View Full Version : Moving "smoke puff" effect when planes are hit from effects=2 to effects=0

03-10-2006, 09:23 AM
I was tinkering with effects=2 a few days ago for fun, since the game isn't remotely playable with it on (way too slow).

What caught my eye is that when planes get shot with effects=2 turned on, there's a clear, perfectly sized 'pop' of smoke--just like in reels upon reels of guncam footage. Oddly, it's ONLY present when effects=2.

Besides looking really sharp, it was EXTREMELY helpful in seeing when A) you're hitting your target, and B) tracking the plane you're shooting at. Plus, in 99% of air to air guncam footage I've viewed, those smoke puffs were an unmistakable sign of gun hits that seem to have been missing in action in IL-2 for a long time now.

I strongly suggest the smoke puffs from hits on aircraft be set to always on, or very minimum an optional visual setting seperate from the other effects variable setting. It's too important of a visual aspect to only have it show up at an effects= setting nobody uses.

03-10-2006, 10:57 AM
Hey, that does look nice. Even better, I can run effects=2 with only minimal fps losses over effects=0!

It would be nice to get the smoke puffs at lower effects settings, too, I guess.

03-10-2006, 02:41 PM
I think if falls more into the 'crucial' area. It's the same as the debris that flies off and the flashes when explosive / API shells hit. It's part of shooting a plane, it should be on by default for the settings most people fly with.

03-10-2006, 02:58 PM
agree.. would love it to be selectable..

03-10-2006, 06:32 PM
I can run effects=1, but effects=2 just kills my frame rates.

03-10-2006, 06:57 PM
I think it's because I'm horribly CPU limited and I only get 25-30 fps anyway. Don't be too jealous. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Anyway, the smoke puffs only show up for cannon shell explosions, and those are usually visible enough anyway. I'm not sure this is really that vital, even if it is pretty.

03-10-2006, 11:27 PM
I tried it out...first time running effects=2. Its very impressive actually...there is lighting and shading effects on smoke and a variety of other things look nicer. Definately a FPS hit when you see them.

The smoke puffs I already see in effects=1. They are "better" but no more or less present in the two different effect versions. Perhaps you had effects=0 which maybe skips that (I don't know).

03-11-2006, 02:45 AM
Also explosions on land and water looks better by adding a black element.

03-11-2006, 03:11 AM
I have been reading about this effects=2 being unplayable, so I tested it. I did not notice any FPS drop at all actually, and it made me wonder whether those effects were actually on, lol.

I run with everything on full; shaders on, water=4. No fps drop, am I missing something??

03-11-2006, 03:34 AM
It only hurts if you are around alot of firing and explosions (i.e. major land or sea battle going on beneath you). Run the Kamikaze track, and you'll it will beomce unplayable at certain points: Looking at a damaged and smoking Essex, nothing else int he frame, drops fps to below 10 on my rig, which can run most of the track at 40-50+FPS on current settings. If you're playing QMB, small single missions, or a toned-down land based DGen campaign (or if you have a really sweet system) you won't notice much of a hit at all.

03-11-2006, 03:37 AM
no..we are missing a pc like yours

03-11-2006, 04:52 AM
these are from the kamikaze track
effects0 (http://i39.photobucket.com/albums/e170/zoinks_/effects_0.jpg)
effects1 (http://i39.photobucket.com/albums/e170/zoinks_/effects_1.jpg)
effects2 (http://i39.photobucket.com/albums/e170/zoinks_/effects_2.jpg)

03-11-2006, 06:19 AM
be sure to change the effect under OPEN GL in conf.ini, not DIRECTX..... otherwise ot won't work.. ( if you run in OPENGL ofcourse, and I am sure you dohttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

03-11-2006, 12:34 PM
Woah, from 45 to 16 fps?

I don't know about the kamikaze track, but I find it easy to judge performance with a quick carrier takeoff mission by just panning out in exterior view. I get horrible performance on carrier missions anyway, but I go from 25 fps at effects=0 to 21 fps at effects=2... barely noticeable.

I only get 10 fps with effects=2 and water=2, of course. Effects=2 with the smoke reflected in the water kills my pc completely.

I'm running with an Athlon XP 2200+ and a GeForce FX 5900XT. I haven't upgraded my CPU in... I have no idea how long, really. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

03-11-2006, 12:40 PM
Planeater - good call

If someone at Maddox is looking into making these enhancements more cpu friendly, that would be a good thing.

03-11-2006, 04:25 PM
Is it just me, or is there precious little difference between those settings?

Shooting at planes and whatnot, I didn't notice any difference between effects 1 or 2. I did notice poorer framerate, but for what?

03-11-2006, 04:59 PM
Effects=2 appears to have pixel-shaded smoke. It looks NICE coming from smokestacks. If you're already strapped for GPU power, though, it will kill performance. See zoinks' post above. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

03-11-2006, 05:21 PM
Yes, it slaughters performance. I went from 60+ fps in a quick mission to 2-3 fps watching a handful of bombs hit an airfield. Same when shooting at the ground.

The aircraft damage effects don't seem to be that taxing, however.

03-11-2006, 05:24 PM
effects=1 or 2 + sh*t flak = 0,x fps http://www.ubisoft.de/smileys/3.gif

03-11-2006, 08:23 PM
amd 3700
2gig dual channel 1T
asus a8n premium
evga 7800gtx ko 256

those screenies above:
image settings = high quality
v sync on(60hz monitor refresh)
triple buffering on


03-13-2006, 08:22 AM
Effects=2 was IIRC an experimental setup done by IC to see if it could be implemented properly in the game. It was not implemented precisely because the frame rate hit was so bad.

I run Effects=2 routinely though as I love the cannon-hit smokebursts. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


03-13-2006, 01:16 PM
Originally posted by Willey:
effects=1 or 2 + sh*t flak = 0,x fps http://www.ubisoft.de/smileys/3.gif

Your post makes me think about maths in high school. http://forums.ubi.com/images/smilies/crackwhip.gif

03-13-2006, 02:12 PM
Originally posted by Deadmeat313:
I run Effects=2 routinely though as I love the cannon-hit smokebursts. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

You see the cannon-hit smoke bursts with Effects=1 as well.
Also you see the MG bullets deflect off armor with Effects=1.
The only changes that come with Effects=2 is the detail of the smoke and explosions with some additional light effects.

03-14-2006, 03:43 AM
Doh! It's been a while since I used Effects=1 now. I thought the light grey smokebursts were an effects=2 thing.

Hay ho. http://forums.ubi.com/images/smilies/35.gif


03-14-2006, 03:55 AM
Have a flight of 4 FW-200s drop 4x1000kg AB bombs each while using Effects=2.

FPS = Freaking Pretty Slow

Effects=2 looks great but I can't do much more than 1v1 A2A. Nice to run carrier landing practices with it on though. Looks really good.

03-14-2006, 04:50 AM
I don't think I changed from the default settings, but i get this smoke when the rudder is blow off (the rudder on the far B25). This shot was take a patch or two ago though. I remember seeing the smoke on cannon hits too; I think I got that only on excellent/perfect settings. Maybe that smoke effect has been changed so that it now only shows with the effects altered in the 'conf' file?

Smoking rudder:


03-14-2006, 10:56 AM
Hmmm. That does look very nice, and I've not seen smoke pour from a rudder like that. Effects =2 is supposed to add very pale smoke effects, such as around the base of groundfires and in a little white puff of cloud when your cannon-armed fighter scores a hit on an opponent.

I may be completely wrong though. This may be in the ordinary game settings now. I'm going to have a try with the different settings tonight to see if I can show it.