View Full Version : Mission Building (the finer points)

09-06-2006, 10:27 AM
Yo ho ho and Arf, me hearties.

I've been working on a few online maps but a few things still baffle me. I therefore ask the following questions...

How does one get the AI planes available for players?

And how do you set the spawn points on carriers?

Hope you're all well this day.


09-06-2006, 10:29 AM
Have you checked out the Mission Builder's Forum yet?

09-06-2006, 10:52 AM

Airware has an excellent Mission Building Guide.


09-06-2006, 03:42 PM
Nice one, thanks muchly guys http://forums.ubi.com/images/smilies/11.gif

Texas LongHorn
09-06-2006, 11:45 PM
Hey Blance, the FMB is one powerful tool, but just remember that each time an AC hits a waypoint, you have to set altitude and speed. Also, even ground objects such as tanks have to have at least one waypoint or they won't move. Same with ships. Lastly, don't forget to check the little box that says YOU'RE the pilot <ggg.> I can't remember how many missions I have built and forget to make the ownpilot check in the builder. LOL. Good luck buddy. with practice you can do just about anything in the F

mb. All the bloody best, LongHorn

09-07-2006, 03:43 AM
Thanks Mr Texas Longhorn... The FMB rocks!!

Arf. I have built a few successful missions for offline play but i'm more concerned with online map design. I've noticed that no objects, other than manned planes, can move (i.e. AI ships and ground vehicles cannot move along set waypoints. Presumably to reduce lag and the demand on a distant user's computing power).

I wonder if this will be the case in BOB:SOW?

As far as getting AI planes to be flyble in online games is concerned, i gather that it is a question of changing the spelling of these AI aircraft in a particular folder... is this to make them considered "normal" in the DGEN computations? My biggest problem at the moment is finding that particular folder. More importantly, is this considered tampering with a copyright protected product?

Any thoughts?

Arf http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

09-07-2006, 09:21 AM
If you save it as a dogfight map. No, the ground objects won't move.

But they will move if you save it as a co-op.

So try creating a co-op mission. That's where the good stuff is ;-)