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M2morris
04-12-2006, 08:51 AM
Just wasting some more space here with another point of observation; I was in a Hellcat forming up with a B-29 this morning and when I pulled around the back of it I noticed I didnt get smacked by any prop-wash. I have done alot of glider flying, and when on aero-tow the prop-wash from the tow-plane smacks you around pretty good if you get into it, so thats why I noticed it not-there as I was expceting it when I pulled up behind the B-29. I just thought it would be a good realism addition if its not already here and I havent seen it yet. Then; I could put an out-house by a hangar and blow it away as my crew-chief is taking a virtual dump. http://forums.ubi.com/images/smilies/53.gif

3.JG51_BigBear
04-12-2006, 12:50 PM
Would be a great effect for BOB.

VW-IceFire
04-12-2006, 03:44 PM
Its one of the features mentioned in the BoB press release that came out a long time ago.

FritzGryphon
04-12-2006, 04:07 PM
Use windex, or maybe bleach.

slipBall
04-12-2006, 04:09 PM
Looking forard to that BOB propwash, and changing weather

FritzGryphon
04-12-2006, 04:43 PM
To clarify, I remember Oleg specifically said prop-wash will -not- affect other planes. Prop was is a weak force that only really affects the aircraft itself, and a very small distance behind it.

The effect you are thinking of is wake turbulence, which will be in BoB. It is a much greater force than propellor wash, sometimes extending many km behind an aircraft.

http://www.asy.faa.gov/safety_products/wake.htm

Just thought I'd clear that up, as 'prop wash' seems to be misued quite often to describe wake turbulence.

Crash_Moses
04-12-2006, 07:10 PM
Originally posted by FritzGryphon:
To clarify, I remember Oleg specifically said prop-wash will -not- affect other planes. Prop was is a weak force that only really affects the aircraft itself, and a very small distance behind it.

The effect you are thinking of is wake turbulence, which will be in BoB. It is a much greater force than propellor wash, sometimes extending many km behind an aircraft.

http://www.asy.faa.gov/safety_products/wake.htm

Just thought I'd clear that up, as 'prop wash' seems to be misued quite often to describe wake turbulence.

Double clarification: http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

What M2morris is referring to IS called prop wash. Prop wash is a stream of air driven backward by an aircraft's propeller (and I actually saw the out-house incident at an airshow once. Hilarious. Nobody was in it though...darn it.) Prop wash is also called an aircraft's slipstream. And a plane on the ground certainly isn't going to create several kilometers of turbulence. Especially a small plane.

Wake turbulence is "best explained as a spinning mass of air, originating from the wingtips of a large heavy airliner, trailing backwards that may cause following aircraft to enter an "unusual attitude" of which recovery is doubtful."

I love Google http://forums.ubi.com/images/smilies/heart.gif

S!

M2morris
04-12-2006, 09:25 PM
Thanks for the replies,that WOULD also be a good thing to have also; choosing wind direction and speed etc.
Pardon my ignorance, but what exaactly is BoB, a patch? http://forums.ubi.com/images/smilies/35.gif
And, do you guys know of an IL2-quality sim or Ubisoft, that has helicopters?

FritzGryphon
04-12-2006, 09:27 PM
BoB will be the sequel to the IL-2 series. A new engine with new features improving on IL-2. Like weather, better FM, better damage, etc.

More info here.

M2morris
04-12-2006, 09:30 PM
Oh, and I wouldnt expect a PC sim to have wake-turbulance. Those wing tip vortecies(?) can be present LONG after a good sized aircraft has passed by. That would be way too much to ask for in a sim like this I think.

M2morris
04-12-2006, 09:32 PM
Oh, Duh.. Battle of Britton. And Thnks Fritz.

actionhank1786
04-13-2006, 01:16 AM
Here's a link of interest. (http://int.games.1c.ru/whirlwind_of_vietnam/)
If i recall correctly, this sim uses a modified version of the Il-2 Engine. (Don't quote me, i could be wrong!)
It looks pretty cool, and it's coming out from 1C, so here's hoping!

M2morris
04-13-2006, 08:08 AM
Preeshiate it Actionhank. Thats perfect, I'm getting it. Gotta go fly Huey's.
I will probably love the smell of that game in the morning; I bet it will sort of smell like... victory.
I have to get a helicopter fix once in a while, and that looks like a much better way than MSFS. Looking forward to finding it, might go look around town today. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Reschke
04-13-2006, 02:28 PM
Very interesting topic and on the same line of thought as the one that I started over at another BBS last week. Maybe Oleg will try out the Ageia PhysX PPU SDK and see what his game engine is capable of without having to tweak your video card and load in massive amounts of RAM and CPU power.

http://physx.ageia.com/index.html

slipBall
04-13-2006, 03:14 PM
Originally posted by FritzGryphon:
To clarify, I remember Oleg specifically said prop-wash will -not- affect other planes. Prop was is a weak force that only really affects the aircraft itself, and a very small distance behind it.

The effect you are thinking of is wake turbulence, which will be in BoB. It is a much greater force than propellor wash, sometimes extending many km behind an aircraft.

http://www.asy.faa.gov/safety_products/wake.htm

Just thought I'd clear that up, as 'prop wash' seems to be misued quite often to describe wake turbulence.


I can't find the original interview over at Airwarfare, but this is basicly what I read before about prop wash http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=print_topic;f=127;t=004118