PDA

View Full Version : Why landed planes don't disappear? - performance issue



TooCooL34
11-09-2005, 06:36 AM
It's about single play or campaign.
I don't know from what version it has changed but I found a/c which finished her flight doesn't disappear now.
(From what version did it change?)
They disappear in carrier as it should but it doesn't in land runways.
Problem with this is pure performance issue. Each active(not stationary) a/c has its fm&dm&AI so they all demand power from CPU. Not disppearing is most realistic, I know, but this is game, which require computing power.
If you play with campaign,e.g. DCG, new flights spawn from time to time during whole mission and plane count almost reach 60~80 by the end of mission. Even fastest computer can't handle this mass demand! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif (Mine AMD64 3200+, 1G ram, 6800gt)

So what I ask is.. "Please make a/c disappear after landing as it was."

sparty7200
11-09-2005, 07:53 AM
i disagree!...sorry!
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TooCooL34
11-09-2005, 08:27 AM
Originally posted by sparty7200:
i disagree!...sorry!
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hmm, what's the reason?
Don't tell me it's your missing pills.

Tater-SW-
11-09-2005, 08:36 AM
No, this is a feature, the last thing we need is this going away again. f it's a problem play different missions, change your settings, or get a new machine.

We used to have the ability to "park" AI planes in the FMB using various tricks (changing waypoint types back and forth). We lost that feature because it was considered a bug.

Allowing landed planes to stay in game makes for all kinds of interesting missions that just couldn't happen without it. I have a mission where a group of A-20s flies over the Owen Stanley mountains to attack Buna with parafrags. During the long flight to the target, various japanese planes land at Buna. When yo attack the airfield, most of the planes you attack are "static" planes that take a beating, then BOOM, instantly become destroyed. A few, however, are "real" planes, and merely leak and have parts fall off as you strafe and bomb them. Looking back over your shoulder as you egress you see columns of smoke from the wrecked "real" planes that you would lack from the cheesy "static" planes.

That's a great reason to keep the feature right there.

BTW, only a handful of planes will land and park anyway, it varies from airfield to airfield, but it seems to be from 6-12 planes tops. The next plane that lands gets to the taxiway and disappears.

tater

KG26_Alpha
11-09-2005, 08:55 AM
It was requested to 1c team that the AI planes "stay" in the mission after landing.

As far as I recall AI originally stayed in the mission then disappereared after a certain patch, then reappeared after some petitioning to 1C team.

If you are using Lowengrins DCG you need to lower the aircraft flights that are in the missions you can reduce them in the squadron editor in DCG.

TooCooL34
11-09-2005, 09:11 AM
Originally posted by KG26_Alpha:
It was requested to 1c team that the AI planes "stay" in the mission after landing.

As far as I recall AI originally stayed in the mission then disappereared after a certain patch, then reappeared after some petitioning to 1C team.

If you are using Lowengrins DCG you need to lower the aircraft flights that are in the missions you can reduce them in the squadron editor in DCG.
Yeah, that's why I ask since I remember they disappeared after landing some time ago.
Maybe I should understand and reduce flight setting. Leaving bunch of CPU eaters on the ground for a few 'great' missions is not my taste thou.
Crying louder gets you milk. I think I should have stopped that petition at that time. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Maybe it's too late. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Monty_Thrud
11-09-2005, 11:44 AM
No, sorry, i definately want this to stay, it allows you to strafe the enemy airfield, if you follow the enemy A/C's back to base or if they belly land outside the airfield
...it helps for the complete movie finish, they taxi to base perfectly without crashing into each other while taxiing, showing all your squad or most got back...which gives me that..YES!...we made it...mission successful...or not
...i think alot of work went into doing this...i was one of the petitioners in favour for this...and think its a wonderful feature of the Sim

Also...i only have a medium rig myself and can run 60 aircraft in perfect + many of the ground objects, which go to make the mission feel more real and complete...so possibly many more aircraft with fewer ground objects

3GhzHt800fsbx800xtpe1.5gigram

vanjast
11-09-2005, 01:00 PM
Yes keep the planes there...
I really didn't like my 'squad mates' teleporting once they'd finished their missions. I only miss them climbing out their planes and the ground crew that should greet us...
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TooCooL34
11-09-2005, 01:02 PM
Originally posted by Monty_Thrud:
Also...i only have a medium rig myself and can run 60 aircraft in perfect + many of the ground objects, which go to make the mission feel more real and complete...so possibly many more aircraft with fewer ground objects

3GhzHt800fsbx800xtpe1.5gigram
You really care about complete mission but not about fps. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Just kidding. I'll give up on this 'feature'.
But hey, your rig is not medium. So many(most I think) pilots struggle with 1.8Ghz rigs.

LEXX_Luthor
11-09-2005, 01:15 PM
This should be made an option to turn on and off. Oleg has the code to keep planes landed. Oleg has the code to make planes vanish.

I prefer landed planes myself, although I use test runways now mostly, so for me the planes vanish very quickly right on the runway and that's the way it is with test runways.

TooCooL34
11-09-2005, 01:21 PM
Anyhow I do like them to remain after land. Who wouldn't want that, don't get me wrong.
It's just, you know, we need compromise in everything with PC. Thos who say he get no problem at all with fps definitely never met large mission enough.
Making it as an option would be best but I won't go further right now.

Blackjack174
11-09-2005, 01:42 PM
hey disappeared after landing some time ago.
Maybe I should understand and reduce fligh
at least as an option in conf.ini or in realism panel would be nice , the best would be that:
you can deselect a chechbox in FMB that says "Stay after Landing" , and a DCG option like removeplanes=0/1 that generates the campaign with this option on/off and voilá, no hardcoded stuff going on.
this way a mis. designer (like mentioned in the example above) can designate x numbers of "real" b17 to stay and let y landing fighters stay as well.

sparty7200
11-10-2005, 08:42 AM
Originally posted by TooCooL34:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sparty7200:
i disagree!...sorry!
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hmm, what's the reason?
Don't tell me it's your missing pills. </div></BLOCKQUOTE>

sorry!..sounded a bit sharp..was on the go at time of posting http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif..reason is immersion but can c your point of view...personal view is all..and as for pills!!!!.....dont s'pose you seen them have you http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.....

Dew-Claw
11-10-2005, 11:10 PM
Well I can see his point,
my system runs similar specs and have seen no real effect on my game play.
maybe you need to tweak your system a little more.

TooCooL34
11-10-2005, 11:24 PM
LOL.
I admit I'm too sensitive.
Low average fps I prefer is around 60 fps and 30 fps is big show stopper for me.
Maybe I am the problem. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tater-SW-
11-10-2005, 11:56 PM
Toocool, it will depend on a number of factors. The total landed planes is small for a given airfield, and all those planes were in flight before during your mission anyway. Bombers will also eat up more fps than fighters.

Seriously, though, unless the point of the mission is for you to actually strafe those landed aircraft, how often would this come up? Your own mission will only be landing after the whole thing is over, at which point it's a bit late for the designer to be concerned about fps. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

If the enemy is landing in the middle or beginning, it's either to get shot at, or another odd mission choice by the designer.

tater

BlackStar2000
11-11-2005, 04:32 AM
Because we asked for it, Oleg gave us, and we like it.

THX

TooCooL34
11-11-2005, 06:21 AM
Originally posted by Tater-SW-:
If the enemy is landing in the middle or beginning, it's either to get shot at, or another odd mission choice by the designer.

But that's one of DCG's virtues and what it does for us.
Typical thought every a/c must have direct relation with my mission is not adequate in my opinion. Some group can attack A posit, and some other attack B, and I patrol posit B then I could never meet first group during mission but, I have another possibility of meeting them at the same time. That's the fun factor what many people prefer DCG over DGen or 3rd party campaign pack.
But not disappearing a/c gives performnace limit to this type of mission design( or generation).
I say again, I'll follow your preference.
But telling me you don't see fps loss is like saying you don't get fps loss with new typeclouds over old clouds.

Tater-SW-
11-11-2005, 08:40 AM
No, there is an fps loss, be sure. I see the point, but the trade off is more pssibilities for interesting missions. Ideally, the ability to "park" AI planes on the tarmac would be something for the FMB, and the number of landed planes that remain would be some kind of config toggle. Then everyone would be happy, and a couple years from now when we have newer, faster machines, we can turn more bells and whistles on.

I'm all for player control of such things, but when in doubt, I'd err on the side of what will be possible with faster machiens down the line I guess.

I don't know if there is a good work around short of just limiting numbers of planes---and again, the bombers are the big culprits, all those AI gunners are about as demanding as a whole fighter I bet.

What would be really cool would be for the config toggle on disappearing planes, plus a new waypoint addition. It would be a radio button like radio silence. It would be "parked." Select Takeoff as the waypoint type, and check the parked box, and the plane would be gear down where you placed it. That box would also turn off the plane's AI altogether, minimizing the FR hit of having the parked plane. Just a handfulo of parked planes mixed into an airfield attack mission makes a huge difference in immersion, IMO.

tater