellow, and sometimes blue and purple.
Thanks!

Gozer65
10-25-2013, 03:18 PM
1. Please bring back career mode. It was really exciting practicing songs to play out at clubs. [Which I cannot do in real life because I am terribly afraid of crowds, but in the game it was fun and exhilarating.]

2. Please bring back the people so that you could see them.

Thank you very much for a wonderful game and playing guitar experience.

Gozer65
10-25-2013, 03:21 PM
PS I would pay for a career mode pack.
And I would pay for shark tooth inlays for the fret board. This way I could match my Jackson.

Thanks

ColdForged
10-25-2013, 03:45 PM
Love the game. Only real issue I have so far is that the chord detection on the zombie guitarcade game seems janky. Sometimes it detects immediately, other times it doesn't. "E5!" Okay, I blast them. "E5!" This time, no detection. This is especially noticeable on the boss monster. After getting killed twice I bailed.

KinchBlade
10-25-2013, 03:53 PM
Love the game - will keep me busy for years
At this early stage I already have one request - regarding the lead vs rhythm paths which just add an extra layer of button clicking to get where I want to go...
In the next patch can you add an override switch to "Show all arrangements regardless of currently selected Path"?

Thanks a lot - we all appreciate the great work on RS14 :)

EDIT 1: I also find yellow /orange a slight issue - they seem brownish sometimes

EDIT 2: I also find the note highway is very dark to the point where I can't see the palm-muted chord symbol - it just looks black. I can't keeps adjusting my brightness up and down forever! This may be related to the orange/yellow problem. The RS1 colours and brightness were perfect...

ColdForged
10-25-2013, 03:54 PM
LIn the next patch can you add an override switch to "Show all arrangements regardless of currently selected Path"?

Very much agreed. As someone currently going through in the rhythm path, having to switch paths back and forth for those songs that only support a lead arrangement is annoying.

Klopzi
10-25-2013, 04:07 PM
I would like to add my request to bring back the original RockSmith color schema on the note highway, add it as an option in the color-blind mode color switching screen or something. It is very difficult to tell the difference in orange and yellow, and sometimes blue and purple.
Thanks!

Ditto for me. Update the colours and make things a bit bigger to help out some of us gamers lacking 20/20 vision. Love the game and will play for hundreds of hours but wouldn't mind if it were a little easier on my eyes.

idz1
10-25-2013, 06:33 PM
Session Mode - Looks promising for noodling around and jamming. I will need to spend more time there later


The session mode is the most amazing thing in the game. I had a blast playing and jamming with drum and bass for 2 hours. What a thrill to play with the band!

On The Fly Tone and Mixer Controls
I was looking for a way to setup/adjust my guitar tone and volume without leaving Session Mode. I figured the analog stick can change the tone presets, but there was only one tone in the list. Please, add shortcuts to guitar tone and volume mixer controls in Session Mode as well as Song Player.

Score Attack FX
I don't mind to have a drum kick when I messed up, but the clicking and popping FX sounds in Score Attack are disruptive. I have to force myself to ignore them. Just add the option to turn off the click and pops in Settings.

RouterBit
10-25-2013, 06:34 PM
I'm another player having difficulty with the new note color scheme. The colors in RS1 were perfect for me and I never had any difficulty discerning the notes I was supposed to be playing. Yellow and orange are the most troublesome but I have also mistaken yellow for green too on some of the songs that have a lot of notes coming fast. For now I'm having to check which string is lit up, making it harder to keep my eyes on the notes coming down.

Greenbrick2
10-25-2013, 07:02 PM
Some RS1 on disc stuff had arrangements without a capo, in RS2014 they require one. Why not include both arrangements? (Or for every song that uses one, old or new.) You can let me worry about it being harder to play.

Grogglesbass
10-26-2013, 03:11 AM
Add me to those that LOVE LOVE LOVE the game but....

We need a manual. I don't understand half of the options in Riff Repeater and what they do. Is there somewhere online that explains what all those options are?

I'd like a genre option in the sorting.

Please let us remove non-purchased songs from the list. It's confusing. I got Cherub Rock for free for preordering but it appears twice in my list of songs. One of them is playable and the other has a lock next to it.

I'd love to see a setlist option and the option to hide songs I don't like.

I have my bass cranked to the max and on my Xbox I get a lot of "Your volume is very low..." messages

Are the "missions' that everyone is talking about those checkboxes that show up in the Learn a Song pages?

I can't find where to see leaderboards on the xbox.

I haven't noticed any issue with discerning colors; however, the zooming out of the fretboard seems a lot more extreme than RS1. It makes it very hard to see what's going on. That it zooms out on an angle makes it even more difficult.

Black_Widow9
10-26-2013, 03:55 AM
Add me to those that LOVE LOVE LOVE the game but....

We need a manual. I don't understand half of the options in Riff Repeater and what they do. Is there somewhere online that explains what all those options are?
You are in luck! ;)
• If you’re still in the initial part of the game, before you first see the Main Menu, then push the Help button. Here you’ll find troubleshooting tips and lots of information on basic guitar and bass skills, as well as tips for getting to know the Rocksmith 2014 interface.
• If you’re already in the main part of the game, then select Tools > Options > Manual. Here you’ll find the same troubleshooting tips, basic instrument information, and tips for getting to know the interface from the game’s initial setup. You’ll also find information on the button controls, a Session Mode glossary, and a detailed, labeled guide to the key screens for both Learn a Song and Session Mode.
• NOTE: Some of the topics and diagrams change based on whether you’re playing guitar or bass to ensure you’re viewing the information relevant to the instrument you have currently selected.

C.Linton
10-26-2013, 04:05 AM
Not necessarily a gameplay issue, but I just wanted to mention that I'm glad that the in-game shop is now playing samples. Before, I would only buy songs that I knew, but now I can listen to a sample and make an informed decision on what I might like to buy.
Oh, and the last time I checked they now have all of the old RS DLC available to buy.

Black_Widow9
10-26-2013, 04:11 AM
Not necessarily a gameplay issue, but I just wanted to mention that I'm glad that the in-game shop is now playing samples. Before, I would only buy songs that I knew, but now I can listen to a sample and make an informed decision on what I might like to buy.
Oh, and the last time I checked they now have all of the old RS DLC available to buy.
Awesome!

Klopzi
10-26-2013, 04:31 AM
Please let us remove non-purchased songs from the list. It's confusing.

You can filter your song list to show only "owned" songs - though you lose the ability to sort on anything else. But I find that scrolling through the song list is pretty fast. I've got 230 songs in my list right now and I can go from A to Z in about 30 seconds.

dradel
10-26-2013, 07:05 AM
Please remove un-owned DLC from the song list:
I too would like un-owned DLC to not show up in the song list. Browsing the available DLC in the in-game store is fine. Also, being able to hide individual songs would be great please. This might kill two birds with one stone, so to speak.

Freezing::
RS2014 froze my Xbox 360 today (requiring it to be powered off) while using the Riff Repeater on Disonaur's "Space Ostrich" (I love that tune). It froze again playing the song "Mary Jane's Last Dance".

tagsemb
10-26-2013, 08:39 AM
Wow. I had been looking forward to Rocksmith 2014 (PC) after having played the first quite a lot, but ultimately got frustrated with the sound latency issues and note recognition. I did not expect a lot of improvement in the latency department after just hearing vague statements about tweaks, no mention of ASIO support etc. But I was completely blown away! I really can't hear the delay anymore! And this is from someone who spent hours experimenting with rocksmith.ini in an attempt to bring RS1 latency down from straight-up unplayable to merely annoying. First time I load up RS2014 with the default settings, it just sounds great straight off the bat. I spent the next few hours with a stupid happy grin on my face :)

Menus overall are a lot better, and I love the new mission-thing so far. I might miss the old career mode eventually though, since nobody at any point tells me which song I should play. I don't really agree with other's complaints about riff repeater being too complicated, especially after several missions eases you into a few of them as you go. Me, I'll take too many options over too few options any day.

Non-stop play seems great so far, odds are I'll spend quite a lot of time there, as it seems to be the only way to have the game decide which song I should play. Add to that the option of excluding the few tracks that really annoy me through the song manager, and it seems great. The Guitarcade games I've tried do indeed seem like a solid step up compared to the old version, and games such as Scale Warriors have clearly been made with love for the old arcade halls. Still not sure Guitarcade will occupy much of my time though.

Session mode, I'm not as impressed with yet as I hoped to be. So far, it really seems like a glorified backing track, which is all well and good, but not as responsive as I'd hoped. I can hear that it's responding to guitar volume, but not much else. When I really want the band to progress to a new chord in the progression, for example, I can't seem to make them. Hopefully I'll learn more about the nuances after playing around with it some more. THIS is perhaps where a manual would do me the most good.

But for me, session mode is a mere paranthesis here. The really important thing is the fundamentals of the game, that is to say audio latency and note detection. Both of those are vastly improved, and I'm ecstatic about this! And the new in-song tone-switching is brilliant, we really needed that. The new note highway is also an improvement for me, somehow seems to be less confusing which fret the notes elevated high above the highway are supposed to be played at. Can't really put my finger on why, but I'll take it.

All this means I not only get to enjoy the new engine with the new songs, but it breathes new life into all the old ones. I have bought every single DLC for Rocksmith 2011, and will most likely continue to do so for Rocksmith 2014. All in all, RS2014 is a much better game than I dared to hope for :)

Black_Widow9
10-26-2013, 09:32 AM
I've posted a sticky here that may help some of you. ;) Please take a look.
http://forums.ubi.com/showthread.php/803091-Help-FAQ-s-amp-Current-Issues-Workarounds

Trumtram
10-26-2013, 01:33 PM
my main gripe right now is that the framerate dies every time i play a sustain. at first i didn't really know what was causing the dropping framerate but i just determined it to be the sustains. i tried to turn down all visuell options but no luck. any idea on how to fix this? i'm on steam and playing with a geforce gt 750m, 8 gb ram, ssd drive... so that should work. it is pretty much unplayable this way :(

Jasta_man
10-26-2013, 02:08 PM
I want to echo what another person said: This is the first game I've ever preordered. But, there are a few problems.

The biggest problem is the difficulty in reading the note highway. The colors aren't saturated enough; its too hard to distinguish similar colors or find see them against the background. Also, the rectangles are too small. Between the size and lack of saturation, I can't tell when the tile is telling me to do something other than to fret the note normally.

Second, I'd like an option in Session Mode where the band doesn't adjust to you. I'd rather have to stay in time with the drummer, than the drummer adjust to me.

I love most of the improvements to the menus and load times. I like score attack. But the note highway is, so far, preventing me from fully enjoying RS 2014.

Thanks.

serkantur
10-26-2013, 02:11 PM
On PS3 and Xbox 360, you can use the shoulder and trigger buttons to move the start and end selectors. I'm sure there are equivalent keys on PC/Mac. I think that's why they put those options at the bottom, because they're actually redundant. (Just trying to be helpful by pointing this out. :))




It would be great if every menu, not just the song list, would loop around from bottom to top if you scroll past the end or top to bottom if you scroll past the beginning. Forgot to mention that in my post. Thanks. :D

That was what I thought at first too but..

When you sort songs by difficulty you cannot understand if the upper song is easier or the bottom song is easier if youre beginner like me. Beginners and the ones who have no idea about the song cannot easily understand that. When you play you get sure that upper song is easier. When you loop, you may miss where to start, which song is the easist. I think there must be marker on songs or songs album cover pictures indicates how difficult is that song. Becasue when you are a beginner like me you want to master on easiest songs on first. Difficulty feature is a must for beginners.

Jasta_man
10-26-2013, 02:18 PM
please bring back Career mode! (aka journey)

-Nonstop needs custom playlists. I think a better implementation would have been a 'Perform Concert' mode, where you create your own setlist and pick a venue (similar to the Custom Events from RS1).
These could then be saved and performed over and over (unlike the RS1 events).

-Bring back Career Mode

Great idea. I agree completely.

JanHonJan
10-26-2013, 04:10 PM
I'm enjoying the game so far.

The only bad thing I have noticed so far would be how slow the interface is. When for example designing a custom tone, you have to do everything really slowly, as the game doesn't register faster keypresses. I'm sure that would be easy to fix.

Other than that, really loving it.

GaryRS1
10-26-2013, 06:27 PM
I like the change to the riff repeater to require X successful play throughs before auto levelling up, however it'd be even better if there was an extra check box to require successes to be in a row rather than just X of them.

Just wanted to also add, the riff repeater is a lot more useful than in RS1. I can see myself spending a lot more time in it this time around. As for the rest of my positive feedback, just take the complaints/issues thread from RS1 and turn each complaint into praise over the way it's been fixed. UI is significantly better. Can't stress just how much I hated navigating between the various sections in RS1, and chord book, it's no longer annoying and actually very useful now.

idz1
10-26-2013, 06:29 PM
Thank you for putting Rock'n'Roll practice track in Lessons. I am still wearing stupid grin on my face after playing it last night!

The format of the interactive lessons is brilliant - very easy to follow and practice small pieces integrated into practice track at the end. Every lesson is very good.

Are you planning to add more lessons in the future as DLC? It would be great to have more detailed instruction focused on different styles i.e. Blues, Rockabilly, Rock'n'Roll, Rocking Blues, Metal with Rhythm, Lead and Bass practice songs to put it to work.

I would love to have Twangy's Guitar (http://mytwangyguitar.com) lesson videos for Lead, Rhythm, Rock'n'Roll, and Blues styles integrated into Rocksmith with practice tracks.

ThreeSpears
10-26-2013, 06:39 PM
Why does quitting the game from the main menu on the PC edition take you to the white startup screen where you then have to press escape AGAIN after waiting for it to come up and choose to quit AGAIN?

So annoying. Mine as well just use alt+f4

Twisti
10-26-2013, 07:16 PM
Anyone else having porblems with frequent freezes on xbox?

Longjoneill4
10-26-2013, 07:48 PM
Anyone else having porblems with frequent freezes on xbox?


I was having trouble until I installed the game on my hard drive. I have not had a freeze since.

tjdrico
10-26-2013, 07:49 PM
Why does quitting the game from the main menu on the PC edition take you to the white startup screen where you then have to press escape AGAIN after waiting for it to come up and choose to quit AGAIN?

Yep, that's daft.

At least they seem to have fixed it so that pressing "Play" in Steam actually starts Rocksmith 2014, rather than it then sitting at UPlay until you press Play there too. =)

Longjoneill4
10-26-2013, 07:55 PM
I love the game, and I won't bother with idle threats about how I won't play it anymore. I have, and I will continue to play my fingers raw.
That said, I really hate the new fret board. Between the colors and the zoom out and the numbered notes, I can't tell where I'm supposed to be. I really thought I would love the numbered notes, but they are screwing me up. I think I would prefer fret board dots instead of numbers, because I can't read the numbers until it's too late.

Twisti
10-26-2013, 07:55 PM
I was having trouble until I installed the game on my hard drive. I have not had a freeze since.

I had the game installed and it started freezing. Then I uninstalled it and game worked fine for a while but then started to freeze again.

Rutg3rO
10-26-2013, 10:16 PM
I don't know if this is already mentioned, but when playing Rock'n roll Allnight (in Eb tuning) I noticed something that cannot be true.



e-------------
B-------9-----
G-------9-----
D-------9-----
A-------7-----
E-------------

Is marked as an Eb chord in RS. I really hope the team will change that, because I don't care if the tuning is in E, Eb, D, Db or any other rare tuning, but this is a E chord and it will stay an E-chord. There is not a single player in the world who tunes his guitar in Eb, plays the chord above and calls it an Eb chord.

Hab_Fan
10-26-2013, 11:26 PM
Love the game. Only real issue I have so far is that the chord detection on the zombie guitarcade game seems janky. Sometimes it detects immediately, other times it doesn't. "E5!" Okay, I blast them. "E5!" This time, no detection. This is especially noticeable on the boss monster. After getting killed twice I bailed.

I've played this guitarcade game quite a bit and the detection is fine, make sure you are strumming the complete chord, meaning all 3 notes. If you only strum the open E and B note you won't trigger it.

dradel
10-27-2013, 12:54 AM
Anyone else having porblems with frequent freezes on xbox?

I bought RS2014 yesterday and it has frozen twice now.

PowerAll
10-27-2013, 03:52 AM
Nonstop Play needs not only custom setlists but the ability to select Bonus Lead or Rhythm when selecting a specific path such as Lead. In other words... don't limit the songs in Nonstop Play to only those songs in your path; allow the user to select ANY song type (lead, bonus lead, rhythm) even bass.

Greenbrick2
10-27-2013, 07:03 AM
Seeing all the comments about string colors makes me need to pop in a more general game design grumble, assuming this thread will ever actually be looked at by the devs. (Any devs, not just the Rocksmith ones. Not even just Ubisoft ones.)

If something in a game is arbitrary, make it OPTIONAL. Give the player the full control over that arbitrary decision. Set defaults you think are good, sure. For the specific example here, we should be able to color the strings any color we want... (And the obvious deflection here that many devs will give is that it makes extra work for the UI - if you can't handle making a good UI, why would we trust you to make a good game under that? This is why Scaleform is a blight on the industry.)

Random nitpicks :

Some of the new technique indicators are harder to recognize than the old ones, no matter how big your TV is.

Could use a control for brightness, saturation, and opacity on the note highway in addition to color options. (Personally, I'd like nothing rendering except the note highway...)

An option to manually advance the precision tuner - I want to see exactly how far off I am and tune it even closer, what the game considers good enough for detection is not good enough for my ears. Starting the tuner needle from center instead of the edge would help a lot also. (The mini-tuner on the pause menu is generally more effective for me, even if I'm going to double check with harmonics anyway.)

Multiple instruments of the same category in session mode.

An interface to choose chord progression and key changes in session mode. I was expecting Session Mode to be a Band In A Box killer for me. BIAB is limited to one mode, Aeolian, which annoys me as someone who improvises mostly in blues scales. Loved this feature, but session mode fell a bit flat otherwise. Having BIAB, it wasn't a primary feature for me anyway. ($60 song pack with 50 new songs? Please do this more often! :) )

D-pad and shoulder buttons don't scroll where they are used for selection in a range, but the left thumbstick does. Not a killer problem, but seemed a little odd.

ckentavr
10-27-2013, 09:16 AM
I have an issue with Song 2 by Blur. For the Bass, for some reason between riffs at the high end it leaves the track's hand position down at 7 when it needs to move to 2, as that's the next note. I knew the next note was 2, but it shouldn't do that.

And I sorta miss the creepy crowds in the venues and practicing for 'gigs'. Nonstop mode is kinda that mode, but it's missing the stage and rowdy crowd and preselection of songs that you've qualified for (or should be practicing next).

-Crissa

ckentavr
10-27-2013, 09:42 AM
You won't get the Clapton or Chapla songs. Clapton refused to relicense and Chapla is now working on Bandfuse - not gonna get his songs. The Tom Petty one is weird - that song showed up no problem for me on my PS3.

And this is why exclusive contracts shouldn't be legal :P

-Crissa

Greenbrick2
10-27-2013, 09:47 AM
Oh, they should be legal. Labels and bands shouldn't be dumb enough to tie themselves down for a fraction more than they'd get for putting their songs in every game.

erik.ostlund
10-27-2013, 10:30 AM
Suggested keyboard shortcut improvements:

The keyboard shortcut for moving the Riff Repeater selection is p for moving left and o for moving right. On my standard northern European qwerty keyboard those keys are placed in the opposite position. So it makes moving the selection very counter-intuitive. Also I can't seem to figure out how the keys for extending the selection (0 and 9) are supposed to work. 9 doesn't seem to do anything. I think a more intuitive way of selecting would be to move the current selection with the arrow keys and extend the current selection with shift arrow keys.

The key for returning form the chord book is Esc. How about also accepting Enter? Enter and the arrow keys are a lot easier to reach when sitting with a guitar in your lap.

Could you make the menus wrap around when you are at the bottom and pressing down (and also at the top and pressing up)?

Could you in general accept left arrow or backspace in addition to Esc for moving back?

erik.ostlund
10-27-2013, 10:48 AM
I noticed you already accept Backspace for moving back. Thanks!

PTrash13
10-27-2013, 02:59 PM
It would be nice if the riff repeater had an A->B repeat function. It would be nice if the menus were circular. Also, if learn a song could have leveler selections for easy and medium to match what score attack is going to show you.

One question, which this may be normal for xbox controllers, in the riff repeater, you use the left front button to move the block selection right and the right front button to move the block selection left? I know I'll get used to it but it sure seems strange.

ssjason123
10-28-2013, 12:16 AM
Overall the game is an awesome improvement over the original below is a list of minor items that I feel would help further improve the experience.

Some PC specific feedback:
1. Number keys do not repeat. Pressing and holding the number keys in riff repeater only adjusts the riff selection by 1 segment where pressing and holding the character or arrow keys will continue adding sections while the key is held down.
2. Exiting the game is painful. It would be nice if the X in the upper corner above the current path icon to exit to desktop instead of exiting to the logo and wait for the animation to exit to desktop and provide players another option to log out of the current profile.
3. While the UI is a huge improvement there are still a couple of annoyances. The biggest is having to wait for the fade in animations to complete before being able to make a selection. Ditching the fade in or handling the input before the fade has finished would make the game much more responsive.

Common feedback:
1. As mentioned before the yellow and orange string colors are too similar.
2. Turning master mode off should disable master mode missions for score attack.
3. I miss the score tracking from the original. I enjoyed playing against myself and squeaking by my previous scores as I improve on each section of the song. I don't think learn a song with the mastery percentage will have the same effect and score attack doesn't provide the feedback for incremental improvement. It looks like this is being discussed at length in the weekly community challenge threads.
4. It would be nice to have something like a stats page. To see how many missions have been completed, how many recommends completed, total songs played, etc. Seems like all this stuff is being tracked for achievements anyway.

Overall I think this is an amazing improvement to the original Rocksmith and I am really happy with my purchase.

novemsol
10-28-2013, 01:28 AM
This is written from the perspective of a complete beginner to the guitar, well music really. I have no other muscial training to fallback on or to aid in my learning guitar. I am in every sense of the word a complete beginner. Initially, this may appear negative; however, that is not the case & I am very glad I made this purchase. Please keep this in mind as you read these criticisms.


1. If you are a complete beginner & bought Rocksmith to learn guitar, and use Rocksmith as your only source, return it. Rocksmith clearly expects you to have some proficiency at finding strings very quickly, at least very quickly for those that have no idea where anything really is. This is true even in the most basic lessons. I would have expected speed to be turned waaay down when you selected Beginner (I have never played before) when setting up your profile. As a true beginner you are double screwed as you know neither where the strings sit (and as a result pick at the incorrect string constantly) nor where you should be on the fret board. You have just enough time to very quickly look at one or the other. The result is that you don't have enough time to do so, so you get 1-2 attempts at the lesson slowed down before it starts into "ok {moron} let me show you what I have not allowed you to really attempt b/c I feel like you should be able to do this quicker." This is very, very frustrating. What a true beginner needs is more opportunity to attempt the exercise at a slower pace rather than every 2 attempts the video showing how to do the exercise. These "101" lessons are not difficult concepts, but they are difficult to successfully complete if the first time we picked up a guitar was plugging it into the Real Tone cable. I really feel that there should be an experience level lower than the beginner setting. I feel like beginner is aimed at those people that previously tried to learn guitar, perhaps a long time ago, but gave it up. I also feel like key technique concepts are missing.

As an example, if we look at the String Skip Saloon; this is a game designed to help teach you to find the locations of the strings by memory. 2 Major problems here:

1. As a complete beginner, you will send much, much more time in the Game Over, Reset, High Score, Instruction pages than you will actually doing the exercise (playing the game). This is true even if you spam [Enter] after you fail 1min into the game. I could understand at least a little if this was an issue of slow hardware, but this is not the case (this is on an OC'd 4770k w/ 16GB RAM). This is clearly an issue of programming; Ubisoft intends for us to spend that time smashing enter (hitting it harder & faster does make it work better, right?)...is there any reason for this?

2. There is also a technique issue. For example, as a complete beginner, I have no idea how to make a short note. Sustains are easy, pick the string & there you go. This mini-game appears to see a sustain as repeated string picks & will spam whatever string you plucked. The only solution I see here is for me to pick a string & IMMEDIATELY slam my pick hand into the strings. I know this is probably not the proper techinque, but there has been nothing to teach me the proper way to do this. I would have assumed this to be in the "Picking 101" lesson; however, that lesson falls way short of telling me how to make this distinction. This is also a good example of a case for Section #3 below.



2. Is there a reason that you did not allow complete beginners to learn the lessons with a more finger friendly tuning? I may be completely wrong, but wouldn't it be easier on the fret hand if we could do these lessons (esp bending) with a tuning that had less tension on the strings? I mean, even learning bending on a lower string seems like it would be much, much less like trying to push our virgin fingers through a cheese slicer. Our fingers are going to hurt, of that I have no question, but seems like this might allow us a little more practice time daily at the beginning to help reinforce our desire to learn the guitar.



3. I feel like there should be slightly more structure to the lesson plan for a true beginner. The sandbox concept is perfect for someone who has some familiarity with the instrument; but for the complete novice, we don't know what we don't know. This seems obvious, of course, but I am not so sure that it really registered here. The "Rocksmith Suggests" sections are helpful but, again, I feel like this is tailored to someone with more proficiency. I think that for the complete beginner we should have some sort of roadmap. The goal, of course, would be learning our first song, but that requires a lot of skills that we obviously don't have yet. The dynamic difficulty seems to be the answer for this, but this feature (in its current state) doesn't really make sense to me. Taking myself as an example, I have been trying to work through the first song that Rocksmith suggested for me "Love that's Gone" by La Sera. Definitely not my choice of music, but hey Rocksmith says this should be good for me to learn. Rocksmith has me on the lowest 3 strings & I am still having some difficulty getting to the right string & the right fret. There are 2 notes that repeat on the D string (5th fret & 4th fret, no idea what notes these are, but whatever); it is a small miracle for me if I hit these and still make it back to the next string for the next note. Apparently Rocksmith sees this miracle as I should start getting chords.....excuse me, what?!! I am having trouble with single notes & changing strings & apparently that means time for chords?! How about we dial back that difficulty progression for the true novice, huh? What I need is repettition to get comfortable with single note changes right now. I see a chord coming up & that means I need to look at my picking hand to make sure I hit the right strings, then at my fret hand to figure out what fingers I am going to use & then figure where they have to go. If I had some familiarity with the instrument, I can see how this difficulty progression would make sense. Without this familiarity, this just means I will miss this chord & probably the next 4 or 5 notes at least. Obvious answer would be to play the chord mini-game, especially since Rocksmith suggested Star Chords. Again, we are plagued by 30 seconds of gameplay for a minute of non-play. This makes repetittion, which is what I know I sorely need, a study in frustration. I couldn't care less about my rankings against other people playing Star Chords, what I CERTAINLY DO care about is getting the practice time I need to learn these note structures. If you know the chords, I can see how this tool would probably be very good at improving your ability to read them in the Rocksmith UI & even improve your transisitons from one chord to the next. I definitely see this a a strong value add in-game; however, again, I feel like this is not nearly as useful for the complete novice.



So here I am, I'm a couple hundred dollars into Rocksmith (I bought the bundle w/ the guitar, and even went in for RS1 & the re-licensing) & I found that it really isn't suited to my current level of knowledge & skill. I am glad I made the purchase & look forward to when I catch up to Rocksmith, but I am definitely nowhere close to as proficient as it seems to want me to be as a student. I'm left trying to figure out where I am going to get that missing knowledge, so that I can find my time in-game to be more rewarding. I like the product & applaud the effort to make learning guitar more accessbile. Does this mean I'm thinking of shelving Rocksmith? Not at all, I will continue to struggle with it, after all; if it wasn't difficult it wouldn't be worth doing, right?

dradel
10-28-2013, 03:04 AM
2. Is there a reason that you did not allow complete beginners to learn the lessons with a more finger friendly tuning? I may be completely wrong, but wouldn't it be easier on the fret hand if we could do these lessons (esp bending) with a tuning that had less tension on the strings? I mean, even learning bending on a lower string seems like it would be much, much less like trying to push our virgin fingers through a cheese slicer. Our fingers are going to hurt, of that I have no question, but seems like this might allow us a little more practice time daily at the beginning to help reinforce our desire to learn the guitar.

Hello. The Epiphone Les Paul Junior should already be easier to bend notes on than a strat type guitar. I imagine that many people have learned to bend strings on more difficult to play guitars without changing the tuning. I'm not sure what gauge strings the guitar comes with, but may I suggest trying lighter gauge strings? The action on the guitar might need to be setup/adjusted by somebody. It will take time and practice to get used to bending notes though. Just my $0.02.

mwilden
10-28-2013, 04:40 AM
What I do if there's a particularly difficult passage is to write it down in whatever shorthand makes sense, then go through it at my own speed without RS. When the pressure of keeping up with RS is removed, I find I can learn the passage much easier, at which point I go back into RS.

The more of that I do, the less I need to do it, if that makes any sense. :)

imfuraisoth
10-28-2013, 05:35 AM
I feel like new people coming into playing guitar is expecting way too much out of this game. Granted, that might be part of the PR's fault in leading people on with a motto like "Fastest way to learn guitar". I think Rocksmith is great and it's a great motivator for people to play more guitar. And the more you play, the better you will get. That is a fact. As for teaching someone new, there is still no substitute for a human. No machine is going to teach you faster or better than another human. If you really want to learn how to play guitar fast, go out and get some lessons from someone that really knows what they are doing. Keep Rocksmith for your drills and practicing. It's a really good supplement. I've been playing guitar for over a decade now. I did not train or play consistently through those years, some times I played more, some times less. And the times when I improved the most were when I actually went and took some lessons. I did the tabs, online videos, DVDs, learn how to play web sites, nothing came close to an actual person.

CoachTabe
10-28-2013, 06:03 AM
You can filter your song list to show only "owned" songs - though you lose the ability to sort on anything else. But I find that scrolling through the song list is pretty fast. I've got 230 songs in my list right now and I can go from A to Z in about 30 seconds.

When I sort by owned, it still shows DLC I haven't bought yet mixed in with the stuff I do own.

adrianatsea
10-28-2013, 07:09 AM
Learning a new song is far quicker than the old release. I am liking the riff repeater continuing ahead and counting the number of misses. The old version would get frustrating when the vague "Try Again" would flash.

+1 Please make the standard tuning A string YELLOW and the G string ORANGE. The orange yellow color of the A string is completely throwing me off after spending many many hours on RockSmith1.

serkantur
10-28-2013, 10:23 AM
this game is great....
menus are better, sound seems better, latency seems better, lessons are great, idea of recommendations for every individual song is great, idea of missions is great, score attack is great.
at first I had serious problems with tuner...but after playing couple hours more, I got used to it and I can use it flawlessly now. Just by hitting strings strong and frequent.

thanks for this great game and learning tool Ubisoft this is great improvement after RS1

serkantur
10-28-2013, 10:44 AM
This is written from the perspective of a complete beginner to the guitar, well music really. I have no other muscial training to fallback on or to aid in my learning guitar. I am in every sense of the word a complete beginner. Initially, this may appear negative; however, that is not the case & I am very glad I made this purchase. Please keep this in mind as you read these criticisms.


1. If you are a complete beginner & bought Rocksmith to learn guitar, and use Rocksmith as your only source, return it. Rocksmith clearly expects you to have some proficiency at finding strings very quickly, at least very quickly for those that have no idea where anything really is. This is true even in the most basic lessons. I would have expected speed to be turned waaay down when you selected Beginner (I have never played before) when setting up your profile. As a true beginner you are double screwed as you know neither where the strings sit (and as a result pick at the incorrect string constantly) nor where you should be on the fret board. You have just enough time to very quickly look at one or the other. The result is that you don't have enough time to do so, so you get 1-2 attempts at the lesson slowed down before it starts into "ok {moron} let me show you what I have not allowed you to really attempt b/c I feel like you should be able to do this quicker." This is very, very frustrating. What a true beginner needs is more opportunity to attempt the exercise at a slower pace rather than every 2 attempts the video showing how to do the exercise. These "101" lessons are not difficult concepts, but they are difficult to successfully complete if the first time we picked up a guitar was plugging it into the Real Tone cable. I really feel that there should be an experience level lower than the beginner setting. I feel like beginner is aimed at those people that previously tried to learn guitar, perhaps a long time ago, but gave it up. I also feel like key technique concepts are missing.

As an example, if we look at the String Skip Saloon; this is a game designed to help teach you to find the locations of the strings by memory. 2 Major problems here:

1. As a complete beginner, you will send much, much more time in the Game Over, Reset, High Score, Instruction pages than you will actually doing the exercise (playing the game). This is true even if you spam [Enter] after you fail 1min into the game. I could understand at least a little if this was an issue of slow hardware, but this is not the case (this is on an OC'd 4770k w/ 16GB RAM). This is clearly an issue of programming; Ubisoft intends for us to spend that time smashing enter (hitting it harder & faster does make it work better, right?)...is there any reason for this?

2. There is also a technique issue. For example, as a complete beginner, I have no idea how to make a short note. Sustains are easy, pick the string & there you go. This mini-game appears to see a sustain as repeated string picks & will spam whatever string you plucked. The only solution I see here is for me to pick a string & IMMEDIATELY slam my pick hand into the strings. I know this is probably not the proper techinque, but there has been nothing to teach me the proper way to do this. I would have assumed this to be in the "Picking 101" lesson; however, that lesson falls way short of telling me how to make this distinction. This is also a good example of a case for Section #3 below.



2. Is there a reason that you did not allow complete beginners to learn the lessons with a more finger friendly tuning? I may be completely wrong, but wouldn't it be easier on the fret hand if we could do these lessons (esp bending) with a tuning that had less tension on the strings? I mean, even learning bending on a lower string seems like it would be much, much less like trying to push our virgin fingers through a cheese slicer. Our fingers are going to hurt, of that I have no question, but seems like this might allow us a little more practice time daily at the beginning to help reinforce our desire to learn the guitar.



3. I feel like there should be slightly more structure to the lesson plan for a true beginner. The sandbox concept is perfect for someone who has some familiarity with the instrument; but for the complete novice, we don't know what we don't know. This seems obvious, of course, but I am not so sure that it really registered here. The "Rocksmith Suggests" sections are helpful but, again, I feel like this is tailored to someone with more proficiency. I think that for the complete beginner we should have some sort of roadmap. The goal, of course, would be learning our first song, but that requires a lot of skills that we obviously don't have yet. The dynamic difficulty seems to be the answer for this, but this feature (in its current state) doesn't really make sense to me. Taking myself as an example, I have been trying to work through the first song that Rocksmith suggested for me "Love that's Gone" by La Sera. Definitely not my choice of music, but hey Rocksmith says this should be good for me to learn. Rocksmith has me on the lowest 3 strings & I am still having some difficulty getting to the right string & the right fret. There are 2 notes that repeat on the D string (5th fret & 4th fret, no idea what notes these are, but whatever); it is a small miracle for me if I hit these and still make it back to the next string for the next note. Apparently Rocksmith sees this miracle as I should start getting chords.....excuse me, what?!! I am having trouble with single notes & changing strings & apparently that means time for chords?! How about we dial back that difficulty progression for the true novice, huh? What I need is repettition to get comfortable with single note changes right now. I see a chord coming up & that means I need to look at my picking hand to make sure I hit the right strings, then at my fret hand to figure out what fingers I am going to use & then figure where they have to go. If I had some familiarity with the instrument, I can see how this difficulty progression would make sense. Without this familiarity, this just means I will miss this chord & probably the next 4 or 5 notes at least. Obvious answer would be to play the chord mini-game, especially since Rocksmith suggested Star Chords. Again, we are plagued by 30 seconds of gameplay for a minute of non-play. This makes repetittion, which is what I know I sorely need, a study in frustration. I couldn't care less about my rankings against other people playing Star Chords, what I CERTAINLY DO care about is getting the practice time I need to learn these note structures. If you know the chords, I can see how this tool would probably be very good at improving your ability to read them in the Rocksmith UI & even improve your transisitons from one chord to the next. I definitely see this a a strong value add in-game; however, again, I feel like this is not nearly as useful for the complete novice.



So here I am, I'm a couple hundred dollars into Rocksmith (I bought the bundle w/ the guitar, and even went in for RS1 & the re-licensing) & I found that it really isn't suited to my current level of knowledge & skill. I am glad I made the purchase & look forward to when I catch up to Rocksmith, but I am definitely nowhere close to as proficient as it seems to want me to be as a student. I'm left trying to figure out where I am going to get that missing knowledge, so that I can find my time in-game to be more rewarding. I like the product & applaud the effort to make learning guitar more accessbile. Does this mean I'm thinking of shelving Rocksmith? Not at all, I will continue to struggle with it, after all; if it wasn't difficult it wouldn't be worth doing, right?


I really understand you as I am a beginner too, I have never touched guitar before RS1. You should do extra things other than rocksmith to learn guitar. You can check justinguitar.com, rock prodigy is a great tool to learn. I know its hard at first but some of the problems you mention can only be defeated by hard work. You'll have blisters on your fingers, your wrist will get hurt...

Black_Ice_01
10-28-2013, 01:52 PM
As already mentioned, I am having issues with the Audio (PS3 version). Was playing STP's Between the Lines and the song track was barely audible. My Guitar was fine.


One of the suggestions from this site was to check the guitars intonation; if the notes are not being picked up correctly. Can you add to the wish list a intonation checker. I have done it manually and I am sure I was done right. But it would be nice if RS can do it.

Klopzi
10-28-2013, 02:24 PM
When I sort by owned, it still shows DLC I haven't bought yet mixed in with the stuff I do own.

Are you on PC or console? "Owned" seems to be working for me on console though I have to admit that I own most songs anyway. I haven't seen Pantera show up in my list so assumed it was working.

Klopzi
10-28-2013, 02:29 PM
I feel like new people coming into playing guitar is expecting way too much out of this game. Granted, that might be part of the PR's fault in leading people on with a motto like "Fastest way to learn guitar". I think Rocksmith is great and it's a great motivator for people to play more guitar. And the more you play, the better you will get. That is a fact.

Before I started playing a couple years back, someone told me that learning guitar was easy. What my friend meant to say is that learning to play a song is pretty easy on guitar compared to other instruments. But learning to play any instrument is a lot of work and takes tons of dedication, patience and practice.

The problem that gamers are having (and I was the same way) is accepting that there is no "beating" Rocksmith. Rocksmith and guitar become a way of life. The real magic happens when you finally give in and just go with the flow.

Brick235
10-28-2013, 03:11 PM
Aside from the song track sometimes being very low I've also noticed the volumes for certain tones being way off. One tone in Float On and High and Dry are almost inaudible.

clhona
10-28-2013, 04:02 PM
Love the game, the only issue that I have is that It would be nice if there was an easy way to scroll through the complete section inside the riff repeater.

Sometimes I have to put 20% speed only to read high density notes parts and can't figure out the melody. Plus if you pause the game and resume it, the section resume from the start, so if I can't read a note in the final part of the section I have to wait a lot .

If you don't want to integrate it in the game a simple pdf transcription on your site is the easiest way. I know there are tabs everywhere but some hard/fast parts in songs are transcribed very differently.

Thank you

Clhona

tjdrico
10-28-2013, 05:17 PM
go with the flow.

I know a song about that. In fact, Rocksmith was the first place I heard it. :D

GeeKneeUs
10-28-2013, 06:09 PM
As mentioned in a previous thread, an option for a "no fail mode" for score attack

Love the idea that SA is part of guitarcade and fixed difficulties of easy/medium/hard,
but it's frustrating that I get kicked out for trying to get a half decent score in a song that rocksmith assumes I should be able to play nearly note perfect
Rockband or Guitar hero was far more lenient than this and that was playing with plastic instruments

Admittedly I can go back to LAS to nail down a song before going into SA, but I don't want to do this with every song before trying to post a score

Would like to add that I'm loving rocksmith2014 in general, vast improvement over the original, which to be honest I thought was pretty dam good:D

LumensAquilae
10-28-2013, 09:42 PM
Can I suggest a crowd volume slider?

I like the venue graphic effect but the crowd is too damn loud and drowns out the music, especially the quieter songs.

Edit: I'll add that when turning the venue mode off it completely removes the weird volume dropping of songs and makes the audio levels sound more consistent. Perhaps an option that just completely removes the audio effect of venue mode. Nothing should drown out the music and instrument volumes, especially not white noise like the crowd.

Dizzyg12
10-28-2013, 09:58 PM
Anyone having trouble with harmonics?

FricknLazrBeams
10-29-2013, 04:28 AM
Nonstop Play needs not only custom setlists but the ability to select Bonus Lead or Rhythm when selecting a specific path such as Lead. In other words... don't limit the songs in Nonstop Play to only those songs in your path; allow the user to select ANY song type (lead, bonus lead, rhythm) even bass.

Glad to see someone else mention this. I love the new game overall and I'm pretty sure the feature I will use the most is nonstop play but I would love to be able to mix and match different arrangements in that playlist. For many of the songs in the new game I prefer the rhythm path as the leads are just noodly stuff over the top of the song and I'm more interested in playing the "meat" of the song, but for a lot of the tracks coming over from the previous game and dlc there is only a lead track so right now it's impossible to setup a single nonstop playlist with all my favorite songs in their best (for me) arrangements. I haven't unlocked the bonus arrangements yet but I'm sure there are some of those that I will want to add to my nonstop playlist as well. I'm hoping some of these will be closer to the combination arrangements from the previous game, which pulled together the most recognizable parts of leads and rhythm into a single arrangement suited for one guitarist.

Thanks for a great game!

ckentavr
10-29-2013, 06:07 AM
Found more bugs in Multiplayer, but for now...

Playing on PS3.

I'm having a problem with some of the songs I played alright in RS1 - the new interface doesn't let me read ahead as far. In fact, as it adds nots and speeds up the note raceway, it gets crazy, I can barely tell where in the song I am and what's coming up next. I don't get it, some songs get down to only telling me about the next six to a dozen notes, and that's brutal. I'm trying to use it as a learning tool, why is it cutting me down to only a few phrases of a riff, at most? I didn't have this problem in RS1 on the same songs.

Added on top of the notes being harder to see in general, there's certainly some play difficulty as it speeds up to ridiculous speeds. To the point that I'm not sure it's supposed to be going this fast; notes packed closer moving more slowly would be at times easier to read. I'm not sure House of the Rising Sun should be moving quite as crazy fast as it is.

-Crissa

idz1
10-29-2013, 06:10 AM
I really dig Session Mode to practice riffs and licks in musical context. I showed the game to my friend who played guitar for 30 years. He was totally blown away by Session mode and really liked the dynamic playing, band customizations, scales and tones.

I would like to make a few suggestions to improve usability:

Auto Start w/Count-In Option - Please, make the option for the band start playing when entering session (X) with tempo count in. It will help to practice performances with correct phrasing.

Mixer Volume Control - Please, allow to access to Mixer Controls in Session Mode to be able to adjust track and guitar volumes.

Root Notes Option - Please, make an option to show root notes for each position in scale.

Chord Progressions Option - Please, make option to show chords for the progression played with current chord name & fingerings.

BPM Option - Please, allow to set tempo @ 200 BPM.

Mission Log - I really like the Missions in Session Mode. The information is very useful. Perhaps, it would be even more useful to be able to access and review completed missions by each topic.

Phrase Looper - Just a crazy idea to add phrase looper option to record rhythm for the duration of the phrase and loop it.

ckentavr
10-29-2013, 06:12 AM
When I sort by owned, it still shows DLC I haven't bought yet mixed in with the stuff I do own.Are you on PC or console? "Owned" seems to be working for me on console though I have to admit that I own most songs anyway. I haven't seen Pantera show up in my list so assumed it was working.
Mine shows a random group of DLC but no Pantera; most songs in the shop don't show at all. I don't see the use of an 'owned' sort if I cannot also search something else as well.

The top Recommended song I have is always a locked DLC song, and today the top 'Favorite' song is DLC as well. The UI just doesn't tell me why it thinks these ought to be on top of the list at all.

-Crissa

ejlebaek
10-29-2013, 01:38 PM
Overall I'm really pleased by the game, just love it and how the riff-repeater!!!

But there's a little issue with the tuner in game, it's not tuning the guitar accurate enough. I have a head-stock tuner ("click on tuner" can't get more accurate than that) but when i have to tune it to 440 hz in the game it say that my guitar is not in tune, I tune it and tune it back to the first tuning, before the second check the game make, and there's nothing wrong with how the guitar is tuned...
Please fix it, it's not nice to have a guitar out off tune when i go somewhere, because the game.

Hope you'll do something about it

-Ejlebaek

TheDeveloperDad
10-29-2013, 01:54 PM
I'm sure in the 15 pages this has gone someone has mentioned this already, but in case no - I'd love to see somewhere in the song information time signature, key, and options for alternate tunings.

the Zick
10-29-2013, 09:26 PM
Here's something that would make this program even better:

Add VCR like controls to the note highway: pause, play, rewind, ff, jump 15 sec back, set marker, next marker, previous marker.

RostokMcSponge
10-29-2013, 10:35 PM
Not sure if this has been raised yet, but I'd like an option to change the fretboard numbering.
Coming from RS1, I'm used to just seeing the numbers for 3, 5, 7 etc. And I did used to curse the fact that when zoomed out I couldn't always tell which fret I was supposed to play on.

But in RS2014, the numbering has thrown me completely (maybe my brain isn't wired properly!). The fact that all the frets are numbered with equal strength, and the inlay markers are quite low in contrast, means that I'm not able to glance at the notes and frets and identify the position without having to think about just where I should be moving my fingers.
.
So I'd like an option to go with a fretboard more closely resembling RS1's, but with low contrast numbering retained for the non dotted frets? That'd be the best of both worlds.

CoachTabe
10-29-2013, 10:44 PM
Are you on PC or console? "Owned" seems to be working for me on console though I have to admit that I own most songs anyway. I haven't seen Pantera show up in my list so assumed it was working.
No, I'm on PS3.

Nyarlah
10-30-2013, 12:09 AM
After spending quite some time in the riff repeater, I noticed 2 main aspects that bother me:

First, many times when you want to work on a specific section (or "square" of the song) the minimum selection possible will be 2 sections, not just the one you want to work on. It can get quite annoying when the lick you want to work on is in the second section: you have to play through the whole first one everytime. Sections already have their own mastery, so why bundle them up like that ? That's a weird limitation.

Second, when I activate the "level up" option, it will also level down if I miss too much (strangely, with a "level up" message by the way). I'd like to level up when I don't miss, but not level down when I miss. Or am I just missing an option somewhere ? That was already an issue often mentioned with the first game.

ZumaRocks
10-30-2013, 03:28 AM
Can I suggest a crowd volume slider?

I like the venue graphic effect but the crowd is too damn loud and drowns out the music, especially the quieter songs.

Edit: I'll add that when turning the venue mode off it completely removes the weird volume dropping of songs and makes the audio levels sound more consistent. Perhaps an option that just completely removes the audio effect of venue mode. Nothing should drown out the music and instrument volumes, especially not white noise like the crowd.

Pretty sure you can set the crowd level in the options.

ZumaRocks
10-30-2013, 03:30 AM
Score attack - at first I didn't care for the distractions but now I like them. It helps you focus. If you're playing out somewhere there are going to be distractions so this helps you get used to it.

C.Linton
10-30-2013, 03:41 AM
Pretty sure you can set the crowd level in the options.

No, you can't. All you can do is turn venue mode completely off.

MrMa2thieu
10-30-2013, 08:46 AM
We can play all bass arrangements with an emulated bass, but we don’t have access to bass techniques without a ...standard bass.

So you can play songs, but for those symbols that appear on the highway (and never seen before on guitar techniques), you are screwed.

Please let us have an access to bass techniques with an emulated bass.

serkantur
10-30-2013, 12:12 PM
riff repeater.....when I reach %100 speed and mastery and nailed it, it says %75 speed again but plays %100 speed. Then after playing it at %100 again, (but it says %75 speed) then raises to speed %85 and actualy plays it %85 speed. and it goes on and on....When ı reach %100 speed and mastery I want to automatically exit riff repeater and carry on to the song.there is an option button for this, I turned it on, but its not working.

score attack: at first I didnt like sounds it was distracting but now ı like to hear them...

shihdo
10-30-2013, 01:01 PM
No, you can't. All you can do is turn venue mode completely off.
in the volume settings there is an option to turn down sound effects does that not turn down the crowd? I turned down the sounds after trying the score attack and the crowd doesnt sound to intrusive to me so possibly they come under sound effects. hope it helps

jaaba101
10-30-2013, 01:40 PM
Notes from just couple hours of play time (PC):
- no lag! It feels so much easier to follow my own play now.
- This is not bragging but the reported note highway problems don't show on my 100" screen in a darkened room. I do understand the frustration of people with smaller monitors, especially when the fretboard is zoomed out.
- I shortly tried the session mode. Is it possible to make the fretboard automatically scroll up and down according to my playing?
- My youngest child - a 9 year old - watched my playing and asked if he could try. He's never played any songs before, just tried couple times the riff of Smoke On The Water. After couple attempts he managed to play Blitzkrieg Bop (the lead path) so well that the note highway levelled up to almost halfway. I was pretty impressed and proud.

Edit: some were complaining about the difficult way to exit the game. I noticed that you can click the top-right corner of the main menu screen (an X appears there) and you will be able to exit without moving to the title screen.

FrankenFoot78
10-30-2013, 05:16 PM
I think the biggest thing for me is this:

The guitar neck, chord and string images used in the game are mirror imaged vertically compared to all other guitar tabs and chord diagrams. Besides the learning curve having to do with the colors of each string, now I have to reverse all the tabs and chord diagrams in my head while I'm trying to play.

This is a very good game. However, the speed of learning guitar is derailed when the game can't follow the standard for tabs and chord diagrams. Basically, I'm having to re-learn everything I have already learned throughout the years of playing.

FrankenFoot78
10-30-2013, 05:23 PM
In normal guitar tabs and chord diagrams, the low E string is the bottom string, and the high E is the top string. This game is opposite, making skills that I have already learned very hard to do in the game.

The best thing Ubisoft could do with this game is add an option to vertically flip the neck of the in-game guitar, and vertically flip all the in-game note diagrams so that it matches the STANDARD for guitar tabs and chord diagrams.

thxphotog
10-30-2013, 05:27 PM
In normal guitar tabs and chord diagrams, the low E string is the bottom string, and the high E is the top string. This game is opposite, making skills that I have already learned very hard to do in the game.

The best thing Ubisoft could do with this game is add an option to vertically flip the neck of the in-game guitar, and vertically flip all the in-game note diagrams so that it matches the STANDARD for guitar tabs and chord diagrams.

You've always had the option of 'flipping' the string orientation to match tab, in both RS 1 & the new game. It's in the game setup options.

FrankenFoot78
10-30-2013, 05:30 PM
You've always had the option of 'flipping' the string orientation to match tab, in both RS 1 & the new game. It's in the game setup options.

I hadn't seen that option. That will make this game much easier for me.

Now, they just need to add support for a 7-string guitar. I'm playing mine since the top 6 strings are standard tuned. However, rocksmith hears the low B string once in awhile, and thinks it's a bad note.

thoman23
10-30-2013, 05:34 PM
In normal guitar tabs and chord diagrams, the low E string is the bottom string, and the high E is the top string. This game is opposite, making skills that I have already learned very hard to do in the game.

The best thing Ubisoft could do with this game is add an option to vertically flip the neck of the in-game guitar, and vertically flip all the in-game note diagrams so that it matches the STANDARD for guitar tabs and chord diagrams.

Well, you're in luck. Go into the options and look for "Inverted" as your string settings. That's the first thing I did after installing. Will never understand why it's not the default.

audioadren1971
10-31-2013, 12:25 AM
Probably just a bug but right now but it appears for Steam users the game does not recognize owners of a song pack as owners of the individual song. Don't know if the issue is on Steams side or Rocksmith's. This is for the new Smashing Pumpkins DLC. Steam shows me as owning the song pack, but not the individual songs and for Rocksmith. The same in Rocksmith Store itself.

EvilPixieGrrr
10-31-2013, 12:36 AM
Hi there,

Sorry to hear your having this problem.

I usually work different forums here -- I'm helping out the next couple days, and thus, I'm a Rocksmith n00b. I'm not sure what side it originates from, but if it's the same on the Rocksmith Store, I suspect it stems from our side. My best suggestion is to contact our Support about it. They can either help you or make sure the problem is sent up to the appropriate department for it to be looked at.

Welcome to the forum, and I hope this helps you!

dradel
10-31-2013, 01:24 AM
Coming from the original Rocksmith, here are some improvements I like in RS2014:

Auto-switching of guitar tone during songs.
I now find it much easier to see which fret I need to be on (i.e. not the fret next to it).
Fret numbering on note highway is nice also.
Tuning is done only when needed! e.g. when starting the game or when the tuning needs to be changed for a song.
Guitar is intentionally tuned slightly sharp on certain songs to match the pitch of the recording.
Finger numbering on chords.

C.Linton
10-31-2013, 02:01 AM
in the volume settings there is an option to turn down sound effects does that not turn down the crowd? I turned down the sounds after trying the score attack and the crowd doesnt sound to intrusive to me so possibly they come under sound effects. hope it helps

Yes, you could do it that way, but it affects the volume of ALL of the sound effects. I like the aural feedback I get when I click a button and other controls. I found the audience noise annoying and I can live with the absence of a unnecessary background visual.

pulpsmack
10-31-2013, 04:50 AM
HOW ROCKSMITH CAN FIX THEIR RIFF REPEATER INSTEAD OF JUST IMPROVING ON THE BROKEN CONCEPT

YEP, You guys certainly stepped up Riff Repeater, thereby showing that you listen to feedback from RS1... well, some of it.

First, the positives:

- I like how you allow players to jump right into their own difficulty level

- I like how you combined the better features of level and accelerator into one streamlined submenu-free package

- I like how RR now allows the player to make note passages as long as the player wants (so transitions from block A to block B can improve)


Now the negatives:

- HOW CAN YOU HAVE THE FORESIGHT TO ALLOW PLAYERS TO MAKE NOTE PASSAGES AS LONG AS THEY WANT, YET COMPLETELY MISS THE BOAT WITH RESPECT TO MAKING THEM AS SHORT AS THEY WANT?! This is/was the number one problem of Riff Repeater and it was completely overlooked/ignored. Even at 1% speed, some complex solos have too much going on to catch it all, and some players don't want to learn a "fake" 55% version to build up. Moreover, some passages are known, but there is ONE troublesome phrase the player can stand to practice over and over. This is the fundamental MUST of any practicing guitar player and until this is offered, riff repeater remains broken.

- WHERE IS THE OPTION TO STOP PLAY AND FREEZE THE NOTES?! It is hard enough dealing with the way the note highway obscures the following notes, and harder still when one is trying to learn the passage. This could be solved by allowing to player to freeze, rewind, and fast forward the section with the D-pad of the game controller.

- Where is the "QUICK RESET BUTTON"? Here you STILL force us to undergo these absurdly long blocks and after 4 seconds in we mess it up and want to start over. A quick restart button is needed, especially for the style of riff repeater you insist on using. On my PS3 I must: 1. grab the controller, 2 hit START to the menu, 3 select RIFF REPEATER, 4 select Start Riff Repeater. A D-button assignment would be perfect along with the suggestions above.

Wodashin
10-31-2013, 06:40 AM
This is regarding leaderboards in score attack.

It would be nice to see the player's percentage. At the very least, it would be nice to see your best percentage along with your score. I feel that's something we've come to find as pretty important on the forums, and it'd just add another little thing to help people push themselves.

I'm also having problems with my copy not passing the intro calibration thing for new profiles. I got through with my friend's profile somehow, but when I try to do it with my own profile on the same xbox it just freezes. It might be a problem with the disc or the xbox or something, but it's a thing that's happening to me.

Goooner1
10-31-2013, 08:39 AM
Probably just a bug but right now but it appears for Steam users the game does not recognize owners of a song pack as owners of the individual song. Don't know if the issue is on Steams side or Rocksmith's. This is for the new Smashing Pumpkins DLC. Steam shows me as owning the song pack, but not the individual songs and for Rocksmith. The same in Rocksmith Store itself.

It's the same on 360. I downloaded the Pumpkins pack and couldn't understand why there was a padlock next to the tracks, if I clicked on them, rather than just letting me download them again, it wanted me to pay again. I scrolled further down the list and the songs were listed again. It'd be very easy to assume that they hadn't downloaded first time and end up paying for them twice.

daddy_felix
10-31-2013, 09:09 AM
The song selection "by difficulty" is a little bit weird (at least for me). The selection criteria is not the difficulty of the fully-leveled song. INstead, it is current difficulty depending on the level-staus of the songs.

So, when I play the topmost song and level some parts up, the song is not on the top anymore. Instead, it is hidden somewhere below.

serkantur
10-31-2013, 11:49 AM
The song selection "by difficulty" is a little bit weird (at least for me). The selection criteria is not the difficulty of the fully-leveled song. INstead, it is current difficulty depending on the level-staus of the songs.

So, when I play the topmost song and level some parts up, the song is not on the top anymore. Instead, it is hidden somewhere below.

when you play easiest song on top of the list, it goes to bottom and sorts by mastery...I think it would be better if it stays on top...

Viper78_
10-31-2013, 01:02 PM
HOW CAN YOU HAVE THE FORESIGHT TO ALLOW PLAYERS TO MAKE NOTE PASSAGES AS LONG AS THEY WANT, YET COMPLETELY MISS THE BOAT WITH RESPECT TO MAKING THEM AS SHORT AS THEY WANT?!


After the bug fixes this is the one thing I really hope will be improved .

Typhoon7M
10-31-2013, 04:40 PM
Despite the little problems, RS2014 is very good, much improved over RS1, the more I use it the more I like it.

I keep experiencing what I call "volume madness" during Learn a Song, sometimes I can't hear the myself, or the song, sometimes it's blasting loud. Exit the song and go back in, volumes normal again.
Not only does the yellow often look orange in the note path, the orange often looks red.
The software is much better at recognizing what I'm playing, and I'm getting away with a lot less sloppy playing. It also recognizes things I was getting right that RS1 tended to miss, especially at high frets on the B and high e.
The percentage scores make a lot more sense than RS points, which were fun but dumb.
Love the little "miss" on the fingerboard when I miss something (at least I know what I missed).
Love the little bend arrows on the fingerboard.
The speed and responsiveness of the software is impressive.
Integrating the Riff Repeater into Learn a Song = incredibly useful.
Inexplicably, I don't improvise as well as I thought in Session mode. I though I was going to jam like the Nuge, sounds more like the cat walking on the fingerboard.
Why wasn't the old "Rocksmith song" included in the new game, if not as game music then as a playable track?

AngeL-oF-Death-x
10-31-2013, 05:06 PM
nice list. i also noticed the "volume madness" when playing YYZ. All i heard was my guitar.

Also i believe the old Rocksmith song is an unlock-able song.

Brick235
10-31-2013, 05:18 PM
Yeah, also got some volume issues here. The first RS theme song is the second to last unlocked song, I believe.

Wodashin
10-31-2013, 05:57 PM
I'm not sure where to post this, but earlier I tried to do Score Attack on The Trooper. I played seven notes, and then the game quit out, said "Congrats!" gave me a gold and placed me on the leaderboard with barely over 100 points.

So, that's a thing.

EvilPixieGrrr
10-31-2013, 06:17 PM
Hi,

Thanks for the info!

All bugs and issues should be posted here: http://forums.ubi.com/showthread.php/802356-Rocksmith-2014-Official-Bugs-and-Issues-Thread

The first post in the thread will give you some links that you'll find useful as well.

johnnymac949
11-01-2013, 02:31 AM
Feature request: Allow us to select "difficulty" in Riff Repeater. This would be in addition to percent as is today. You could do this by having a different button toggle it?

Reason is that I am a beginner and trying to make the jump from Easy to Medium, but need to practice the Medium notes at a slower level.

RR only allows you to select a % difficulty and there doesn't seem to be a predetermined % for Medium.

thx!

johnnymac949
11-01-2013, 03:29 AM
Feature request: In score attack, allow sort by difficulty.

Reason: As a beginner, I only want to play the easiest songs ;-) For now I have to jump back to the main learn a song menu, then sort by difficulty there...

thx!

johnnymac949
11-01-2013, 04:26 AM
Feature request: In learn-a-song, if you go into score attack to play on a specific difficulty, then leave score attack, I would expect you to be back at the current song in learn-a-song,
but instead, you are in the score attack song list (which has different sort options). (extra steps necessary to get back to where you were...)

Reason: As a beginner, I jump around between options to get better and would be nice to lessen the navigation steps.

thx!

Wodashin
11-01-2013, 05:33 AM
I'm not sure this is really "gameplay", but it's as close as it gets I suppose.

I remember reading a tweet that sweep picking would be included as a lesson in the game. It would be nice to have drills on that sort of thing in game, like there is with tapping. There's sweeping in the game, but it's not denoted as such, and for those who don't know what sweeping even is, they're going to be picking those notes like they would any other note, and that's just not going to work.

Maybe my memory is wrong, but I'm almost 100% certain that sweep picking was said to be included as a lesson. Unless there are going to be DLC lessons or something. Or I missed the sweep picking lesson somehow.

fatherrock
11-01-2013, 06:59 AM
Things

Ya that yellow string is evil (color problems)
A way to turn off dynamic difficulty in the global OPTION menu would rock...and give each song a difficulty slider up front, the fact that half the players love it doesn't change the fact I don't.
Accent notes needs....errr...something
Missions are epically vague.
Zooming WAY out during a shift causes me eye strain, am far sighted...note highway goes from readable to fuzz when you do that. less is more here
When I sort the song list by least and most difficult...it COMPLETELY changes every time...no 2 times the same. That should not change.
Run an iron over the tuner and smooth it out a bit...if ya get my drift.
If I have done and ace'd a lesson, don't keep suggesting it.
If I miss a note during a lesson, highlight it so I know what to fix without having to guess what I am doing wrong....let's try that again a little slower this time....Lets not.
If , by some odd reason, I have purchased all the songs in a pack singlely over time, mark the pack as purchased already.

toymachinesh
11-01-2013, 07:16 AM
Despite the little problems, RS2014 is very good, much improved over RS1, the more I use it the more I like it.

Why wasn't the old "Rocksmith song" included in the new game, if not as game music then as a playable track?




http://www.youtube.com/watch?v=vtIUvsNN_IM

jaaba101
11-01-2013, 12:38 PM
PC:

I played a song with my son in the Multiplayer for a few times. We both levelled up in sections quite much.

Then we went back to the single-player part by pressing Esc a few times and again to the Multiplayer. All our progress had gone and we needed to level up again.

IMO all progress you make in songs, whether being in Learn a Song, Multiplayer or Score Attack should be delivered to other parts of game too.

PRS_Tremonti
11-01-2013, 06:13 PM
HOW ROCKSMITH CAN FIX THEIR RIFF REPEATER INSTEAD OF JUST IMPROVING ON THE BROKEN CONCEPT

YEP, You guys certainly stepped up Riff Repeater, thereby showing that you listen to feedback from RS1... well, some of it.

First, the positives:

- I like how you allow players to jump right into their own difficulty level

- I like how you combined the better features of level and accelerator into one streamlined submenu-free package

- I like how RR now allows the player to make note passages as long as the player wants (so transitions from block A to block B can improve)


Now the negatives:

- HOW CAN YOU HAVE THE FORESIGHT TO ALLOW PLAYERS TO MAKE NOTE PASSAGES AS LONG AS THEY WANT, YET COMPLETELY MISS THE BOAT WITH RESPECT TO MAKING THEM AS SHORT AS THEY WANT?! This is/was the number one problem of Riff Repeater and it was completely overlooked/ignored. Even at 1% speed, some complex solos have too much going on to catch it all, and some players don't want to learn a "fake" 55% version to build up. Moreover, some passages are known, but there is ONE troublesome phrase the player can stand to practice over and over. This is the fundamental MUST of any practicing guitar player and until this is offered, riff repeater remains broken.

- WHERE IS THE OPTION TO STOP PLAY AND FREEZE THE NOTES?! It is hard enough dealing with the way the note highway obscures the following notes, and harder still when one is trying to learn the passage. This could be solved by allowing to player to freeze, rewind, and fast forward the section with the D-pad of the game controller.

- Where is the "QUICK RESET BUTTON"? Here you STILL force us to undergo these absurdly long blocks and after 4 seconds in we mess it up and want to start over. A quick restart button is needed, especially for the style of riff repeater you insist on using. On my PS3 I must: 1. grab the controller, 2 hit START to the menu, 3 select RIFF REPEATER, 4 select Start Riff Repeater. A D-button assignment would be perfect along with the suggestions above.

The negitives listed here hit the nail right on the head for me. Because of this I have been very disapointed with the game and more looking forward to the other game coming out. As much credit as I had gave rocksmith for listening to peoples imput from the first game I can't believe they put this one out like this and worse yet now with all the issues like freezing etc spread out over so many different platforms I don't believe they will have time to fix this in a patch.

DALLAS09TR
11-01-2013, 07:40 PM
Rocksmith 2014 review. After spending the past week or so playing the new version on the PS3 and the Mac. I have yet seen anyone offer a review about the Mac vs PC platform. I had the bought Rocksmith 2012 on the PC platform and had all sorts of issues getting the computer to recognize the USB guitar cable, this was a total pain as I would have to plug and unplug and reboot windows sometimes 5-10 times just to start the game!!! On the Mac I have never once had this issue! Yeah! The next major question was will RS1 songs and DLC that I bought TRANSFER to the MAC? I am happy to report YES!!!! The new Rocksmith it self is so much better and now while traveling I can play on the road without any issues! Great job Rocksmith allowing songs to transfer from Windows to Mac!!!! The greatest thing is not having to retune every time before playing! I played my set list for 60 mins none stop!!! To be able to load all the preset tones of a song is great! Riff repeater is so much better! Session mode is great! Love the new version!

FlyingComic
11-02-2013, 12:55 AM
The negitives listed here hit the nail right on the head for me. Because of this I have been very disapointed with the game and more looking forward to the other game coming out. As much credit as I had gave rocksmith for listening to peoples imput from the first game I can't believe they put this one out like this and worse yet now with all the issues like freezing etc spread out over so many different platforms I don't believe they will have time to fix this in a patch.

I agree with this as well.

I'm an intermediate-level player who's been using Rocksmith for a few days, and I wanted to give a couple of comments on the session play.

I like the way the scale is blocked out. It would be even better if the root notes for the scale were noted with a dot or something to help the player build resolution skills for the scale pattern.

IMHO, it would be awesome if each note block contained the scale's relative offset (root, flat 3rd, fifth, etc) to help build the theoretical background for playing. Of course, these things should be configurable for people who don't want to see that information.

Edit:

Also, if a single note at easier levels was going to turn to a chord at higher levels, it would be nice if that were indicated by some fantom/greyed-out notes so we're not fingering the notes in a way that has to get tossed once the more advanced arrangement is displayed.

Badmojo99
11-02-2013, 04:54 AM
Occasionally during Rocksmith 1 era, we would get a small group together for multiplayer. The auto leveler and lack of player levels was frustrating. So, we created 4 or 5 profiles at various skill levels as a solution. Rocksmith 2014 was going to solve this problem with score attack mode. It worked great for the guitar players this evening but not for all of the karaoke wannabe singers. The lyrics do not display in score attack mode. During the party one of the most fun things for all of the people is too sing along. many of the words we know most of the time but all of the time is way more fun. These missing lyrics will probably be swept away by a statement of there was not enough room. While the screen is busy it would be nice to have the Lyrics scroll for score attack mode. I would prefer the XXX be moved and the lyrics replaced.

Also support for Xbox glass for song select next song etc or even lyrics would have been great tonight.

Added: We did try a number of different methods last night. Riff reapeter and setting levels was time consuming and asking what % seemed difficult compared to easy med or hard. Like in the RockBand days quick play during a party keeps the momentum. Spending time in menus ruins the mood. Many people were excited to have the loooooong load times from RS1 gone. The game worked ok. Next time we will use IPad for lyrics.

Pitch tracking was a big discussion amonst the singers in the group, they would love that ability.

GaryRS1
11-02-2013, 02:26 PM
I'd hoped we'd see an option to set the output audio device as part of the game options or ini file.

For all my other games I use audio over hdmi to get surround when available. For rocksmith I use analog out and that means swapping the default audio device every time I switch game (unless the other game happens to allow a different device to be selected). As Rocksmith has a requirement for low latency which makes analog important to use, it'd make a lot of sense if Rocksmith could be set to use a specific non-default output device removing the need to swap back and forth.

sinbaadi44
11-02-2013, 07:05 PM
This being the "official" feedback thread I have to write here too, although I will basically be repeating what I have said elsewhere in a number of posts.

-The note highway is simply not as clear as it was in RS1. Good to develop it, but at the cost of making it basically harder to read? Camera angle often makes the extra vertical dimension you gave to bends almost impossible to see, too. I also miss the comments like "perfect phrase", or "50 note streak".

-Journey mode is sorely missed. 2014 has no purpose, no goals except these "missions" which seem to be so trivial it's not worth bothering with them. Yes, you could ignore, the Journey mode "gigs" or change the songs yourself, but for me it was always something to do when couldn't decide which song I wanted to play.

-What have we got that meant the instant-replay was no longer possible? If anything I had hoped more could be made of recording the player in 2014, not just complete deletion of any trace of that.

-I like the quick tone changes in songs. This has improved some songs a lot for me.

-Don't do this seperate path thing for lead and rhythm guitar! Just let me pick the song and see the arrangements. One of the things I liked about RS1 was being able to create a "journey mode" gig with both lead and rhythm guitar arrangements, sometimes of the same song.

-Session mode is a strange thing. On one hand aiming at total novices, but on the other it's quite complex, and to be honest enduring the "missions" to find out what does what is going to put a lot of people off ever finding out! There are a few things that could improve its noob-friendliness, such as:
The band playing by themselves, let the player listen for a while.
Display the current chord, and the next to come, this will make more sense of the "important" scale notes too.
Even let the player select from a bunch of pre-set chord progressions to create a looping "track" with a bridge or whatever thrown in too.

I have few other gripes apart from a few other little things that could be a lot better, except this whole RS1 song-import fiasco. I thought I would be able to instantly transfer them, instead I never seem to be able to, I won't get them all when I do, and it will still cost me 8! Disappointing.

killroy6767
11-02-2013, 07:58 PM
The replay needs to be put back in this game. Who ever decided to take this out needs to go. For better or worse the replay was what I liked the most.

audioadren1971
11-02-2013, 09:18 PM
I know we have been putting in a lot of messages on what we would like to see, what we miss from the old game, what's not working etc..

Taking a moment to say thanks to the team, I am a long time Rocksmith player and I am enjoying Rocksmith 2014 a lot.

Keep up the good work.

SixDoorsDown
11-02-2013, 10:05 PM
[SIZE=2]Hey Rockers!

Please use this Thread for posting your Feedback regarding your opinions of the game, features, love, etc.



Much love for this new version of Rocksmith. I sincerely appreciate the new Riff Repeater!

imfuraisoth
11-03-2013, 12:18 AM
The replay needs to be put back in this game. Who ever decided to take this out needs to go. For better or worse the replay was what I liked the most.

I agree. The ability to go back and listen to your performance was a really good way of figuring out which parts you had trouble with.

fkkruse
11-03-2013, 05:08 AM
I love many facets of RS2014. I love the improved note detection and added techniques. I think the lessons are a big improvement.

There is one element that I absolutely despise; the fail mode of Score Attack. I would like the ability to disable this so that I would never have a song stop before finishing. This is extremely frustrating for me and counterproductive as a learning tool. You could make it so that failed scores don't get to the leaderboards or count as no medal or a wooden medal.

I also miss the replay function for fixing mistakes and would also like the ! notation for missed notes in Learn a Song to be larger and much more visible.

I find the brightness of the notation for repeated chords inadequate and sometimes indistinguishable from the bar marking. Please make them brighter so that they can be seen more easily. The arrows for bends showing if they are 1/2 step or full step are great but could be larger. Yellow and orange strings can be difficult to differentiate between.

I would like to see the lyrics returned to Score Attack.

In Learn a Song, I would like to be able to lock in the full Master Mode for practice.

I love the improved note detection and added techniques. I think the lessons are a big improvement.

Thanks.

SparkierJoNESZ
11-03-2013, 09:20 AM
would be nice if you could move around the menu with just a guitar

jeffryJewfro
11-03-2013, 03:35 PM
Loving this game!!! I would like to see the next edition come with a Super-Gyro-Glove that lets you see your fingers moving on the virtual guitar neck on the screen (so I don't need to keep looking down at my hands!).

Also would like it if the lessons stop and wait for you to play each note, if you're so lame that even the slowest speed is too fast to get the note..

Typhoon7M
11-03-2013, 11:15 PM
would be nice if you could move around the menu with just a guitar
SO much this.^

PANICATTACK10
11-03-2013, 11:49 PM
my thoughts and oppions on this software. i have the first one on my 360. i have this one on my ps3. heres what i think so far. this is a thousand times better than RS1 in every way. but we are here to learn to play guitar for real. i like the vids and knowing i am playing the real songs. so when i play it on my amp its the actual song and not rubish. i dont want a GH BH RB game. i want to play for real.

now i put in 10hrs straight lastnight. yeah its that fun. but the colouring of strings really throws me off in the mini games. ie heist i only got past the first gem. the colour of the strings made it hard for me to figure out which string to pluck. so why not put the string number by or in the gem. thus i know the colour and string i need ie A string is yellow. the fret number is placed great. i had same proablem with mini game for bending strings too. which makes the mini games fustrating.

as for learning songs. i really love this mode. i love how it shows me where to place my fingers and what strings to play for the cords. plus the name of the cord really helped. the colouring of the strings didnt bother me here at all. in fact i played 10 hrs straight in this mode alone. i also like choosing my path ie rythem guitar. however i would appreciate it if all songs had rythem and lead guitar including the DLC. i played barracuda smoke on the water and there was no rythem parts in them. yet RS1 had them with rrythem but not RS2. please make all songs have both rythem and lead thanks.

as for learning songs and cords. please dont punish us with losing lives. if i want to play the same cord over and over. i can do so only a number of times. pleease let me play for hrs if i want to. same with learning parts of the song too. let me do it as long as i want to thanks. i have not played everything yet. but i want a tool not a game like GH. i want to know i can play these songs for real.

overall its turning into a great tool to learn real songs for real. thanks for that i really appreciate it. some songs i would like added. i love rock n roll edge of seventeen you can go your own way. as each can be done with powercords. which makes them easier to play. will add more input later on. rock on ladies and gents!

SeattleSauve
11-04-2013, 01:32 AM
The replay needs to be put back in this game. Who ever decided to take this out needs to go. For better or worse the replay was what I liked the most.

They discussed this was a memory tradeoff they needed to make to make it fast to come in and out of riff repeater in LAS without needing to go to a separate mode as in RS1. I liked the replays (though they were broken in so many ways).

Personally I think they made the right trade-off there.

mbarsott
11-04-2013, 04:52 PM
Not sure if this was mentioned b4, but since this is THE official thread, here it goes: showing up the chord names, maybe even the chord progreesion with the current chord highlighet in session mode, would be very useful, and probably not that hard to implement.

TedJackson
11-04-2013, 05:38 PM
There seems to be a fair amount of traffic on the forums about players being stuck on various missions and, in some cases, being unable to progess in the game due to their inability to complete any of the missions currently on offer to them. I'm fairly sure that this isn't intentional on the part of Ubisoft :) so here's my take on the problem.

In general I've not had problems with the mission system but there have been a few hiccups which I managed to resolve with a bit of head scratching. I think that most of the reported problems with the missions are because of either poor understanding of the mission requirements on the part of the player or ambiguous/insufficiently precise descriptions of the the mission requirements by the game.

For example, I remember having some trouble with the calibration mission in session mode - where you need to actually have the session running, not just be in the session design screen. Similarly the Rack Gear Only mission in sound designer - where the trick seemed to be removing all non-rack gear from the setup - caught me out until I re-read the mission description and pondered on the mission title.

A little more thought on the presentation and wording of the mission requirements would surely reduce the number of frustrated users out there. Maybe this could be incorporated into a future patch.


Ted

jaaba101
11-04-2013, 06:27 PM
Can anyone explain how the Uplay achievement "a 100% mastery on any song" is cleared?

I thought that it means having a song leveled up to completely but it obviously doesn't seem to be so. I have leveled many songs on bass with no luck.

Dunny10
11-04-2013, 09:24 PM
please, please, please fix the song list on Learn a Song. I have purchased packs, and the songs show up as locked, and also again as unlocked. Songs are in different spots based on the sort and it causes confusion and frustration.

I also dislike how songs have an X and lock you out if you are Lead or Rhythm. I would rather it provide a message: Rhythm Only, Continue? and you can go in.

Eran82
11-04-2013, 09:41 PM
I really enjoyed the motivation and guidance provided by the missions (especially the mostly "learn a song" related ones).
Lately missions related to the song "Cherub Rock" are occuring more and more frequently.
Most (if not all) non "Cherub Rock" related learn a song missions are not especially aimed towards a special song (neither original RS songs, nor original RS DLC nor RS 2014 songs).

This is annoying, because i do not want to play 10% Cherub Rock and 90% the rest of learn a song.
Please adjust the missions to either not aim any specific songs at all or include other songs (or - as i suspect - sources of songs, as cherub rock is my only rs 2014 DLC).

PANICATTACK10
11-05-2013, 02:42 AM
cant get the power cords to register. even the simple ones ie A5 B5 extra.

STIGs CDN Cuzn
11-05-2013, 05:00 PM
PLEASE add an option in the mini games to keep a STEADY UNCHANGING tempo (or adjustable by the controller) until I stop the game.

It does not need to be a scored mode, but take the String Skip Saloon and the Scale games and Chord games, and just keep going at an unchanging tempo until I stop it.

Good practicing is the act of constant repetition until you have it down...not constantly getting faster until you fail.

whune
11-05-2013, 07:27 PM
how rocksmith can fix their riff repeater instead of just improving on the broken concept

yep, you guys certainly stepped up riff repeater, thereby showing that you listen to feedback from rs1... Well, some of it.

first, the positives:

- i like how you allow players to jump right into their own difficulty level

- i like how you combined the better features of level and accelerator into one streamlined submenu-free package

- i like how rr now allows the player to make note passages as long as the player wants (so transitions from block a to block b can improve)


now the negatives:

- how can you have the foresight to allow players to make note passages as long as they want, yet completely miss the boat with respect to making them as short as they want?! this is/was the number one problem of riff repeater and it was completely overlooked/ignored. Even at 1% speed, some complex solos have too much going on to catch it all, and some players don't want to learn a "fake" 55% version to build up. Moreover, some passages are known, but there is one troublesome phrase the player can stand to practice over and over. this is the fundamental must of any practicing guitar player and until this is offered, riff repeater remains broken.

- where is the option to stop play and freeze the notes?! it is hard enough dealing with the way the note highway obscures the following notes, and harder still when one is trying to learn the passage. This could be solved by allowing to player to freeze, rewind, and fast forward the section with the d-pad of the game controller.

- where is the "quick reset button"? Here you still force us to undergo these absurdly long blocks and after 4 seconds in we mess it up and want to start over. A quick restart button is needed, especially for the style of riff repeater you insist on using. On my ps3 i must: 1. Grab the controller, 2 hit start to the menu, 3 select riff repeater, 4 select start riff repeater. A d-button assignment would be perfect along with the suggestions above.


this ^


- Castle Chordead...-----------
Please for the love of guitar gods...
FIX the note recognition on this thing.
It's funny when I take out two zombies with one chord that isn't even the right one for either of them.
(I just fret the right chords after the fact for the exercise of doing so)
It's not funny when I'm asked to do a chord I've been banging out with ease the whole game; but for some reason the game just won't recognize when I'm playing the boss.

I'll even anticipate it and just be sitting there waiting for them to ask for C#m... fingers already fretted
(that's another: make this game less predictable please. The bats always ask for the newest chord... etc... this game needs to have difficulty levels within the progressions. I should be getting overrun with zombies and the only way to stay alive would be to change chords fast enough as I would have to in oh i dunno... an actual song; but please don't do this until the chord recognition problem is solved XD)
(I've unlocked progressions 1-12 so this in 8 is not a challenge for me. C#m?... no problem...)
but no: he comes charging at me and only 3 of my 12 strums get recognized; and so he mows me down.
or the bats eat me.
and no: I'm not hitting the strings to hard and making them ring sharp.
I deliberately play this game like a hindu cow.
Using the zombies to train me not to panic or tense-up and just calmly fret the chord and strum with relaxed conviction.

This is annoying because I'm trying to use "not dying" as my "ready to move on to the next progression" criteria.
I'd use "not getting hit" as my criteria; but that isn't practical given how the game can't be depended on to accurate detect chords 100% of the time.

-also the tuner is flat -
I tune according to the in-game tuner (so the goofy game recognizes what I'm playing) by rapidly picking the string non-stop while I slowly tune-up to the note... until the dial zeros-out; according the game perfectly in tune;
but then when I check with my vibration tuner everything is about 1/8-1/4 flat

also this:

PLEASE add an option in the mini games to keep a STEADY UNCHANGING tempo (or adjustable by the controller) until I stop the game.

It does not need to be a scored mode, but take the String Skip Saloon and the Scale games and Chord games, and just keep going at an unchanging tempo until I stop it.

Good practicing is the act of constant repetition until you have it down...not constantly getting faster until you fail.

RSmith needs to decide what it's top priority is.
Either omg scores or developing solid chops.
Because everyone knows that steadily dialed up consistency is the way to mastery.

I don't even participate in the leaderboards
Because most of the scoring is crap.
I get penialized by repeatedly removing my hand and fretting back and forth between chords while I wait of RS to send me another zombie?
that's just BS... so I was like "well f*ck the score then; just concentrate on fretting chords; over and over

whune
11-05-2013, 09:47 PM
Okie...
I decided to strap on my helmet and put in my mouth gaurd and prepare to bash my head against the wall some more...

and I figured out the problem:
http://i826.photobucket.com/albums/zz182/Whune/DSCN0218_zps6be1c0ca.jpg

dear Rocksmith 2014...

This chord doesn't contain a 3rd (minor or major)
It contains I 1, 5, and the octave.

Ergo it are not a freaking C#m!

it is a C#5 chord.

what was happening was I got used to fretting the chord and busting the rune open and not really paying much attention to the diagram.

So when C# on 4th fret showed up I was like:
"okie C#m barre chord (am-shape) got it"
fretted accordingly
and low the magical rune busted open and I was on my merry zoomby slaughtering way; barely taking a hit until the boss
(who for some reason detected C#m way differently than the rest of the game prior)

So anyways the game still loves to give me credit for two different chords at once; but that I can roll with.

It's still annoying to tell my self consciously "they don't want a C#m, they want C#5;"
but that I can also roll with.

sinbaadi44
11-05-2013, 11:26 PM
Just had another instance of mastery progress resetting itself for a bunch of songs in Learn A Song.

This time it occurred after I had had my first dabble on the bass path. Next time I loaded RS2014 my bass progress was saved correctly, but when I switched back to lead a large number of songs that I have played a large number of times have reset back to medium mastery. So I have songs like Blitzkried Bop at 98.5% but when I play them now it's like I'm playing it for the first time. Not annoying for some, but there are a few songs, like the Boston one with a large number of different sections where my progress is a true indicator of my level on that song, some sections are mastered, others are quite a way off, but now it's all reset to the same lower level.

I was annoyed at the things you left out, but I at least expected what is there to work properly.

I'm on PS3.

PANICATTACK10
11-06-2013, 06:06 AM
well i was having a very fustrating time with cords until tonight. a forum member said to change my pickup switch to bridge or neck. so i did this from body to bridge and it worked! in fact so well i am doing pour some sugar on me in master mode. now i am having a blast with this software. so try this if you too are having issues with cords. it worked all night long. rock on everyone!

PANICATTACK10
11-06-2013, 06:15 AM
Okie...
I decided to strap on my helmet and put in my mouth gaurd and prepare to bash my head against the wall some more...

and I figured out the problem:
http://i826.photobucket.com/albums/zz182/Whune/DSCN0218_zps6be1c0ca.jpg

dear Rocksmith 2014...

This chord doesn't contain a 3rd (minor or major)
It contains I 1, 5, and the octave.

Ergo it are not a freaking C#m!

it is a C#5 chord.

what was happening was I got used to fretting the chord and busting the rune open and not really paying much attention to the diagram.

So when C# on 4th fret showed up I was like:
"okie C#m barre chord (am-shape) got it"
fretted accordingly
and low the magical rune busted open and I was on my merry zoomby slaughtering way; barely taking a hit until the boss
(who for some reason detected C#m way differently than the rest of the game prior)

So anyways the game still loves to give me credit for two different chords at once; but that I can roll with.

It's still annoying to tell my self consciously "they don't want a C#m, they want C#5;"
but that I can also roll with.

i had same proablem with cord book for pour some sugar on me. the game says E5 but the book had E5 as 5 7 frets which isnt a E5 lmao

Goooner1
11-06-2013, 08:43 AM
please, please, please fix the song list on Learn a Song. I have purchased packs, and the songs show up as locked, and also again as unlocked. Songs are in different spots based on the sort and it causes confusion and frustration.



Still happening with the Maiden pack, showing as both locked and unlocked in the list.

frAzzed2
11-06-2013, 09:24 AM
Firstly, i love the concepts and games themselves, however a few major changes are necessary.

for one, the option to opt out of showing all the records of every player at the end of every game and the YOU FAILED TO BEAT blah, blah blah, needs to go. very discouraging for a teaching tool and it takes too much time.

also like every arcade game, you need MULTIPLE LIVES 3-5 at least. you are failing in the same way as RS'11 in that you are only in the game for a little while when learning and spend half the time in load screens.

also, the background music track SUX and at least give us the option to turn it down, it is at best distracting and at worst severely detrimental to gameplay by having nothing to do with the notes or pace in games like scale racer.

anyway, hope this helps the developers!

jackel29615
11-06-2013, 04:04 PM
Very dissapointed in product! everything works fine, console, TV, etc, however guitar sound does not come through with supplied USB cable, technical support sloooow. Guitar plays fine with amplifier.
Any ideas from the forum?

sinbaadi44
11-06-2013, 04:52 PM
Very dissapointed in product! everything works fine, console, TV, etc, however guitar sound does not come through with supplied USB cable, technical support sloooow. Guitar plays fine with amplifier.
Any ideas from the forum?

Obviously check the volume isn't really low on your guitar and really high on your amp :)
Check the functionality of your usb port/try another. After that try the cable in a PC.


I had another lock-up. Thought I'd try the space shooter guitarcade game, so played it once, didn't like it, tried to exit, and it froze on the black screen with the Guitarcade logo in the bottom corner. Complete lock up, had to manually turn off the PS3, it eventually gave its little 3 beep "wtf" signal and turned off.

rcole_sooner
11-06-2013, 05:12 PM
Very dissapointed in product! everything works fine, console, TV, etc, however guitar sound does not come through with supplied USB cable, technical support sloooow. Guitar plays fine with amplifier.
Any ideas from the forum?

Check the middle connection on the Real Tone cable. Make sure it is tight.

RouterBit
11-06-2013, 05:39 PM
PLEASE add an option in the mini games to keep a STEADY UNCHANGING tempo (or adjustable by the controller) until I stop the game.

It does not need to be a scored mode, but take the String Skip Saloon and the Scale games and Chord games, and just keep going at an unchanging tempo until I stop it.

Good practicing is the act of constant repetition until you have it down...not constantly getting faster until you fail.

Exactly! ^

My daughter and me are restarting our Rocksmith journey after getting frustrated with the original. String skipping is something we were trying to work on last night and, like another person mentioned earlier, we were spending more time restarting the minigame and clicking out of the score/start/end screens than we were playing the game. Same goes for Ducks (I think the original is superior to Redux) and Dawn of the Chordead. I'd benefit much more from what these games are trying to teach by having an option to forgo the leaderboards and set the tempo of these games myself.

Tuonenpoika
11-06-2013, 06:15 PM
Please add strum patterns in some form. Especially in rhythm guitar mode if would be soooo much helpful when learning songs.
Even if they would be noted somewhere when not playing, ie. some sort of preview of a song noting what kindof strum pattern is recommended on each section of song.

As a learning tool this would be very useful to me atleast. Thanks!

imerocall
11-06-2013, 07:51 PM
So, after playing some hours my thoughts.

- I am using Windows Vista for my game PC (unsing Linux for work), so UltraLowLatency seem not to work here. So I have to deal with about the same latency as in RS2012

- Overall the chord and note recognition is much better, but thats also a bit scaring as I again realize how bad I am still after 450 hours RS12... Even at some RS12 songs I played 99% I feel like learning from beginning. No more sloppy playing :o

- Menus are much better/loading time less etc (ok, Uplay.... Hrmmm...hrm...)

- original tones (now autoswitch, yea!) sounding now much more real, however together with the actual guitar or pickups you chose the sound some times not as original. Thats also now more a matter how you play to match the specific sound. I think the RS12 tones where made more in a way that they sound good with every guitar/pickup setting...

- HIgh And Dry RS1 first tone (High an Dry - Acoustic) has a terrible hissing/noise, just like Harry Potter is talking parsel in the back.... I found this also at other tunes, never had this in RS1... Also this tune is very loud compared to the rest.

- "Path" should be defined by song. (Nonstop Play has only one List and I want to play lead *or* rythm at some songs), this way Nonstop is quite useless for me. I think the arrangements were much more intuitive in RS12

- Favorite should work also in "Learn a song" menu, so you can mark it without searching the song in the main list (e..g. after playing/sorting recommended the song is "gone" somewhere in the list)

- global accessible volume or control the volume by song would be nice, some songs are strange mixed and the guitar volume can easily mess with the note recognition when turnimg the guitar down.

- As in RS12, there is not much said for the right (strumming) hand.


Cheers,
Carsten

the-moog
11-06-2013, 10:43 PM
First thoughts on RS2014....
- It feels a little rigid compared with RS1, is it me or is the 'sensitive' part of the time the notes on the noteway pass the fretboard out of sync with the music? I find myself strumming early to make sure I don't score a miss.
- I've been on RS1 for some time, RS2014 is treating me like a noob with most songs. I know the dynamic notes in RS1 were annoying, but RS2014 should learn our initial level a little better / faster.
- Has career mode / venues and setlists gone, or am I looking in the wrong place? I liked the separation of practice and performance, I always found I 'felt like I was there' a little more pressure to get it right and make the crowd go wild. The idea of practice and the crowd clapping seems odd to me....
- I can agree what others have said about repeated chords (or subsequent chords) for that matter being hidden. In RS1 the chord change was bold, the repeated strums just a thin line, a suggestion, bring that back.
- Now the emphasis is on learning rather than gaming, please, please, please give us the option to put note letter on the single notes, just put a little A,B,C, etc... inside the marker, that all we ask. That way we learn the notes all along the frets. Just as we do with chords.
- I seem to be having problems with lessons hanging and stuttering, with some interactive bits non-responsive, as such I've given up with lesson mode until the next patch.
- Still not sure the UI is perfect, but it's better than RS1

the-moog
11-06-2013, 10:53 PM
cant get the power cords to register. even the simple ones ie A5 B5 extra.

I've not had too much problems with chord registration myself, but from RS1 experience I've found changing the pickup and tone on the guitar made a huge difference to how well chords were registered.

Try re-calibrating with different guitar setup too.

If you strum too quietly when it says "make a noise", then it seems to turn up it's internal gain. I would guess this can later cause distortion and hence problems picking out note frequencies from the harmonics.

Morfaus
11-07-2013, 01:29 AM
I'd like to see some timing indication added to Riff Repeater, at the moment there is no indication of how close you are on the timing when trying to nail a certain section. Just the Good/Perfect from Score Attack would be enough for me.

brads4
11-07-2013, 04:58 PM
Can everyone else please confirm:

TUNER:

It appears that the main RS tuner (the one with the strings) tunes everything flat by about 1/4 step, maybe a bit less.
The in game tuner from the pause menu appears to tune correctly!

This is a big issue, and will be a major cause of missed notes, and bad sounding versions of songs.\

Can others please confirm this issue?

bkmilkman
11-08-2013, 04:13 AM
I have a question though. Regarding the game combatibility with guitars, will a 4 string Bass Guitar work for Rocksmith 2014? If so then I am getting this in a heartbeat.

C.Linton
11-08-2013, 04:49 AM
I have a question though. Regarding the game combatibility with guitars, will a 4 string Bass Guitar work for Rocksmith 2014? If so then I am getting this in a heartbeat.

Yes.

Goooner1
11-08-2013, 08:59 AM
Can everyone else please confirm:

TUNER:

It appears that the main RS tuner (the one with the strings) tunes everything flat by about 1/4 step, maybe a bit less.
The in game tuner from the pause menu appears to tune correctly!

This is a big issue, and will be a major cause of missed notes, and bad sounding versions of songs.\

Can others please confirm this issue?

Certainly seems to be around 1/4 step flat against my Snark tuner.

But then my guitar tutor who has perfect pitch and tunes by ear always gets me to tune slightly sharp.

JamesNeilson
11-08-2013, 10:56 AM
Overall, I think the game is lots of fun, and will really encourage people to play lots of guitar! I'm a full-time guitar teacher, and I've shown it to a bunch of students, and everyone has had fun (and a few will even buy the game). I'd really love to see the game get even better at teaching people how to play, so here are the first few issues I've noticed:

- There is no zero-tempo practice mode (i.e. notes stop and wait for you to play them). This would really help fix all sorts of issues with deciphering the transcriptions, especially in areas that are hard to read, and is a very efficient way to learn.
- There is no way to choose to practice very small sections (e.g. just a few notes). There will often be a short section of notes that causes difficulty, and at the moment the only way to tackle that is in the riff repeater, with a very long lead-in and in the context of a much larger section. This may be good for the gaming element(?), but it isn't good for the teaching element.
- The game doesn't help you learn from your mistakes. If you go over a section multiple times and make the same mistake each time, the game should show you where you've gone wrong, and how to fix it. Often this is a matter of not knowing the transcription symbols or being able to read it clearly, and sometimes it will be a technique that isn't working. Either way, the game has resources to explain why the player is having problems, and some guidance would help a lot. If the player understands what to do and needs practice that's one thing, but if the player doesn't understand what they're getting wrong, it causes frustration and slows down the learning process.

For example, I've been having a look at Satch Boogie - I can already play it, but I wanted to go through the process of learning that the game prescribes. Overall, it's a lot of fun, but I've been running into problems that would be solved by the above changes. Specifically, I've been looking at the descending E6 lick in the intro - it's at 0:55 in this video: http://www.youtube.com/watch?v=mlkbT4GDYAQ - and I haven't been able to figure out what the transcription is trying to show. It's been transcribed incorrectly in the game but that's not the issue, I can't read what's going on even at 1% speed on Riff Repeater, and I've played it dozens of times with the same missed notes each time. It's no big deal for me since I know I can play it correctly, but for someone using Rocksmith to teach them, that's not a great experience. If instead I could go through just that section at zero-tempo, with the game noticing the repeated mistake and helping explain things if needed, that would really improve the experience.

Anyway, with a few improvements in the teaching side, I think this game has the potential to really revolutionise how people learn guitar!

Black_Ice_01
11-08-2013, 11:36 AM
Thought I share something I discovered. The soundtrack issue that I was having with the song in the background fading to a point where it was not even audible has been fixed. The sound qulity however is mediocre.

My Home Theater setup was the issue. Thou with RS1 it was not a problem. It turns out that RS2014 does not like the use of the Digital cable that I had the sound running thru. The game includes a insert that explains the setup and so I went back and redid it and now all is fine.

I did not originally look at the insert as I assumed it would work as the old Game. Hope this helps anyone else having this issue.

brads4
11-08-2013, 03:45 PM
Ok, So I'm not crazy :) I'm seeing the same results on my snark, diaddrio ns tuner, my pod hd500, and multiple guitars. We need to file support tickets for this issue. The more the merrier.

Rojoyinc
11-08-2013, 09:17 PM
ok, this is a 2nd gen product. I never heard of RS1 - so I grabbed this on the spot when I heard about it being training (more than a game).

Over all - other than the confusing nature of MUST install Steam, and Uplay and creating all the accounts and log ins and - we'll it took me a full day to install and download supporting files. Here nor there...

I've spent a week now using it and I like the "learn a song" . But there needs to be MORE instruction. The rest of the options fall really short of what they could be.

1. When I choose learn a song there are often prerequisites. It will say "do chord lesson 101" or some such. So I do. I thought that was cool and that it was going to TEACH ME THE CHORDS TO THAT SONG. But no - it's some generic lesson about the E chord. ?

In another song, again it will say "perform the chords 101 lesson" - Thinking it will be a new lesson, (new chords) I find it the same one. Unrelated to the song I clicked to learn?

When I go to learn a song. I STOP IT and go to riff repeater. I then MAX the complexity (to reveal the chords!) and set for slowest and I have to try and step through to get the chords down first. (hitting spacebar to pause to get the chord fingered... then hitting spacebar again (RESTARTS) the riff? (doesn't un-pause and continue. = (

Wouldn't it make more sense to have the prerequisite lessons for a song be specific to that song? like "CHORDS USED IN THIS SONG" I don't need to see a video, but a page of the 3-6 chords I will need to know with names would be really nice and would be more practical.


ARCADE GAMES_______

Ok, I didn't think much about it. Last night to try the arcade games. (Neat idea, and I like the old skool arcade style). I select the scales. I'm a 7 year guitar player and have the pentatonic and blues scales down. So it gives me those. (nice) after starting in very basic mode, I expected more. Maybe it comes later? but I was surprised that it never taught a lick or usable pattern. No trills or short riffs. Isn't this advertised to LEARN/TEACH guitar? Would it be to much to ask to have the games actually teach popular patterns and riffs? As I progressed, it did at least run me from one end of the scale to the other. I'm hoping I'm wrong and that later it will advance? But I don't think so from what I've experienced thus far?

The game seemed poly done, like it was throwing out some random position on the scale chosen by a random note generator rather than useful data?

Also - the scale would change from A to E and C but one only one box(position) (does it ever advance out to the entire scale and all box shapes?) Seems the most advanced it got was jumps between first and 4th fingers on a string. So after about 10-15 minutes with it. I started to think WHATS THE POINT? I'm not learning anything of value here.
On occasion it would place the monster on the scale from top to bottom. (again not of any real value) This hit me while playing, I thought - the people that can hear me must think "he sucks" - as nothing I played was musical in any way. (HOW ABOUT small chunks of usable riffs!)? It would be SO COOL if we picked a song... say "pour some sugar on me" and there were many options. Like "ARCADE" that would use riffs in the song to practice in the arcade game? The little riff at the start of the song is quite simple. Why not have the scale game throw out that riff. If playing the game from another "learn this song menu" it might offer the riffs from that song. We'd actually learn something other than using a guitar as a joystick. = (

OVER ALL ____

The reason I bit... and bought this was due to the "learn guitar" ads. No were was it called a game. I could see the interface/graphics were like old rock band format... so I could see it was a game feel, but I really thought it was going to be learn guitar first. I ordered right away. Ever since it arrived, everything I read and see about it in steam and the forums refers to it as a game and never as a real teaching aid. I would have paid 2-3X as much for this if it as thoughtfully done. I felt it would be a great way to keep my on a daily practice routine... making practice fun.

It REALLY falls short the more I experience it. (I can't buy songs from the SHOP either) I did buy one. But the others I want say they WILL WORK but were for RS1) I added them to my cart since it said they are compatible... but it won't let me check out because it says I don't own RS1 (Then why are these songs listed in my menu under SHOP for new songs?) It may come with 50 songs, but by the time any owner weeds out what he or she LIKES and dislikes... we're left with maybe 5-7 songs. = (

sinbaadi44
11-09-2013, 12:31 AM
snip(

I totally agree with you. The lessons do not relate to the songs, but when it says "Try lesson X" after saying "That was ok" when you play a song, you'd certainly be right to think that it does. They're misrepresented, and it's basically the fault of the "missions" which is basically their attempt at a single-player-long-term-goal-mode. In order to get 100% completion, presumably you'd have to complete every lesson.

Guitarcade...I couldn't agree more. You get rewarded for making a racket! It makes no attempt to create a musical result and that's where it fails big-time for me. I don't pick a guitar up to mash notes and chords over and over. If you need that sort of thing to keep your attention then you'd probably be better playing a game with a control pad, otherwise the other game modes are far better.

On your last points, I played RS1 a LOT. It basically got me into playing electric guitar again (I'd picked one up for a short time when I first was learning, but for the couple of years since then I was playing exclusively acoustic). For me the attraction was simply being able to learn songs in a new way, and actually the mode that won me over was "Journey Mode". It couldn't have been simpler: You were given between 3 and I think 6 songs, rhythm and lead arrangements all mixed in together, and in order to qualify for "the gig" you had to score X points in a rehearsal mode. The score was determined by your mastery of it so far. Then once you had done that you had to play the gig with no do-overs.
The target scores were well judged, achievable.
It's so simple it's genius, and it's absolutely criminal that they have taken it out because some people found it "repetitive". It was a great motivation for me.

For one thing, it made you work at a song, and it "forced" you to play some songs you weren't fond of or found tricky and so tended to avoid, and actually some would grow on you, and they might have parts that were actually great fun to play once your mastery was high enough. For me the RS2014 song list is very very weak compared with RS1 (but of course now they know people will buy DLC so why should they put all the good songs in the game for "free"?). I still can't import my RS1 songs either.

Anyways, it IS a game really. I don't think the "easiest way to learn guitar" stance is the best one to take, and it's just a bit of a muddle really. RS1 was much more focused- yes you could learn guitar with it, but it was mainly just a fun way to stay motivated to learn a bunch of songs. "It used to be all about the music, man".

johnnymac949
11-10-2013, 03:30 AM
Feature Request:

With another few days of experience in using RS2014, I would really like 2 "play" options in the main menu:

1) Learn a Song (LAS). (as it is today)

2) Play a Song (PAS). This would be exactly the same as LAS except that it wouldn't try to level up/down. Once I have a set a "level" I am comfortable with (from LAS), I want to play it over and over without change. Then, when I got that down, I would go back to LAS and see what it throws at me. Right now, you have to enter LAS, select the whole song and turn off level up/down. It doesn't kill me ;-) but could be easier and would make much more sense to how I have been learning.

I am estimating that I do 80% PAS and 20% LAS. LAS to start and get a good level (maybe bump it up a tad to be a challenge, then PAS, PAS, PAS).

thx for listening!

wimehraz
11-10-2013, 02:19 PM
Hi , I wanted to know if Rocksmith 2014 will be for PS4 ? Because now will be buying PS4 and it would be great to have this new one in the new platform . So it doesn't make sense for me to buy for PS3 as i will not be using that console from next month . Any hope ?

Thanks

C.Linton
11-10-2013, 04:38 PM
Nope. Will not be on PS4.

SandrockGeorge
11-10-2013, 08:15 PM
How about making learning Adult exercises, like scales and what not without it being a "game" designed for a 2 year old with monsters and such?

ZoSoLPno1
11-11-2013, 05:25 AM
First off love Rocksmith 2014 and I like what you guys are accomplishing with this franchise. That being said here is the one difficulty that limits my enjoyment of Rocksmith and slows my progress which I will explain. Missing the ability to preview the songs in Rocksmith tab format. I understand the challenge of this with the dynamic difficulty means a lot of content there however, when a new note or batch of notes and techniques all of a sudden appear when the difficulty goes up and I have seconds to adapt I am now playing a twitch reflex game which I think is discouraging early on. At least reviewing the full song to have a basic idea of whats coming down the note highway would be a huge help and make it easier to remember whats coming next. I feel Guitar Hero and Rockband were original though of as twitch reflex games and that was part of the challenge in getting a better score. It was meant to be like that but Rocksmith isn't about the score its about learning and needs a tool to remove that difficulty as when a musician is playing and instrument they are ether playing from their own inspiration and knowledge of music theory or they have reviewed a piece of music possibly by ear but more likely in a written format. The Note Highway is excellent to play along with and to get real-time instruction and feedback but even in the Riff Repeater I find seeing the bits and pieces of the song as its played hard to remember the pieces as a whole. So the feature I'm requesting is add a view or a document that shows all of what you are about to play would be an asset at the very least when at 100% difficulty. Thanks.

pgromlich
11-11-2013, 05:38 AM
This or something similar may have been mentioned already and if so I'll cast another vote. Rocksmith 2014 needs a way to have the option to pause in riff repeater when notes are missed., just like the original rocksmith. I do like the way there is now only one riff repeater mode as opposed to three, and I like the complete flexibility with most of the options such as speed and difficulty. I also like the fact that you can just let it play through and just watch without your failure bringing it back to the beginning. I like the fact that you have infinite lives, and I also like that you can play a string of consecutive sections in riff repeater. Even with all that I like, the crucial ability to stop action and examine the notes is sorely lacking. Pausing when notes are missed is just one possible implementation. One thing I like about that is that it is a hands free approach. I can just stop playing in order to deliberately pause the action without having to take my hands away from the guitar and press a controller button. So one way or another, there has to be a way to stop COMPLETELY at a given point. Slowing down to 1% is not an acceptable solution. It would really be nice to even be able to pause and scroll either ahead or back one note sat a time.

johnnymac949
11-11-2013, 05:39 AM
Feature Request:

With another few days of experience in using RS2014, I would really like 2 "play" options in the main menu:

1) Learn a Song (LAS). (as it is today)

2) Play a Song (PAS). This would be exactly the same as LAS except that it wouldn't try to level up/down. Once I have a set a "level" I am comfortable with (from LAS), I want to play it over and over without change. Then, when I got that down, I would go back to LAS and see what it throws at me. Right now, you have to enter LAS, select the whole song and turn off level up/down. It doesn't kill me ;-) but could be easier and would make much more sense to how I have been learning.

I am estimating that I do 80% PAS and 20% LAS. LAS to start and get a good level (maybe bump it up a tad to be a challenge, then PAS, PAS, PAS).

thx for listening!


On this idea, there is a better (easier) spot to put this. In LAS, right under "Bonus Arrangements", there is a blank space that you could easily fit a toggle or drill-down that would allow you to select if "level up/down" is enabled.

For example, today I just started to learn the REM song. I started with RR and made my way through each section and practiced to a reasonable level and then played the whole song through in RR until I felt comfortable.

But then, I wanted to get my "% complete"!!!, so I did LAS. The FIRST time through the song, it uplifted some sections. I KNEW the notes were new and just watched them go by as I can't play by sight (yet).

If you enable this feature, folks can earn a % complete score and improve that % complete score before adding extra difficulty. It is just another way to help users (especially beginners) to track their progress and get better.

thx for considering :D

johnnymac949
11-11-2013, 05:53 AM
First off love Rocksmith 2014 and I like what you guys are accomplishing with this franchise. That being said here is the one difficulty that limits my enjoyment of Rocksmith and slows my progress which I will explain. Missing the ability to preview the songs in Rocksmith tab format. I understand the challenge of this with the dynamic difficulty means a lot of content there however, when a new note or batch of notes and techniques all of a sudden appear when the difficulty goes up and I have seconds to adapt I am now playing a twitch reflex game which I think is discouraging early on. At least reviewing the full song to have a basic idea of whats coming down the note highway would be a huge help and make it easier to remember whats coming next. I feel Guitar Hero and Rockband were original though of as twitch reflex games and that was part of the challenge in getting a better score. It was meant to be like that but Rocksmith isn't about the score its about learning and needs a tool to remove that difficulty as when a musician is playing and instrument they are ether playing from their own inspiration and knowledge of music theory or they have reviewed a piece of music possibly by ear but more likely in a written format. The Note Highway is excellent to play along with and to get real-time instruction and feedback but even in the Riff Repeater I find seeing the bits and pieces of the song as its played hard to remember the pieces as a whole. So the feature I'm requesting is add a view or a document that shows all of what you are about to play would be an asset at the very least when at 100% difficulty. Thanks.

I am a beginner, but wanted to ask for more info on your request as you mention tab format...
I switched RS to "invert strings", which I hear is much closer to tab format (but hurts my brain ;-). I wanted it to be similar to the other guitar game incase I get it. They claim they show tab format...

Did you switch to "inverted strings"? Is this close enough to tab format?

Seems like RS shows the upcoming notes vertically and the other game shows them horizontally.

Curious, when you mention "shows all of what you are about to play..." what exactly you envision. I am always looking for a technique to get better ;-)

wimehraz
11-11-2013, 07:54 AM
Nope. Will not be on PS4.

Ohh Ok . Hmm thinking what should i do . I really want to try this game where as also i will be going for PS4 .

toymachinesh
11-11-2013, 09:38 AM
How about making learning Adult exercises, like scales and what not without it being a "game" designed for a 2 year old with monsters and such?

print out the scale from google and practice with a click track for 1 hour a day. There, you're an adult.